cs408 collection of old papers
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Cs408 Collection of Old PapersTRANSCRIPT
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Largest Online Community of VU Students FINALTERM EXAMINATION
FALL 2006
CS408 - HUMAN COMPUTER INTERACTION (Session - 1 )
Marks: 70
Time: 120min
StudentID/LoginID: ______________________________
Student Name: ______________________________
Center Name/Code: ______________________________
Exam Date: Friday, February 16, 2007
Please read the following instructions carefully before attempting any of the questions:
1. Attempt all questions.
2. Do not ask any question about the contents of this examination from anyone.
a. If you think that there is something wrong with any of the questions, attempt it to the best of your understanding.
b. If you believe that some essential piece of information is missing, make an appropriate assumption and use it to solve the problem.
c. Write all steps, missing steps may lead to deduction of marks.
**WARNING: Please note that Virtual University takes serious note of unfair means. Anyone found involved in cheating will get an `F` grade in this course.
For Teacher's use only Question 1 2 3 4 5 6 7 8 9 Total
Marks Question No: 1 ( Marks: 15 ) You are familiar with Internet Explorer. Explain any five usability goals in terms of Internet Explorer. Justify each goal with one example.
Question No: 2 ( Marks: 15 ) Differentiate between the followings. (a) Life goals and customer goals. (Max 200 words) (b) Reliability and validity in evaluation. (Max 200 words) (c) Cognitive walkthroughs and pluralistic walkthroughs. (Max 200 words) Question No: 3 ( Marks: 15 ) (a) What are the benefits of evaluation? (6 marks) (b) Perform trunk test on the following webpage. (9 marks)
Question No: 4 ( Marks: 15 ) (a) How can signposts help in improving navigation? (5 marks) (b) Consider the given website and write any five usability issues concerning the interface. (10 marks) (Note: issues mean drawbacks or weaknesses)
Question No: 5 ( Marks: 2 ) - Please choose one WYSIWYG stands for ____________. ►
Where you see is where you get
►
What you see is what you get
►
When you see it when you get
Question No: 6 ( Marks: 2 ) - Please choose one ____________ is proportional to the amplitude of the sound. ►
Pitch
►
Loudness
►
Timber
Question No: 7 ( Marks: 2 ) - Please choose one Persona is not context specific, so it can be reused easily. ►
True
►
False
Question No: 8 ( Marks: 2 ) - Please choose one __________ is the extra work that satisfies the needs to achieve our objective. ►
Evaluation
►
Excise
►
Testing
Question No: 9 ( Marks: 2 ) - Please choose one The ___________ suggests identifying goals and questions first before selecting techniques for the study. ►
RVM model
►
DECIDE framework
►
Usability testing
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CS408-HUMAN COMPUTER INTERACTION
FINAL FALL 2007 Question 1 a) Different between evaluation and usability? b) Define Metaphor (new paradigm) with two examples? Question 2 a) Define excise? b) Name types of navigation? Question 3 Consider the given website and write any five usability issues concerning the interface. (10 marks) (Note: issues mean drawbacks or weaknesses)
Question 4 Perform trunk test on the following webpage
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MIDTERM EXAMINATION
Fall 2008
CS408- Human Computer Interaction (Session - 2)
Time: 60 min
Marks: 38
Student Info
StudentID:
Center: OPKST
ExamDate: 11/26/2008 12:00:00 AM
For Teacher's Use Only
Q No. 1 2 3 4 5 6 7 8 Total
Marks
Q No. 9 10 11 12 13 14 15 16
Marks
Q No. 17 18 19 20 21 22
Marks
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Question No: 1 ( Marks: 1 ) - Please choose one
In
an organization individuals may keep their own records, or there may be local gurus. This
statement concerns with ____________.
