csam poster

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1. Introduction Effective instructional design is not a haphazard affair. Careful attention must be paid to the selection of instructional strategies that fit with the objectives of the learning activities, and with the needs of the learners. This principle holds true in the case of mobile learning (mLearning). Mobile devices should not be used for their own sake. Rather, they should be drawn upon as a resource to facilitate a desired learning strategy such as Collaborative Situated Active mLearning. The selection of such a learning strategy must not simply feel like a good design choice. Strategic decision making must be based upon sound learning theory and evidence of efficacy from educational research. Collaborative Situated Active mLearning (CSAM) is just one of many learning strategies that employ mobile devices. It is grounded in such foundational work as Activity Theory, Flow theory, and Transactional Distance Theory. Guidance for strategic design decisions and the evaluation of instructional design can be found in the FRAME model (Koole, 2009), which draws upon these theories in a mLearning context. Overview of QR Cache The QR Cache research project was carried out at College of the North Atlantic-Qatar. Learners used mobile RLOs designed with CSAM principles to access information on English-language terminology and basic facts about computer hardware devices and components. The aims of the QR Cache project were to determine the impact of the RLO designs on learning, as well as learner perceptions of using QR codes to access learning objects in situated contexts. 3. CSAM Research in the Gulf Region: QR Cache Findings from QR Cache 2. Theoretical Grounding Figure 4: The FRAME model (Koole, 2009, reproduced with permission) Transactional Distance Theory (Moore, 1989, 1991) 5. Recommendations for Research and Practice Mobile Learning Research in the Gulf Region to answer the following questions: How do Gulf students respond to SCAM strategies? Are they more appealing than other traditional or technology-augmented classroom approaches? Does the use of CSAM strategies have a positive impact upon student achievement? Do they successfully impart soft skills not directly related to the overt curriculum? Are CSAM strategies more effective in some subject areas than others? Are CSAM strategies an appropriate approach in workplace learning contexts? Recommendations for Practice: Heed the lessons learned from previous mLearning research and practice. Apply the principles of Activity Theory, the zone of proximal development, Flow theory, and Transactional Distance Theory. Accommodate the three domains of the FRAME model. Use CSAM strategies to ensure a focus on proven theoretical grounding and effective practice. Activity Theory Zone of Proximal Development Flow Theory References Ally, M. (Ed). (2009). Mobile learning: Transforming the delivery of education and training. Edmonton, AB: AU Press. Retrieved from http://www.aupress.ca/index.php/books/120155 Ally, M., Samaka, M. & Abu Dayya, A. (2012, October). Use of emerging mobile computer technology to train the Qatar workforce. Qatar Foundation Annual Research Forum Proceedings, 2012(CSP6). DOI: 10.5339/qfarf.2012.CSP6. Retrieved from http://www.qscience.com/doi/abs/10.5339/qfarf.2012.CSP6 Augmented reality: A different view of learning (2012). Access pathways. Retrieved from http://blogs.exeter.ac.uk/augmentedreality/blog/2011/02/01/access-pathways/ Chaiklin, S. (2003). The zone of proximal development in Vygotsky’s analysis of learning and instruction. Retrieved from http://people.ucsc.edu/~gwells/Files/Courses_Folder/documents/chaiklin.zpd.pdf Chen, J. (2006). Flow theory. Flow in games. Retrieved from: http://www.jenovachen.com/flowingames/flowtheory.htm Clark, R.E. (1994a). Media will never influence learning. Educational Technology Research and Development, 42(2), 21-30. Clark, R.E. (1994b). Media and method. Educational Technology Research and Development, 42(3), 7-10. Csikszentmihalyi, M. (1997). Finding flow: Creativity and optimum functioning. Excerpt from the book ‘Finding Flow.’ Psychology Today, 46(5). Retrieved from http://elibrary.bigchalk.com Elias, T. (2010). Universal instructional design principles for mobile learning. The International Review Of Research In Open And Distance Learning, 12(2), 143-156. Retrieved from http://www.irrodl.org/index.php/irrodl/article/view/965/1675 Hastings, N., & Tracey, M. (2005). Does media affect learning: Where are we now? TechTrends, 49(2), 28-30. Impedovo M. A. (2011), Mobile learning and Activity Theory. Journal of e-Learning and Knowledge Society, English Edition, 7(2), 103-109. Retrieved from http://je-lks.maieutiche.economia.unitn.it/index.php/Je-LKS_EN/article/viewFile/525/530 Järvilehto, L. (2012, October). Learning as fun: Introducing gaming pedagogy. Keynote presentation at the 11 th Annual World Conference on Mobile and Contextual Learning (mLearn 2012), Helsinki, Finland. Retrieved from http://portal.ou.nl/documents/2313833/7512907/jarvilehto_rovio.pdf Kaptelinin, V. & Nardi, B. (2006). Acting with technology: Activity theory and interaction