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  • 7/31/2019 Crimson Fists 2k

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    Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    2000 Pts - Codex: S ace Marines

    Name # Grp WS BS S T Wo I A Ld Save Cost

    HQ: Chapter Master Pedro Kantor (1 , 175 pts) Chapter Master Pedro Kantor 1 6 5 4/8 4 3 5/1 3 10 3+/4(i) 175

    Automatic Unit Type; Assault Grenades; Krak Grenades; Iron Halo; Power Armour; Dorn's

    Arrow; Power Fist; And They Shall Know No Fear; Chapter Tactics; Combat Tactics; Hold

    the Line; Independent Character; Inspiring Presence; Orbital Bombardment; Warlord

    Elite: Sternguard Veteran Squad (11 , 355 pts)

    Sternguard Veteran Squad 9 4 4 4 4 1 4 2 9 3+ 355Infantry ; Assault Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt

    Pistol (x9); Boltgun (x3); Combi-Flamer (x2); Combi-Meltagun (x2); Combi-Plasmagun

    (x2); And They Shall Know No Fear; Combat Squads; Combat Tactics; Drop Pod Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [65]

    Assault Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Plasma Pistol

    (x1); Power Fist (x1) Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 HP: 3 [35]

    Vehicle (Immobile, Open-topped); 12 model capacity; Storm Bolter; Drop Pod Assault;

    Immobile; Inertial Guidance System

    Elite: Dreadnought (2 , 160 pts) Dreadnought 1 Grp: WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10

    HP: 3

    160

    Vehicle (Walker); Searchlight; Smoke Launchers; Twin-Linked Autocannon; Twin-LinkedAutocannon; Drop Pod

    Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 HP: 3 [35]

    Vehicle (Immobile, Open-topped); 12 model capacity; Storm Bolter; Drop Pod Assault;

    Immobile; Inertial Guidance System

    Elite: Dreadnought (2 , 160 pts) Dreadnought 1 Grp: WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10

    HP: 3

    160

    Vehicle (Walker); Searchlight; Smoke Launchers; Twin-Linked Autocannon; Twin-Linked

    Autocannon; Drop Pod Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 HP: 3 [35]

    Vehicle (Immobile, Open-topped); 12 model capacity; Storm Bolter; Drop Pod Assault;

    Immobile; Inertial Guidance System

    Troops: Tactical Squad (11 , 235 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 235

    Infantry ; Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Boltgun (x7);

    Plasma gun; Multi-melta; And They Shall Know No Fear; Combat Squads; Combat Tactics;

    Rhino Sergeant 1 4 4 4/5 4 1 4/1 2/3 9 3+ [43]

    Assault Grenades; Krak Grenades; Power Armour; Melta Bombs; Bolt Pistol; Power Axe

    (x1) Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 [35]

    10 model capacity; Searchlight; Smoke Launchers; Storm Bolter; Repair

    Troops: Tactical Squad (11 , 235 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 235

    Infantry ; Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Boltgun (x7);

    Plasma gun; Multi-melta; And They Shall Know No Fear; Combat Squads; Combat Tactics;Rhino

    Sergeant 1 4 4 4/5 4 1 4/1 2/3 9 3+ [43]

    Assault Grenades; Krak Grenades; Power Armour; Melta Bombs; Bolt Pistol; Power Axe

    (x1) Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 [35]

    10 model capacity; Searchlight; Smoke Launchers; Storm Bolter; Repair

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    Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Name # Grp WS BS S T Wo I A Ld Save Cost

    Troops: Tactical Squad (11 , 225 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 225

    Infantry ; Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Boltgun (x7);

    Meltagun; Multi-melta; And They Shall Know No Fear; Combat Squads; Combat Tactics;

    Rhino Sergeant 1 4 4 4/5 4 1 4/1 2/3 9 3+ [38]

    Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol; Power Axe (x1) Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 [35]

    10 model capacity; Searchlight; Smoke Launchers; Storm Bolter; Repair

    Troops: Tactical Squad (11 , 225 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 225

    Infantry ; Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Boltgun (x7);

    Plasma gun; Plasma Cannon; And They Shall Know No Fear; Combat Squads; Combat

    Tactics; Rhino Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [28]

    Assault Grenades; Krak Grenades; Power Armour; Melta Bombs; Bolt Pistol; Chainsword

    (x1) Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 [35]

    10 model capacity; Searchlight; Smoke Launchers; Storm Bolter; Repair

    Heavy Support: Vindicator (1 , 115 pts) Vindicator 1 Grp: BS: 4 FA: 13 SA: 11 RA: 10 HP: 3 115

    Vehicle (Tank); Searchlight; Smoke Launchers; Demolisher Cannon; Storm BolterHeavy Support: Vindicator (1 , 115 pts)

    Vindicator 1 Grp: BS: 4 FA: 13 SA: 11 RA: 10 HP: 3 115

    Vehicle (Tank); Searchlight; Smoke Launchers; Demolisher Cannon; Storm Bolter

    Total Cost: 2000

    Option Footnotes

    Warlord Traits

    Warlord See WH40k, pg. 111.

    Special Rules

    And They Shall Know No

    Fear

    And They Shall Know No Fear (see WH40k, pg. 33).

    Chapter Tactics Units may exchange Combat Tactics special rule.