► Paper work and computer work
► Spatial and temporal organizations
► Organizational memory
► None of these
Question No: 2 ( Marks: 1 ) - Please choose one
Currently many common environments for interactive computing are examples of the
______________ interface style, often simply called windowing systems.
► Three-dimensional
► WIMP
► Point and click
► None of these
Question No: 3 ( Marks: 1 ) - Please choose one
Using icons on the desktop to represent operations is a type of ________ constraint.
► Physical
► Logical
► Cultural
► None of these
Question No: 4 ( Marks: 1 ) - Please choose one
____________ is a term used to refer to an attribute of an object that allows people to know how
to use it.
► Visibility
► Affordance
► Constraint
► None of these
Question No: 5 ( Marks: 1 ) - Please choose one
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____________ minimizes errors.
► Affordance
► Visibility
► Constraints
► None of these
Question No: 6 ( Marks: 1 ) - Please choose one
Which of the following is proportional to the amplitude of the sound; the frequency remains
constant?
► Pitch
► Loudness
► Timber
► None of these
Question No: 7 ( Marks: 1 ) - Please choose one
__________ plays a role to bridge up the gape between the interfaces of machines and human
understanding.
► Human
► Computer
► Human Computer Interaction
► None of these
Question No: 8 ( Marks: 1 ) - Please choose one
The
persona’s needs are sufficiently unique to require a distinct interface form and behavior is
_____________ type of Persona.
► Primary
► Secondary
► Supplement
► Negative
Question No: 9 ( Marks: 1 ) - Please choose one
A
_________is usually a collection of icons those are reminiscent of the purpose of the various
modes.
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► Button
► Pointer
► Palette
► Title bar
Question No: 10 ( Marks: 1 ) - Please choose one
The
persona is not an actual user of the product, but is indirectly affected by it and its use refers to
_______ persona
► Primary
► Secondary
► Served
► Negative
Question No: 11 ( Marks: 1 ) - Please choose one
During _____________ phase, usage and workflow patterns discovered through
______________.
► Modeling, analysis
► Analysis, modeling
► Testing, modeling
► Testing, Analysis
Question No: 12 ( Marks: 1 ) - Please choose one
The
Usability Engineering lifecycle was proposed by _________.
► Deborah Mayhew
► Webster
► Barry Boehm.
► Hartson.
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Question No: 13 ( Marks: 1 ) - Please choose one
Waterfall model is basically a _________ model in which each step must be completed before
the next step can be started
► Incremental
► Linear
► Iterative
► Analytical
Question No: 14 ( Marks: 1 ) - Please choose one
Models are used in design to
► Generate the design
► Evaluate the design
► Generate and evaluate the design
► None of the given
Question No: 15 ( Marks: 1 ) - Please choose one
What is a semantic network?
► A model of long-term memory
► A record of our memory of events
► The part of the brain which allows us to remember things
► A mechanism for improving memory
Question No: 16 ( Marks: 1 ) - Please choose one
Which are the most significant senses for the average person when it comes to interacting with a
computer?
► Sight and hearing
► Hearing, touch and smell
► Hearing and touch
► Sight, hearing and touch
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Question No: 17 ( Marks: 1 )
Define Attention. [1]
Question No: 18 ( Marks: 1 )
Define Recognition. [1]
Question No: 19 ( Marks: 2 )
What is the difference between Tertiary and Analogous colors? [2]
Question No: 20 ( Marks: 3 )
Comment to justify the following statement.
“Most users are neither beginners nor experts; instead they are intermediates”
Question No: 21 ( Marks: 5 )
What are the pointing devices? Explain trackball as pointing device? [2+3]
Question No: 22 ( Marks: 10 )
Consider the vertical scroll bar of a web browser or word processor. For each of Norman’s
five principles below, give one way that the scrollbar uses the principle for effective design.
Describe the interface model of the scroll bar in one sentence.
