cxlib: cracking the customer experience at the library · • getting a library card • picking...

27
CXLib: Cracking the Customer Experience at the Library David Mucz & Céline Gareau-Brennan 4/30/2018

Upload: others

Post on 06-Aug-2020

0 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

CXLib: Cracking the Customer Experience at the LibraryDavid Mucz & Céline Gareau-Brennan

4/30/2018

Page 2: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Introduction

2

Page 3: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Agenda

1. What is CX?

2. Our Project & CX Methods

3. CX from a Customer Perspective

4. CX from a Staff Perspective

5. Conclusion

3

Page 4: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Learning Objectives:

4

• Understand concepts of customer

journey maps & service blueprints

• Ability to identify negative touchpoints

• How to apply these methods at your

library

Page 5: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

What is CX?

5

Page 6: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Task

Mentality

6

Experience

Mentality

Why is CX important?

Page 7: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

CX Best Practices

7

1. Holistic

2. Emotional Connection

3. Personalized

4. Consistent

5. Innovative

Page 8: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Our Project

8

Page 9: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Goal of our project

9

1. To assess and understand CX at EPL

2. Identify painful touchpoints

3. Develop recommendations to improve

the CX at EPL

Photo credit: Céline Gareau-Brennan

Page 10: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

10

Customer Journey Maps

Service Blueprints

Recommendations

Project Breakdown:

Page 11: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Methods

11

Page 12: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

12

Ethnographic Techniques

Page 13: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Customer Journey Map & Service Blueprint

13

Image credit: https://blog.practicalservicedesign.com/the-difference-between-a-journey-map-and-a-service-blueprint-

31a6e24c4a6c

Page 14: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Customer Perspective

14

Page 15: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

What we did

15

Customer Journey

Map

(CJM)

Guerilla Surveys

CX Safaris

Previous customer feedback

Page 16: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

16

Membership CJM

Page 17: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Activity: CJM

17

1)Establish customer activity

• Getting a library card

• Picking and checking out an item

• Attending a library program or course

2)Plot out the touchpoints

3)What is the customer doing at each touchpoint?

4)What is the customer thinking? Expectations?

Page 18: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

STAGE

TOUCHPOINTExample: staff;

building door;

catalog

ACTIVITIESExample: Asking

staff a question;

grabbing a hold;

searching on the

catalog

EXPECTATION

Example: “I will

find a new book to

read today.”

Pre-Touch First-TouchCore Touch

Last Touch In-Touch

POSITIVE OR

PAINFUL

TOUCHPOINT

Activity: CJM

Page 19: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Staff Perspective

19

Page 20: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

What we did

20

Service Blueprints

(SB)

Staff focus groups

Unstructured interviews

with internal stakeholders

Literature review & industry

scan

Page 21: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Membership Service Blueprint

21

Page 22: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Activity: Focus-group design sprint

Goal:

To create the fewest solutions for the most problems

__________________________________________________

Questions to start brainstorming:

1. What would this experience look like if every

touchpoint was delightful?

2. What needs to change for this to happen?

3. What supports would you need as staff for this to

happen?

22

Page 23: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Conclusion

23

Page 24: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Project Successes

• Identified painful touchpoints

• Directly engaged customers and staff

• Developed actionable recommendations

24

Page 25: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Project Challenges

25

• Broad evaluation

• Participant recruitment

constraints

Page 26: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

1) Start with the customer’s perspective

2) Engage staff to gather their perceptions

3) Scale to meet your needs

Final Take Aways

26

Page 27: CXLib: Cracking the Customer Experience at the Library · • Getting a library card • Picking and checking out an item • Attending a library program or course 2)Plot out the

Questions &

Thank you!David Mucz

MLIS, MA, BA

[email protected]

Céline Gareau-Brennan

MLIS, MBA, BA

[email protected]

27