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    ECM

    Your force has managed to mount a successECM attack against the enemy, temporashutting down their radio communication

    e opposing player loses one Initiative on the next Initiative check.

    is card may be held and played later.

    Blue on Blue!

    One of your units has been struck by friendly

    re, either from an errant aircra or o targetindirect re.

    Randomly determine which unit has beenstruck. If it is an infantry unit, each gure inthe unit must roll a 4+ to avoid becoming acasualty. If a vehicle is struck, roll on the 2Hits column of the Vehicle Damage Resultschart.

    If you had air assets, they are grounded as aresult of the attack and lost for the rest of thegame.

    is card is played immediately.

    Blue on Blue!

    One of your units has been struck by friendly

    re, either from an errant aircra or o targetindirect re.

    Randomly determine which unit has beenstruck. If it is an infantry unit, each gure inthe unit must roll a 4+ to avoid becoming acasualty. If a vehicle is struck, roll on the 2Hits column of the Vehicle Damage Resultschart.

    If you had air assets, they are grounded as aresult of the attack and lost for the rest of thegame.

    is card is played immediately.

    Ammo Condition

    Black

    A supply snafu has le your units low ammo. Your force is now considered to Poorly Supplied.

    is card is played immediately.

    Ammo Condition

    Black

    A supply snafu has le your units low onammo. Your force is now considered to bePoorly Supplied.

    is card is played immediately.

    Youre

    Grounded!

    A ferocious storm blows up, grounding all airassets.

    All units have their Optimum Range reducedto 6".

    is card is played immediately.

    For Whom the

    Bell Tolls

    e company net informs you that soldifrom your company have been injuredkilled in another engagement. Roll 1D6determine how the news aects them:

    1-3: Your force becomes despondent ademoralized. Lower your forces Morale by one type (i.e., D8 Morale is reduced to D

    Morale cannot be lowered beyond D6.

    4-6: Your force is red up and hungry some pay-back! Raise the Morale of evunit in your force by one die type (i.e., Morale is raised to D10). Morale cannotraised above D12.

    is card is played immediately.

    An Excellent

    Position

    One of your units has found an excellentposition that aords them unexpectedprotection from enemy re!

    You may designate which of your units haslocated this excellent position. As long asthe unit stays in its current position it receivesan additional Defense die over and above

    any Cover or Armor dice. If the unit moves,it loses this advantage. Other units movinginto the same position will not receive theadditional Defense die.

    is card may not be played on a fortiedposition.

    is card is played immediately.

    An Excellent

    Position

    One of your units has found an excellentposition that aords them unexpectedprotection from enemy re!

    You may designate which of your units haslocated this excellent position. As long asthe unit stays in its current position it receivesan additional Defense die over and above

    any Cover or Armor dice. If the unit moves,it loses this advantage. Other units movinginto the same position will not receive theadditional Defense die.

    is card may not be played on a fortiedposition.

    is card is played immediately.

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    The Cost of the

    Lowest Bidder

    A randomly determined vehicle in your fosuers a breAK-74down of some sort. RoD6:

    1: Electrical system failure. Vehiclecompletely disabled

    23: Mobility failure vehicle isimmobilized

    45: MGs or AGLs are so jam prone thathey cannot lay down eective re

    6: Main gun disabled

    is card is played immediately.

    Man Down!

    A randomly selected unit in your force hassuered a non-combat casualty. Immediatelytreat the unit as if it has taken a casualty. Rollon the First Aid table appropriate to the unitto determine the severity of the casualtysinjuries.

    is card is played immediately.

    Man Down!

    A randomly selected unit in your force hassuered a non-combat casualty. Immediatelytreat the unit as if it has taken a casualty. Rollon the First Aid table appropriate to the unitto determine the severity of the casualtysinjuries.

    is card is played immediately.

    Crack On!

    A unit of your choice is in the zone! eyclicking along like a well-oiled machine anothing can stand in their way!

    e selected units TQ and Morale are raiby one die type and they are treated as if thhave High Condence for the duration of turn (at the end of the turn, all values retuto normal).

    is card is played immediately.

    The 10,000 milescrewdriver

    An o cer in the loy realms of the chain ofcommand takes a personal interest in youroperation and decides he knows better than anymere grunt on the ground. His confusing andpoorly considered commands, passed downthrough the company net, have robbed yourforce of its tactical initiative.