[2*5]
· Affordance:
· Constraints:
· Mapping:
· Visibility:
· Feedback:
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(b
groups experimental design with your subjects
r
In defining an experimental study, describe (a) How you as an experimenter would formulat
Question No. 4
ive Two Examples with explanation of the actions with their Real world Equivalents. G dragging it into a relevant folder or filing Cabinet. a
Question No. 3 Marks : 3 The typical Computer Screen has a WIMP Setup. Most Common WIMP arrangemwork on the basis of a Desktop metaphor, in which
oW
Question No. 2 Marks : 3
Rth
Question No. 1 Marks : 1 The way of finding out what users do, what they want to do like, or don't like is to ask
Final Term Examination – Spring 2006 Time Allowed: 150 Minutes
em. Developing questions and planning an interview is an art. What Guidelines/ Golden ules you have to develop an Interview i-e Structured and Unstructured Interviews.
e use Mouse, Icons, Scroll Bars, Keyboard usually. Evaluate these using the Principle f Affordance. Your answer must contain explanation about each Items stated here.
ents common actions are linked to similar
ctions in the real world. For Example, moving a File is achieved by selecting and
Marks : 1
e the hypothesis to be supported or efuted by your study and how you would decide between a within-groups or between-
) Choose an appropriate evaluation method for each of the following situations. In each case identify
CS408
2. Five Characteristics 1. Three Characteristicsbility test shares :
While there can be wide variations in w
Q3. Tasks 2. Learn ability and 1. Usability and User Experien goals of HCI are :
Q
2. Time Availabl1. Possibilities avaige f:
Question No. 7 Marks : 1 Attention
2. Gulf of Evalua1. Gulf of Execution difference between th
Q
2. Persona 1. Scenario t currently pla
_________ is a powerful, multipurpose design tool that help
Q im
test what type of icons will be easiest to learn. (b) You have been asked to develop a system to store and manage studeresults and would like to test two di
You are at an early stage in the design of a spre
) An outline plan for carrying out the evaluation.
(a) adsheet package and you wish to
nt exam fferent designs prior to
plementation or prototyping
uestion No. 5 Marks : 1
s overcome several problems tha gue the development of digital products.
3. Prototype
uestion No. 6 Marks : 1
The e intentions and allowable actions is the :
tion 3. None of these
is the process of selecting things to concentrate on, at a point in time, from the
ran olable
e 3. None of these
uestion No. 8 Marks : 1
Thece
Comfort and Goals.
uestion No. 9 Marks : 1
here and how you conduct a usability test, every usa
3. Seven Characteristics
(v
(i) The participants. (ii) The technique used. (iii) Representative tasks to be examined. (iv) Measurements that would be appropriate.
The actual search works as follows. You
keyword searches are complementary methods.
The chosen solution
enter keywords to be searched for as you would with a web search engine (see figure 1).
s the index and information that a keyword search misses. That ireferences to the ideas or concepts, So the index may give
be books that don't mention the exact words exactly, but may index terms are chosen carefully and may refer to parts of the
ever, you want to look for have not been included in the index. Howit would be as big as the whole book! . So, it may be that the terms using an index. First and index has to be quite selective - otherwise N.B. note that searching for keywords in a book is not the same as
This made us consider the advantages of an electronic copy over a paper copy. One advantage of electronic copy is that it is possible to search it. So this lead to another idea, to have the electronic copy on the server, but not actually readable. The site could then have asearch facility that told you what page to look on for any words. This would have va
This made us consider the advantages of an electronic copy over a paper copy. One advantage of electronic copy is that it is possible to search it. So this lead to another idea, to have the electronic copy on the server, but not actually readable. The site could then have asearch facility that told you what page to look on for any words. This would have va
One option was to put the full electronic text online. However at that time publishers were alittle wary of making electronic text available. Also having the electronic text online mgive value to those wit
One option was to put the full electronic text online. However at that time publishers were alittle wary of making electronic text available. Also having the electronic text online mgive value to those wit
When the HCI Team of HCI Book by Alan Dix, producing the second edition of our HCbook we wanted to create a supporting web site and trying to decide what to put there. Clearly we could put all the teaching materials
When the HCI Team of HCI Book by Alan Dix, producing the second edition of our HCbook we wanted to create a supporting web site and trying to decide what to put there. Clearly we could put all the teaching materials
Getting any productGetting any product
uestion No. 10 Marks : 3
Read the following Case Study and then answer the given questions:
Designing value
used is all about designing value - if users don't get value from it why should they use it!
