crop circlesif the glyph is placed on a multiplier field (”2x” scarecrow, “3x” cow, or...

25
Crop Circles Print-and-play version 1.0 by Ata Gurpinar Contents: 4x: Quarter of Game Board Score Board 2x: Half of Glyphs Player Tokens 6x: Player Screen - Front 6x: Player Screen - Back Rule cards - Empty Rule Cards - Solid Rule Cards - Striped Rule Cards - Crossed Assembly: Print and cut out all four quarters of the game board and attach so the four grey corner squares join in the middle. Either print on heavy card stock or adhere to something with weight. Print and cut out the score board. Either print on heavy card stock or adhere to something with weight. Print and cut out both pages of glyphs. If printed on heavy card stock, these can function as-is. We recommend attaching to wooden tiles (perhaps scavenged from a popular word game?) regardless of paper weight. Get an opaque bag for players to draw the glyphs from and put all 104 glyphs in the bag. Print and cut out the player tokens in color, if possible. If printed on heavy card stock, these can function as-is. We recommend attaching to small wooden discs regardless of paper weight. Print the fronts of the player screens in color, if possible. You can then either feed them into your printer to print the matching backs of the player screens on the reverse side, or you can print the backs of the player screens in color, if possible, and attach both sides with tape of glue. Cut them out and fold on the vertical lines. Print and cut out the empty rule cards. The second and third card on this page are reverse sides of the same card, so either attach them to each other or place them both in a clear card sleeve. Print and cut out the solid, striped, and crossed rule cards. We recommend printing each of these three on different colors of paper to make gameplay easier.

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Page 1: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

Crop CirclesPrint-and-play version 1.0

by Ata Gurpinar

Contents:

• 4x: Quarter of Game Board• Score Board• 2x: Half of Glyphs• Player Tokens• 6x: Player Screen - Front• 6x: Player Screen - Back• Rule cards - Empty• Rule Cards - Solid• Rule Cards - Striped• Rule Cards - Crossed

Assembly:

• Print and cut out all four quarters of the game board and attach so the four grey corner squares join in the middle. Either print on heavy card stock or adhere to something with weight.

• Print and cut out the score board. Either print on heavy card stock or adhere to something with weight.• Print and cut out both pages of glyphs. If printed on heavy card stock, these can function as-is. We recommend

attaching to wooden tiles (perhaps scavenged from a popular word game?) regardless of paper weight. Get an opaque bag for players to draw the glyphs from and put all 104 glyphs in the bag.

• Print and cut out the player tokens in color, if possible. If printed on heavy card stock, these can function as-is. We recommend attaching to small wooden discs regardless of paper weight.

• Print the fronts of the player screens in color, if possible. You can then either feed them into your printer to print the matching backs of the player screens on the reverse side, or you can print the backs of the player screens in color, if possible, and attach both sides with tape of glue. Cut them out and fold on the vertical lines.

• Print and cut out the empty rule cards. The second and third card on this page are reverse sides of the same card, so either attach them to each other or place them both in a clear card sleeve.

• Print and cut out the solid, striped, and crossed rule cards. We recommend printing each of these three on different colors of paper to make gameplay easier.

Page 2: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

C

quarter of Game Board
Page 3: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

C

quarter of Game Board
Page 4: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

C

quarter of Game Board
Page 5: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

C

quarter of Game Board
Page 6: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

300✯✯✯

400✯✯✯✯

500✯✯✯✯✯

600✯✯✯✯✯✯

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............. 100

0 100✯

200✯✯

Score board
Page 7: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

1 1 1 1

1 1 1 1

1 1 1 1

1 1 1 1

1 1 1 1

2 2 2 2 2 2 2 2

2 2 2 2 2 2 2 2

3 3 3 3 3 3 3 3

3 3 3 3

4 4 4 4

4 4 4 4

Half of Glyphs
Page 8: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

1 1 1 1

1 1 1 1

1 1 1 1

1 1 1 1

1 1 1 1

2 2 2 2 2 2 2 2

2 2 2 2 2 2 2 2

3 3 3 3 3 3 3 3

3 3 3 3

4 4 4 4

4 4 4 4

Half of Glyphs
Page 9: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

?

Cb

OVi

?

Cb

OVi

Player Tokens
Page 10: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

?V

ON YOUR TURN (IN ORDER):

1. Pl

ace

at le

ast 1

gly

ph fr

om b

ehin

d yo

ur sc

reen

ont

o th

e bo

ard

in a

stra

ight

, unb

roke

n lin

e, so

that

the

strin

g of

g

lyph

s pla

ced

is ad

jace

nt to

at l

east

one

gly

ph a

lread

y on

the

boar

d. Ea

ch g

lyph

pla

ced

mus

t fol

low

the

re

stric

tions

spec

ified

by t

he ru

le ca

rds.