    Your force loses Initiative (if you had it) and youcannot regain Initiative until General Confusionloses interest in your operation. Roll a D6 at theend of each turn. On a 5 or 6 the General haslost interest and you can test for Initiative on

    the following turn. Otherwise, your opponentautomatically gains Initiative.

    is card is played immediately.

    Where Are

    YOU Going?

    One asset of your opponents choice isrecalled by higher command or is requiredto support a sister unit in contact. Assetsinclude AFVs, attached weapon teams, or air/artillery support.

    Roll 1D6:

    1-2: Leaves immediately, even ifactivated this turn.

    3-4: Leaves next time it activates.

    5-6: Agrees to stick around 1 more turn.Roll again at the end of your next turn.

    is card is played immediately.

    Air Strike!

    One of your units is hit by an enemy air strie randomly determined unit immediatsuers an AP:8/AT:6(H) Firepower attack

    is card is played immediately.

    Air Strike!

    One of your units is hit by an enemy air strike!e randomly determined unit immediatelysuers an AP:8/AT:6(H) Firepower attack.

    is card is played immediately.

    ECM

    Your force has managed to mount a successfulECM attack against the enemy, temporarilyshutting down their radio communications.

    e opposing player loses one Initiative dieon the next Initiative check.

    is card may be held and played later.

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    Who Goes There

    A storm descends upon the battleobscuring vision and muting sound.

    All re is treated as if it is outside OptimuRange and units more than 18"away may be engaged at all. All units on both sides monly make Tactical moves for fear of drawfriendly re. All air assets are grounded.

    Vehicles with advanced thermal optfunction normally.

    is eect remains in play for the durationthe game unless a Fog of War card negateis drawn.

    is card is played immediately.

    I Just Gave it a

    Good Smack!An enterprising crew member is able to puthis mechanical skills to good use and restoreone of your broken-down vehicles to action!

    If your Force has suered any Fog of Warinduced vehicle break-downs (not combatdamage), this card will restore one of them toaction. Randomly determine which vehicle isrepaired.

    is card may be held and played later.

    I Just Gave it a

    Good Smack!An enterprising crew member is able to puthis mechanical skills to good use and restoreone of your broken-down vehicles to action!

    If your Force has suered any Fog of Warinduced vehicle break-downs (not combatdamage), this card will restore one of them toaction. Randomly determine which vehicle isrepaired.

    is card may be held and played later.

    The Golden BB

    is card may be played by any AT capaweapon at the time that it engages a vehicutarget. e vehicle engaged is automaticdestroyed, brewing up in such a dramafashion that it raises the morale of the weapons force by one die type and lowers morale of the opposing force one die typethe duration of the current turn.

    is card may be held by the drawing plauntil their next AT re at a vehicle, then

    must be played.

    Amped Up!

    Your forces squad and platoon level leadersare doing a ne job of focusing your mensattention on the job at hand their situationalawareness is so amped up that its highlyunlikely anyone will get the jump on them!

    Your units receive a +1 to all Reaction tests forthe duration of the game.

    is card is played immediately.

    Amped Up!

    Your forces squad and platoon level leadersare doing a ne job of focusing your mensattention on the job at hand their situationalawareness is so amped up that its highlyunlikely anyone will get the jump on them!

    Your units receive a +1 to all Reaction tests forthe duration of the game.

    is card is played immediately.

    Shuffling

    the Stack

    New fast-air assets are arriving while ththat are bingo on fuel withdraw. JTACs/FAneed some time to orient the new pilotstroop positions on the ground to avde-coniction and a possible friendly

    incident.Your force may not call for any further strikes from the time this card is drawn unthe end of the next turn.

    is card is played immediately.

    Shuffling

    the Stack

    New fast-air assets are arriving while thosethat are bingo on fuel withdraw. JTACs/FACsneed some time to orient the new pilots totroop positions on the ground to avoidde-coniction and a possible friendly re

    incident.Your force may not call for any further airstrikes from the time this card is drawn untilthe end of the next turn.

    is card is played immediately.

