creative outlets arkansas agate 2014
DESCRIPTION
Presented by Brian Housand, PhD http://brianhousand.com Arkansas Gifted Conference 2014 Hot Springs, AR February 2014 bit.ly/agate2014 Today’s young people have unprecedented access to powerful tools designed for creative production. Yet, students are often being asked to unplug rather than meaningfully connect with technology. This session explores a virtual playground designed to get teachers and students plugged into new outlets for promoting creative productive giftedness.TRANSCRIPT
PLUGGING INTO CREATIVE!OUTLETS
DR. BRIAN HOUSAND http://brianhousand.combit.ly/agate2014
brianhousand.com
2014ARKANSAS NEBRASKA CALIFORNIA NORTH CAROLINA GEORGIA MONTANA SOUTH CAROLINA TEXAS WASHINGTON CONNECTICUT ALABAMA KANSAS FLORIDA MARYLAND
#gtchat#agate14
STAGES IN THE CREATIVE PROCESS
THE FUTURE
CREATIVITY +
TECHNOLOGY
1. IDENTIFY A TECH TOOL
5. EVALUATE
4. WATCH IT GROW
3. GIVE IT TIME
2. PROVIDE A PURPOSE
5STEP TECHNOLOGY INTEGRATION PLAN
(Besnoy, Housand, & Clark, 2008)
TYPE III INDEPENDENT OR SMALL GROUP INVESTIGATIONS
PRODUCTS AND/OR PERFORMANCES
TYPE I GENERAL
EXPLORATORY ACTIVITIES
!
TYPE II METHODOLOGICAL
TRAINING / HOW-TO ACTIVITIES
!
(Renzulli, 1977)
Plugging Into Creative Outlets
Brian C. Housand Angela M. Housand
!
Gifted Education Communicator Spring 2011 Vol. 42, No. 1
(Papert, 1993)
Computers
serve best
when they
allow
everything
to CHANGE
!!
!!
We are educa)ng people out of their crea)vity.
!
Crea)vity is as important in educa)on as literacy.
Sir Ken Robinson
Rather than running the risk of having our students become !W A L K I N G
ENCYCLOPEDIAS! we need to TEACH them how to !THINK CREATIVELY.
(Sternberg, 2006)
www.p21.org
Learning and Innovation Skills
Creativity and Innovation!
Critical Thinking and Problem Solving!
Communication and Collaboration
bit.ly/nets-profiles
1. Creativity and Innovation!2. Communication and Collaboration!3. Research and Information Fluency!4. Critical Thinking, Problem Solving, and! Decision Making!5. Digital Citizenship!6. Technology Operations and Concepts!
Identify, research, and collect data on an
environmental issue using digital resources and propose a solution.
PK - 2
Produce a media-rich digital story about a
significant local event based on first-person
interviews.
3 - 5
Create original animations or videos documenting
school, community, or local events.
6 - 8
Design, develop, and test a digital learning game to demonstrate knowledge
and skills related to curriculum content.
9 - 12
?Differentiated Curriculum. Adaptation of content, process, and concepts to meet a higher level of expectation appropriate for advanced learners. Curriculum can be differentiated through acceleration, complexity, depth, challenge, and CREATIVITY (VanTassel-Baska & Wood, 2008).
Don’t tell someone to BE CREATIVE.!Get moving.!Take a break. !Reduce screen time.!Explore other cultures.!Follow a passion.!Ditch the suggestion box.
(Resnick, 1996)
!
NOT Stereos
Pianos
SAMR
SUBSTITUTIONTech acts as a direct
tool substitute, with no functional change.
AUGMENTATIONTech acts as a direct tool substitute, with
functional improvement.
MODIFICATIONTech allows for signficant task
redesign.
REDEFINITIONTech allows for the
creation of new tasks, previously inconceivable.
Substitution!Augmentation!Modification!Redefinition
If#you#don’t#read#much,#you#really#don’t#know#much.#
#YOU ARE DANGEROUS!!
