creating great gaming experience presentation

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CREATING GREAT GAMING EXPERIENCES In the Library!

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Page 1: Creating great gaming experience presentation

CREATING GREAT GAMING EXPERIENCESIn the Library!

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Thank you! American Corners in Indonesia

http://jakarta.usembassy.gov/american-corner.html

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Contact

Kelly Czarnecki Teen Services Librarian

Email: [email protected] Library Twitter: twitter/com/cmlibrary

Library Facebook: facebook.com/cmlibraryteens

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ImaginOn: Public Library

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Children’s Theatre of Charlotte

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Audience Question:

What is a game?

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–Scott Nicholson, Associate Professor at the School of Information Studies at Syracuse University and the director of the Because Play Matters game lab

“All games are educational in some way.”

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What do games have to do with books?

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What does Gaming have to do with the library?

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“Look at Mark Zuckerberg. I was sitting next to him at dinner a couple of years ago, and he said he taught himself programming primarily because he was interested in games.” – President Barack Obama, 2012

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What are your goals?

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Creating the Gaming Experience

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Creating the Gaming Experience: Knowledge Games

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Creating the Gaming Experience: Strategy Games

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Creating the Gaming Experience: Action Games

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Creating the Gaming Experience: Narrative Games

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Tournaments

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Putting Your Tournament Together

•Marketing•Staff/Volunteers•Sign Up/Sign in•Equipment•Rules•Space•Evaluations

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“You can look at video games as being very simple and dismiss them. Or you can look at them as simulated learning environments. These simulations will become what most of our students are learning from” –Steve Jobs, 2011

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Best Practices: Libraries Creating Gaming Experiences

New York Public Library

Alternate Reality Game

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Best Practices: Libraries Creating Gaming Experiences

Hennepin County Library, Minnesota

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Best Practices: Libraries Creating Gaming Experiences

Ann Arbor District LibraryMichigan

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Best Practices: Libraries Creating Gaming Experiences

Game On! After school tutoring and gaming club

North Carolina

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Best Practices: Libraries Creating Gaming Experiences

Sponsored by the American Library Association

6th Annual Event: Nov. 16, 2013

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“Newer work, however, argues thatpeople primarily think and learn throughexperiences they have had, not through abstract calculations and generalizations.”-James Paul Gee, Arizona State University, Literary Studies

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5 things you can do today!

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Games Mentioned • Trivia Pursuit Aye!, Dark Overlord• Giant Scrabble Little Big Planet (LBP)• QR Code Scavenger Hunt Game of Thrones• 1960: the Making of a President Marvel Ultimate Alliance• Runescape Pirates!• Chess• Checkers• UNO• Go• Rock Band• Mini Golf• Wii Sports• Dance Dance Revolution (DDR)

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Resources • ALA Library Gaming Toolkit: http://www.librarygamingtoolkit.org/

• LibGaming Google Group: groups.google.com/group/libgaming

• Library Gamer: http://librarygamer.wordpress.com/

• Playing to Learn: Video Games in the Classroom: http://www.playingtolearn.org/

• Beck, John C. and Mitchell Wade. The Kids Are Alright: How the Gamer Generation is Changing The Workplace. Cambridge, MA: Harvard Business School Press, 2004.

• Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003.

• Harris, Amy. Gaming and Academic Libraries: Collections, Marketing, and Information Literacy. American Library Association, 2008.

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Contact

Kelly Czarnecki Teen Services Librarian

Email: [email protected] Library Twitter: twitter/com/cmlibrary

Library Facebook: facebook.com/cmlibraryteens

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Questions?