The problem
I
we already had: worked exercises, etc. However, we wanted something a little extra.
First ideas
ight
hout the book, but on its own wouldn't add value for those who already had the book.
lue if
you owned the book, but wouldn’t be very useful for people who haven't bought it.
Marks : 3
Read the following Case Study and then answer the given questions:
Designing value
used is all about designing value - if users don't get value from it why should they use it!
The problem
I
we already had: worked exercises, etc. However, we wanted something a little extra.
First ideas
ight
hout the book, but on its own wouldn't add value for those who already had the book.
lue if
you owned the book, but wouldn’t be very useful for people who haven't bought it.
Q
Figure 2. search results
When you hit the submit button, the system returns the paragraphs in the book that contain the words together with the chapter and page numbers of the paragraph (see figure 2). That is, it behaves very like a web search but with paragraphs rather than web pages..
Figure 1. search window
Q2: How did the team manage the value for users here?
Q1: After reading the case Study, what do you understand by HCI term “value”?
Notice you get value if you don't have the book but use the web site and even more value if you have both!
However, if you don't have the book, every time you use the search you see references to where in the book you would learn more - it says 'buy me' every time!
If, on the other hand you don’t use the book, the search gives some information about the terms, a bit like an online encyclopedia of HCI. So it is still worth book marking.
Imagine you have the book already. When you want to find anything in the book you can use the search page. It tells you where to look in the book with enough context to let you know which reference is the most appropriate.
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FINALTERM EXAMINATION
Fall 2008
CS408- Human Computer Interaction (Session - 2)
Ref No: 318487
Time: 120 min
Marks: 75
Student Info
StudentID:
Center: OPKST
ExamDate: 2/2/2009 12:00:00 AM
For Teacher's Use Only
Q No. 1 2 3 4 5 6 7 8 Total
Marks
Q No. 9 10 11 12 13 14 15 16
Marks
Q No. 17 18 19 20 21 22 23 24
Marks
Q No. 25 26 27 28 29 30 31 32
Marks
Q No. 33 34 35 36 37 38 39 40
Marks
Q No. 41
Marks
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Question No: 1 ( Marks: 1 ) - Please choose one
_____________ is like the building name for a website.
► Site ID
► Navigation
► Section
► None of the given
Question No: 2 ( Marks: 1 ) - Please choose one
____________ is particularly useful early in design. It is excellent technique to use with the
prototype, because it provides a wealth of diagnostic information.
► Co-discovery
► Active intervention
► Splendid research
► None of the given
Question No: 3 ( Marks: 1 ) - Please choose one
__________ is the extra work that satisfies the needs to achieve our objective.
► Evaluation
► Excise
► Testing
► None of the given
Question No: 4 ( Marks: 1 ) - Please choose one
Panes, frames and other containers on screen is a kind of _____________
► Functional and data elements
► View
► Input method
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► None of the given
Question No: 5 ( Marks: 1 ) - Please choose one
Which of the following is least likely to be revealed by a paper prototype?
► Your users don’t know the term algorithm
► Toolbar buttons are too small to press.
► The Help menu isn’t in the right place.
► None of the given
Question No: 6 ( Marks: 1 ) - Please choose one
_____________is the least technical way of collecting data, but it can be difficult and tiring
to write and observe at the same time.
► Audio recording.
► Taking notes.
► Observation
► Video
Question No: 7 ( Marks: 1 ) - Please choose one
Every page within a site should contain a brief _________ that accurately describes the
content of the page.