Scor

e po

ints

for g

lyph

s you

pla

ce, b

ut n

ot a

ny g

lyph

s alre

ady o

n th

e

boa

rd. If

you

cann

ot (o

r do

not w

ant t

o) p

lace

a g

lyph

on

the

boar

d, yo

u m

ay p

ass y

our t

urn.

2. Ta

ke 3

new

gly

phs,

one

at a

tim

e, ei

ther

am

ong

the

pool

or f

rom

the

bag.

If yo

u pa

ss yo

ur tu

rn, ta

ke o

nly 1

gly

ph.

T

hen

repl

ace

any g

lyph

s tak

en fr

om th

e po

ol w

ith g

lyph

s fro

m th

e ba

g.

3. If

the

rule

chan

ge ca

rd is

in fr

ont o

f you

and

read

s “ru

les c

an’t

chan

ge,” fl

ip it

ove

r.

PLAYING GLYPHS &

SCORING:

• Em

pty g

lyph

s are

not

rest

ricte

d by

rule

card

s. Pl

acem

ent o

f sol

id, s

tripe

d, an

d ha

shed

gly

phs m

ust f

ollo

w th

e

rest

rictio

ns o

n th

eir r

espe

ctiv

e ru

le ca

rds.

Rest

rictio

ns o

n ol

d gl

yphs

you

play

adj

acen

t to

mus

t be

follo

wed.

• Eac

h gl

yph

plac

ed sc

ores

poi

nts e

qual

to th

e nu

mbe

r prin

ted

on it

. If th

e gl

yph

is pl

aced

on

a m

ultip

lier fi

eld

(”

2X” s

care

crow

, “3X”

cow,

or “

4x” b

arn)

, mul

tiply

that

gly

ph’s

valu

e ac

cord

ingl

y. Fi

nally

, mul

tiply

the

entir

e sc

ore

b

y the

num

ber o

f gly

phs a

lread

y in

field

s tha

t you

r stri

ng o

f gly

phs w

as a

djac

ent t

o. Do

not

scor

e po

ints

for o

ld

gly

phs.

If th

e ru

le ch

ange

card

read

s, “ru

les c

an ch

ange

,” and

you

play

on

a m

ultip

lier fi

eld,

repl

ace

an e

xist

ing

ru

le w

ith th

e to

p ca

rd o

f the

rule

card

s dec

k and

then

reve

al th

e ne

xt u

pcom

ing

rule

.

CROP CIRCLES

SETUP:

Play

ers d

raw

4 gl

yphs

eac

h fro

m b

ag a

nd p

ut th

em b

ehin

d th

eir p

laye

r scr

eens

.

Draw

4 g

lyph

s fro

m th

e ba

g an

d ra

ndom

ly pl

ace

on th

e fo

ur ce

nter

squa

res o

f the

boa

rd

Draw

5 g

lyph

s fro

m th

e ba

g to

form

the

glyp

h po

ol,

whe

re e

ach

play

er ca

n se

e th

em.

Reve

al ru

le ca

rds u

ntil

a so

lid, a

strip

ed, a

nd a

has

hed

card

(one

of e

ach

colo

r) ar

e re

veal

ed. s

huffl

e ad

ditio

nal

rule

card

s bac

k int

o th

e de

ck. P

lace

thes

e th

ree

card

s w

here

all

play

ers c

an se

e th

em. T

hen

reve

al th

e to

p ca

rd o

f the

dec

k so

all p

laye

rs k

now

the

next

rule

.

The

play

er w

ho h

as m

ost r

ecen

tly b

een

abdu

cted

by

alie

ns is

the

star

t pla

yer. T

hey t

ake

the

rule

dec

k and

the

rule

chan

ge ca

rd, tu

rnin

g it

to th

e sid

e th

at re

ads,

“Rul

es ca

n’t c

hang

e.”

GAME END:

Whe

n a

play

er w

ould

dra

w a

glyp

h fro

m th

e ba

g (e

ven

to re

fill t

he g

lyph

poo

l) bu

t it i

s em

pty t

hen

ther

e is

one

fina

l rou

nd a

fter t

he cu

rrent

turn

end

s. Ea

ch p

laye

r, in

cludi

ng th

e pl

ayer

was

una

ble

to d

raw

a gl

yph,

gets

one

fina

l tur

n. Fi

nally

, the

play

er w

ith th

e m

ost p

oint

s is

crow

ned

Chie

f Ear

thlin

g Co

mm

unica

tor.