    Combat Squads A ten-man unit has the option of breaking down into two five-man squads.

    Combat Tactics A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to

    take.

    Drop Pod Assault At the beginning of your first turn, you must choose half of your Drop Pods to make a Drop Pod Assault.

    Units making a Drop Pod assault arrive on the player's first turn. The arrival of the remaining Drop Pods is

    rolled for as normal. A unit that Deep Strikes via Drop Pod cannot assault in the turn it arrives.

    Hold the Line If your army incudes Pedro Kantor, your Sternguard Veteran squads are scoring units.

    Immobile A Drop Pod cannot move once it has entered the battle, and counts in all respects as a vehicle that has

    suffered an Immobilzed damage result.

    Independent Character Independent Character (see WH40k, pg. 39).

    Inertial Guidance System Should a Drop Pod scatter o top of impassible terrain or another model, reduce the scatter distance by the

    minimum required in order to avoid the obstacle.

    Inspiring Presence All friendly units within 12" receive +1 attack while Pedro is alive. This does not apply to Kantor and

    does not stack with a Chapter Banner.

    Orbital Bombardment May call down an Orbital Bombardment once per game in the Shooting phase.

    Repair If a Rhino is immobilzed for any reason, then in subsequent turns the crew can attempt a temporary repair

    instead of the vehcile shooting. Roll a D6 in the Shotting phase, and on a 6 the vehicle is no longer

    immobilzed.

    Unit Type

    Automatic Unit Type See WH40K rulebook, pgs. 44-49.

    Infantry See WH40K rulebook, pgs. 44-49.

    Vehicle (Immobile, Open-

    topped)

    Vehicle (Immobile, Open-topped) (see WH40k, pg. 83).

    Vehicle (Tank) See WH40K rulebook, pgs. 44-49.

    Vehicle (Walker) See WH40K rulebook, pgs. 44-49.

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    Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Wargear

    Assault Grenades Range 8"; S 3; AP -; Assault 1, Blast.

    Iron Halo Confers a 4+ Invulnerable save.

    Krak Grenades Range 8"; S 6; AP 4; Assault 1.

    Melta Bombs Range -; S 8; AP 1; Armourbane, Unwieldy (see WH40k, pg. 62).

    Power Armour Confers a 3+ Armour Save.

    Searchlight (see WH40k, pg. 87).

    Smoke Launchers (see WH40k, pg. 87).

    Special Issue Ammunition All bolters in the squad may use any of the following profiles when firing:

    Dragonfire Bolts: Range: 24"; S4; AP5; Rapid Fire, Ignores Cover

    Hellfire Rounds: Range: 24"; SX; AP5; Rapid Fire, Poisoned (2+)Kraken Bolts: Range: 30"; S4; AP4; Rapid Fire

    Vengeance Rounds: Range: 18"; S4; AP3; Rapid Fire, Gets Hot!

    Weapons

    Bolt Pistol Range 12"; S 4; AP 5; Pistol.

    Boltgun Range 24"; S 4; AP 5; Rapid Fire.

    Chainsword If used with another close combat weapon, +1 attack in close combat.

    Combi-Flamer Boltgun: Range 24"; S 4; AP 5; Rapid Fire.

    Flamer: Template; S 4; AP 5; Assault 1 (once per battle).

    Combi-Meltagun Boltgun: Range 24"; S 4; AP 5; Rapid Fire.

    Meltagun: Range 12"; S 8; AP 1; Assault 1, Melta (once per battle).

    Combi-Plasmagun Boltgun: Range 24"; S 4; AP 5; Rapid Fire.

    Plasmagun: Range 24"; S 7; AP 2; Gets Hot, Rapid Fire (once per battle).

    Demolisher Cannon 24" Range; S10; AP2; Ordnance 1; Large BlastDorn's Arrow Range: 24"; S4; AP4; Assault 4

    Meltagun Range 12"; S 8; AP 1; Assault 1, Melta.

    Multi-melta Range 24"; S 8; AP 1; Heavy 1, Melta.

    Plasma Cannon Range 36"; S 7; AP 2; Heavy 1, Blast, Gets Hot!

    Plasma gun Range 24"; S 7; AP 2; Rapid Fire, Gets Hot!

    Plasma Pistol Range 12"; S 7; AP 2; Pistol, Gets Hot!

    Power Axe S +1; AP 2; Melee, Unwieldy.

    Power Fist S x2; AP 2; Melee, Specialist Weapon, Unwieldy.

    Storm Bolter Range 24"; S 4; AP 5; Assault 2.

    Twin-Linked Autocannon 48" Range; S7; AP4; Heavy 2 Linked

    Validation Report

    c-1. File Version: 1.05 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal

    Mission; 1. Chapter: Codex Chapter; b-2. Levels of Alliance: Battle BrothersRoster satisfies all enforced validation rules

    Roster Statistics

    % HQ: 8.8

    Faith Points: 0

    % Elite: 33.8

    % Troops: 46

    % Fast: 0

    % Heavy: 11.5

    % Fortification: 0

    % Wargear: 0

    Model Count: 62

    Files version: 1.05

    Group Min Max Used

    1 2 1

    0 3 3

    2 6 4

    0 3 0

    0 3 2

    0 1 0