► Site ID.
► Header
► Local Navigation.
► Search button
Question No: 8 ( Marks: 1 ) - Please choose one
______________ applications are great platforms for creating an environment rich, in
visual feedback for the user.
► Sovereign
► Transient
► Auxiliary
► Daemonic
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Question No: 9 ( Marks: 1 ) - Please choose one
What is the fifth step in defining the requirements with respect to persona-based design?
► Brainstorming.
► Identifying persona expectations.
► Constructing the context scenario.
► Identifying needs
Question No: 10 ( Marks: 1 ) - Please choose one
You
can load a VCR tape the right way because of _____________.
► Physical constraints
► Logical constraints
► Cultural constraints
► None of these
Question No: 11 ( Marks: 1 ) - Please choose one
____________ are unintentional while _____________ occur through conscious deliberation.
► Slips, mistakes
► Errors, slips
► Mistakes, errors
► Mistakes, slips
Question No: 12 ( Marks: 1 ) - Please choose one
What is the main strength of the Problem Space Framework as a model of human problem
solving?
► It operates within the constraints of the human processing system
► It explains what is involved in insight
► It allows ill-defined problems to be solved
► None of these
Question No: 13 ( Marks: 1 ) - Please choose one
___________ is the process of selecting things to concentrate on, at a point in time, from the
range of possibilities available.
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► Perception and recognition
► Attention
► Learning
► None of these
Question No: 14 ( Marks: 1 ) - Please choose one
Over a short period of time, we find it easier to remember the string of numbers "404 894 6743"
because
► Numbers are easier to remember than arbitrary characters.
► The grouping of the numbers is significant
► Ten numbers is not that many to have to remember from working memory.
► None of these
Question No: 15 ( Marks: 1 ) - Please choose one
___________environments are environments that are user and context aware.
► Attentive
► Non-attentive
► Visual
► Sensing
Question No: 16 ( Marks: 1 ) - Please choose one
___________ involves watching and listening to users.
► Observation
► Evaluation
► Qualitative research
► Interaction
Question No: 17 ( Marks: 1 ) - Please choose one
The
name of the document should be shown on the application's__________.
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A. Menu bar
B. Title bar
C. Title bar and menu bar
D. Not Title bar and not menu bar
► Only B
► Only D
► A and B
► A and D
Question No: 18 ( Marks: 1 ) - Please choose one
The
established standard suite of _________ for most applications consists of the Save As dialog, the
Save Changes dialog, and the Open File dialog.
► OS management
► File management
► Data management
► Application management
Question No: 19 ( Marks: 1 ) - Please choose one
_________ is the remarkable facility that lets us reverse a previous action.
► Redo
► Undo
► Repeat
► Delete
Question No: 20 ( Marks: 1 ) - Please choose one
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Explanatory undo is, generally, a much more pleasant feature than ___________.
► Single Undo
► Multiple undo
► Blind undo
► Incremental Undo
Question No: 21 ( Marks: 1 ) - Please choose one
Browser Title always contains the word ‘_______’.
► Home
► Default
► Error
► Browser
Question No: 22 ( Marks: 1 ) - Please choose one
Interpretation inquiry, according to Beyer and Holtzblatt, is based on a master-apprentice model
of learning.
► True
► False
Question No: 23 ( Marks: 1 ) - Please choose one
Roughly _____________ percent of the male population has some degree of color blindness.
► 10
► 20
► 30
► 40
Question No: 24 ( Marks: 1 ) - Please choose one
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The
_____________ is a concrete expression of the more abstract structure of the site.
► Skeleton
► Scope
► Strategy
► Structure
Question No: 25 ( Marks: 1 ) - Please choose one
____________ are the street signs of the web.
► Site IDs
► Home pages
► Page Names
► Sections
Question No: 26 ( Marks: 1 ) - Please choose one
______________ is not like other pages; it has different burdens to bear, different promises to
keep.