Player Screen - front
Page 11: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

?i

ON YOUR TURN (IN ORDER):

1. Pl

ace

at le

ast 1

gly

ph fr

om b

ehin

d yo

ur sc

reen

ont

o th

e bo

ard

in a

stra

ight

, unb

roke

n lin

e, so

that

the

strin

g of

g

lyph

s pla

ced

is ad

jace

nt to

at l

east

one

gly

ph a

lread

y on

the

boar

d. Ea

ch g

lyph

pla

ced

mus

t fol

low

the

re

stric

tions

spec

ified

by t

he ru

le ca

rds.

Scor

e po

ints

for g

lyph

s you

pla

ce, b

ut n

ot a

ny g

lyph

s alre

ady o

n th

e

boa

rd. If

you

cann

ot (o

r do

not w

ant t

o) p

lace

a g

lyph

on

the

boar

d, yo

u m

ay p

ass y

our t

urn.

2. Ta

ke 3

new

gly

phs,

one

at a

tim

e, ei

ther

am

ong

the

pool

or f

rom

the

bag.

If yo

u pa

ss yo

ur tu

rn, ta

ke o

nly 1

gly

ph.

T

hen

repl

ace

any g

lyph

s tak

en fr

om th

e po

ol w

ith g

lyph

s fro

m th

e ba

g.

3. If

the

rule

chan

ge ca

rd is

in fr

ont o

f you

and

read

s “ru

les c

an’t

chan

ge,” fl

ip it

ove

r.

PLAYING GLYPHS &

SCORING:

• Em

pty g

lyph

s are

not

rest

ricte

d by

rule

card

s. Pl

acem

ent o

f sol

id, s

tripe

d, an

d ha

shed

gly

phs m

ust f

ollo

w th

e

rest

rictio

ns o

n th

eir r

espe

ctiv

e ru

le ca

rds.

Rest

rictio

ns o

n ol

d gl

yphs

you

play

adj

acen

t to

mus

t be

follo

wed.

• Eac

h gl

yph

plac

ed sc

ores

poi

nts e

qual

to th

e nu

mbe

r prin

ted

on it

. If th

e gl

yph

is pl

aced

on

a m

ultip

lier fi

eld

(”

2X” s

care

crow

, “3X”

cow,

or “

4x” b

arn)

, mul

tiply

that

gly

ph’s

valu

e ac

cord

ingl

y. Fi

nally

, mul

tiply

the

entir

e sc

ore

b

y the

num

ber o

f gly

phs a

lread

y in

field

s tha

t you

r stri

ng o

f gly

phs w

as a

djac

ent t

o. Do

not

scor

e po

ints

for o

ld

gly

phs.

If th

e ru

le ch

ange

card

read

s, “ru

les c

an ch

ange

,” and

you

play

on

a m

ultip

lier fi

eld,

repl

ace

an e

xist

ing

ru

le w

ith th

e to

p ca

rd o

f the

rule

card

s dec

k and

then

reve

al th

e ne

xt u

pcom

ing

rule

.

CROP CIRCLES

SETUP:

Play

ers d

raw

4 gl

yphs

eac

h fro

m b

ag a

nd p

ut th

em b

ehin

d th

eir p

laye

r scr

eens

.

Draw

4 g

lyph

s fro

m th

e ba

g an

d ra

ndom

ly pl

ace

on th

e fo

ur ce

nter

squa

res o

f the

boa

rd

Draw

5 g

lyph

s fro

m th

e ba

g to

form

the

glyp

h po

ol,

whe

re e

ach

play

er ca

n se

e th

em.

Reve

al ru

le ca

rds u

ntil

a so

lid, a

strip

ed, a

nd a

has

hed

card

(one

of e

ach

colo

r) ar

e re

veal

ed. s

huffl

e ad

ditio

nal

rule

card

s bac

k int

o th

e de

ck. P

lace

thes

e th

ree

card

s w

here

all

play

ers c

an se

e th

em. T

hen

reve

al th

e to

p ca

rd o

f the

dec

k so

all p

laye

rs k

now

the

next

rule

.

The

play

er w

ho h

as m

ost r

ecen

tly b

een

abdu

cted

by

alie

ns is

the

star

t pla

yer. T

hey t

ake

the

rule

dec

k and

the

rule

chan

ge ca

rd, tu

rnin

g it

to th

e sid

e th

at re

ads,

“Rul

es ca

n’t c

hang

e.”