    The Cost of the

    Lowest Bidder

    A randomly determined vehicle in your forcesuers a breAK-74down of some sort. Roll aD6:

    1: Electrical system failure. Vehiclecompletely disabled

    23: Mobility failure vehicle isimmobilized

    45: MGs or AGLs are so jam prone thatthey cannot lay down eective re

    6: Main gun disabled

    is card is played immediately.

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    Caught Napping

    Lack of sleep, heat and constant stress ocase of D&V has taken its toll on an infanunit belonging to the non-initiative plaA randomly determined Non-Initiainfantry unit which has not yet failedReaction test (i.e., is still eligible to Realoses its ability to React to enemy units. unit may react to enemy re directed at it, with a -1 die roll modier to its Reaction tdie-roll. e units repower is halved.

    is card is played immediately.

    Smoke Em If

    You Got Em!e exertion of combat and the heavy loadscarried by the troops has taken its toll onan infantry unit belonging to the initiativeplayer. A randomly determined infantry unitwhich has not yet been activated must spendthe duration of the turn recovering from theireorts. It may react to enemy re, but with a

    -1 die roll modier to its Reaction test die-roll.e units repower is halved.

    is card is played immediately.

    Smoke Em If

    You Got Em!e exertion of combat and the heavy loadscarried by the troops has taken its toll onan infantry unit belonging to the initiativeplayer. A randomly determined infantry unitwhich has not yet been activated must spendthe duration of the turn recovering from theireorts. It may react to enemy re, but with a

    -1 die roll modier to its Reaction test die-roll.e units repower is halved.

    is card is played immediately.

    Its a Good

    Day to Die

    One of your units is lled with a galldisregard for their own safety and intedesire to get the job done.

    A randomly determined unit in your foreceives a +1 Positive Die Shi to thMorale (cannot be raised above D12 by tcard) and gains one level of Conden(cannot be raised above High Condenwith this card) for the duration of the gameuntil countered by another Fog of War car

    is card is played immediately.

    Its a Bad

    Day to Die

    One of your units is seized by a sense ofimpending doom that lls them with dreadand melancholy.

    A randomly determined unit in your forcesuers a -1 Negative Die Shi to their Morale(cannot be reduced below D6 by this card)and loses one level of Condence (cannotbe reduced below Poor Condence with thiscard) for the duration of the game or untilcountered by another Fog of War card.

    is card is played immediately.

    Abort! Abort!

    Sometimes TACs or FOs make such egregiouserrors in the heat of combat that no amountof fail-safes can save them. is is one ofthose times. Someones managed to mix upthe GPS grids to potentially tragic results

    Play this card when one of your opponentsJTACs or FOs calls in an air strike or artillery/mortar/MLRS salvo. Instead of its intendedtarget, the strike will land squarely on theunit that requested it.

    is card may be held and played later.

    Sorry guys,

    everythings

    tasked

    Sometimes, close air support is stretchthin and even urgent requests cannot be mimmediately.

    Play this card to automatically block oneyour opponents CAS strike requests.

    is card may be held and played later.

    Sorry guys,

    everythings

    tasked

    Sometimes, close air support is stretchedthin and even urgent requests cannot be metimmediately.

    Play this card to automatically block one ofyour opponents CAS strike requests.

    is card may be held and played later.

    A Break in

    the Clouds

    e sun breaks through the clouds andmomentarily drives away the dust, sandstormor any other negative weather eect currentlyin play.

    is card negates any weather related Fog ofWar or scenario eects for the duration of thegame or until a new weather Fog of War cardis drawn.

    is card is played immediately.

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    SFs Coming In

    A patrol of four special operators on a spereconnaissance tasking in the area links with your force. ey attach themselvesa unit you designate. ey are Stealthy ahave Night Vision. ey are armed wassault ries with UGLs and one SAW a1D body armor. ey are all Advanced FAid trained and can call in air support wthe SF bonus. ey have a Troop QualMorale of D10/D12. ey may be separafrom the unit to act on their own if desire

    is card is played immediately.

    Patrol Link Up

    A nearby patrol monitoring your frequencyhas arrived to assist. Roll 1D8 to see who hasarrived:

    1-4: Two reteams of infantry with a section/squad leader (nine personnel)

    5-6: A light vehicle mounted patrol of 2 lightvehicles

    7-8: A medium vehicle mounted patrol of 1medium AFV

    Choose any suitable model from your collection.ey may be deployed on any table edge nofurther than 12"from another friendly element.e vehicle crew or infantry have a TroopQuality/Morale of D8/D10 Condent.

    is card is played immediately.

