cyberspace and social computing - hosei · 2014. 11. 17. · cyber & cyber space • cyber –cyber...

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Cyberspace and Social Computing Jianhua Ma MUSE Lab (Multimedia Ubiquitous Smart Environment) Faculty of Computer and Information Sciences, Hosei University, Japan URL: http://cis.k.hosei.ac.jp/~jianhua/

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  • Cyberspace and Social Computing

    Jianhua Ma

    MUSE Lab (Multimedia Ubiquitous Smart Environment)

    Faculty of Computer and Information Sciences, Hosei University, Japan

    URL: http://cis.k.hosei.ac.jp/~jianhua/

  • Cyber & Cyber Space

    • Cyber

    – Cyber first appeared in the word cybernetics, coined by Norbert Wiener in his book of that name in 1948. Wiener derived it from the Greek for steersman and the idea of control is central to it

    • Cyber Space

    – William Gibson is best known for using it in his 1984 novel Neuromancer, but actually invented it two years previously in a short story in Omni

    – Its original sense in Neuromancer was of electronic space as perceived by what we would now call virtual reality: the brain and senses were directly linked with the world of computers and communications and so could experience it as an actual landscape

    http://en.wikipedia.org/wiki/Cyberhttp://en.wikipedia.org/wiki/Cyberneticshttp://en.wikipedia.org/wiki/Neuromancer

  • – (Obama, 2009) The globally-interconnected

    digital information and communications

    infrastructure known as “cyberspace”

    underpins almost every facet of modern

    society and provides critical support for the

    economy, civil infrastructure, public safety,

    and national security

    • Cyber Space (General IT-related definition)

    – A global domain within the information

    environment consisting of the interdependent

    networks of information technology

    infrastructures, including the Internet,

    telecommunications networks, computer

    systems, and embedded processors and

    controllers common to global control and

    communications

    Cyber & Cyber Space (cont.)

    http://en.wikipedia.org/wiki/Cyberspace

  • Computing on Cyber Space

    • Internet/Web/Cyber Computing, Service Computing (SC)- Cross/Intersection of WbS, Semantic Web, P2P, Grid, EaaS, Cloud, etc.

    Cloud

    P2P Grid

    Cyber Space

    Computer/Internet/Web

    SC - Service Computing

    EaaS/Cloud

    WbS

    SmW

  • Cyber/Web Computing

    e-Thing & e-Activity in Cyber World

    In Cyber World on Cyber/Web spaces in digital/virtual form

    Computers & Networks/Internet

    Web, WbS, SmW, Grid, P2P, EaaS, Cloud

    e-Thing

    e-Activity

    Cyber World Physical World

    Physical Thing

    Real Activity

  • Technology Trends and u-Things

    Two Fundamental Technology Trends

    Continuing miniaturization of devices (Moore’s law, new material, nanotech., …)

    Available interconnections by ubiquitous/pervasive wired and wireless networks

    u-Things: Physical things with some kind of Attachment, Embedment, Blending

    – AEB of computers, sensors, tags, networks, and/or other devices

    0.15x0.15 mm, Hitachi/06

  • Ubiquitous/Pervasive Networks

    u-Things Internet/Web of Things

  • Ubiquitous/Pervasive Computing

    u-Things in Physical/Real World

    Physical World

    u-Thing

    Everyday Activity

    Sensor/M/NEMS, Comps & Per. Nets

    UC, ID, Context, Emb. Sys., etc.

    In Real World on physical-cyber spaces in physical-digital form

    e-Thing

    e-Activity

    Cyber World

    Computers & Networks/Internet

    WbS, SmW, Grid, P2P, EaaS, Cloud

  • Smart u-Things - Essential Elements in Smart World with u-Intelligence

    Smart Object (Smart u-Object, Smartifact)- A physical object with AEB devices and some smartness/intelligence- Handheld, card, label, sensor, artifact, appliance, goods, furniture, textile, robot, ……

    Smart Space/Environment (Smart u-Space/u-Environment)- A physical spatial environment integrating smart u-objects &/ usual devices- Smart u-Services via these objects/devices and their commun./cooperation

    Smart System (Smart u-System)- May be a real system/network for management, monitoring, emergence, …- May be a platform or middleware for smart u-objects/environments/services

    Ubicomp/Percomp Computing of Smart u-ThingsTowards a Smart World and Ubiquitous Intelligence, JPCC, 1(1) March 2005.

