co:wy presentation 2015 game design and design thinking

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Samantha Martin Chief Information Officer & Co-Founder [email protected] Gaming Design & Design Thinking New Ways to Engage Students May 1, 2015

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Samantha Martin Chief Information Officer & Co-Founder [email protected]

Gaming Design & Design Thinking New Ways to Engage Students

May 1, 2015

projecttravel.com

the plan

My Story

Gamification

3 Game Elements

Design Thinking

3 Design Thinking Tools

Clarifying Questions

Your Turn

Resources

projecttravel.com

Samantha Martin Chief Information Officer & Co-Founder, Project Travel

And before…

Study Abroad Advisor, SUNY New Paltz

Youth Exchange Officer, Rotary International

N. Ireland Country Coordinator, Educational Cultural Exchanges

Program Coordinator, Int’l Ed. Programs @ Jacksonville U.

projecttravel.com

What is ‘gamification’?

Using game elements and game design in non-game

contexts to engage people and solve problems.

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projecttravel.com

The Why & How of ‘Gamification’

Solve a problem in a new way. Increase motivation or

participation. Improve the experience of a ‘chore’. Change

behavior. Customer loyalty.

e.g. Fitocracy (get fit), Coursera (finish a course), FoldIt

(crowdsourced cancer research), U. of Hawaii Kukuui Cup

Challenge (save energy in student residence hall), VW Fun

Theory (speed less, walk more, recycling, etc.)

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projecttravel.com

Games motivate us to participate more fully in whatever

we're doing…Organizations will need to become effective

players in an emerging engagement economy.

Jane McGonigal in ‘Reality is Broken: Why Games Make Us Better and How

They Can Change the World’“

projecttravel.com

Game Design

In Education

Duolingo (Language learning)

Quest to Learn (K-12 classroom learning)

Project Travel - Via (international education processes)

projecttravel.com

3 Game Design

Elements

Onboarding

Engagement & Progression Loops

Rewards

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Onboarding “Impossible to Fail”

• Guides • Highlighting • Feedback • Limited Options • Limited Obstacles (‘monsters’)

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Engagement & Progression Loops Our brains love challenge & feedback.

Motivation

Action

Feedback

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projecttravel.com

Rewards Intrinsic rewards have longer-term pay-offs. Extrinsic rewards are

best used as a surprise.

Intrinsic

• Unlocking access

• Unlocking content or information

• Badges (symbol of accomplishment, possibly comes with social

recognition)

Extrinsic

• Tangible

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projecttravel.com

Final Thought

Game Design

Game design engages students

and helps them progress towards

global opportunities when they

are not directly in an advising

session or event.

projecttravel.com

What is design thinking?

A way to approach problem solving like designers,

through a process of empathy, defining the problem,

ideating, prototyping, and testing assumptions.

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Design Thinking Process

projecttravel.com

Design

Thinking

Tools

Ethnographic interviews

Visualization

Journey Mapping

Brainstorming

Rapid Prototyping

Assumption testing

Learning Launches

projecttravel.com

Make failure fast & cheap.

Ed Hess, JD

Darden School of Business, University of Virginia

Fail fast to succeed sooner.

Jeanne Liedtka,

Darden School of Business, University of Virginia

““

Project Description What is the problem or opportunity? Describe the project in a few sentences— your “elevator pitch”

Intent Scope What is within the scope of the project and what is outside it? What efforts sit adjacent to this particular project?

Exploration Questions What key questions will you need to answer through your research? These may include student needs to understand better, technical possibilities, and new engagement models

Target Audience Who are you designing for? Be as specific as possible. Whom do you need to understand? Why are they important?

Research Plan How will you explore your opportunity space? You will need a plan, including a timetable & milestones for primary & secondary research.

Expected Outcomes What outcomes would you like to see?

Success Metrics How will you measure success?

Project Planning What resources do you need? Why? At what stages? What is creating urgency? What is the relevant timeframe for fulfilling the brief?

Design Brief

Key Assumption Who How Timeframe Cost

A Learning Launch

Napkin Pitch (Name your concept)

Need Approach

Benefit Competition

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Final Thought:

Design Thinking

Design thinking gives international

educators new tools to understand &

empathize with students and solve

internal & external problems.

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Your turn

1. Which problems do you think we have defined

too narrowly? Why?

2. Create a journey map for your study abroad

students or yourself as an advisor or program

manager. Which parts of that experience hold

the most challenges? Why?

3. Think about the game designer’s model for

engagement (motivation > action> feedback).

Describe an engagement loop that your office

currently does successfully. Describe an

engagement loop that is broken.

projecttravel.com

Resources ‘Gamification’, Online course hosted by Coursera, by Kevin Werbach. Taken in 2014.

coursera.org/course/gamification

Reality is Broken: Why Games Make Us Better and How They Can Change the

World by Jane McGonigal. New York : Penguin Press, 2011

Achievement Unlocked: Digital Games as a Key to Learning, by Gayle Allen,

Esteban Sosnik, Kristen Swanson, and Cameron White pages.brightbytes.net/rs/

brightbytes/images/CoLabWhitepaper.pdf

Designing for Growth: A Design Thinking Tool Kit for Managers by Jeanne Liedtka

and Tim Ogilvie, New York : Columbia University Press, 2011

Failure is not the Other ‘F’ Word, by Samantha Martin, NAFSA Blog April 2015,

Access online at http://blog.nafsa.org/2015/04/16/failure-is-not-the-other-f-word/

#martin

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Samantha Martin Chief Information Officer Project Travel [email protected]

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