curriculum concept map: using a mmorpg to teach about new media & web 2.0 business models &...
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8/14/2019 Curriculum Concept Map: Using a MMORPG to Teach about New Media & Web 2.0 Business Models & Competition…
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King 1
Brian J. King
TECH 665
April 28, 2008
Curriculum Concept Map: Using a MMORPG to Teach about New Media & Web 2.0 Business
Models & Competition in Saturated Markets & Integrative Thinking
Introduction
As our society and our technology evolves so have our business models and with this to
survive in the highly competitive marketplace today’s business people must become highly
aware, adaptable, and agile to stay afloat. Existing marketplaces are generally saturated with
competition that is already meeting the market need presented by the consumers in the
marketplace. An example of an over-saturated marketplace would be the soda business; Coca
Cola and Pepsi are very obviously not the only two companies in this market although
companies such as Faygo are not going to overtake the competition in this specific marketplace.
As business and marketing undergraduate students learn in most general education
institutions is more about how the past worked, how traditional markets work, and very rarely
anything about how the markets of today are and how to best compete in these highly saturated
and competitive marketplaces. The students need to be learning subject matter that teaches them
integrative thinking skills and know how to compete in a marketplace of the present. The
marketplace of today is saturated with red oceans1 and needs to teach students about how to
create blue oceans2 of these marketplaces according to W. Chan Kim the author of a Harvard
Business School Press publication Blue Ocean Strategy. A chart taken from INSTEAD (a
1 An example of a red ocean is Coke vs. Pepsi, a marketplace that is already saturated withcompetition and is highly unlikely to enter into this marketplace without drastic innovation
instilled. (http://www.blueoceanstrategy.com/qa/AnswerArchive.php)2 http://www.blueoceanstrategy.com/qa/AnswerArchive.php
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division of Wharton’s business school) shows the difference between red and blue ocean
competition strategies.
Table 1 http://knowledge.insead.edu/contents/bosprimer.cfm
Businesses today are increasingly able to compete with the creation of the Internet and
the diffusion of technological advancement. With that has come the arrival of new media & web
2.03 companies and principles. These companies are very different then traditional marketplaces
that generally have a product they produce themselves, or a store like Target that distributes
products from many companies. These traditional companies require large start-up costs, large
liabilities, and are already inside of a very saturated marketplace where competition generally
can be easily diminished by the massive power of the established brands such as Target and other
corporations.
3 http://en.wikipedia.org/wiki/Web_2.0
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Although today’s new media and web 2.0 companies have an interesting quirk to
differentiate them from the traditional marketplace economics. These companies generally allow
for mass customization and personalization and information sharing, as well as the dissemination
and delivery of non-mainstream content, products, services, and more. Additionally they
generally thrive on user generated or submitted content. With a business model such as this you
require very little startup costs and low risk as a business owner and can almost distribute your
work load to the people (community) of your website. Many of these companies have developed
ways to utilize integrative thinking, technology, and evaluated red ocean markets to develop very
specialized niche markets and created market demand where it may not have previously existed;
in turn creating a blue ocean.
Description of Problem
The problems faced is that in today’s university environment as a business student you
simply are taught about the traditional marketplaces and how these work, although are not given
any (or generally very little) insight into the present time marketplace and how it is evolving
leaving many graduates entirely obvious of these companies existing and how they have created
a competitive edge against many traditional businesses and business models. There needs to be
an engaging and educational simulation game that engages students to learn, foster community,
and ideate with these new media companies; in turn providing assurance that the students are
prepared for the current state of the marketplace.
Content Area & Intended Learning Outcomes
The content areas in blue on the concept map are the main areas of focus that have direct
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branches from the grey (main topic). These blue main content areas all have interconnections
amongst themselves and the sub-branches of the remainder of the concept map. The intended
learning outcomes for this MMORPG are as follows:
1. To enhance the learners’ knowledge domains of new media, integrative
thought, community involvement, and to further their business knowledge into
more specialized areas such as what the concept map refers to as The World is
Flat economics.
2. To facilitate collaboration through the use of the new media tools and
integrative thinking to form beneficial and innovative partnerships in the
MMORPG.
Curriculum Concept Map
Refer to the concept map found on the course wiki at http://dgbl08.pbwiki.com/Brian-
King-CM.