    Smart u-Things – Challenging Real World Complexity, IPSJ Symp-S, No.19, 2005

    1st Int’l Workshop on Ubiquitous Smart World (USW-05, Taiwan, March 2005)2nd Int’l Sym on Ubiquitous Intelligence & Smart World (UISW-05, JP, Dec. 2005)3rd Int’l Conf on Ubiquitous Intelligence & Computing (UIC06, China), UIC07 (HK)

    UIC08 (Norway), UIC09 (Australia), UIC10 (Xi’an)

    Plant talks, IEEE Spectrum, May/09

    Smart Grid, IEEE Spectrum, July/09

    link/1-1-6-Ma2236.pdflink/Smart_u-things-2005.pdfusw05/index.htmuisw05/index.htmluic06/UIC-06.htmuic07/Welcome to UIC 2007.htmUbiPerCom/IEEE Spectrum New Device Lets Plants Talk.htmUbiPerCom/IEEE Spectrum Special Report The Smart Grid.htm

  • Relations of Computing and Worlds

    Districomp

    Webcomp

    Mobicomp

    Ubicomp

    Cyber

    World

    Smart

    World

    Hyper World (HW)

    in Hyper Space

    (Percomp)

    (IDC)

    Virtual

    Real

    Smart e-Things

    (CW, digital/virtual)

    (SW, physical/real)

    Smart u-Things

    (Internet/Web of Things/Web3.0)

    Smart Planet, IBM (2008)

    Smart Ubiquitous Society (2009)

    Found Workshop on Ubiquitous Smart Worlds in 2004

    M. Weiser

    T.B-LeeInform./Res. Sharing & Collaboration

    Comp. Embedment & Context-aware

    Co-found Int’l Conference on Cyber Worlds in 2002

    Moving

    ibm/IBM's vision of 'Smart Planet', expects sensors and software to launch era of Smart Infrastructure.htmuJapanNext/000025474.pdf

  • Hyperspace

    • Cyber – computation, communication, and control that

    are discrete, logical, and switched

    • Physical – natural and human-made systems governed by

    the laws of physics and operating in continuous time

    • Social – socially produced space, serves as a tool of

    thoughts, action, mind, sense, interaction,

    communications, etc.

    Hyperspace = Cyber Space + Physical Space + Social Space

  • Cyber space

    Physical Space

    Social Space

    Cyber networks

    Physical

    networks

    Social networks

  • Cyber Space

    Physical Space

    Social Space

    Social networks

    Physical

    networks

    Cyber networks

    Social Comuting

    (Internet of People)

    u-Human-Computer

    Interface (BCI)

    U-Things

    (Internet of Things)

    u-systems/services

    Pervasive/Ubiquitous Intelligence

    (ubi-intelligence, u-intelligence)

    + Web/Cyber Intelligence

  • Hyperspace

    Vehicles with

    Sensors & Wireless

    Hospital with

    Embedded Monitoring

    Robot Teams

    Smart Public Space

    Autonomous Wireless Clusters

    (“ecosystems”)

    Network Connectivity

    & Computation

    Autonomous software agents

    Application Management & Control Software

    Control Module

    Control ModuleSocial Space

    From Sensors

    Virtualized physical

    world object

    Content & Location

    Aware Routers

    Computation

    & StorageProtocol

    module

    Ambient interfaces

    Cognitive Intelligence Module

    Global Pervasive Network

    (Future Internet)

    Multiple radio standards,

    Cognitive radios

    Cyber Space

    Physical Space

    http://www.mpimf-heidelberg.mpg.de/bildobjekte/itGruppe/server/computeServer/01/Web_Zoom.jpg

  • Relations of Computing and Worlds

    Districomp

    Webcomp

    Mobicomp

    Ubicomp

    Cyber

    World

    Smart

    World

    Hyper World

    (Percomp)

    (IDC)

    Virtual

    Real

    Smart e-Things

    (CW, digital/virtual)

    (SW, physical/real)

    Smart u-Things

    Found Workshop on Ubiquitous Smart Worlds in 2004

    Ubiquitous Intelligence & Computing (UIC) from 2006

    M. Weiser

    T.B-Lee

    HW, hyper/hybrid

    (Cyber+Phy+Social)

    Inform./Res. Sharing & Collaboration

    Comp. Embedment & Context-aware

    Co-found Int’l Conference on Cyber Worlds in 2002

    Wksp on Cyber Physical & Social Computing, 7/2009IEEE SocialCom, 8/2009IEEE/ACM CPSCom2010

    Moving

  • The Cyber/Web is evolving to a social computing platform thatcan be viewed an ecosystem of social participation.

    The value of this ecosystem will be typically created by theaggregation of many individual user contributions.

    The Social Trend of Cyber/Web

  • Social Media/Space on Cyber/Web

    Social software and social middleware are emerging rapidly,and play more and more important roles in connecting peoplefor their daily life and work.

  • Cyberspace and Social Space Converge

    Cyberspace

    Web Space

    SocialComputing

    Social Space

    Human Space

    Cyberspace increases the speed

    and force of social change.

    Social forces shape technologydevelopment and custom applications.

