crafting the experience: mapping the story to get from ideas to output

66
STORYMAPPING THE EXPERIENCE DONNA LICHAW GREATNORTHELECTRIC.COM @DLICHAW LIS HUBERT ELISABETHHUBERT.COM @LISHUBERT

Upload: lis-hubert

Post on 21-Apr-2017

19.378 views

Category:

Marketing


1 download

TRANSCRIPT

Page 1: Crafting the Experience: Mapping the Story to Get from Ideas to Output

STORYMAPPINGTHE EXPERIENCEDONNA LICHAW GREATNORTHELECTRIC.COM @DLICHAW

LIS HUBERT ELISABETHHUBERT.COM @LISHUBERT

Page 2: Crafting the Experience: Mapping the Story to Get from Ideas to Output

TODAY’S AGENDA

Why story? How stories work Developing your stories Applying stories Rules of thumb

Page 3: Crafting the Experience: Mapping the Story to Get from Ideas to Output

INTRODUCTIONSWho you are What you do Why you are in this workshop

Page 4: Crafting the Experience: Mapping the Story to Get from Ideas to Output

http://www.denofgeek.com/tv/breaking-bad/27141/see-inside-the-breaking-bad-writers-room

Page 5: Crafting the Experience: Mapping the Story to Get from Ideas to Output
Page 6: Crafting the Experience: Mapping the Story to Get from Ideas to Output

MAKE THINGS GO

BOOM

Page 7: Crafting the Experience: Mapping the Story to Get from Ideas to Output

HOW STORY WORKS

Page 8: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Beginning Middle End

Page 9: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Hero Goal

Exposition

Page 10: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Inciting Incident or Problem

Hero Goal

Exposition

Page 11: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Rising A

ction

Inciting Incident or Problem

Hero Goal

Exposition

Page 12: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Rising A

ction

Inciting Incident or Problem

Hero Goal

Exposition

Crisis

Page 13: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Climax or Resolution

Rising A

ction

Inciting Incident or Problem

Hero Goal

Exposition

Crisis

Page 14: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Falling Action

Climax or Resolution

Rising A

ction

Inciting Incident or Problem

Hero Goal

Exposition

Crisis

Denouement

Page 15: Crafting the Experience: Mapping the Story to Get from Ideas to Output

End

Falling Action

Climax or Resolution

Rising A

ction

Inciting Incident or Problem

Hero Goal

Exposition

Crisis

Denouement

Page 16: Crafting the Experience: Mapping the Story to Get from Ideas to Output
Page 17: Crafting the Experience: Mapping the Story to Get from Ideas to Output

3 STORIES

Page 18: Crafting the Experience: Mapping the Story to Get from Ideas to Output

CONCEPT STORIES ORIGIN STORIES USAGE STORIES

Page 19: Crafting the Experience: Mapping the Story to Get from Ideas to Output

CONCEPT STORIES ORIGIN STORIES USAGE STORIES

Page 20: Crafting the Experience: Mapping the Story to Get from Ideas to Output

http://answers.oreilly.com/topic/1864-gamestorming-elevator-pitch/

Page 21: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Goal MetWho Goal

Value & Competitive advantage

Problem

Product

Name

Market

Catego

ry

TakeawayCompetition

Page 22: Crafting the Experience: Mapping the Story to Get from Ideas to Output
Page 23: Crafting the Experience: Mapping the Story to Get from Ideas to Output

CommunicateCommunicate

The best way to communicateWorks like magic

3-in-1

Smartphones Suck

iPhone

Smartph

one

WantDon’t want Usability iPod Phone

Page 24: Crafting the Experience: Mapping the Story to Get from Ideas to Output

CONCEPT STORIES Who a product is for Why someone would use it What a product is How it’s better than the competition

ORIGIN STORIES USAGE STORIES

Page 25: Crafting the Experience: Mapping the Story to Get from Ideas to Output

CONCEPT STORIES Who a product is for Why someone would use it What a product is How it’s better than the competition

ORIGIN STORIES USAGE STORIES

} Target market Problem space Product definition Value proposition/Competitive advantage

Page 26: Crafting the Experience: Mapping the Story to Get from Ideas to Output
Page 27: Crafting the Experience: Mapping the Story to Get from Ideas to Output

CONCEPT STORIES ORIGIN STORIES USAGE STORIES

Page 28: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Goal metWho Goal

Why they should careproblem solved

ProblemTriggerPainpoint

Discover p

roduct

Action

Word of mouth Paid advertising Google search App store Other channels/touchpoints

Acquisition Activation Conversion Awareness

Measureable

Homepage Landing page App store Email Ad

}

Resistance

Page 29: Crafting the Experience: Mapping the Story to Get from Ideas to Output
Page 30: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Collect & ShareCollect imagesShare images

Visual collecting & sharing!

