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Page 1: Cutro Design Brochure

02

cutródesign

Page 2: Cutro Design Brochure

Client: Blind Spot Project: Covers

Page 3: Cutro Design Brochure

Client: Blind Spot BooksProject: “Attracted to Light” Mike & Doug Starn

MIKE & DOUG STARN ATTRACTED TO LIGHT

Page 4: Cutro Design Brochure

Client: Magjak PrintingProject: Corporate brochure

[ smoth, precise, clean ]

Page 5: Cutro Design Brochure

ACCLAIM ENTERTAINMENT, INC. AND SUBSIDIARIES8 ACCLAIM ENTERTAINMENT, INC. AND SUBSIDIARIES 9

N64 PC CGB PSX/PSX2 DC

12%

11%

25%

31%

21%

N64 PC CGB PSX DC

24%

11%

18%

29%

18%

New platforms, new excitement

The entire industry is focused on the arrival of the newest generation of game consoles which offers gamers a whole new worldof realism and eye-catching effects using central processing units packing ever-increasing levels of computing power. Sega'sDreamcast console was launched in September 1999 to record-breaking demand and we look for-ward to the upcoming launchesof Sony's PlayStation2 and Nintendo's new console, code-named "Dolphin."

Acclaim is prepared for the next generation of gaming technology. Our strategy is quite simple: to provide the hottest newgames for the hottest new platforms on the market. To make sure we meet that aim, we are committed to publishing multiplegames for each new platform when it hits the marketplace. We are one of the only third-party developers that is creating gamesfor all of the new platforms that have been launched or are under development.

As importantly, in the current fiscal year, we are increasing our emphasis on CD-based products for the PlayStation andDreamcast consoles versus cartridge-based products such as Nintendo 64. CD-based products offer substantially higher marginsand shorter production times. As a result, we anticipate that CD-based products will represent the majority of our product mix.Moreover, because of our in-house studios and commitment to being primarily a game publisher rather than a distributor, we havethe organizational skills and focus to remain a strong industry leader in both game innovation and profitability. Because of thestrength of our studios and game franchises, the manufacturers of next-generation game systems have been generous in sharingtheir proprietary technical information with us. They know that having Acclaim games available as soon as their new products hitthe marketplace can help maximize the success of their new offerings.

Calendar 1999Product Mix

Calendar 2000Product MixForecast

ANNUAL REPORT 1999

ACCLAIM ENTERTAINMENT, INC. AND SUBSIDIARIES 51ACCLAIM ENTERTAINMENT, INC. AND SUBSIDIARIES50

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ACCLAIM ENTERTAINMENT, INC. AND SUBSIDIARIES4

Interactive gaming is exploding, and Acclaim is an industry leader

The dynamic growth of interactive gaming is one of the best-kept secrets in the enter-tainment industry and certainly the biggest.In 1998 the video game industry was, by far, the fastest growing entertainment industry in the world. As this phenomenal growthcontinues today, the videogame industry is taking a bigger share of consumers' entertainment spending. In fact, sales of videogamehardware and software are expected to reach $10 billion in 1999, exceeding total movie box office receipts for the year.

This is just a taste of success yet to come as gaming's penetration of the entertainment market continues to grow. Total pene-tration of the current generation of consoles in North America alone now stands at 35.7 million, up 35% over 1998. Despite thatrapid growth, enthusiasts' appetite for still more interactive entertainment remains keen, as the average amount of time gamers playcontinues to rise. Serious gamers - who have traditionally been young and male - are currently estimated to number 3.5 million inthe US alone. These dedicated customers buy, on average, 20 games a year, spending a per capita total of $720, or $2.5 billion peryear in aggregate. They are merely the iceberg's tip in terms of total demand, as gaming is increasingly attracting older males aswell as females of all ages with advances in content and style that hold gamers' interest even as they mature.

ACCLAIM ENTERTAINMENT, INC. AND SUBSIDIARIES 5

30.0%

BOOKS RECORDS FILM VIDEOPC GAMES

25.0%

15.0%

10.0%

5.0%

0.0%

6.4% 5.7%

9.2%

25.0%

12

1994 1995 1996 1997 1998 1999

10

8

6

4

2

0

Video Game Industry vs Motion Picture Industry1988 Entertainment Industry Growth

GAMING – AT THE CENTER OF INTERACTIVITY

"computer games aren't just the preserve of pimply 14-year-old boys anymore. It's a $10 billion business worldwide, one that will grow to $15 billion within three

years, ac-cording to Merrill Lynch estimates. That will make games bigger thanfilms, bigger than pop music and a lot bigger than books - in short,

the world's most lucrative enter-tainment medium."

– Bloomberg News, December 1, 1999

Source: Interactive Digital Software Association 1999 State of the Industry Report

Source, for data on the motion picture industry isfrom the MPAA.

Client: Acclaim Project: Annual Report

Page 6: Cutro Design Brochure

Client: Clinical Autonoimic Research JournalProject: Cover & logo

Official Journal of the American Autonomic Society, Clinical Autonomic Research Society and European Federation of Autonomic Societies

Clinical Autonomic Research

ISSN 0959-9851

carJanuary 2002 • Volume 12 • Number 1

D20289

Local sympathetic function in human skeletal muscle & adipose tissue assessed by microdialysisS. Bruce, C. Tack, J. Patel, K. Pacak, D.S. Goldstein.

New silicones for the evaluation of sudomotor function with the impression mold techniqueJ.J. Vilches, X. Navarro.

Effects of lung volume and chemoreceptor activity on blood pressure and R-R intervall during the Valsalva maneuverJ.H. Mateika, R.E. DeMeersman, J. Kim.