design. Cambridge, MA: MIT Press. Koole, M. L., (2009). A model for framing mobile learning. In M. Ally (Ed.), Mobile learning: Transforming the delivery of education and training, 25-47. Edmonton, AB: AU Press. Retrieved from http://www.aupress.ca/index.php/books/120155 Kozma, R. (1994a). Will media influence learning? Reframing the debate. Educational Technology Research and Development, 42(2), 7 - 19. Kozma, R. (1994b). A reply: Media and methods. (1994). Educational Technology Research and Development, 42(3), 11 - 14. Moore, M., (1989). Three types of interaction. The American Journal of Distance Education, 3(2), 1-6. Moore, M., (1991). Editorial: Distance education theory. The American Journal of Distance Education, 5(3), 1-6. Retrieved from http://www.ajde.com/Contents/vol5_3.htm#editotial Naismith, L. & Smith, M. P. (2009). Using mobile technologies for multimedia tours in a traditional museum setting. In M. Ally (Ed.), Mobile learning: Transforming the delivery of education and training, 248-264. Edmonton, AB: AU Press. Retrieved from http://www.aupress.ca/index.php/books/120155 Park, Y. (2011). A pedagogical framework for mobile learning: Categorizing educational applications of mobile technologies into four types. The International Review of Open and Distance Learning, 12(2), 78-102. Retrieved from http://www.irrodl.org/index.php/irrodl/article/view/791/1699 Power, R. (2012a). QR Cache: Connecting mLearning practice with theory. In M. Specht, M. Sharples, & J. Multisilta (Eds.), Proceedings of the 11th Annual World Conference on Mobile and Contextual Learning (mLearn 2012) held in Helsinki, Finland, 16-18 October 2012 (pp. 346-349). Retrieved from http://ceur-ws.org/Vol-955/ Power, R. (2012b, October). QR Cache: Linking mLearning theory to practice in Qatar. Qatar Foundation Annual Research Forum Proceedings, 2012(CSP31). DOI: 10.5339/qfarf.2012.CPS31. Retrieved from http://www.qscience.com/doi/abs/10.5339/qfarf.2012.CSP31 Schmitz, B., Specht, M. & Klemke, R. (2012, October). An analysis of the educational potential of augmented reality games for learning. Paper presented at the 11 th Annual World Conference on Mobile and Contextual Learning (mLearn 2012), Helsinki, Finland. Sharples, M., Taylor, J. & Vavoula, G. (2005). Towards a theory of mobile learning. Paper presented at the 4 th Annual World Conference on Mobile and Contextual Learning (mLearn 2005), Cape Town, South Africa. Retrieved from http://www.mlearn.org/mlearn2005/CD/papers/Sharples-%20Theory%20of%20Mobile.pdf Traxler, J. & Wishart, J., (2011). Making mobile learning work: Case studies of practice. Bristol: UK: ESCalate. Retrieved from http://escalate.ac.uk/8250 van Shaik, C. & Burkart, J. (2011). Social learning and evolution: The cultural intelligence hypothesis. Philosophical Transactions of the Royal Society B, 366(1567), 1008-1016. DOI: 10.1098/rstb.2010.0304. Retrieved from http://rstb.royalsocietypublishing.org/content/366/1567/1008.short Woodgate, D., Fraser, D. & Martin, S., (2011). Bringing school science to life: Personification, contextualization and reflection of self-collected data with mobile sensing technologies. In Traxler, J. & Wishart, J. (Eds), Making mobile learning work: Case studies of practice, 23-28. Bristol: UK: ESCalate. Retrieved from http://escalate.ac.uk/8250 CSAM strategies create Flow. An ideal mLearning strategy will provide just enough interest and challenge to keep the learner engaged, but not so much challenge that the learner will become overwhelmed (and give up) Figure 2: The flow zone in Flow theory (Chen, 2006) Figure 1: Using CSAM strategies has a positive effect upon the zone of proximal development The FRAME Model CSAM strategies are comply with FRAME The Framework for the Rational Analysis of Mobile Education (Koole, 2009) focuses mLearning design on three critical domains: 1. Device Aspect 2. Learner Aspect 3. Social Aspect CSAM strategies aim to reduce the distance between: Learner ↔ Content Learner ↔ Learner Learner ↔ Instructor Subjects (learners) Interact with Objects (physical items, tasks, goals…) To produce Artefacts (knowledge, products, etc…) Try it Yourself! How much do you know about these items? What are they called? What do they do? Scan this QR Code to learn more about these items using an actual CSAM RLO from the QR Cache Project! http://tinyurl.com/qrcache_mem Scan this QR Code to access the QR Cache Research Project Wiki (or go to http://qrcache.pbworks.com) Scan this QR Code to learn more about these items using an actual CSAM RLO from the QR Cache Project! http://tinyurl.com/mrlos The Create Your Own Mobile RLOs site is an example of a CSAM compliant mobile RLO designed to help instructors start integrating effective mLearning resources into their teaching and learning practice 4. Getting Starting Building Your Own CSAM RLOs Resources Include: An overview of mLearning CSAM design principles Step-by-step guide to build simple RLOs Questions for self-reflection on your mobile RLO designs A forum for connecting and sharing mobile RLO experiences Scan this QR Code to learn more about the theoretical foundations of CSAM! http://tinyurl.com/csam-strategies Contact Rob Power: [email protected]

