culture hacking
TRANSCRIPT
Culture 2.0:Hacking corporate culture
Paul Duncan
Values tend to influence others behavior and attitude.
Scrum Values are:1. Commitment2. Focus3. Openness4. Respect5. Courage
Values are the foundation of culture
C:>Values
My Values are:1. Passion2. Learning3. Collaboration4. Having Fun
We need to consciously develop our Culture just as we consciously develop our product
If not deliberately crafted, Culture will be implicitly co-created by all employees, for better or worse.
Companies such as Zappos and Intuit are creating their culture to differentiate themselves
C:>CULTURE 2.0
Lean-Agile was a differentiator
Is Culture the next differentiator?
Culture is at the center of success
C:>CULTURE 2.0
What is the culture at your company?
What can you do now to influence a positive cultural change?
C:>CULTURE 2.0
“In the end, the only true competitive edge a company has is it’s ability to learn faster than the competition” [Senge]
How do we create a culture of learning?
Good ideas want to be shared
Scrum Teams learn every few weeks!!
To increase learning: Socialize Books, Articles, Ted Talks, Ideas
C:>Learn
C:>Learn
C:>Challenge Assumptions
Pay explicit attention to “what’s normal” and try new forms of “normal” as an experiment.
People co-create culture implicitly and unconsciously
‘Best Practices’
Ask the five Why’s
C:>CHALLENGE ASSUMPTIONS
C:>Do you want to play a game?
Five Rules Apply to this game:We will execute the following recurring 4 minute Iteration pattern:
Plan: 1 minute Execute: 2 minutes Review: 1 minute
Rule 1: The objective is to gain as many points as possible each Iteration
Rule 2: A point is earned by the designated originator of the ball getting a ball back in their hands
Rule 3: Each person on the team must touch the ball, one person at a time.
Rule 4: Passing the ball requires air time
Rule 5: Passing the ball to your immediate neighbor (on right or left) is not allowed.
C:>Do you want to play a game?
C:>Experiment
C:>Experiment
Experimenting means MAKING MISTAKES
Mistakes are the raw material for LEARNING
Experimenting means being playful and sometimes WRONG
You need a safe/tolerant environment in which to experiment
C:>Experiment
C:>Experiment
conducts over 70 targeted, metrics driven experiments per week.
Creating a culture of entrepreneurship
allocated 20% of time each week to experimental projects. Produced Gmail, Adsense & Google Talk
What motivates?
C:>motivate
How can we better incentivize?
C:>motivate
?
External Vs. Intrinsic motivation
C:>motivate
C:>Coach
Thwarts ‘Non Intentional Blindness’
Encourages the challenging of assumptions
Multiple coaching perspectives are best
The best organizations are actively using coaching as a tool to increase effectiveness.
C:>coach
C:>coach
Example of how coaching helps…
C:>START
C:>Acknowledgements
C:>Thank you