It’s a pain

Discover P

interest

Sign upHomepage Landing page App store Email Ad

Eh

Page 31: Crafting the Experience: Mapping the Story to Get from Ideas to Output
Page 32: Crafting the Experience: Mapping the Story to Get from Ideas to Output

CONCEPT STORIES ORIGIN STORIESWho a product is for Why someone would want to use it How they will discover the product What value/affordances someone should see What action(s) they should take

Page 33: Crafting the Experience: Mapping the Story to Get from Ideas to Output

CONCEPT STORIES ORIGIN STORIESWho a product is for Why someone would want to use it How they will discover the product What value/affordances someone should see What action(s) they should take

}Target market Problem space Acquisition funnels, Mktg, SEO Requirements, Copy, Assets CTA(s)

Page 34: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Sign up

Collect and share something

Page 35: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Sign up

Collect and share something

Page 36: Crafting the Experience: Mapping the Story to Get from Ideas to Output

CONCEPT STORIES ORIGIN STORIES USAGE STORIES

Page 37: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Goal MetWho Goal

Solve ProblemExperience Value

ProblemIncentiveCTA

FlowFinishFlow

Impediment

Sign up Payment Funnel drop-off (metrics) Mental hurdles Boredom Lack of value Usability

Page 38: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Inciting Incident

Page 39: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Rising Action

Page 40: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Rising Action

Page 41: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Rising Action

Page 42: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Crisis

Page 43: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Climax

Page 44: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Falling Action

Page 45: Crafting the Experience: Mapping the Story to Get from Ideas to Output

End

Page 46: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Home In the KnowWant To Be In the Know

Access + MembershipFriends Are Here?

Sign up

Onboard

ing Flow Finish

FlowBoredom Lack of value

Page 47: Crafting the Experience: Mapping the Story to Get from Ideas to Output

MICRO-STORIES AND HABIT LOOPS

Page 48: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Hours 1 2 3 4 5 6 ∞ Days Months Years

LONG-TERM ENGAGEMENT

Page 49: Crafting the Experience: Mapping the Story to Get from Ideas to Output

EXERCISE

Goal MetWho / Goal

Value & Competitive advantage

Problem

Product

Name

Market

Catego

ry

TakeawayCompetition

GREATNORTHELECTRIC.COM

} Concept Story

Page 50: Crafting the Experience: Mapping the Story to Get from Ideas to Output

EXERCISE } Usage Story

Goal MetWho Goal

Solve ProblemExperience Value

ProblemIncentiveCTA

FlowFinishFlow

Impediment

Sign up Payment Funnel drop-off (metrics) Mental hurdles Boredom Lack of value Usability

Page 51: Crafting the Experience: Mapping the Story to Get from Ideas to Output

SUPPORTING YOUR STORY

Page 52: Crafting the Experience: Mapping the Story to Get from Ideas to Output

EXERCISE

SUPPORT YOUR STORY

Page 53: Crafting the Experience: Mapping the Story to Get from Ideas to Output

NOW WHAT?

Page 54: Crafting the Experience: Mapping the Story to Get from Ideas to Output
Page 55: Crafting the Experience: Mapping the Story to Get from Ideas to Output

AGENDA

‣ Insert Chapter Titles

55

Page 56: Crafting the Experience: Mapping the Story to Get from Ideas to Output

AGENDA

‣ Insert Chapter Titles

56

Page 57: Crafting the Experience: Mapping the Story to Get from Ideas to Output

AGENDA

‣ Insert Chapter Titles

57

Page 58: Crafting the Experience: Mapping the Story to Get from Ideas to Output

AGENDA

‣ Insert Chapter Titles

58

Page 59: Crafting the Experience: Mapping the Story to Get from Ideas to Output

AND…?

Page 60: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Meet User Expectations

Make Community more engaging

Enhance Competition

Enhance Identity & Personalize Content

Meet Athlete Needs

Push Content

Fanlime 1.3 Overview - Priority 1 and 1 (e) Items

Page 61: Crafting the Experience: Mapping the Story to Get from Ideas to Output
Page 62: Crafting the Experience: Mapping the Story to Get from Ideas to Output
Page 63: Crafting the Experience: Mapping the Story to Get from Ideas to Output

RULES OF THUMBStories are character-driven

Characters are goal-driven

Conflict is key

Goals are measurable

Goals can change

Page 64: Crafting the Experience: Mapping the Story to Get from Ideas to Output

WHAT IS THE STORY?

Page 65: Crafting the Experience: Mapping the Story to Get from Ideas to Output
Page 66: Crafting the Experience: Mapping the Story to Get from Ideas to Output

THANK YOU.

DONNA LICHAW GREATNORTHELECTRIC.COM

@DLICHAW

LIS HUBERT

ELISABETHHUBERT.COM

@LISHUBERT