Thoracic sympathectomy: effects on hemodynamics and baroreflex controlR. Kingma, B.J. TenVoorde, G.J. Scheffer, J.M. Karemaker, A.J.C. Mackaay, K.H. Wesseling, J.J. de Lange.

Association between neuropsychiatric and autonomic dysfunction in Alzheimer’s diseaseJ. Idiaquez, E. Sandoval, A. Seguel.

Client: Genio CardsProject: 64 pages factoid book,featuring Marvel® Super Heroes™

Page 7: Cutro Design Brochure

Client: Artbyte MagazineProject: Spread

T H E M A G A Z I N E O F D I G I T A L A R T S & C U L T U R E

0 909128 47576

08>

DOWN & LOADEDAT BOSTON CYBERARTS

CODE WARRIOR JOHN SIMON HEATS UP

NATALIE JEREMIJENKO GETS LIVID

FINAL FANTASY’SFLICK CHICK

DEPUNKIFICATION OF WEB DESIGN

08 / 01 US $6.50 / CAN $8

Client: Artbyte MagazineProject: Cover

69ARTBYTE January-February 2

000

Facing

page:

Seed sh

ape fo

r frac-

tal of

the p

alace

of the

chief

of

the cit

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Birne in

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on. Deta

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facing

page

and th

is page

depic

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iterati

on of

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68

Are the

names

al-Khuw

arizmi, a

l-Biruni, a

nd Ibn

Sina fa

miliar to

you?

Probabl

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What ab

out Eu

clid, A

rchimede

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my, and

Aristotle

?

The fa

ct is t

hat we w

ould p

robabl

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know of

Euclid

, Arch

imedes,

Ptolemy, a

nd

Aristotle

if it w

eren’t

for al-

Khuwariz

mi, al-Birun

i, and

Ibn Sina

. While

Europ

e was

in the

Dark Ages

, math

ematic

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throug

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uch of

the r

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the w

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It wasn

’t until

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outsid

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limited

Euroc

entric

framew

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In 1202, L

eonard

o

Fibona

cci pu

blished

his inf

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Liber

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hich b

rought

to Eu

rope a

revise

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—includ

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nd scr

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m North A

frica a

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zero f

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dering

the le

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Roman

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obsol

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ns-

lation

of the

esote

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of nu

mbers a

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nalogo

us to

the Gute

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revolu

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tion in

literat

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In effec

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way fro

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agicia

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An assi

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Page 8: Cutro Design Brochure

Client: Artbyte MagazineProject: Spread

Client: Artbyte MagazineProject: Spread

56 ARTBYTE MAY-JUNE 2000 ARTBYTE 57MAY-JUNE 2000

PHOTOS AND TEXT BY ALIX LAMBERT

SUPER SKYTACULARTHE GOODYEAR BLIMP MAKES THE WORD GO SLOW

IN THE COMMUNICATIONS ERA

SONAR DIARY OU R TECHNO CRITICFIGHTS IRRATIONAL FEARS AS SHEHITS BARCELONA FOR THE YEAR’SMOST IMPORTANT GATHERING OFDJS, DESIGNERS, AND MUSIC HEADS

arTbyTe September-October 01 3938 arTbyTe September-October 01

BY TRICIA ROMANO

Credit: Alicia Aguilera

Page 9: Cutro Design Brochure

54 arTbyTe November-December 01

organic plasticIF TODAY’S HIPPEST FURNITURE GIVES YOU DÉJÀ VU,

THERE’S A REASON: THE BLOBJECT FINDS ITS ROOTS

IN MID-20TH CENTURY FORMS.

by aric chen

55

utants, meltdowns, and mushroom clouds maytaint our impressions of atomic energy and theatomic bomb, but rosier thoughts tend to surfaceabout the postwar culture of the Atomic Age that

brought them. Tupperware parties and Leave it to Beaver aside,this was an era that produced a 1956 Walt Disney children’s bookabout Our Friend the Atom. And even the less convivial artifacts—say, a government civilian defense manual entitled “How toSurvive an Atomic Bomb”—lose some of their original powerwhen viewed through eyes accustomed to recontextualizingnearly everything of that period as a kitschy collectible. But inrecent years, as part of a broader trend, the mid-20th century hasalso resurfaced as an important moment in American designwith its Eames chairs, George Nelson marshmallow sofas, andIsamu Noguchi coffee tables. Design, in those years, was dynam-ically innovative, infused with a charming—and perhaps naive—can-do optimism. But these days it’s also looking awfully famil-iar. Despite pronouncements that millennial forms are a radicalexpression of a brave new world, so much design of the digitalage is literally copying that of the atomic.

That is the sense one gets—though the curators may not haveintended it—from the Brooklyn Museum of Art’s current exhibi-tion Vital Forms: American Art and Design in the Atomic Age, 1940-1960, on view through January 6th. With nearly 250 objects, theexhibition—co-organized by Kevin Stayton, chair and curator ofDecorative Arts at the Brooklyn Museum, and Brooke KaminRapaport, associate curator of Contemporary Art—captures theyears between 1940 to 1960 in a cross-disciplinary survey of art,photography, architecture, ephemera, and, especially, design. It’sthe third and final installment of a trilogy that began with themuseum’s 1976 exhibition The American Renaissance, 1876-1917,followed by The Machine Age in America, 1918-1941 ten yearslater. Both of the earlier shows portrayed a vigorous Americanculture in flux—an emerging nation struggling with its identityin the first, and an industrial power grappling with the chal-lenges of the machine in the second. Vital Forms is no exception.Here, however, we are presented a postwar America immersed inits proverbial prosperity, with an enthusiasm perhaps only tem-pered by the looming post-Hiroshima specter of annihilation.This sense of anxiety has a particular resonance now since ter-rorism has shown its horrifying potential and we’re currentlyrevisiting war and missile defense systems.

