crazy catapults
TRANSCRIPT
Team Chica
Ryan HorbalCorey Willis
Austin SheridanPaul Meindl
Crazy Catapults
Designers Intent● Fun for casual to hardcore gamers, ages 13 and up.● Perfect for 3-5 players.● Designed for mobile/tablet platforms.● Offers various levels of strategy for beginners or advanced players.● Can played in a relatively short amount of time.● Include resource management, without forcing players to “farm” materials.● Select various levels of risk for wagers, and reward high risk with high reward.● To have a game with meaningful decisions.
Betting/WageringThe player must make a wager of
between 1 and 3 resources before they draw from the Jewel pile. If their wager
successfully predicted the outcome of the draw, they are then rewarded with extra
resources to those they wagered.
Betting/Wagering Storyboard
In this example the player WAGERS 2 Stone tokens. When the player draws their jewels they pull out 1 Sapphire and 2 Diamonds. Because the Diamonds are traded for Stone Tokens, the player
wagered correctly and is rewarded an additional 2 Stone Tokens.
ConsumePlayers must consume resources in order
to create Catapult pieces.
Consume Storyboard
In this example, the player CONSUMES some of their resources in exchange for a piece of their catapult. The player taps on one of their remaining catapult pieces that still needs to be created which
brings up the information/build screen. If the player has enough resource tokens the “build” button will be highlighted. The player can then build their catapult. Once the piece has been built, the
resources used in making the piece are removed from the player’s inventory.
CollectDuring each player’s turn, they must draw 3 resource jewels from the Jewel pile. Once they have drawn all three,
they collect the respective resources from the Farm, Quarry, and Logging Camp.
The game then returns the jewels to the Jewel pile.They can also offer up one
jewel per collect phase in an attempt to gain a token of a different type.
Collect Storyboard
In this example, the player taps on the Jewel pile to “draw” their jewels. They drew 1 Sapphire, 1 Obsidian, and 1 Ruby. The player chooses to trade their Sapphire (Log), and Obsidian (Steal) to their respective Nodes. The player chooses to wager their Ruby (Food) in a chance to gain a Stone token
instead. The player successfully collects one Stone. Those tokens are then added to the players inventory.
StealIf a player uses a Steal token, they can
select a resource that another player has, and then steal it from them.
Steal Storyboard
In this example, the player uses their Steal token to STEAL an opponent’s resources. The player taps on their Steal token which then allows the player to tap on a players name in the upper left hand
corner. This brings up that player’s(Player 3) information. The player then taps on the token they want to steal which then allows the player to tap the “Steal” button and steal the other players token.
CreateIf the player has enough of the required resources to create an upgrade for their
catapult, they can use those resources to make that upgrade.
Create Storyboard
In this example the player uses up some of their resources to CREATE one of the six catapult pieces required to complete the game. The player taps on the catapult piece they want to create. If they
have enough resources the “build” button will be highlighted. Once the player taps the button they will CREATE that piece and add it to their inventory. When the piece is created a green circle will
appear around it signifying it is completed.
Related GamesRoulette
Players in both games must try to guess the outcome of a random event. Players can either bet one number, multiple numbers , odds, evens, colors or a combination.
In Roulette and Crazy Catapults players get rewarded if they wager correctly and the greater the wager the greater the reward.
In Crazy Catapults, guessing the outcome of the “draw” doesn’t win you the game like it does in Roulette. It does however, give the player additional tokens to use to build more pieces to their catapult.
Related Games Cont.Civilization
Players of both games can win by assembling various components to form a larger construct.
In Civilization, this is only one avenue towards victory, where as it is the only win condition in Crazy Catapults.
Civilization is a long, drawn out game, that requires a large investment of time, while Crazy Catapults is meant to be played quickly.
Related Games Cont. Wits & Wagers
In both games, players can place bets on the expected outcome of an event, and use their winnings to increase their advantage against their opponents.
In Wits & Wagers, the goal of the game is to score the most points, with everyone competing at once. In Crazy Catapults, players take turns and hoard their resources to be the first to build their catapult.
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