    Render Aid

    A base of civilians carrying a wounded childwho has been caught in the crossre appearswithin 6 of a randomly determined NATOunit. e NATO unit must provide basicmedical care or call forward their medic/Corpsman to do so for one full turn beforesending the civilians to the rear - they willwalk at 3 per turn toward the safest, logicaltable edge.

    is card is played immediately.

    Render Aid

    A base of civilians carrying a wounded chwho has been caught in the crossre appewithin 6"of a randomly determined NAunit. e NATO unit must provide bamedical care or call forward their medCorpsman to do so for one full turn befosending the civilians to the rear - they wwalk at 3"per turn toward the safest, logitable edge.

    is card is played immediately.

    Is that a civie?

    A base of civilians appears in the middle ofthe battlespace in a randomly determinedstructure or building. ey will attempt toee the contact as per the Displaced Civilianrules or until they are dispersed by NATOforces.

    is card is played immediately.

    Is that a civie?

    A base of civilians appears in the middle ofthe battlespace in a randomly determinedstructure or building. ey will attempt toee the contact as per the Displaced Civilianrules or until they are dispersed by NATOforces.

    is card is played immediately.

    Whered they

    come from?

    A base of displaced civilians appears the middle of the battlespace. Randomdetermine direction by rolling for table ede civilians will then continue across

    board in a straight line at 3 movement turn until they exit the board or are disperby NATO forces.

    is card is played immediately.

    Whered they

    come from?

    A base of displaced civilians appears inthe middle of the battlespace. Randomlydetermine direction by rolling for table edge.e civilians will then continue across the

    board in a straight line at 3"movement perturn until they exit the board or are dispersedby NATO forces.

    is card is played immediately.

    Caught Napping!

    Lack of sleep, heat and constant stress or acase of D&V has taken its toll on an infantryunit belonging to the non-initiative player.A randomly determined Non-Initiativeinfantry unit which has not yet failed aReaction test (i.e., is still eligible to React)

    loses its ability to React to enemy units. eunit may react to enemy re directed at it, butwith a -1 die roll modier to its Reaction testdie-roll. e units repower is halved.

    is card is played immediately.

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    Fire! Fire!

    Your rounds have struck someth

    ammable and set a structure ablaze!You may designate any building within Lof one of your units (or anywhere on table if you have air support with oenscapabilities) and declare that it is burnAny gures in the building must immediaevacuate to a point at least 4 from building. ey may be red on by units tare on Overwatch or by Defensive Fireappropriate. e building is impassable the duration of the game.

    is card is played immediately.

    Fire! Fire!

    Your rounds have struck something

    ammable and set a structure ablaze!You may designate any building within LOSof one of your units (or anywhere on thetable if you have air support with oensivecapabilities) and declare that it is burning.Any gures in the building must immediatelyevacuate to a point at least 4" from thebuilding. ey may be red on by units thatare on Overwatch or by Defensive Fire ifappropriate. e building is impassable forthe duration of the game.

    is card is played immediately.

    Time Out for

    Looting (WarsawPact Only)

    One Warsaw Pact unit (either re team orsquad depending on organization) out ofLOS of the platoon level leadership andnot in contact with the enemy spends theiractivation stationary and unable to initiatereaction re while they gather up some tastyWestern loot.

    is card is played immediately.

    Time Out for

    Looting (Warsaw

    Pact Only)

    One Warsaw Pact unit (either re teamsquad depending on organization) outLOS of the platoon level leadership anot in contact with the enemy spends thactivation stationary and unable to initireaction re while they gather up some taWestern loot.

    is card is played immediately.

    Stoppage!

    A randomly determined support weapon ina randomly determined unit in your forceseizes up and cannot be restored to action forthe duration of the game (unless the I JustGave it a Good Smack card is played).

    is card is played immediately.

    Stoppage!

    A randomly determined support weapon ina randomly determined unit in your forceseizes up and cannot be restored to action forthe duration of the game (unless the I JustGave it a Good Smack card is played).

    is card is played immediately.