GAME END:

Whe

n a

play

er w

ould

dra

w a

glyp

h fro

m th

e ba

g (e

ven

to re

fill t

he g

lyph

poo

l) bu

t it i

s em

pty t

hen

ther

e is

one

fina

l rou

nd a

fter t

he cu

rrent

turn

end

s. Ea

ch p

laye

r, in

cludi

ng th

e pl

ayer

was

una

ble

to d

raw

a gl

yph,

gets

one

fina

l tur

n. Fi

nally

, the

play

er w

ith th

e m

ost p

oint

s is

crow

ned

Chie

f Ear

thlin

g Co

mm

unica

tor.

Player SCreen - front
Page 12: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

?O

ON YOUR TURN (IN ORDER):

1. Pl

ace

at le

ast 1

gly

ph fr

om b

ehin

d yo

ur sc

reen

ont

o th

e bo

ard

in a

stra

ight

, unb

roke

n lin

e, so

that

the

strin

g of

g

lyph

s pla

ced

is ad

jace

nt to

at l

east

one

gly

ph a

lread

y on

the

boar

d. Ea

ch g

lyph

pla

ced

mus

t fol

low

the

re

stric

tions

spec

ified

by t

he ru

le ca

rds.

Scor

e po

ints

for g

lyph

s you

pla

ce, b

ut n

ot a

ny g

lyph

s alre

ady o

n th

e

boa

rd. If

you

cann

ot (o

r do

not w

ant t

o) p

lace

a g

lyph

on

the

boar

d, yo

u m

ay p

ass y

our t

urn.

2. Ta

ke 3

new

gly

phs,

one

at a

tim

e, ei

ther

am

ong

the

pool

or f

rom

the

bag.

If yo

u pa

ss yo

ur tu

rn, ta

ke o

nly 1

gly

ph.

T

hen

repl

ace

any g

lyph

s tak

en fr

om th

e po

ol w

ith g

lyph

s fro

m th

e ba

g.

3. If

the

rule

chan

ge ca

rd is

in fr

ont o

f you

and

read

s “ru

les c

an’t

chan

ge,” fl

ip it

ove

r.

PLAYING GLYPHS &

SCORING:

• Em

pty g

lyph

s are

not

rest

ricte

d by

rule

card

s. Pl

acem

ent o

f sol

id, s

tripe

d, an

d ha

shed

gly

phs m

ust f

ollo

w th

e

rest

rictio

ns o

n th

eir r

espe

ctiv

e ru

le ca

rds.

Rest

rictio

ns o

n ol

d gl

yphs

you

play

adj

acen

t to

mus

t be

follo

wed.

• Eac

h gl

yph

plac

ed sc

ores

poi

nts e

qual

to th

e nu

mbe

r prin

ted

on it

. If th

e gl

yph

is pl

aced

on

a m

ultip

lier fi

eld

(”

2X” s

care

crow

, “3X”

cow,

or “

4x” b

arn)

, mul

tiply

that

gly

ph’s

valu

e ac

cord

ingl

y. Fi

nally

, mul

tiply

the

entir

e sc

ore

b

y the

num

ber o

f gly

phs a

lread

y in

field

s tha

t you

r stri

ng o

f gly

phs w

as a

djac

ent t

o. Do

not

scor

e po

ints

for o

ld

gly

phs.

If th

e ru

le ch

ange

card

read

s, “ru

les c

an ch

ange

,” and

you

play

on

a m

ultip

lier fi

eld,

repl

ace

an e

xist

ing

ru

le w

ith th

e to

p ca

rd o

f the

rule

card

s dec

k and

then

reve

al th

e ne

xt u

pcom

ing

rule

.

CROP CIRCLES

SETUP:

Play

ers d

raw

4 gl

yphs

eac

h fro

m b

ag a

nd p

ut th

em b

ehin

d th

eir p

laye

r scr

eens

.

Draw

4 g

lyph

s fro

m th

e ba

g an

d ra

ndom

ly pl

ace

on th

e fo

ur ce

nter

squa

res o

f the

boa

rd

Draw

5 g

lyph

s fro

m th

e ba

g to

form

the

glyp

h po

ol,

whe

re e

ach

play

er ca

n se

e th

em.