    A social structure in which technology puts

    power in individuals and communities, not

    institutions

  • Social Computing (Wikipedia)

    • Social computing is a general term for an area of computer science that is concerned with the intersection of social behavior and computational systems.

    • (weaker sense) Social computing - supporting any sort of social behavior in or through computational systems. It is based on … use of software and technology. Thus, blogs, email, instant messaging, social network services, wikis, social bookmarking and other instances … called social software.

    • (stronger sense) Social computing … supporting “computations” … by groups of people, … book “The Wisdom of Crowds”. Examples include collaborative filtering, online auctions, prediction markets, reputation systems, computational social choice, tagging, and verification games.

    http://en.wikipedia.org/wiki/Social_computing

  • Social Computing (Wikipedia, cont.)

    • Social computing begins with the observation that humans — and human behavior — are profoundly social. … people are remarkably sensitive to the behavior of those around them, and make countless decisions that are shaped by their social context.

    • The premise of social computing is that it is possible to design digital systems that support useful functionality by making socially produced information available to their users.

    • Definition - Social Computing refers to systems that support the gathering, representation, processing, use, and dissemination of information that is distributed across social collectivities such as teams, communities, organizations, and markets.

  • • Increasingly used in entertainment and

    games.

    • Typical systems :

    – Interactive ground projection system

    – Wii games

    – Interaction of tangible object

    Social and Cyber Interactions

  • SNS Profiles: Dashboards for Social Life

  • Tweet Wheel• Tweet Wheel is a web-based visualization tool that shows your

    twitter contacts in a circular manner. It also shows how your contacts are connected with each other.

    http://www.tweetwheel.com/

  • My Real Social Graph is Much More Complex

  • Converge of Cyber, Physical & Social Spaces

    Cyberspace

    Web Space

    Hyper Space

    Social Space

    Human Space

    Physical Space

    Real Space

  • Behavior Recognition

    • Principle: continuously collecting data from micro accelerations which are carried with different parts of person, then using pattern recognition to identify user action.

    • Sensors: carrying 5 accelerometers, where respectively locates at ankle, thigh, wrist, arm, waist.

    • Experiment: recognizing 20 common activities in daily life

    MIT Media Lab2004

  • • Typical Products

    – Cell phones: iPhone (equipped with accelerometer , light intensity sensor, vicinity sensor)

    – Game console sweeping the world : Nintendo Wii (equipped with accelerometer, infrared sensor)

    • Principle: Using sensors (accelerometer, infrared sensor, light intensity sensor, Micro-gyroscope, pressure sensor and etc.) with pattern recognition technology to identify user activities

    Activity Recognition

  • Mining Reality (Sensing Social Networks)

    • Better Social Service (Prediction and Proactive Service)

    – identify distinct classes of behaviors

    – resource management, transportation, and public health

    – used for recycling company

    – traffic monitoring, accidents, emergency

    – health checkup is magically scheduled just as you begin to get sick

    – the bus comes just as you get to the bus stop, and there is never a line of waiting at city hall

    • Company– building customer relationship,predicting consumer response

    – Personalize recommendations and advertisements

    • Personal Life– Where is everybody like me right now

    – Hot spot in night life

  • Mapping the People

    • Market forces have caused an explosion in the number of Internet connected

    location-enabled devices:

    – A government safety initiative, E-911, mandated that mobile phones must be

    locatable in case of an emergency call

    – Massive demand for navigation services and real-time traffic information

    (Location data is everywhere. Cars, buses, taxis, mobile phones, cameras, and personal

    navigation devices all beacon their locations thanks to network-connected positioning

    technologies such as GPS, WiFi and cell tower triangulation.)

    • understand and manage human groups, corporations, and entire societies;

    mining studies of voice, communications, and mobility, patterns

    One Day of Cell Tower IDsGROUP BEHAVIOR VISUALIZATION

  • Ibn Sina

    Humanoid

    Robots

  • Hyper World and Human

    Hyperworld (1995)- “Hyperworld Modeling”, Keynote in VIS, Melbourne, Feb. 1996 (Kunii, Ma, Huang)- “Its basic characteristic is direct mapping between virtual and real worlds via

    active devices including sensors, actuators, micro-machines, robots, etc.” - 1996- “A Study on a Hyperworld System of One-to-Many Interaction”, ICAI’97 (Weiser’s 1-to-m relationship)- “Towards Direct Mapping between Information Worlds and Real Worlds”, LNCS1306, 1997

    Hyper World = Digital/Virtual Cyber World + Physical/Real Smart World

    How about human and human’s existence in the hyper world?

    Smart e-Thing

    e-Service

    Cyber World Smart World

    Smart u-Thing

    u-Service

    Hyperworld

    Cyber-Physical-Social Spaces

    Web-Intelligence

    WI

    Brain Informatics

    BI

    Ubi-Intelligence

    UI

    Cyber Individual

    CI

  • THANK YOU32