With its emphasis on design—the consumer goods of a con-sumer age—the exhibition includes such icons as the plywoodchairs of Charles and Ray Eames, the ceramics of Eva Zeisel andRussel Wright, images of landscape architect Thomas Church’skidney-shaped swimming pools, and other examples of the peri-od’s organic or biomorphic shapes. Forms were softened andhard edges gave way to the curvilinear, partly as an alternative tothe austere functionalism of the International Style andBauhaus, partly taking its cue from the nature-inspired designsof Scandinavia, and partly in response to heightened ergonomicconcerns. Wartime developments in plastics and molded ply-wood also encouraged fluid contours. It’s compelling to think of

M

Charles and Ray Eames’ m

olded plywood folding screen.

arTbyTe November-December 01

Client: Artbyte MagazineProject: Spread

Client: Artbyte MagazineProject: Spread

arTbyTe November-December 01

EXHIBITIONISMTHIS FALL, LONDON’S VICTORIA & ALBERT MUSEUM MOUNTS A “MULTIMEDIA” SHOW THAT RECASTS AVANT-GARDE FASHION AS HIGH-CONCEPT DESIGN. AN INNOVATIVE CURATORIAL STRATEGY? OR YET ANOTHER REASON TOFETISHIZE BEAUTIFUL CLOTHES?

Rei Kawakubo’s checkered future works the runway in a Radical Fashion installation.

by gloria m. wong

44 45arTbyTe November-December 01

Page 10: Cutro Design Brochure

Client: Artbyte MagazineProject: Spreads

Client: Artbyte MagazineProject: Spread

iTemsiTems

1514 arTbyTe September-October 01

OffbeaTs and on�oin�s

If digital technology and telecommunications have dimin-

ished territorial borders, then this year’s Venice Biennial is

a fitting exhibition for these times. With video works and

video projection in ample evidence, much of the show exists

in the de-territorialized space of the black box. A sense of

being nowhere and yet everywhere—perhaps a side effect of

our pervasive Internet connectivity—can also be seen spilling

into many real-world artworks, while a hybrid practice of art-

making that embraces both the virtual and the physical

increasingly informs these works’ sense of place, aesthetics,

and processes.

Charles Sandison’s compelling data installation Living

Rooms is an exemplar of these trends and embodies the best

possibilities to be found at the intersection of high-tech and

high-concept. Filling a darkened room with endlessly rotating,

streaming bits of text (“mother,” “male,” “food,” “old,”

“dead,” “father,” etc.), Sandison constructs a self-contained

“living” system. These are not merely projected words, rather,

they are data bits living out lives in circumstances generated

by thousands of computer code lines. Energized by “food,”

they procreate, age, and die. The neutral room becomes the

world and the viewer is privileged with the big picture, follow-

ing bits as they live and eventually perish, while the whole

swirls on without notice.

Though the sprawling scale and scope of the exhibition

makes any overview difficult, the following page presents a

survey of works that embody and exemplify these hybrid art-

making practices and our changing sense of space/nonspace.

arTbyTe September-October 01

BLACK BOX BIENNIALby thomas lail

Charles Sandison’s Living Roomsbreathes life into data streams.

daTa

16 arTbyTe November-December 01

Parisians certainly know how to transform old edifices into sexy newvenues for exhibiting art. Think of the Musée d’Orsay—once anabandoned railway station, now sleek galleries. The Palais de Tokyo,a stodgy government building just across the Seine from the EiffelTower, will soon be reinvented as the City of Light’s first institutiondevoted solely to contemporary art. In November, two monthsbefore its official opening, the museum is launching Le Pavillion, astudy program for young, up-and-coming artists, curators, and criticsbetween 25 and 30 years old. The inaugural group, selected from270 applicants, will work within “the eye of the storm” as the muse-um takes shape, says the institution’s co-director, Nicolas Bourriaud.

This concept reflects the museum’s quest to be an “open plat-form for artists to express themselves,” according to co-directorJérôme Sans, rather than a place where art is fossilized—like theLouvre. Nothing new here, as museums of modern and contempo-rary art have had special project spaces for years, where name-brand artists can showcase recent or commissioned work. But whathappens when virtually all the galleries are devoted to work byyoung, unknown, unpredictable artists?

There’s some method to the madness. Every six months, forexample, an artist will take over precisely 200 square meters of thegiant wall at the museum’s entrance. And every six months, an artistor designer will appropriate a space under the stairs and set up hisor her own salon. The Palais de Tokyo plans to invite artists from allover the world and all different disciplines: design, fashion, dance,fine art, literature, and Net art (to be shown in online exhibitions onthe museum’s website, www.palaisdetokyo.com). “We are trying toopen the debate in the arts as wide as possible,” says Sans.

A sense of rebelliousness prevails. The Palais de Tokyo will offerwhat it bills as an “anti-cafeteria,” live nonstop lectures, fashionshows, and some traditional amenities, like a bookstore and giftshop. Hours are noon to midnight, because, as Sans says, “Why notmake a place with a human schedule?”

The grand U-shaped building features some 4,000 square metersopen to the public and was turned into a spare industrial-like spaceby architects Anne Locaton and Jean-Philippe Vassal, who designedthe Maison du Japon in Paris and the Osaka Cultural ExchangeCenter in Japan. Locaton and Vassal cite a square in Marrakesh,Djemaa-el-Fna, as a major source of inspiration, and hope the muse-um will feel “like a family home.” Sans adds that “when you enterthe place, you have to smell the difference. You will understand thatwe are proposing a place for experimenting, a place where we putartists front stage.” Palais de Tokyo, 2 rue de la Manutention, Paris,33.1.4723.5401.

—Ann Landi

A FRENCH REVOLUTION

openin�s > launches > breakThrou�hs

arTbyTe November-December 01 17

exhibition rooms: courtesy of Palais de Tokyo;

Anne Locaton and Jean Philippe Vassal.