DANGER
--Jim Trelease
TOOLISHNESS!AHEAD
GRAHAM WALLASPREPARATION INCUBATION ILLUMINATION VERIFICATION
PLUGGING INTO CREATIVE!OUTLETS
DR. BRIAN HOUSAND http://brianhousand.combit.ly/agate2014
INCUBATION
Games are the most elevated form of investigation.
20%
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
COMPUTER USE
INTERNET USE
CELL PHONE
USE
VIDEO GAME PLAY
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
CREATIVITYVIDEO GAME PLAY
Miles Dyer
DECEPTIVELY SIMPLE ADDICTIVE
NOT YOUR CHOICE WHEN YOU PLAY CHALLENGING FOR ALL THE WRONG
REASONS SINISTER MUSIC
COMPETITION WITH FRIENDS MAKES YOU A SPAMMER
$$$ THERE IS NO END
REALITY
Video games teach children what computers are beginning to teach
adults--that some forms of learning are fast-paced, immensely compelling,
and rewarding. - Seymour Papert
The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is
perhaps even an advantage) to be vaulted
into the future. - Seymour Papert
Not surprisingly, by comparison school strikes
many young people as slow, boring, and frankly
out of touch.
- Seymour Papert
REAL GAMESVS.
EDUCATIONAL GAMES
“There is nothing
that is NOT possible.”
SURVIVAL OR
CREATIVE
UNLIMITED
You can make it into whatever you want it to be.
FOR aLL INTENTS aND PURPOSES,
IT IS A SPACE WHERE YOU ARE GOD
If you are impatient
then this may not be the
gAme for you
CONSUMERS
PRODUCERS
stemchallenge.org
www.truthandtrolls.com
www.pinkiesquare.com
�66
www.roblox.com
gamestarmechanic.com
code.org/learn
ILLUMINATION
http://www.flickr.com/groups/visualstory/
five frames
flickr five frames
1st photo: !establish !
characters and location
flickr five frames2nd photo:
create a situation with possibilities of what might happen
flickr five frames
3rd photo: !involve the characters
in the situation
flickr five frames
4th photo: !build to !
probable outcomes
flickr five frames
5th photo: !have a logical !
but surprising end
DMDinstagram WordFoto
Overinstagram
360 snapchat
!“Gifted means you have abilities to do stuff others may not be able to do, even if they are not
easy. This tree is growing in the shade under a step….that’s not easy.”
“As a gifted learner I feel that I am different; I am a leader; and I am powerful!”
“Giftedness is you are special and stand out from others because of your talent.”
“We all have an impact on the world. Although we’re small, someday we will do something great. It means to be inspiring, creative, helpful, and smart. Although being gifted has its problems, Being gifted is very special.”
“We are all different. Everyone has different abilities; some people may enjoy learning. Being gifted is being yourself.”
“Being gifted isn’t different; it’s unique.”
“Giftedness is being different in your own way and
to capture beautiful moments
in life for something cool.
Then your differences will
shine!”
“Giftedness means you can be talented in some things but not at others; you swing back and forth at the things you are good at and the things you are
not.”
“Being gifted is like flying in the sky; free to learn.”
“Cracked mud is like a puzzle; like the parts of the brain.
When put together, makes a gifted person.”
“Being gifted means being creative in your own
special way.”
bighugelabs.com/poster.php
FORMLINE
COLORSCALEFONT
GarageBand
djay
DM1
iMovie Trailers
Googleable
diy.org
REMIXCONTENT + CREATIVITY + TECHNOLOGY
RECIPES
“There is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope. We give them a turn and they make new and curious combinations.”
1. Pick an existing work. !
literature art film
music
2. Consider changes based on a new time
period and / or a changing audience.
3. Develop the product. !
Script Movie Trailer Advertising
Poster
4. Create the explanation. !
How did this “improve” the original?
CHANGE THE
SETTING
CHANGE THE
AUDIENCE
CHANGE THE
NARRATOR
CHANGE THE
GENRE
SETTING!GENRE!