    Thats a Medal

    of Honor

    Right There!

    A member of one of your units performsact of self-sacricing valor to save the livehis comrades. is card can be played whan infantry unit receives multiple casual

    in a single round of re. e numbercasualties taken, however many there wis reduced to 1 (randomly roll which oremains a casualty).

    is card may be held and played later.

    Snipers Have

    Eyes On

    An o-board sniper team chimes onto your net andannounces they have eyes on your operation. esestealthy hunters will add a little punch to your force!On each turn, you may pick one enemy unit for theo-board sniper teams to engage.

    Roll 1D6 to determine if the sniper team is inposition to eectively engage the target unit:

    1: Sniper team cant engage the target unit.

    2-3: Sniper team engages target w/5D10 Firepower.Cannot designate leaders/support weapons ascasualties.

    4-5: Sniper team engages target w/5D10 Firepower.Candesignate leaders/support weapons as casualties.

    6: Sniper team has been recalled. No re this turn.Discard this card immediately.

    O board teams may not be red upon.

    is card is played immediately.

    Snipers Have

    Eyes On

    An o-board sniper team chimes onto your net andannounces they have eyes on your operation. esestealthy hunters will add a little punch to your force!On each turn, you may pick one enemy unit for theo-board sniper teams to engage.

    Roll 1D6 to determine if the sniper team is inposition to eectively engage the target unit:

    1: Sniper team cant engage the target unit.

    2-3: Sniper team engages target w/5D10 Firepower.Cannot designate leaders/support weapons ascasualties.

    4-5: Sniper team engages target w/5D10 Firepower.Candesignate leaders/support weapons as casualties.

    6: Sniper team has been recalled. No re this turn.Discard this card immediately.

    O board teams may not be red upon.

    is card is played immediately.

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    Brats andSchnapps

    One NATO unit (either re team or squdepending on organization) out of LOSplatoon level leadership and not in contwith the enemy spends their activatstationary and unable to initiate reaction while they partake in some local culinculture.

    Was That FlashHamburg!?

    Rumors have reached your units that tacticalnuclear warfare has broken out. Make a TQroll for each unit on your side. If the unit fails,it must move towards the nearest cover andremain there for the entire next turn.

    is card can only be played once per gameand must be played immediately.

    Should We

    Turn This On?

    GSR, or Ground Surveillance Radar, was amixed blessing. It could reveal the enemy, butit also acted as a beacon for enemy artilleryand airstrikes.

    e drawing player must make a TQ testwith their highest echelon leader. If the testis passed, the enemy player may not use Outof Contact movement for the rest of the game.If failed, opposing player gets one free remission form a heavy artillery battery (AP:10/AT:3(H) Deck Attack, 8"radius). is salvo isin addition to any artillery assets granted bythe scenario and does not require an FO.

    All Clear!

    is card negates the eects of the Gas! GGas! Fog of War card.

    is card may be held and played later.

    All Clear!

    is card negates the eects of the Gas! Gas!Gas! Fog of War card.

    is card may be held and played later.

    Gas! Gas! Gas!

    New intelligence indicates that an attack withchemical weapons is imminent. Your forcemust don its chem gear and ght on as bestthey can.

    All infantry units in your force receive a -1to their Reaction Test rolls and suer a 1 dietype reduction to their Troop Quality. esepenalties apply until the end of the game oruntil countered by another FoW card draw.

    is card is played immediately.

    Gas! Gas! Gas!

    New intelligence indicates that an attack wchemical weapons is imminent. Your fomust don its chem gear and ght on as bthey can.

    All infantry units in your force receive ato their Reaction Test rolls and suer a 1 type reduction to their Troop Quality. penalties apply until the end of the gameuntil countered by another FoW card draw

    is card is played immediately.

    Incoming!

    One of your units is struck by a randombarrage of mortar re.

    Randomly determine the unit that is hit bythe mortar rounds. e aected unit is struckwith an attack of AP:6D6/AT:2D6.

    is card is played immediately.

    Incoming!

    One of your units is struck by a randombarrage of mortar re.

    Randomly determine the unit that is hit bythe mortar rounds. e aected unit is struckwith an attack of AP:6D6/AT:2D6.

    is card is played immediately.

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