The Palais de Tokyo mapped out (above)and digitally prefigured (below).

39artbyte May-June 0138 artbyte May-June 01

Hollywood, home to stars and starfuckers, has anew divide. And as directors duke it out, some

have declared an all-out war. The stakes? Only the future of filmmaking.

by tim grierson

paradisocinema

lost

Page 11: Cutro Design Brochure

Client: Artbyte MagazineProject: Spread

32

WHAT IF: YOU WERE A MULTIMEDIA ARTIST WITH UNLIMITED FUNDSWHILE IT REMAINS MONTHS AWAY, IF YOU HAVE RECEIVED A GENEROUS GRANT, IT’S NOT TOO EARLY TO START GEARING UP FOR BURNING MANby david kushner

Ricoh’s RDC-i700 (Price tba, <www.ricohzone.com>)

When video images do not serve his muse, Mobile

Artist produces his RDC-i700 Image Capturing Device.

This handheld wonder lets him take pristine digital

stills and send them directly over the Net. He can edit

and caption the shots, and even add commentary via

audio AVI files. And should Mobile Artist desire, the

RDC’s built-in HTML file-creation software makes it possi-

ble to put the magnificent shots on the Web.

Handspring VisorPhone ($299, <www.handspring.com>)

This is the Reese’s Peanut Butter Cup moment for

mobile communications technology, a time for noble

and delicious pairings. Just like Chocolate + Peanut

Butter = Peanut Butter Cup, PDA + Phone =

Handspring VisorPhone. This little clip-on—which

attaches to the top of the handheld and hooks up to a

telephone headset—transforms a Handspring into a

fancy communications device.

Orange Videophone (Price £1,299.99, <www.orange.co.uk>)

His art is worthless if it can’t be seen

and heard. So Mobile Artist has

shelled out the pounds for the new

Orange Videophone: one of the first

mobile commercial products that

actually lets you see who you’re talk-

ing to. The Videophone does all the

necessary stuff: beaming sound and

video, as well as e-mails. Mobile Artist

is not sure if this Brit tech will fly in the

States, but he remains calm.

Mobile Artist hates his PDA stylus, so he’s packed

along this collapsible keyboard for his Handspring.

The stealth black peripheral starts off the size of a

Pop Tart and unfolds to a spacious full-size set of

keys. The power gets sucked straight from the

handheld, so there are no extra batteries to schlepp.

Stowaway Keyboard ($99, <www.targus.com>)

Picture a lone artist heading deep into the Nevada desert to create the ultimate all-digital art for the ultimate

human happening: the Burning Man festival. There’s only one problem. His grant stipulates that he needs to

create and transmit the finished work real-time, and the only gadget he owns is the Handspring Visor his

mom gave him for his birthday. Fortunately, the Burning Man organizers have provided a wireless intranet

and satellite-delivered online access. Thanks to them, mom, and the latest mobile technology, Mobile Artist

can complete his mission. Here’s what’s in his Platypus Thunderhead Hydration Pack.

artbyte March-April 01 artbyte March-April 01

Sierra Meteor Light Tent ($280,<www.sierradesigns.com>)

Weighing in at a feathery seven pounds six ounces, this

snappy tent keeps Mobile Artist cozy during those long

desert nights. It is fully freestanding, so it doesn’t have to

be pegged into the ground. This is good for Mobile Artist,

who prays each night he’ll be tractor-beamed, tent and all,

by a passing alien ship.

33

Client: Artbyte Magazine.Project: Spread

artbyte March-April 01 2928 artbyte March-April 01

nomadism, technology, detritus, and sprawl. San

Francisco–based firm Perimetre-Flux seems to have

been particularly influenced by the concepts of

“detritus” and “sprawl” in designing the dazzling,

sometimes overstimulating look of the Flash-

intensive site.

“We were interested in foregrounding the

themes that the curators identified,” agrees Stephen

Jaycox, Perimetre’s design media director. “The

most obvious is the sprawled navigation, which is

programmed to randomly create its own patterns

and grow over time. It may open up the idea of

sprawl as an aesthetic issue.”

Locating the navigational interface—a matrix of

pixels—involves moving through translucent ele-

ments and texts. The site’s user’s guide is required

reading and part of a sequence of steps—not all of

SFMoMA makes a bold, splashy, and flawed

attempt to up the ante in the effective presen-

tation of Web projects with 010101: Art in

Technological Times. Compared to online museum

exhibitions that mimic their physical counterparts,

010101 has tried something much more ambitious:

First, it’s an exhibition space and an integral com-

ponent of a show also playing out in SFMoMA’s gal-

leries March 3 to July 8. Second, it’s a virtual zone

that showcases five commissioned artist Web proj-

ects by Mark Napier, Entropy8Zuper!, Erik Adigard,

Matthew Ritchie, and Thomson & Craighead.

Third, it provides additional context, information,

and dialogue space within a visually compelling

format. In attempting to balance these factors,

010101’s successes and failures mirror the unre-

solved issues that still pepper—and inform—the

medium and its art.

Conceived and organized by a cross-disciplinary

team of SFMoMA curators with technical and finan-

cial assistance from Intel, the show tackles the

myriad ways technology has rewired art processes

and subject matter. The exhibit touches on seven

digital-age buzzwords: anonymity, identity, reality,

SFMOMA’S ONLINE EXHIBITION: 010101

them intuitive—needed to get to the meat of the

project. Before you can see the goodies, you’re pre-

sented with scrolling introductory writings that

function like wall texts in a gallery. You’ll have to

read through (or close the window) to get to the

next section.

But getting people to do homework isn’t easy in

a medium rich in instant gratification. (Know any-

one who actually reads their cell-phone manual?)

