d of e app

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D OF E APP By Kieran Miller Callum O’Sullivan Leo Crellin Cameron Thomas

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D of E app. By Kieran Miller Callum O’Sullivan Leo Crellin Cameron Thomas. Who? students doing D of E Who? Students and teachers doing D of E What? The app is a way of helping D of E students to remember what they have done and what they need to do. - PowerPoint PPT Presentation

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Page 1: D of E app

D OF E APP

By Kieran Miller

Callum O’SullivanLeo Crellin

Cameron Thomas

Page 2: D of E app

Who? students doing D of EWho? Students and teachers doing D of E

What? The app is a way of helping D of E students to remember what they have done and what they need to do.

When? You would use this app when you need to and also in the in app purchases you can buy equipment.

Where? You would use this app where ever you have your phone or mobile devise.

Why? You would use this app to help you with D of E.

Page 3: D of E app

You are doing D of E and you forget what you have done so far. So you check the website but it

isn’t very clear.

Problems

Page 4: D of E app

How can D of E progress be tracked accurately?

Page 5: D of E app

You are doing D of E and you want to know how far through you are

But you have no way to check. This app solves that problem.

Page 6: D of E app

My team, Demolition, is developing a mobile to help students doing D of E and teachers involved with D of E to track the progress of

students more accurately.

Page 7: D of E app

[User profiles]

Page 8: D of E app

MVP USER STORIES ACTIVITY

ESSENTIAL FEAUTERS:

Link to school account, link to other accounts to see progress. FEASIBLE FEATURES:

Access to camera roll to upload pictures, login with user name, progress log, in app purcheses.

Page 9: D of E app

The D of E websiteWe couldn’t find any other D of E apps

Page 10: D of E app

The core idea of this app is to track how far you are through D of E and what else you need to do.

Page 11: D of E app

[Flow of app & user feedback integrated]

Page 12: D of E app

[Key wireframes 1/3]

Page 13: D of E app

[Key wireframes 2/3]

Page 14: D of E app

[Key wireframes 3/3]

Page 15: D of E app

[Feasibility]

[Data, content, technical]

Page 16: D of E app

Our problem behind our app is that there is nothing that exists like our Duke Of Edinburgh App. The 3 groups that are affected by our problem are: Students, Teachers and D of E / Outdoor companies. We decided that the group most affected by our problem was D of E and Outdoor

companies. The business model that is most appropriate would be some users pay, Included in our app there will be a package with lots of

different extras that you can purchase for 69p. We think that users who buy the In App Purchases will fund our app.

Page 17: D of E app

Social media

The target audience is internet users on Facebook, Twitter, Youtube and instagram. For the persuasive event we will have promotional

pages and videos.Client database

The target audience is everyone so we can talk to them and email them.

Aggressive marketingThe target audience is shoppers. We can use leaflets and talking to

them in the street.

Page 18: D of E app

App Design Mock-up

[Wildcard]

[Anything else you want to share?]