Reve

al ru

le ca

rds u

ntil

a so

lid, a

strip

ed, a

nd a

has

hed

card

(one

of e

ach

colo

r) ar

e re

veal

ed. s

huffl

e ad

ditio

nal

rule

card

s bac

k int

o th

e de

ck. P

lace

thes

e th

ree

card

s w

here

all

play

ers c

an se

e th

em. T

hen

reve

al th

e to

p ca

rd o

f the

dec

k so

all p

laye

rs k

now

the

next

rule

.

The

play

er w

ho h

as m

ost r

ecen

tly b

een

abdu

cted

by

alie

ns is

the

star

t pla

yer. T

hey t

ake

the

rule

dec

k and

the

rule

chan

ge ca

rd, tu

rnin

g it

to th

e sid

e th

at re

ads,

“Rul

es ca

n’t c

hang

e.”

GAME END:

Whe

n a

play

er w

ould

dra

w a

glyp

h fro

m th

e ba

g (e

ven

to re

fill t

he g

lyph

poo

l) bu

t it i

s em

pty t

hen

ther

e is

one

fina

l rou

nd a

fter t

he cu

rrent

turn

end

s. Ea

ch p

laye

r, in

cludi

ng th

e pl

ayer

was

una

ble

to d

raw

a gl

yph,

gets

one

fina

l tur

n. Fi

nally

, the

play

er w

ith th

e m

ost p

oint

s is

crow

ned

Chie

f Ear

thlin

g Co

mm

unica

tor.

Player screen - front
Page 13: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

?b

ON YOUR TURN (IN ORDER):

1. Pl

ace

at le

ast 1

gly

ph fr

om b

ehin

d yo

ur sc

reen

ont

o th

e bo

ard

in a

stra

ight

, unb

roke

n lin

e, so

that

the

strin

g of

g

lyph

s pla

ced

is ad

jace

nt to

at l

east

one

gly

ph a

lread

y on

the

boar

d. Ea

ch g

lyph

pla

ced

mus

t fol

low

the

re

stric

tions

spec

ified

by t

he ru

le ca

rds.

Scor

e po

ints

for g

lyph

s you

pla

ce, b

ut n

ot a

ny g

lyph

s alre

ady o

n th

e

boa

rd. If

you

cann

ot (o

r do

not w

ant t

o) p

lace

a g

lyph

on

the

boar

d, yo

u m

ay p

ass y

our t

urn.

2. Ta

ke 3

new

gly

phs,

one

at a

tim

e, ei

ther

am

ong

the

pool

or f

rom

the

bag.

If yo

u pa

ss yo

ur tu

rn, ta

ke o

nly 1

gly

ph.

T

hen

repl

ace

any g

lyph

s tak

en fr

om th

e po

ol w

ith g

lyph

s fro

m th

e ba

g.

3. If

the

rule

chan

ge ca

rd is

in fr

ont o

f you

and

read

s “ru

les c

an’t

chan

ge,” fl

ip it

ove

r.

PLAYING GLYPHS &

SCORING:

• Em

pty g

lyph

s are

not

rest

ricte

d by

rule

card

s. Pl

acem

ent o

f sol

id, s

tripe

d, an

d ha

shed

gly

phs m

ust f

ollo

w th

e

rest

rictio

ns o

n th

eir r

espe

ctiv

e ru

le ca

rds.

Rest

rictio

ns o

n ol

d gl

yphs

you

play

adj

acen

t to

mus

t be

follo

wed.

• Eac

h gl

yph

plac

ed sc

ores

poi

nts e

qual

to th

e nu

mbe

r prin

ted

on it

. If th

e gl

yph

is pl

aced

on

a m

ultip

lier fi

eld

(”

2X” s

care

crow

, “3X”

cow,

or “

4x” b

arn)

, mul

tiply

that

gly

ph’s

valu

e ac

cord

ingl

y. Fi

nally

, mul

tiply

the

entir

e sc

ore

b

y the

num

ber o

f gly

phs a

lread

y in

field

s tha

t you

r stri

ng o

f gly

phs w

as a

djac

ent t

o. Do

not

scor

e po

ints

for o

ld

gly

phs.

If th

e ru

le ch

ange

card

read

s, “ru

les c

an ch

ange

,” and

you

play

on

a m

ultip

lier fi

eld,

repl

ace

an e

xist

ing

ru

le w

ith th

e to

p ca

rd o

f the

rule

card

s dec

k and

then

reve

al th

e ne

xt u

pcom

ing

rule

.

CROP CIRCLES

SETUP:

Play

ers d

raw

4 gl

yphs

eac

h fro

m b

ag a

nd p

ut th

em b

ehin

d th

eir p

laye

r scr

eens

.