The site is ambitious in its aims to challenge visi-

tors, or at least slow them down. It is indeed

intended as a thought-provoking art space, not one-

click Amazon.com. That idea, however, raises a

difficult and still unresolved digital question: Are

audiences interested enough to stick with an art

site if it isn’t exactly user-friendly?

For answers, Jaycox looks to the film-industry

model. “It’s like the difference between Hollywood

and indie film,” he says, suggesting the slick

SFMoMA site is an art film—albeit one with a big

budget. “If people come with a certain expectation,

and it’s not fulfilled, they’ll be frustrated.”

Conversely, those willing to make the effort may be

rewarded with new media insight.

The site does draw from the physical as well,

with the grounding quality of real-world museum

architecture serving as a comforting metaphor.

According to SFMoMA curator of education John

Weber, the site is intended to offer the same view-

ing, educational, and social functions that the

museum would provide. “Our physical building

and the website have something in common,” he

says. “Certain zones, like the atrium, are design-

heavy, while the galleries are clean.” Alluding to

museumgoers wandering the halls, Weber adds, “It

may take someone a while to find things, but they

enjoy being in the building.”

WEB DESIGN FIRM PERIMETRE-FLUX AND THE SFMOMA DRAW A FINE LINE BETWEEN NET ART AND THE VIRTUAL GALLERYby glen helfand

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Art

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r Sept.-Oct. 2000US $10/Can $12Sept.-Oct. 2000US $10/Can $12

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Art

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r Vol. 4, No. 5 May-June 2000US $10/Can $12

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RICHARD SERRA

DAIDO MORIYAMA

FIONA BANNER

RICHARD SERRA

DAIDO MORIYAMA

FIONA BANNER

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JANE HAMMONDTHE UNPHOTOGRAPHABLE

GIUSEPPE UGONIA OF BRISIGHELLARICHARD POUSETTE-DART

Art

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rP R I N T S • D R A W I N G S • P H O T O G R A P H Y

Mar.-Apr. 02 Vol. 6, No. 4US $10/Can $12

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per Michael Ackerman

Corbett on GustonThe Tiger’s Eye

The Peapod StyleSugimoto’s Noh

Michael AckermanCorbett on Guston

The Tiger’s EyeThe Peapod Style

Sugimoto’s Noh

P R I N T S • D R A W I N G S • P H O T O G R A P H Y

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Art On Paper 4948 January-February 2002

What Was There and What I Felt

by Miriam Rosen

“It’s not just about seeing,” states Michael Ack-erman, who talks like other people play chess,with long periods of thoughtful silence before

he makes his move.The “it” in question is his photogra-phy: black-and-white images—or “pictures” as he prefersto call them—from snapshot size to large format, shotwith a Leica, a Polaroid, a panoramic, a throwaway plasticcamera for kids, hundreds of pictures taken over the pastdozen years or so in New York or Benares; Paris, Mar-seilles, or Naples;Auschwitz, Berlin, or the Atlanta neigh-borhood of Cabbagetown—all of which exert a hypnoticpull on the viewer.

We proceeded by elimination. “Bit by bit, you get ridof more and more,”Ackerman told me early on, in refer-ence to the pictures. But the same turned out to be trueof the conversations we had when he was back in Paris lastsummer. I discovered, for example—notwithstanding themental order imposed by the successive exhibitions andbooks that I have seen in Paris over the past four years—that his pictures are not really chronological or geograph-ical. His Times Square photos from 1996–97, which werethe first of his work to be shown in France (in somewhatunconventional exhibitions organized in connection withthe World Soccer Cup finals in 1998 and Amnesty In-ternational’s 1999 campaign against the death penalty inthe U.S.), were actually made after most of those in hisfirst book, End Time City (1999), a hallucinatory series ofimages taken in Benares between 1993 and 1997. And,chronologically, they coincided with the ones he took inCabbagetown in 1996–98, some of which appear in thedocumentary film Benjamin Smoke (2000), co-directed byPeter Sillen and Ackerman’s friend Jem Cohen. His newbook, Fiction, meanwhile, published in Paris in 2001 (anEnglish edition is forthcoming from the German publish-er Gina Kehayoff Verlag), interweaves a few of the last

Michael Ackerman, New York, 1998, gelatin silverprint (16x20 in.).All photos courtesy the artist.

The Pictures of Michael Ackerman

Art On Paper 6564 March-April 2002

Apair of small hands motion in front of elevatordoors, the hands both reflected and abstracted bythe brushed aluminum surface. There are seven

such black-and-white photographs, each mounted on asheet of brushed aluminum, in Incantation, a series byJennifer Bolande. Why are they so troubling? True, it’s astrange conceit, using incantatory gestures to open elec-tronic doors. (The artist says she was looking to find a newform of “interface”with an everyday object.) Perhaps what’sunsettling is the reference to touch. The quintessentialexpression of postmodernism, photographs are not typi-cally considered tactile objects. And yet, here the hand isdoubly implicated.The artist’s hands dissolve into the metalin the picture, enticing us to touch the metal of the frame,which has the mirror coolness of what one imagines pho-tography to be. It’s a surface that once touched, would bephysically spoiled, like a photograph is by a fingerprint.

Equally troubling is Gerhard Richter’s 128 Fotos voneinem Bild (Halifax, 1978), from 1998. This portfolio ofeight offset lithographs reproduces in black and white the128 photographs Richter made of a colorful abstractpainting for his Pictures exhibition held in Halifax in 1978.(The original set of photographs are in the Kaiser WilhelmMuseum, Krefeld, which published the recent prints. Asub-generation is the artist’s book 128 details from a picture,Halifax 1978, published by the Nova Scotia College of Artand Design in 1980.) This endless endgame of paintingand reproduction has, since 1962, been a familiar strategyfor Richter, who once reflected,“Suddenly, I noticed thatthe copying of photographs had more to do with paintingthan everything I had ever painted before . . .”1 Indeed, justlike the latest discovery scientists are bound to make of yet

another infinitely tiny particle of matter and materialmeasure, there’s something reassuring about this artist’sability to parse another layer of imagery out of his own art.Our systems of representation continue to function andfind interesting things to do.

