creativity* teamwork* problem solving creative problem solving 1
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Creativity* Teamwork* Problem Solving
Creative Problem Solving
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Creativity* Teamwork* Problem Solving
Creating a Climate for Creativity
• Challenge and involvement• Freedom• Trust and openness• Idea time• Playfulness and humor• Constructive conflict• Idea support• Discussion• Risk-taking
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Creativity* Teamwork* Problem Solving
Problem Solving StylesThree dimensions of problem-solving styles:
• Orientation to Change• Manner of Processing• Ways of Deciding
Source: Creative Approaches to Problem Solving(Isaksen, Dorval, & Treffinger, 2011)
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Creativity* Teamwork* Problem Solving
Orientation to Change Explorer Developer
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Prefers abstract tasks Prefers defined tasks
Generates lots of new and unusual ideas; likes to create something new
Generates practical, realistic, and useful ideas, improves existing solutions
Tends to wing-it Tends to plan
Easily adopts and abandons ideas Prefers to complete a task before jumping to something else

Creativity* Teamwork* Problem Solving
Manner of Processing External Internal
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Engages others to help with decision Thinks independently before making a decision
Takes quick action and involves many people
Takes action after planning an approach
Wants to start building or solving building before a plan is in place
Needs time for reflection and planning before starting a task

Creativity* Teamwork* Problem Solving
Ways of DecidingPerson Focus Task Focus
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Is concerned about how the team feels and how the decision will affect everyone
Looks for the most promising and logical solutions when generating ideas
Ensures that everyone is heard and provides input
Uses though and reasoning to make decisions
Will seek consensus before finalizing decision
Focused on results

Creativity* Teamwork* Problem Solving
Rules for Creative Problem Solving • No idea is too crazy or far out• Don’t linger – keep ideas flowing• Write everything down• Defer Judgment - There are no wrong answers
and no right answers• Quantity (not quality) counts• Piggyback on other ideas• Combine ideas• Ignore limitations• Listen
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Creativity* Teamwork* Problem Solving
Six steps to Creative Problem Solving!
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Explore the Challenge
1. Objective Finding (identify the goal, wish or challenge)
2. Fact Finding (gather the relevant data)3. Problem Finding (clarify the problems
that need to be solved in order to achieve the goal)
Generate Ideas 4. Idea Finding (generate ideas to solve the identified problem)
5. Solution Finding (move from idea to implementable solution)
Prepare for Action 6. Acceptance Finding (plan for action)

Creativity* Teamwork* Problem Solving
Systems Engineering Process• Generate Requirements• Brainstorm solutions • Evaluate Ideas• Design/Plan – check against requirements• Build a model /Test• Create the actual solution• Test and evaluate final solution
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Creativity* Teamwork* Problem Solving
Most Important Step!
Problem Definition &
Requirements!10

Creativity* Teamwork* Problem Solving
What IS the Problem?• Goals and vision of the team• Overall requirements of the challenge• Specific requirements for each element of the
challenge• Requirements for components within each
element• Requirements for characters, costumes, side-
trips, songs, script, etc…11

Creativity* Teamwork* Problem Solving
Goals and Vision of the Team• This is the first item to explore• What is their definition of success?• Have them imagine walking into the tournament site:– What do they see?– What are people saying?– What kinds of props etc. are they bringing in with them?
• Now have them imagine themselves on the stage:– What do they see?– What is surrounding them?– What theme have they used?– What kind of story do they present?
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Creativity* Teamwork* Problem Solving
Solving the Challenge…• Points of interest - overall requirements• Central Challenge – outlines elements and
components of challenge• Within each element are components to
solve.
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Creativity* Teamwork* Problem Solving
Indentify Problems…What Flips? What is the first point of view?
What is the second point of view? Who experiences the flip?
What/who is the puppet? What is the story?
Where is the story? Who is the non-puppet character?
What type of art? How will the art depict the flip?
What other characters are there? What will the set look like?
What theatrical method will we use?
How will we present the flip?
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Creativity* Teamwork* Problem Solving
Determining Requirements• Team sets requirements for each “problem”
they defined• For example – Puppet
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Requirements in Challenge Team determined requirements
Artificial figure controlled by team member
Needs to be taller than our tallest team member
Must be controlled live Must have moving arms, legs and mouths
No preset behavior or speech The puppet experiences the flip
The movement is controlled remotely by team member