► Homepage
► Form
► Navigation bar
► Sections
Question No: 27 ( Marks: 1 ) - Please choose one
The
___________ suggests identifying goals and questions first before selecting techniques for the
study
► RVM model
► DECIDE framework
► Usability testing
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► Field study
Question No: 28 ( Marks: 1 ) - Please choose one
Number of keystrokes is ____________ work.
► Logical
► Mnemonic
► Physical
► Structural
Question No: 29 ( Marks: 1 ) - Please choose one
Recalling password is ____________ work.
► Logical
► Mnemonic
► Physical
► Structural
Question No: 30 ( Marks: 1 ) - Please choose one
The
persona is not an actual user of the product, but is indirectly affected by it and its use refers to
_______ persona
► Primary
► Secondary
► Served
► Negative
Question No: 31 ( Marks: 1 )
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Define reliability in term of evaluation technique. [1]
Question No: 32 ( Marks: 1 )
What is the first step which describes the process of defining the interaction framework?
[1]
Question No: 33 ( Marks: 2 )
What is meant by term “Color shows relationships” with respect to misuse of colors in
visual interface? [2]
Question No: 34 ( Marks: 2 )
Explain any four disadvantages of Low-fidelity prototyping.
Question No: 35 ( Marks: 3 )
Explain any two necessary conditions regarding “Page Names”?
Question No: 36 ( Marks: 3 )
How can we make computers "see" and "feel"?
Question No: 37 ( Marks: 3 )
What are the steps which describes the process of defining the interaction framework?
Question No: 38 ( Marks: 5 )
Describe quantitative data analysis.
Question No: 39 ( Marks: 5 )
Explain the following in context of problems with the web experience:
a) No sense of scale.
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b) No sense of location.
Question No: 40 ( Marks: 10 )
Explain the following planes of Conceptual Framework for developing an interactive
product.
a) The Structure Plane
b) The Scope Plane
c) The Surface Plane
d) The Strategy Plane
Question No: 41 ( Marks: 10 )
Explain the term “Accessibility” with respect to Emerging Paradigms.
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CS408-Human Computer Interaction
Midterm Fall2005
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BEST SITE TO HELP STUDENTS Draw a diagram to illustrate the model for different types of memory. Provide a brief explanation.
Describe the design principles given below with some examples and explain their implications for interface design.
� Visibility � Affordance
Define usability and user experience. Draw a conceptual diagram that illustrates the relationship between an interface, usability, user experience and the interaction between humans and computers. Provide a brief explanation of this diagram with examples.
UsabilityUserExperience
Interface
Interaction
ComputerHuman
Describe Norman's interaction framework with reference to the action and evaluation cycle. What is the gulf of evaluation and gulf of execution? Your answer must also be illustrated with a diagram.
What is the gulf of evaluation and gulf of execution? Define HumanComputer Interaction.
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Largest Online Community of VU Students MIDTERM EXAMINATION
FALL 2006
CS408 - HUMAN COMPUTER INTERACTION (Session - 3 )
Marks: 45
Time: 60min
StudentID/LoginID: ______________________________
Student Name: ______________________________
Center Name/Code: ______________________________
Exam Date: Monday, December 11, 2006
Please read the following instructions carefully before attempting any of the questions:
1. Attempt all questions. Marks are written adjacent to each question.
2. Do not ask any questions about the contents of this examination from anyone.
a. If you think that there is something wrong with any of the questions, attempt it to the best of your understanding.
b. If you believe that some essential piece of information is missing, make an appropriate assumption and use it to solve the problem.
c. Write all steps, missing steps may lead to deduction of marks.
**WARNING: Please note that Virtual University takes serious note of unfair means. Anyone found involved in cheating will get an `F` grade in this course.