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My poster presentation on Collaborative Situated Active Mobile Learning from the Mobile Learning: Gulf Perspectives symposium, April 25, 2013, at Zayed University in Abu Dhabi, UAE

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Page 1: CSAM Poster

1. Introduction Effective instructional design is not a haphazard affair. Careful attention must be paid to the selection of instructional strategies that fit with the objectives of the learning activities, and with the needs of the learners. This principle holds true in the case of mobile learning (mLearning). Mobile devices should not be used for their own sake. Rather, they should be drawn upon as a resource to facilitate a desired learning strategy such as Collaborative Situated Active mLearning. The selection of such a learning strategy must not simply feel like a good design choice. Strategic decision making must be based upon sound learning theory and evidence of efficacy from educational research. Collaborative Situated Active mLearning (CSAM) is just one of many learning strategies that employ mobile devices. It is grounded in such foundational work as Activity Theory, Flow theory, and Transactional Distance Theory. Guidance for strategic design decisions and the evaluation of instructional design can be found in the FRAME model (Koole, 2009), which draws upon these theories in a mLearning context.

Overview of QR Cache The QR Cache research project was carried out at College of the North Atlantic-Qatar. Learners used mobile RLOs designed with CSAM principles to access information on English-language terminology and basic facts about computer hardware devices and components. The aims of the QR Cache project were to determine the impact of the RLO designs on learning, as well as learner perceptions of using QR codes to access learning objects in situated contexts.

3. CSAM Research in the Gulf Region: QR Cache

Findings from QR Cache

2. Theoretical Grounding

Figure 4: The FRAME model (Koole, 2009, reproduced with permission)

Transactional Distance Theory (Moore, 1989, 1991)

5. Recommendations for Research and Practice

Mobile Learning Research in the Gulf Region to answer the following questions:

• How do Gulf students respond to SCAM strategies? Are they more appealing than other traditional or technology-augmented classroom approaches?

• Does the use of CSAM strategies have a positive impact upon student achievement? Do they successfully impart soft skills not directly related to the overt curriculum?

• Are CSAM strategies more effective in some subject areas than others? • Are CSAM strategies an appropriate approach in workplace learning contexts?