What is disturbing about the 128 Fotos is the view theyoffer, or fail to offer. “The photographs were taken fromvarious sides, from various angles, various distances andunder different light conditions.”2 Consequently, eachframe in this Atlas-like grid reads as a picture in its ownright: some resemble landscapes; others, weirdly blurred bythe camera’s focus, make abstractions of abstraction. Stillothers appear as straightforward documents for a paintingconservator: mug shots of brushstrokes.Throughout, thereis a sense of mapping, of gathering and plotting informa-tion. Upon pulling back, the overall impression is of a ter-rain, but one that in no way resembles the original. Thisterrain has been deconstructed into a panorama of parti-cles—particles of photography attempting to coalesce intopainting. At this point, Richter’s work comes full circle.His abstract paintings always appear loaded and wet withthe potential of the photographic image—they both lookand feel like emulsion assaulted by a squeegee during thedarkroom act of development.

To write of particles is to speak of dust, or in this case,Dust Breeding (Elevage de poussière), which Richter’s 128Fotos visually and conceptually resembles. For this collab-orative work of 1920, Man Ray photographed MarcelDuchamp’s Large Glass covered by several months’ accu-mulation of dust. Like Richter’s various views of his paint-ing, Elevage de poussière shows a painting rendered invisibleand pitched into relief by the particular. It also brings to

the unphotographablenotes on photography and dustby Ingrid Schaffner

Art On Paper 65

Gerhard Richter, 128 Photos froma Painting,TKTK (25-1/4x39-3/8in.), 1998. Courtesy MarianGoodman Gallery, New York.

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Dirty Hole: StevenPippin’s O

bscu re Routes

Art On Paper 3534 January-February 2000

by IngridScha

ffn

er

Steven Pippin’s contemporary camera work ex-hibits flagrant Victorian tendencies, most con-

spicuously in his inventive approach to the medium.In its early days, photography attracted many enthu-siastic amateurs who, like Pippin, were eager toexperiment, despite the relatively cumbersome ap-paratus and messy technique. Pippin’s work aboundswith echoes of a number of 19th-century precur-sors, among others that quintessential Victorianphotographer, the Reverend Charles LutwidgeDodgson (1832–98), more famous as Lewis Carroll,author of Alice’s Adventures in Wonderland and infa-mous for his portrayals of little girls. Indeed, to illu-minate Pippin’s art is to peer down a hole (albeit nota rabbit’s hole) at photography’s origins, there to dis-cover a route to new ends.

One arrives at the brink of this hole by rail, ameans of conveyance fascinating to both Dodgsonand Pippin.As a boy growing up near the first pas-senger railway line in Britain, Dodgson constructedelaborate toy trains from garden equipment.1 From1850 onward, he resided at Oxford, where hebecame a math lecturer with a brilliance for logic.In 1856, a favorite uncle, Skeffington Lutwidge,introduced him to photography, which became hispreferred recreation until 1880, when he put awayhis camera. Dodgson satirized his experiences in anautobiographical story, “A Photographer’s DayOut,”2 an account, detailed by much comic break-age and spillage, of one Mr. Tubbs’s quest to takegood pictures. Like Dodgson, Tubbs employs thewet collodion process, which necessitates on-the-spot development with a kit of delicate glass platesand chemicals.Tubbs’s grail is a portrait of the beau-tiful Amelia, the young daughter of a friend. Shebids he first photograph a nearby cottage where,caught trespassing by a farmer, Tubbs ends hisadventures in bruising and yearning.

As is well known, Dodgson’s own object of de-sire was Alice Liddell, the daughter of one of hiscolleagues and the muse of his Alice books.Amongthe photographs of his many, mostly female, childfriends, the best known is an 1858 portrait of Alicedressed as a beggar maid. In it, she appears as a tinytemptress with bare legs and shoulders, hand on hipand with a cocky expression. Out of her artfullyarranged rags peeps one breast. Dodgson often cos-tumed his subjects, but in 1867 he began to photo-graph them nude. By this time, much to hisanguish, Alice was pretty much out of the picturesince, in 1863, he had been banished from theLiddell home for reasons that remain mysterious.

While little girls are not his photographic cup oftea, Steven Pippin shares with Dodgson both aninterest in gadgetry and a predilection for things

interdicted. Born in 1960 in Surrey, England, hefirst pursued a course in engineering. (Today, be-sides his works on paper, he makes sculptures basedon machines other than cameras, such as televisionsand phonographs.) In 1981 he began to study art,completing his education at the Chelsea School ofArt in London (he presently divides his time be-tween London and Berlin). It was just prior tojumping careers, when he was employed at amachine shop, that he started making industrialphotographs and working in the darkroom. Theprocess may have made him feel at home: as a boyPippin helped his father, an amateur photographer,print negatives in the bathroom and load film in thebed. “He was a very keen amateur photographer,”Pippin has said, “but there came a time when hejust gave it up completely, and I suppose I musthave taken over at that point.”3

Among his first projects, Pippin set out to pho-tograph the exact London park site that appears inAntonioni’s film Blow Up (1966),“in the belief thatI would perhaps discover some small nuance of thefilm, as yet undiscovered, in the bushes surroundingthe scene.”4 Instead, Pippin confronted an over-whelming feeling of “guilt at trying to photographan empty park, vainly trying to record an absentspace.” Moseying around the bushes, he suddenlyhad a picture of himself, camera in hand, as “anobsessive pervert, filled with an acute sense of plea-sure at the notion of this obscure juncture of ficti-tious events.” While he failed to get the intendedpicture, he did capture the essence of his futurepractice. If using a modern-day camera engenderedguilt at breaching the conventions of photography,then Pippin would simply have to create an alter-native means to fulfill his furtive photographicdesires. In light of which, his subsequent camerawork can be seen as a paradoxical method of hid-ing his shame while simultaneously going public,coming clean, with the dirty deed of photograph-ing nothing.