Creativity* Teamwork* Problem Solving
NOW you can Generate IdeasGenerating Tools• Brainstorming• No judgment• List/hear all ideas• Get as many ideas as possible• Use ideas to generate more ideas
• Methods• Speak ideas out loud and make list• Work individually writing on sticky notes
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Creativity* Teamwork* Problem Solving
More Generating ToolsRoll the Dice
(dice)• Use the roll of a dice to determine which
direction to look at your challenge.1. Enlarge or reduce the challenge.2. Substitute elements in the challenge.3. Combine elements of the challenge.4. Modify the challenge.5. Find another use or purpose.6. Adapt or change the challenge.
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Creativity* Teamwork* Problem Solving
Generating…Attribute Listing is a good tool when…• The team has a good idea, but doesn’t quite meet
the requirements• A task/idea can be broken into several parts or
steps where any part can change• The team wants to take an idea further or stretch
the boundaries but maintain the essence of the idea
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Creativity* Teamwork* Problem Solving
Generating…Attribute Listing:1. Define the task or topic2. List all the possible attributes of the topic or
parts of the task3. Select one of the attributes and ask “How
might you change, modify, or improve this attribute?” “How might it work differently?”
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Creativity* Teamwork* Problem Solving
Task or topic description: Crane Machine Puppet
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Attributes Possible Changes or Modifications
Coin slot Side, front, large, actual size
Crane Claw, hand, fingers, really moves, stationary
Sign
Prizes inside
Appearance

Creativity* Teamwork* Problem Solving
Generating…
ABCs• Take each letter of the alphabet in sequence to
look for new connections suggested by words beginning with that letter.
Force-Fitting• Take two ideas from a list and ask the team to
brainstorm ways for the ideas to work together:Frog and a measuring tape becomes a frog that measures
things with his tongue
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Creativity* Teamwork* Problem Solving
Generating…SCAMPER– Substitute– Combine– Adapt– Modify / Magnify / Minify– Put to new use– Eliminate– Reverse
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Creativity* Teamwork* Problem Solving
Evaluation/Choosing Tools• Hits and Hot Spots
(sticky notes, colored sticky dots, pencils, large paper to write out the challenge, colored markers)
1.Using a brainstormed or generated list2.Have the group review the list3.Give each team member dots to mark their favorite
ideas (HITS)4.Group like ideas together. The groups with the most
dots are HOT SPOTS.
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Creativity* Teamwork* Problem Solving
Evaluating/Choosing tools• For large lists – allow team members to
eliminate 1 or 2 ideas that they won’t do• ALOU– Advantages– Limitations and how to overcome them– Unique features or potentials
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Creativity* Teamwork* Problem Solving
Choosing…• Mix and Match (also can be used to generate
more ideas after lists have been brainstormed)
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Hero Villain Conflict Setting Twist
Hair Eyes Job Clothing Looks Mannerisms
Element 1 Element 2 Element 3 Element 4 Element 5

Creativity* Teamwork* Problem Solving
Things to Remember.…• Everything ties back to the requirements… Does this solution meet
the defined requirements?• Generate multiple possibilities and then narrow them down. Think
of it as a funnel. You throw in a bunch of ideas and the very best drops out of the bottom.
• Don’t become attached to the first idea you throw out – chances are very good it’s the very same idea every other team came up with. In fact the first ten ideas are likely to be the same ten ideas that every other team came up with. Dare to be different!
• If you can’t be different – At least make it original. Take that same idea and give it a creative twist.
• Begin brainstorming statements with: What if…. Wouldn’t it be nice if….. Can we….. When brainstorming begins with “I” statements it then becomes possessive.
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