For Teacher's use only Question 1 2 3 4 5 6 7 Total
Marks Question No: 1 ( Marks: 12 )
What input and output devices would you use for the following systems? For each, compare and contrast alternatives, and if appropriate indicate why the conventional keyboard, mouse and CRT screen may be less suitable. (a) Cellular phone. (b) Flight information system. Question No: 2 ( Marks: 15 ) Differentiate between the followings. (a) Utility and learnability. (b) Haptics and visual learning. (c) Command line interface and WIMP interface. Question No: 3 ( Marks: 10 ) Consider the chair given below. We want to use it as a computer chair. Your task is to write any 5 issues in the design of this chair. NOTE: you must justify all your points to get full marks.
Question No: 4 ( Marks: 2 ) - Please choose one __________ refers to the way a system supports users in carrying out their tasks. ►
Efficiency
►
Effectiveness
►
Utility
Question No: 5 ( Marks: 2 ) - Please choose one
__________ are GUIs that consists of electronic counterparts to physical objects in the real world to match the knowledge requirements of users. ►
User Interaction Models
►
Conceptual Models
►
Interface Metaphors
Question No: 6 ( Marks: 2 ) - Please choose one __________ language tends to be grammatical while _________ language is often ungrammatical. ►
Written, spoken
►
Spoken, written
►
None of the given choices
Question No: 7 ( Marks: 2 ) - Please choose one __________ aspect gives us hints and tips about using and creating user interface idioms. ►
Strategic
►
Tactical
►
None of the given choices
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_____________is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available.
Question No. 2 Marks : 2
Utility Memorabilty Learnablity
. ________________ is a Usability Goal and refers to how easy a system is to remember how to use, once learned.
Question No. 1 Marks : 2
**WARNING: Please note that Virtual University takes serious note of unfair means. Anyone found involved in cheating will get an `F` grade in this course.
c. Write all steps, missing steps may lead to deduction of marks.
b. If you believe that some essential piece of information is missing, make an appropriate assumption and use it to solve the problem.
a. If you think that there is something wrong with any of the questions, attempt it to the best of your understanding.
2. Do not ask any questions about the contents of this examination from anyone.
1. Attempt all questions. Marks are written adjacent to each question.
Please read the following instructions carefully before attempting any of the questions:
Time Allowed: 90 Minutes Mid Term Examination – Spring 2006
C408 Human Computer Interaction
Question No. 7 Marks : 2
Human Computer Interfaces Software Engineering Human computer Interaction
. _________________ plays a role to bridge up the gape between the interfaces of machines and human understanding.
Question No. 6 Marks : 2
Describe Design principle of Visibility and Affordance with one Example for each and explain their implications for interface design.
Question No. 5 Marks : 15
Mapping Affordance Visibility
__________ refers to the relationship between controls and their effects in the world Question No. 4 Marks : 2
Mapping Affordance Visibility.
A mouse button invites pushing by the way it is physically constrained in its plastic shell, is an example of ___________ Design Principle.
Question No. 3 Marks : 5
Attention Decision Making Reasoning
______________research helps us understand the domain, context and constraints of a product in different, more useful ways than ________________ research do.
Question No. 11 Marks : 2
Problem Solving Reasoning Decision Making
_______________ is the process by which we use the knowledge we have to draw conclusions or infer something new about the domain of interest.
Question No. 10 Marks : 2
Memeorability Learnability Cognition
. _________________is what goes on in out heads when we carry out our everyday activities. Question No. 9 Marks : 2
Utility Efficiency Effectiveness
___________ is a very general goal of Usability and refers to how good a system at doing what it is suppose to do.
Question No. 8 Marks : 2
Usability Experience and Goals Task and Goals Usability and User Experience
The goals of HCI are:
What do you understand from Usability and User Experience Goals? Name any Five of each. Draw a conceptual diagram that illustrates the relationship between an interface, usability, user experience and the interaction between humans and computers
Question No. 13 Marks : 20 Define Human-Computer Interaction. Question No. 12 Marks : 5
None of them Quantitative, Qualitative Qualitative, Quantitative