NARRATOR!AUDIENCE
“We don’t
have the option of turning away
from the future.
No one gets to
vote on whether technology is
going to change our lives.”
! Bill Gates
The Road Ahead
Summer 2013
The admonition that we should be preparing our students for the 21st century is everywhere. There are numerous books, blogs, and content resources promoting and espousing the virtues of 21st cen-
tury learning. If one examines the titles and descriptions of presentations at any gifted or general education conference, reference to 21st century learning is prevalent. Most of us in gifted education have regularly advocated for teaching 21st century skills. However, we have been living in the 21st century for 13 years now, and if we are only now preparing our students to be 21st century learners, we’re showing up to the party very late. In fact, as the class of 2013 graduated from high school, consider that this group of students was always 21st century learners regardless of what they were learning or how they were learning it; they entered Kinder-garten in the fall of 2000. So, maybe it is time to stop talking about the 21st century and start talking about the future.
The idea of preparing students for their future is certainly not a novel idea. Indeed the opening quote from John Dewey in the 20th century emphasizes this. In many circles, there is an impassioned call for STEM education and an increasing vocalization for the integration of the arts into a movement called STEAM. Yet, even these ideas are not new and can
trace their origins back at least 30 years. In 1983, the Na-tional Science Board Commission on Precollege Education in Mathematics, Science and Technology published a report entitled, Educating Americans for the 21st Century: A Plan of Action for Improving Mathematics, Science, and Technol-ogy Education for All American Elementary and Secondary Students So that their Achievement is the Best in the World by 1995. This publication outlined many of the same initia-tives and programs that we are arguing for three decades later. The executive summary chided, “America must not become an industrial dinosaur. We must not provide our children a 1960s education for a 21st century world.” Yet, some might argue that is exactly what we have done. It is time that the field of gifted education begins to re-envision itself not for the 21st century, but for the future that our stu-dents will live in.
You may remember, or have seen reruns of The Jetsons cartoon. It originally aired in primetime from 1962 to 1963, and was set in a futuristic utopia of the year 2062. While we may not have flying cars, or robot maids, we do have access to many technologies that are even more advanced
continued on page 18
Quality Classroom Practicefor High-Abillity Students
Teaching for High PotentialTHPThe 21st Centuryis SO Yesterday
INSIDE THIS ISSUEFrom the Editor ................................2School Spotlight ..............................3A Book Review ................................4Curriculum Connection ...................5The Primary Place ...........................7The National Perspective ................12Special Populations .........................13Scientifically Speaking ....................14Technology Untangled .....................16A Secondary Look ...........................17
Smart Cookies 15FEATURE ARTICLESCover: The 21st Century isSO YesterdayGaze into this kaleidoscope to glimpse a guide for how toeducate students for their future
Fostering Creativity in Gifted and Talented Youth in the English Classroom
An English teacher’s call to keep creativity in the English classroom 8
Brian C. Housand, Ph.D.East Carolina Universitywww.brianhousand.com
Brian Housand is an Assistant Professor at East Carolina University in the department of Elementary Education.
“The world is moving at a tremendous rate. No one knows where.We must prepare our children, not for the world of the past,
not for our world, but for their world, the world of the future.”— John Dewey
ENGAGING CURIOSITY
ENGINEERING SERENDIPITY
UNDERSTANDING DESIGN
CONSTRUCTING SYNTHESIS
Creativity is just connecting things.
When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and
SYNTHESIZE new things.
- Steve Jobs, 1995
GT = GOOD TEACHING
GOOD TEACHING “It doesn’t matter what you cover; it matters
how much you develop THE CAPACITY TO DISCOVER
brianhousand.com
t y v m
ALL YOU GOT IS THIS MOMENT
THE 21ST CENTURY IS YESTERDAY
YOU CAN CARE ALL YOU WANT EVERYBODY DOES YEAH THAT’S OKAY