cs4455 -video game design and programming
DESCRIPTION
CS4455 -Video Game Design and Programming. Blair MacIntyre [email protected]. Topics. Following (roughly) the International Game Developers Association Curriculum Framework ( http://www.igda.org/academia/curriculum_framework.php ) One of the reasons your text was chosen Four broad themes: - PowerPoint PPT PresentationTRANSCRIPT
Jan 9, Spring 2004 CS4455
CS4455 -Video Game Design and Programming
Blair MacIntyre
Jan 9, Spring 2006 CS 4455
Topics
Following (roughly) the International Game Developers Association Curriculum Framework (http://www.igda.org/academia/curriculum_framework.php) – One of the reasons your text was chosen
Four broad themes:– Social and Design aspects– Technology aspects– Software Engineering aspects– Business aspects
Jan 9, Spring 2006 CS 4455
Introductions
Instructor– Blair MacIntyre– [email protected]
HCI and 3D Graphics, Augmented and Mixed Reality (“interactive 3D in the world”)– Assistant Professor, Coc/Adjunt Professor, LCC– Design of MR/AR experiences (3D in the world)– Background in math, CS, 3D graphics– PhD research in distributed interactive 3D software design
Jan 9, Spring 2006 CS 4455
Introductions
Tas (currently)– Mitch Halpin
• MS
– Micheal Bleigh• Undergrad
Jan 9, Spring 2006 CS 4455
Cognate Classes
CS Classes– Computer Graphics– Artificial Intelligence– Networking– Human-Computer Interaction– Software Engineering
Visual Arts Music
Jan 9, Spring 2006 CS 4455
What you will do
Analysis Design Programming User testing Programming! Enjoy!
Jan 9, Spring 2006 CS 4455
5-Phase Project
Build a team– Tell me your team members ASAP
Build a game Phases
– Settle on a game idea (Jan 20)– Formal Game Proposal (Feb 6)– Game Design (Feb 20)– Minimum Target Progress Report (March 6)– Alpha Release (April 3)– Playtesting Results (April 26)
Jan 9, Spring 2006 CS 4455
Course Information
Grading– Project (5 parts) 12-17% each --> 75%
– Homeworks 10%
– Final 15%
– MAY CHANGE (slightly)
Advice: – Learn from past (Content, lectures, projects, …)
– Read the book, search out other relevant resources
Jan 9, Spring 2006 CS 4455
Project Teams
4 people (diverse is best!)
Consider schedules
Cool name
Jan 9, Spring 2006 CS 4455
Software
Digital Media Labs– PC Lab– Mac Lab– Lots of software
Game Engines– You will need to pick and use one; your choice– Second assignment will be to critique one!
Jan 9, Spring 2006 CS 4455
Hardware
I don’t care– Really– No, Really!– Use macs, PCs, whatever you like
Jan 9, Spring 2006 CS 4455
Info I Need
Your name Your year of study Relevant 3rd & 4th year classes Your Visual Art & Design experience Your Audio Art & Design experience Put it under “Who’s who” on the coweb
– http://swiki.cc.gatech.edu:8080/cs4455