Draw

4 g

lyph

s fro

m th

e ba

g an

d ra

ndom

ly pl

ace

on th

e fo

ur ce

nter

squa

res o

f the

boa

rd

Draw

5 g

lyph

s fro

m th

e ba

g to

form

the

glyp

h po

ol,

whe

re e

ach

play

er ca

n se

e th

em.

Reve

al ru

le ca

rds u

ntil

a so

lid, a

strip

ed, a

nd a

has

hed

card

(one

of e

ach

colo

r) ar

e re

veal

ed. s

huffl

e ad

ditio

nal

rule

card

s bac

k int

o th

e de

ck. P

lace

thes

e th

ree

card

s w

here

all

play

ers c

an se

e th

em. T

hen

reve

al th

e to

p ca

rd o

f the

dec

k so

all p

laye

rs k

now

the

next

rule

.

The

play

er w

ho h

as m

ost r

ecen

tly b

een

abdu

cted

by

alie

ns is

the

star

t pla

yer. T

hey t

ake

the

rule

dec

k and

the

rule

chan

ge ca

rd, tu

rnin

g it

to th

e sid

e th

at re

ads,

“Rul

es ca

n’t c

hang

e.”

GAME END:

Whe

n a

play

er w

ould

dra

w a

glyp

h fro

m th

e ba

g (e

ven

to re

fill t

he g

lyph

poo

l) bu

t it i

s em

pty t

hen

ther

e is

one

fina

l rou

nd a

fter t

he cu

rrent

turn

end

s. Ea

ch p

laye

r, in

cludi

ng th

e pl

ayer

was

una

ble

to d

raw

a gl

yph,

gets

one

fina

l tur

n. Fi

nally

, the

play

er w

ith th

e m

ost p

oint

s is

crow

ned

Chie

f Ear

thlin

g Co

mm

unica

tor.

Player Screen - front
Page 14: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

C

ON YOUR TURN (IN ORDER):

1. Pl

ace

at le

ast 1

gly

ph fr

om b

ehin

d yo

ur sc

reen

ont

o th

e bo

ard

in a

stra

ight

, unb

roke

n lin

e, so

that

the

strin

g of

g

lyph

s pla

ced

is ad

jace

nt to

at l

east

one

gly

ph a

lread

y on

the

boar

d. Ea

ch g

lyph

pla

ced

mus

t fol

low

the

re

stric

tions

spec

ified

by t

he ru

le ca

rds.

Scor

e po

ints

for g

lyph

s you

pla

ce, b

ut n

ot a

ny g

lyph

s alre

ady o

n th

e

boa

rd. If

you

cann

ot (o

r do

not w

ant t

o) p

lace

a g

lyph

on

the

boar

d, yo

u m

ay p

ass y

our t

urn.

2. Ta

ke 3

new

gly

phs,

one

at a

tim

e, ei

ther

am

ong

the

pool

or f

rom

the

bag.

If yo

u pa

ss yo

ur tu

rn, ta

ke o

nly 1

gly

ph.

T

hen

repl

ace

any g

lyph

s tak

en fr

om th

e po

ol w

ith g

lyph

s fro

m th

e ba

g.

3. If

the

rule

chan

ge ca

rd is

in fr

ont o

f you

and

read

s “ru

les c

an’t

chan

ge,” fl

ip it

ove

r.

PLAYING GLYPHS &

SCORING:

• Em

pty g

lyph

s are

not

rest

ricte

d by

rule

card

s. Pl

acem

ent o

f sol

id, s

tripe

d, an

d ha

shed

gly

phs m

ust f

ollo

w th

e

rest

rictio

ns o

n th

eir r

espe

ctiv

e ru

le ca

rds.

Rest

rictio

ns o

n ol

d gl

yphs

you

play

adj

acen

t to

mus

t be

follo

wed.

• Eac

h gl

yph

plac

ed sc

ores

poi

nts e

qual

to th

e nu

mbe

r prin

ted

on it

. If th

e gl

yph

is pl

aced

on

a m

ultip

lier fi

eld

(”

2X” s

care

crow

, “3X”

cow,

or “

4x” b

arn)

, mul

tiply

that

gly

ph’s

valu

e ac

cord

ingl

y. Fi

nally

, mul

tiply

the

entir

e sc

ore

b

y the

num

ber o

f gly

phs a

lread

y in

field

s tha

t you

r stri

ng o

f gly

phs w

as a

djac

ent t

o. Do

not

scor

e po

ints

for o

ld

gly

phs.