Having begun in earnest, in the early 1980s,converting various objects—a bathtub, a smallhouse, even a commercial photo-booth—into pin-hole cameras, he turned, in 1993, to his first majorproject, The Continued Saga of an Amateur Photog-rapher, which was also documented on video. Thepiece commences promptly at 12:32 P.M. with atrain pulling into London’s Victoria Station. On theplatform stands Pippin, dressed in dapper suit andtie, carrying an attaché case. He boards the train andlocks himself in the lavatory—an exceptionallysmall room (the word “camera” does literally meanroom). The video, taping in a position above theartist’s head, rarely allows one to see Pippin’s face as

Art On Paper 4746 March-April 2002

Giuseppe Ugonia,Master Lithographer of Brisighellaby William L.Vance

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44 July-August 2001 Art On Paper 45

Pierre Christin and Enki Bilal, page from The Sarcophagus (205x265 cm), 2000. © Dargaud, Paris.

the graphic nov els of enki bilalby Miriam Rosen

If Enki Bilal did not exist, one of his writer or filmmaker friendsmight well have invented him as an emblematic (anti-) hero of our postmodern, globalized, multicultural, multimedia era.

Transplanted to the suburbs of Paris at the age of nine, this Belgrade-born “Yugoslovak” (as director Alain Resnais has dubbed him: hisfather is Bosnian, his mother Czech) perfected both his French andhis drawing through the comic books he discovered in France—Spirou, Tintin, Pilote. After winning Pilote’s “new talent” competitionin 1971—he was 20 at the time—he went on to become a regularcontributor to the venerable magazine and, by the end of the decade,a star of France’s thriving comics counterculture.

Like any recurring (anti-)hero worthy of the name, Bilal hasremained young, handsome, and up for adventure. As can be seen fromthe 20-odd albums and books he has authored or co-authored overthe past 25 years, his political preoccupations and personal obsessionsare remarkably intact: the individual confronted by monolithic pow-ers, memory and its erosion, the search for identity outside of reac-tionary national or ethnic labels.But in terms of subject and style alike,Bilal has constantly called his work—and himself—into question. Ifthere was never anything very “comic” about his often futuristic andalways pessimistic albums (more appropriately designated in French asbandes dessinées or “drawn strips”), he has long abandoned the genresand codes of the medium as well. Since the early 1980s—and in coun-terpoint to numerous posters, book jackets and illustrations, and cos-tume and set designs for ballet, opera, and film, not to mention twofeature films of his own—he has been experimenting with the graph-ic novel, notably through his Nikopol and Nike trilogies (1980–92,1998–), but also with a kind of docu-fiction developed in various col-laborations with his journalist/writer friend Pierre Christin.

Their fin-de-millennium special, Le sarcophage (The Sarcophagus,2000), offers a timely point of entry into the artist’s universe.Conceived and written by Christin, The Sarcophagus takes the form ofa true-false prospectus for a true-false Museum of the Future, vaunt-

Artists’ BooksWiens Laden & Verlag

Friedlander’s Musicians

Artists & Poets

Polke’s Drawings

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James Siena's algorithmic works on paperJustine Kurland in a historical context

The Met's comprehensive show of Leonardo's DrawingsGallery Walks: London and New York

James Siena's algorithmic works on paperJustine Kurland in a historical context

The Met's comprehensive show of Leonardo's drawingsGallery Walks: London and New York

THE PHOTOGRAPHS OFBOHNCHANG KOO

artonpaper

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Four Chinese Artists Who Reinvent Traditions / New Prints /Gallery Walks: Paris and Chicago / The Michelangelo Discovery Four Chinese Artists Who Reinvent Traditions / New Prints /Gallery Walks: Paris and Chicago / The Michelangelo Discovery

Eva Hesse’s DrawingsKenneth Tyler: A History Adam Fuss in His Own Words

Eva Hesse’s DrawingsKenneth Tyler: A History Adam Fuss in His Own Words

arton paperarton paper

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exhibition reviews

92 art on paper

Greuze the Draftsman.Frick Museum.With passionate subjects that sometimes

achieve the emotional pitch of a Brazilian

soap opera, the moralizing art of the French

18th-century master Jean-Baptiste Greuze

engages even today’s viewer with its melo-

drama. And yet “Greuze the Draftsman,” an

exhibition at the Frick Collection this sum-

mer on view at the J. Paul Getty Museum

in Los Angeles September 10–December

1), proves that bathos is only one mode

within this prolific artist’s work.

In this first exhibition devoted to

Greuze’s drawings, curator Edgar Munhall

has included a dozen rarely seen sheets

from the Hermitage Museum that reveal

Greuze as both a singular draftsman and a

compellingly human figure. Munhall pres-

ents the artist’s early and later drawings in

separate galleries, conveying Greuze’s fluc-

tuating personal fortunes as well as his

interest in a wide range of subjects and

emotions. This is a an artist capable not

only of orchestrating expansive genre

scenes but also of producing sensitive ren-

derings of distinguished aristocrats,

exhausted children, and even distracted

dogs. Greuze might have been an inconsis-

tent draftsman, but he was nonetheless

able to describe human passions and tem-

peraments with fluid ease. His natural

warmth emerges in such early preparatory

sketches for tenderly painted subjects as

The Dry Nurses (1765) and The Beloved

Mother (1769). The biographical sources

NEW YORK

for many of Greuze’s subjects are evident

from some of these drawings. A study for

the bride’s father in his painting A

Marriage Contract (1760-61) can be identi-

fied as Greuze’s father-in-law François

Babuti, and many drawings from the early

happy period of the artist’s marriage, such

as Head of a Sleeping Woman (ca. 1760),

feature his wife, Anne-Gabrielle.