Recommendations for Practice:

• Heed the lessons learned from previous mLearning research and practice. • Apply the principles of Activity Theory, the zone of proximal development, Flow theory, and

Transactional Distance Theory. • Accommodate the three domains of the FRAME model. • Use CSAM strategies to ensure a focus on proven theoretical grounding and effective practice.

Activity Theory

Zone of Proximal Development

Flow Theory

References Ally, M. (Ed). (2009). Mobile learning: Transforming the delivery of education and training. Edmonton, AB: AU Press. Retrieved from http://www.aupress.ca/index.php/books/120155

Ally, M., Samaka, M. & Abu Dayya, A. (2012, October). Use of emerging mobile computer technology to train the Qatar workforce. Qatar Foundation Annual Research Forum Proceedings, 2012(CSP6). DOI: 10.5339/qfarf.2012.CSP6. Retrieved from http://www.qscience.com/doi/abs/10.5339/qfarf.2012.CSP6

Augmented reality: A different view of learning (2012). Access pathways. Retrieved from http://blogs.exeter.ac.uk/augmentedreality/blog/2011/02/01/access-pathways/

Chaiklin, S. (2003). The zone of proximal development in Vygotsky’s analysis of learning and instruction. Retrieved from http://people.ucsc.edu/~gwells/Files/Courses_Folder/documents/chaiklin.zpd.pdf

Chen, J. (2006). Flow theory. Flow in games. Retrieved from: http://www.jenovachen.com/flowingames/flowtheory.htm

Clark, R.E. (1994a). Media will never influence learning. Educational Technology Research and Development, 42(2), 21-30.

Clark, R.E. (1994b). Media and method. Educational Technology Research and Development, 42(3), 7-10.

Csikszentmihalyi, M. (1997). Finding flow: Creativity and optimum functioning. Excerpt from the book ‘Finding Flow.’ Psychology Today, 46(5). Retrieved from http://elibrary.bigchalk.com

Elias, T. (2010). Universal instructional design principles for mobile learning. The International Review Of Research In Open And Distance Learning, 12(2), 143-156. Retrieved from http://www.irrodl.org/index.php/irrodl/article/view/965/1675

Hastings, N., & Tracey, M. (2005). Does media affect learning: Where are we now? TechTrends, 49(2), 28-30.

Impedovo M. A. (2011), Mobile learning and Activity Theory. Journal of e-Learning and Knowledge Society, English Edition, 7(2), 103-109. Retrieved from http://je-lks.maieutiche.economia.unitn.it/index.php/Je-LKS_EN/article/viewFile/525/530

Järvilehto, L. (2012, October). Learning as fun: Introducing gaming pedagogy. Keynote presentation at the 11th Annual World Conference on Mobile and Contextual Learning (mLearn 2012), Helsinki, Finland. Retrieved from http://portal.ou.nl/documents/2313833/7512907/jarvilehto_rovio.pdf

Kaptelinin, V. & Nardi, B. (2006). Acting with technology: Activity theory and interaction design. Cambridge, MA: MIT Press.

Koole, M. L., (2009). A model for framing mobile learning. In M. Ally (Ed.), Mobile learning: Transforming the delivery of education and training, 25-47. Edmonton, AB: AU Press. Retrieved from http://www.aupress.ca/index.php/books/120155

Kozma, R. (1994a). Will media influence learning? Reframing the debate. Educational Technology Research and Development, 42(2), 7 - 19.

Kozma, R. (1994b). A reply: Media and methods. (1994). Educational Technology Research and Development, 42(3), 11 - 14.

Moore, M., (1989). Three types of interaction. The American Journal of Distance Education, 3(2), 1-6.

Moore, M., (1991). Editorial: Distance education theory. The American Journal of Distance Education, 5(3), 1-6. Retrieved from http://www.ajde.com/Contents/vol5_3.htm#editotial

Naismith, L. & Smith, M. P. (2009). Using mobile technologies for multimedia tours in a traditional museum setting. In M. Ally (Ed.), Mobile learning: Transforming the delivery of education and training, 248-264. Edmonton, AB: AU Press. Retrieved from http://www.aupress.ca/index.php/books/120155

Park, Y. (2011). A pedagogical framework for mobile learning: Categorizing educational applications of mobile technologies into four types. The International Review of Open and Distance Learning, 12(2), 78-102. Retrieved from http://www.irrodl.org/index.php/irrodl/article/view/791/1699