If th

e ru

le ch

ange

card

read

s, “ru

les c

an ch

ange

,” and

you

play

on

a m

ultip

lier fi

eld,

repl

ace

an e

xist

ing

ru

le w

ith th

e to

p ca

rd o

f the

rule

card

s dec

k and

then

reve

al th

e ne

xt u

pcom

ing

rule

.

CROP CIRCLES

SETUP:

Play

ers d

raw

4 gl

yphs

eac

h fro

m b

ag a

nd p

ut th

em b

ehin

d th

eir p

laye

r scr

eens

.

Draw

4 g

lyph

s fro

m th

e ba

g an

d ra

ndom

ly pl

ace

on th

e fo

ur ce

nter

squa

res o

f the

boa

rd

Draw

5 g

lyph

s fro

m th

e ba

g to

form

the

glyp

h po

ol,

whe

re e

ach

play

er ca

n se

e th

em.

Reve

al ru

le ca

rds u

ntil

a so

lid, a

strip

ed, a

nd a

has

hed

card

(one

of e

ach

colo

r) ar

e re

veal

ed. s

huffl

e ad

ditio

nal

rule

card

s bac

k int

o th

e de

ck. P

lace

thes

e th

ree

card

s w

here

all

play

ers c

an se

e th

em. T

hen

reve

al th

e to

p ca

rd o

f the

dec

k so

all p

laye

rs k

now

the

next

rule

.

The

play

er w

ho h

as m

ost r

ecen

tly b

een

abdu

cted

by

alie

ns is

the

star

t pla

yer. T

hey t

ake

the

rule

dec

k and

the

rule

chan

ge ca

rd, tu

rnin

g it

to th

e sid

e th

at re

ads,

“Rul

es ca

n’t c

hang

e.”

GAME END:

Whe

n a

play

er w

ould

dra

w a

glyp

h fro

m th

e ba

g (e

ven

to re

fill t

he g

lyph

poo

l) bu

t it i

s em

pty t

hen

ther

e is

one

fina

l rou

nd a

fter t

he cu

rrent

turn

end

s. Ea

ch p

laye

r, in

cludi

ng th

e pl

ayer

was

una

ble

to d

raw

a gl

yph,

gets

one

fina

l tur

n. Fi

nally

, the

play

er w

ith th

e m

ost p

oint

s is

crow

ned

Chie

f Ear

thlin

g Co

mm

unica

tor.

Player Screen - Front
Page 15: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

?

ON YOUR TURN (IN ORDER):

1. Pl

ace

at le

ast 1

gly

ph fr

om b

ehin

d yo

ur sc

reen

ont

o th

e bo

ard

in a

stra

ight

, unb

roke

n lin

e, so

that

the

strin

g of

g

lyph

s pla

ced

is ad

jace

nt to

at l

east

one

gly

ph a

lread

y on

the

boar

d. Ea

ch g

lyph

pla

ced

mus

t fol

low

the

re

stric

tions

spec

ified

by t

he ru

le ca

rds.

Scor

e po

ints

for g

lyph

s you

pla

ce, b

ut n

ot a

ny g

lyph

s alre

ady o

n th

e

boa

rd. If

you

cann

ot (o

r do

not w

ant t

o) p

lace

a g

lyph

on

the

boar

d, yo

u m

ay p

ass y

our t

urn.

2. Ta

ke 3

new

gly

phs,

one

at a

tim

e, ei

ther

am

ong

the

pool

or f

rom

the

bag.

If yo

u pa

ss yo

ur tu

rn, ta

ke o

nly 1

gly

ph.

T

hen

repl

ace

any g

lyph

s tak

en fr

om th

e po

ol w

ith g

lyph

s fro

m th

e ba

g.

3. If

the

rule

chan

ge ca

rd is

in fr

ont o

f you

and

read

s “ru

les c

an’t

chan

ge,” fl

ip it

ove

r.

PLAYING GLYPHS &

SCORING:

• Em

pty g

lyph

s are

not

rest

ricte

d by

rule

card

s. Pl

acem

ent o

f sol

id, s

tripe

d, an

d ha

shed

gly

phs m

ust f

ollo

w th

e

rest

rictio

ns o

n th

eir r

espe

ctiv

e ru

le ca

rds.

Rest

rictio

ns o

n ol

d gl

yphs

you

play

adj

acen

t to

mus

t be

follo

wed.