Greuze’s notorious domestic unhappi-

ness later on is also well represented in the

compositional studies for hugely popular

genre subjects like The Father’s Curse: The

Ungrateful Son (1777), The Torn-Up Will

(1785), and The Angry Wife (ca. 1786).

While the artist’s paintings offer a florid,

even operatic intensity, the Frick show sug-

gests why, when Greuze’s teacher Charles-

Joseph Natoire commented on his draw-

ing, the artist responded with confident,

bravura, “Monsieur, you would be happy

if you could do one as good.”

—Elizabeth Guffey

Thomas Zummer: Portraits ofRobots. Frederieke Taylor Gallery.At first glance, the new robot portraits by

author and scholar Thomas Zummer, on

view at Frederieke Taylor this summer,

seem to be photographs. The detail is

astonishingly realistic and the variation in

surface texture suggests the graininess of a

photo. When closer examination reveals

them to be graphite drawings, the viewer

may chalk up the fastidiousness of the ren-

dering to a kind of nostalgic fetishism of

old technology. But Zummer is up to some-

thing more complex with these drawings,

proposing correlations between the modes

of reproduction and representation invol-

ved in robotics and portraiture.

While they look like stills from a

1950s sci-fi flick, each of the eight por-

traits in the series is a drawing of a photo-

graph of an actual robot. Sabor (2000)

depicts a robot from the ’50s that had nip-

ples and smoked cigarettes, and MOBOT

II (2000) features a mobile robot designed

by an American aircraft company to

replace humans in radioactive areas. These

Jean-Baptiste Greuze,The Ungrateful Son.,red chalk on whitepaper, (16 1/2 x 12 3/4in.) ca.1777-78.Courtesy The FrickCollection, New York.

Client: Art on Paper MagazineProject: Cover

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Guercino, Testa di DioPadre, red chalk andwhite chalk on beigepaper (12 x 9 in.),1620. CourtesyBudapest Museum ofFine Arts.

104 art on paper

This catalogue of eighty-four drawings by Italian artists of the

Seicento, which accompanied an exhibi-tion at the Istituto Nazionale per laGrafica in Rome this past summer, at lastgives a wider audience the opportunity tobecome familiar with the late 18th-centuryHungarian collector, Prince MiklòsEsterhàzy (1765-1833). A scion of one of Hungary’s most illustrious families, heacquired a collection of paintings anddrawings from the Italian, Parisian, andLondon markets representing the mostimportant European schools; these draw-ings are now in the holdings of theMuseum of Fine Arts, Budapest.

The prince’s choices were dictated bythe late-Neoclassical tastes predominant inEurope at the time, and he was particularlydrawn to Bolognese and Roman Classi-cism. It is no accident, therefore, that thecollection’s most significant 17th-centurygrouping consists of an assortment ofworks by the three Carraccis, who wereresponsible for artistic reforms in Bolognathat opened the way for Seicento paintingin Rome. Contrasting with LudovicoCarracci’s dynamism is his brotherAgostino’s incisive power, evident even inworks derived from ancient sources. Incontrast, Annibale began his career withdrawings for Palazzo Fava (no. 1 in the cat-

alogue) and for the Elemosina di SanRocco (cat. 2), which convey a fullness ofform and flesh that, in the studies for theGalleria Farnese (cat. 3-4), merges theClassicism of ancient sculptures, Raphael’ssolemnity, and Correggio’s grace. The qual-ity of the Bolognese School drawingsremains high even among the Carraccis’pupils: Algbani, Domenichino, Lanfranco,Reni, and the later Cantarini and Sirani.Also noteworthy is the substantial group ofworks by the lesser-known Faccini, whosehigh-contrast, deeply shaded studies linkhim to Annibale. The pearl of the collec-tion, however, is the wondrous sequence offigures, landscapes, and holy scenes byGuercino, all related to his paintings.

It is possible to advance new hypothe-ses on some works from the later Bolo-gnese period, included in the cataloguewith problematic attributions. AndreaCzère, curator of prints and drawings atthe Museum of Fine Arts, Budapest,includes a fine pastel, which she attributesto Canuti, for instance, even though thesoftness of the colored chalks seems to sug-gest a late 18th-century dating. Even moreproblematic is a splendid study of theMartyrdom of a Female Saint, related to afresco in the church of Santa FrancescaRomana in Rome. Czère attributes thedrawing to Burrini, but, in my opinion, itis more likely of the late-Seicento RomanSchool, because of the Cortonesque style

The Esterhazy Legacy: 17th-

Century Italian Drawings from the

Budapest Museum of Fine Arts.

Published by the BudapestMuseum of Fine Arts, Budapest.Essay by Andrea Czère. 235 pp. 94illustrations, $30.

Princely DrawingsA catalogue of Italian drawings documents theoutstanding collection of an 18th-centuryHungarian prince.

books in depth / by Simonetta Valenti Rodinó

The prince’s choices were dictated by the late-Neoclassical tastes predominant in Europe at thetime, and he was particularly drawn to Bologneseand Roman Classicism.

artonpaper

US $8 / CAN $10 • November 2002 • Vol. 7, No. 2

Renaissance & Baroque Painted Prints Michael Spano: Street Photographs

James Brown and Carpe Diem PressMadrid & Tokyo Gallery Walks

Vija Celmins

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