Power, R. (2012a). QR Cache: Connecting mLearning practice with theory. In M. Specht, M. Sharples, & J. Multisilta (Eds.), Proceedings of the 11th Annual World Conference on Mobile and Contextual Learning (mLearn 2012) held in Helsinki, Finland, 16-18 October 2012 (pp. 346-349). Retrieved from http://ceur-ws.org/Vol-955/

Power, R. (2012b, October). QR Cache: Linking mLearning theory to practice in Qatar. Qatar Foundation Annual Research Forum Proceedings, 2012(CSP31). DOI: 10.5339/qfarf.2012.CPS31. Retrieved from http://www.qscience.com/doi/abs/10.5339/qfarf.2012.CSP31

Schmitz, B., Specht, M. & Klemke, R. (2012, October). An analysis of the educational potential of augmented reality games for learning. Paper presented at the 11th Annual World Conference on Mobile and Contextual Learning (mLearn 2012), Helsinki, Finland.

Sharples, M., Taylor, J. & Vavoula, G. (2005). Towards a theory of mobile learning. Paper presented at the 4th Annual World Conference on Mobile and Contextual Learning (mLearn 2005), Cape Town, South Africa. Retrieved from http://www.mlearn.org/mlearn2005/CD/papers/Sharples-%20Theory%20of%20Mobile.pdf

Traxler, J. & Wishart, J., (2011). Making mobile learning work: Case studies of practice. Bristol: UK: ESCalate. Retrieved from http://escalate.ac.uk/8250

van Shaik, C. & Burkart, J. (2011). Social learning and evolution: The cultural intelligence hypothesis. Philosophical Transactions of the Royal Society B, 366(1567), 1008-1016. DOI: 10.1098/rstb.2010.0304. Retrieved from http://rstb.royalsocietypublishing.org/content/366/1567/1008.short

Woodgate, D., Fraser, D. & Martin, S., (2011). Bringing school science to life: Personification, contextualization and reflection of self-collected data with mobile sensing technologies. In Traxler, J. & Wishart, J. (Eds), Making mobile learning work: Case studies of practice, 23-28. Bristol: UK: ESCalate. Retrieved from http://escalate.ac.uk/8250

CSAM strategies create Flow.

An ideal mLearning strategy will provide just enough interest and challenge to keep the learner engaged, but not so much challenge that the learner will become overwhelmed (and give up)

Figure 2: The flow zone in Flow theory (Chen, 2006)

Figure 1: Using CSAM strategies has a positive effect upon the zone of proximal development

The FRAME Model

CSAM strategies are comply with FRAME

The Framework for the Rational Analysis of Mobile Education (Koole, 2009) focuses mLearning design on three critical domains: 1. Device Aspect 2. Learner Aspect 3. Social Aspect

CSAM strategies aim to reduce the distance between:

Learner ↔ Content Learner ↔ Learner

Learner ↔ Instructor

Subjects (learners) Interact with Objects (physical items, tasks, goals…)

To produce Artefacts (knowledge, products, etc…)

Try it Yourself!

How much do you know about these items? • What are they called? • What do they do?

Scan this QR Code to learn more about these items using an actual CSAM RLO from the

QR Cache Project!

http://tinyurl.com/qrcache_mem

Scan this QR Code to access the QR Cache Research Project Wiki (or go to http://qrcache.pbworks.com)

Scan this QR Code to learn more about these items using an actual CSAM RLO from the

QR Cache Project!

http://tinyurl.com/mrlos

The Create Your Own Mobile RLOs site is an example of a CSAM compliant mobile RLO designed to help instructors start integrating effective mLearning resources into their teaching and learning practice

4. Getting Starting Building Your Own CSAM RLOs Resources Include: • An overview of mLearning • CSAM design principles • Step-by-step guide to build simple

RLOs • Questions for self-reflection on

your mobile RLO designs • A forum for connecting and sharing

mobile RLO experiences

Scan this QR Code to learn more about the theoretical

foundations of CSAM!

http://tinyurl.com/csam-strategies

Contact Rob Power: [email protected]