• Eac

h gl

yph

plac

ed sc

ores

poi

nts e

qual

to th

e nu

mbe

r prin

ted

on it

. If th

e gl

yph

is pl

aced

on

a m

ultip

lier fi

eld

(”

2X” s

care

crow

, “3X”

cow,

or “

4x” b

arn)

, mul

tiply

that

gly

ph’s

valu

e ac

cord

ingl

y. Fi

nally

, mul

tiply

the

entir

e sc

ore

b

y the

num

ber o

f gly

phs a

lread

y in

field

s tha

t you

r stri

ng o

f gly

phs w

as a

djac

ent t

o. Do

not

scor

e po

ints

for o

ld

gly

phs.

If th

e ru

le ch

ange

card

read

s, “ru

les c

an ch

ange

,” and

you

play

on

a m

ultip

lier fi

eld,

repl

ace

an e

xist

ing

ru

le w

ith th

e to

p ca

rd o

f the

rule

card

s dec

k and

then

reve

al th

e ne

xt u

pcom

ing

rule

.

CROP CIRCLES

SETUP:

Play

ers d

raw

4 gl

yphs

eac

h fro

m b

ag a

nd p

ut th

em b

ehin

d th

eir p

laye

r scr

eens

.

Draw

4 g

lyph

s fro

m th

e ba

g an

d ra

ndom

ly pl

ace

on th

e fo

ur ce

nter

squa

res o

f the

boa

rd

Draw

5 g

lyph

s fro

m th

e ba

g to

form

the

glyp

h po

ol,

whe

re e

ach

play

er ca

n se

e th

em.

Reve

al ru

le ca

rds u

ntil

a so

lid, a

strip

ed, a

nd a

has

hed

card

(one

of e

ach

colo

r) ar

e re

veal

ed. s

huffl

e ad

ditio

nal

rule

card

s bac

k int

o th

e de

ck. P

lace

thes

e th

ree

card

s w

here

all

play

ers c

an se

e th

em. T

hen

reve

al th

e to

p ca

rd o

f the

dec

k so

all p

laye

rs k

now

the

next

rule

.

The

play

er w

ho h

as m

ost r

ecen

tly b

een

abdu

cted

by

alie

ns is

the

star

t pla

yer. T

hey t

ake

the

rule

dec

k and

the

rule

chan

ge ca

rd, tu

rnin

g it

to th

e sid

e th

at re

ads,

“Rul

es ca

n’t c

hang

e.”

GAME END:

Whe

n a

play

er w

ould

dra

w a

glyp

h fro

m th

e ba

g (e

ven

to re

fill t

he g

lyph

poo

l) bu

t it i

s em

pty t

hen

ther

e is

one

fina

l rou

nd a

fter t

he cu

rrent

turn

end

s. Ea

ch p

laye

r, in

cludi

ng th

e pl

ayer

was

una

ble

to d

raw

a gl

yph,

gets

one

fina

l tur

n. Fi

nally

, the

play

er w

ith th

e m

ost p

oint

s is

crow

ned

Chie

f Ear

thlin

g Co

mm

unica

tor.

Player Screen - front
Page 16: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

V

Player Screen - Back
Page 17: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

i

Player Screen - back
Page 18: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

O

Player screen - back
Page 19: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

b

Player Screen - back
Page 20: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

C

Player Screen - back
Page 21: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

?

Player Screen - back
Page 22: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

✖at the end of yournext turn (not theturn you acquiredthis card), flipthis card over.

Rules

CANnotCHANGE

✔if any player putsa glyph onto a

multiplier field, thatplayers takes thiscard and flips it.

the upcoming rule goesinto effect, and thenext one is revealed.

Rules

CANCHANGE

?

?

?

?

?

?

??

Permitted Neighbors

Rule Cards - EMpty
Page 23: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

?

?

?

?

?

?

??

Permitted Neighbors

?

?

?

?

?

?

??

Permitted Neighbors

?

?

?

?

??

?

?

Permitted Neighbors

?

?

?

?

??

?

?

Permitted Neighbors

?

?

?

?

??

?

?

Permitted Neighbors

?

?

?

?

??

?

?

Permitted Neighbors

?

?

?

?

??

?

?

Permitted Neighbors

?

?

?

?

??

?

?

Permitted Neighbors

Rule Cards - solid
Page 24: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

?

?

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Rule cards - striped
Page 25: Crop CirclesIf the glyph is placed on a multiplier field (”2X” scarecrow, “3X” cow, or “4x” barn), multiply that glyph’s value accordingly. Finally, multiply the entire

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Rule Cards - Crossed