cro pros - data driven product design
TRANSCRIPT
Experience Design
Discern how the user will interact with the product, allow them to do what they are trying to do
Research & Optimisation
To discover who our users are and ask: why would they use our product?
Follow up: will they use it?
A set of principles (not a process) for creating digital experiences that are valued by end users
The three foundations of Lean UX
● Design thinkingInnovation through observation
● Agile software developmentContinuous delivery
● Build-Measure-LearnLean Startup feedback loop
Source: Lean UX (2013), Jeff Gothelf
Principles of Lean UX
Aiming for
Early customer validation
Outcomes, not outputs
Collaborative design
Measuring KPIs
Applying appropriate tools
Further reading: ‘The Lean UX Manifesto’ - smashingmagazine.com, Anthony Viviano
Instead of
Releasing unknown end-user value
Working on the next ‘cool’ feature
Siloed product design & development
Undefined success metrics
Following a rigid plan
Early customer validation
● Learning about real user needs
● 360° view of the customer
● Seeking customer validation or early failure
Surveys
User forms
Call centre
Usability tests
Card sorting
Support emails
Review sites
Analytics
Diary studies
Focus groups
Outbound calls
Outcomes, not output
● What problem are we trying to solve?
● Hypothesis statements: we believe that...
● User stories/JTBD
Collaborative design
● Design studio method: create, pitch, critique
● Style guides and pattern libraries
● Cross-functional: product, business analyst, design & dev teams
Applying appropriate tools
● Done, not perfect
● User personas
● Identifying assumptions
● Prototyping
What data to collect?
Qualitative
The “why” and “how”
Understanding user logic
Provides perspective, direct
Looks like: usability testing, personas
Quantitative
The “how many/much” and “will they…”
Understanding user patterns
Provides tactical insight, indirect
Looks like: A/B testing, analytics (heatmaps)
Phases of product development ● Strategize
(Qualitative/Quantitative)New ideas and opportunities
● Execute(Qualitative)“Go/No-Go” decisions
● Assess(Quantitative)Measurement of success
Source: ‘When to use which UX methods’ - nngroup.com, Christian Rohrer
Lean user testing
● Less users, more often
● Sketches validate value, visual mockups test brand effectiveness, prototypes provide direct insight
● Results fed straight into development
User personas
● Fictional yet realistic, data-based description of a typical/target user
● Each persona represents a cluster of user behaviours/needs
● A tool to create empathy between us and the user
Heatmaps
● Graphical/visual representation of data
● Insights into attention and distraction metrics
● Identifying problem areas
● Behavioural
A/B testing
● Testing intuitions and assumptions
● Validating our qual insights
● Understanding the wide impact of design decisions
● Tactical
What to A/B test first?
The PIE framework
● PotentialHow much improvement can be made?
● ImportanceHow valuable is the traffic to those pages?
● EaseHow complex is the test to implement?
Source: ‘How to prioritise [CRO] tests using PIE’ - widerfunnel.com, Chris Goward
Data informed design● Focus on key decisions
Testable, tactical
● Define your hypothesis
● Choose your KPIs wiselyBreadth of data
● BenchmarkSet a control, compare like-for-like
● Analyse & ApplyDesign, collect, analyse, iterate
Further reading: ‘Data informed design’ - uxforthemasses.com, Neil Turner