d20 char sheet

2
STR Strength DEX Dexterity CON Constitution INT Intelligence WIS Wisdom CHA Charisma ABILITY SCORE ABILITY MODIFIER TEMPORARY SCORE TEMPORARY MODIFIER TOTAL BASE SAVE ABILITY MODIFIER MISC. MODIFIER MISC. MODIFIER TEMPORARY MODIFIER ABILITY NAME SAVING THROWS = = = + + + + + + + + + + + + conditional modifiers CHARACTER RECORD SHEET ® Denotes a skill that can be used untrained. Mark this box with an X if the skill is a class skill for the character. * Armor check penalty, if any, applies. (Double penalty for Swim.) FORTITUDE (constitution) REFLEX (dexterity) WILL (wisdom) HP Hit Points AC Armor Class TOTAL TOTAL ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR 10 + + + + + = SPEED INITIATIVE Modifier TOTAL MISC MODIFIER DEX MODIFIER = NONLETHAL DAMAGE WOUNDS/CURRENT HP MISC MODIFIER + DAMAGE REDUCTION ACTION POINTS SKILL MODIFIER CLASS SKILL? ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ SKILL NAME KEY ABILITY ABILITY MODIFIER RANKS MISC MODIFIER SKILLS / MAX RANKS (CLASS/CROSS-CLASS) _____________________________________________ ______________________________________________ Character Name Player Name _____________________________________________ ________________ ______________ ______________ Class and Level Race Profession Homeworld __________ __________ __________ ____________ __________ ___________ ___________ ___________ Size Age Gender Height Weight Eyes Fur/Feathers/Skin ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES WE APON AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES WEAPON AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES WE APON AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ TOUCH Armor Class FLAT-FOOTED Armor Class DEFLECTION MODIFIER + ALIGNMENT CREDIT RATING REPUTATION MELEE attack bonus TOTAL STR MODIFIER BASE ATTACK BONUS = + SIZE MODIFIER + MISC MODIFIER + RANGED attack bonus TOTAL DEX MODIFIER BASE ATTACK BONUS = + SIZE MODIFIER + MISC MODIFIER + ARMOR BONUS / TYPE MAX DEX CHECK PENALTY SPEED WEIGHT NOTES ARMOR LIRAS BASE ATTACK Appraise int Balance dex* Bluff cha Climb str* Computer Use int Concentration con Craft ( _______________) int Craft ( _______________) int Demolitions dex Diplomacy cha Disable Device int Disguise cha* Drive dex Escape Artist dex* Forgery int Gather Information cha Hide dex* Intimidate cha Investigate cha Jump str* Knowledge ( ___________) int Knowledge ( ___________) int Knowledge ( ___________) int Listen wis Move Silently dex* Navigate wis Open lock dex Perform (______________) cha Perform ( ______________) cha Pilot (_________________) dex Pilot ( _________________) dex Profession ( ___________) wis Profession ( ___________) wis Repair int Research int Ride dex Search int Sense Motive wis Sleight of Hand dex* Spot wis Survival wis Swim str* Treat Injury wis Tumble dex* Use Rope dex ______________________ ____ ______________________ ____ +

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  • 620_17524_001_PHBRev3a.qxk Page 31810:42 AM 4/21/03

    STR Strength

    DEX Dexterity

    CON Constitution

    INT Intelligence

    WIS Wisdom

    CHA Charisma

    ABILITY SCORE

    ABILITY MODIFIER

    TEMPORARY SCORE

    TEMPORARY MODIFIER

    TOTAL BASE SAVE ABILITY

    MODIFIER MISC.

    MODIFIER MISC.

    MODIFIER TEMPORARY MODIFIER

    ABILITY NAME

    SAVING THROWS

    =

    =

    =

    +

    +

    +

    +

    +

    +

    +

    +

    +

    +

    +

    +

    conditional modifiers

    C H A R A C T E R R E C O R D S H E E T

    Denotes a skill that can be used untrained. Mark this box with an X if the skill is a class skill for the character. * Armor check penalty, if any, applies. (Double penalty for Swim.)

    FORTITUDE (constitution)

    REFLEX (dexterity)

    WILL (wisdom)

    HP Hit Points

    AC Armor Class

    TOTAL

    TOTAL ARMOR BONUS SHIELD BONUS

    DEX MODIFIER

    SIZE MODIFIER

    NATURAL ARMOR

    10 + + + + +=

    SPEED

    INITIATIVE Modifier

    TOTAL MISC MODIFIER DEX

    MODIFIER

    =

    NONLETHAL DAMAGEWOUNDS/CURRENT HP

    MISC MODIFIER

    + DAMAGE REDUCTION

    ACTION POINTS

    SKILL MODIFIER

    CLA

    SS S

    KIL

    L?

    ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______

    SKILL NAME KEY

    ABILITY ABILITY

    MODIFIER RANKS MISC

    MODIFIER

    SKILLS /MAX RANKS (CLASS/CROSS-CLASS)

    _____________________________________________ ______________________________________________ Character Name Player Name

    _____________________________________________ ________________ ______________ ______________ Class and Level Race Profession Homeworld

    __________ __________ __________ ____________ __________ ___________ ___________ ___________ Size Age Gender Height Weight Eyes Fur/Feathers/Skin

    ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    WEAPON

    AMMUNITION ___________________________

    ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    WEAPON

    AMMUNITION ___________________________

    ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    WEAPON

    AMMUNITION ___________________________

    TOUCH Armor Class

    FLAT-FOOTED Armor Class

    DEFLECTION MODIFIER

    +

    ALIGNMENT

    CREDIT RATING

    REPUTATION

    MELEE attack bonus

    TOTAL STR

    MODIFIERBASE ATTACK BONUS

    = +

    SIZE MODIFIER

    +

    MISC MODIFIER

    +

    RANGED attack bonus

    TOTAL DEX

    MODIFIER BASE ATTACK BONUS

    = +

    SIZE MODIFIER

    +

    MISC MODIFIER

    +

    ARMOR BONUS / TYPE MAX DEX CHECK PENALTY

    SPEED WEIGHT NOTES

    ARMOR

    LIRAS

    BASE ATTACK

    Appraise int Balance dex* Bluff cha Climb str* Computer Use int Concentration con Craft ( _______________) int Craft ( _______________) int Demolitions dex Diplomacy cha Disable Device int Disguise cha* Drive dex Escape Artist dex* Forgery int Gather Information cha Hide dex* Intimidate cha Investigate cha Jump str* Knowledge ( ___________) int Knowledge ( ___________) int Knowledge ( ___________) int Listen wis Move Silently dex* Navigate wis Open lock dex Perform (______________) cha Perform ( ______________) cha Pilot (_________________) dex Pilot ( _________________) dex Profession ( ___________) wis Profession ( ___________) wis Repair int Research int Ride dex Search int Sense Motive wis Sleight of Hand dex* Spot wis Survival wis Swim str* Treat Injury wis Tumble dex* Use Rope dex ______________________ ____ ______________________ ____

    +

  • 620_17524_001_PHBRev3a.qxk Page 31910:42 AM 4/21/03

    FEATS Campaign

    Experience Points

    Character Portrait

    WT.WT.

    TOTAL WEIGHT CARRIED

    ITEM

    GEAR

    LIFT OVER HEAD EQUALS

    MAX LOAD

    LIGHT LOAD

    HEAVY LOAD

    MEDIUM LOAD

    PUSH OR DRAG

    5 ~ MAX LOAD

    LIFT OFF GROUND

    2 ~ MAX LOAD

    PG.

    ALLEGIANCES

    PG.

    Acrobatic

    Aircraft Operation*

    Alertness

    Animal Affinity

    Archaic Weapons Proficiency

    Armor Proficiency (light)

    Armor Proficiency (medium)

    Armor Proficiency (heavy)

    Athletic

    Attentive

    Blind-Fight

    Brawl

    Improved Brawl

    Knockout Punch

    Improved Knockout Punch

    Streetfighting

    Improved Feint

    Builder

    Cautious

    Combat Expertise

    Improved Disarm

    Improved Trip

    Whirlwind Attack

    Combat Martial Arts

    Improved Combat Martial Arts

    Advanced Combat Martial Arts

    Combat Reflexes

    Confident

    Creative

    Deceptive

    Defensive Martial Arts

    Combat Throw

    Improved Combat Throw

    Elusive Target

    Unbalance Opponent

    Dodge

    Agile Riposte

    Mobility

    Spring Attack

    Drive-By Attack

    Educated*

    Endurance

    Exotic Weapon Proficiency*

    Far Shot

    Dead Aim

    Focused

    Frightful Presence

    Gearhead

    Great Fortitude

    Guide

    Heroic Surge

    Improved Damage Threshold**

    Improved Initiative

    Iron Will

    Lightning Reflexes

    Low Profile

    Medical Expert

    Meticulous

    Nimble

    Personal Firearms Proficiency

    Advanced Firearms Proficiency

    Burst Fire

    Exotic Firearms Proficiency*

    Strafe

    Point Blank Shot

    Double Tap

    Precise Shot

    Shot on the Run

    Skip Shot

    Power Attack

    Cleave

    Great Cleave

    Improved Bull Rush

    Sunder

    Quick Draw

    Quick Reload

    Renown

    Run

    Simple Weapons Proficiency

    Starship Operation

    Stealthy

    Studious

    Surgery

    Toughness**

    Track

    Trustworthy

    Two-Weapon Fighting

    Improved Two-Weapon Fighting

    Advanced Two-Weapon Fighting

    Vehicle Expert

    Force Stop

    Vehicle Dodge

    Weapon Finesse*

    Weapon Focus*

    Windfall**

    ______________________________

    ______________________________

    ______________________________

    *You can gain this feat multiple times. Its effects do not stack. Each time you take the feat,

    it applies to a different skill, type of equipment, or weapon type.

    **You can gain this feat multiple times. Its effects stack.

    TALENT

    TALENTS/ABILITIES ABILITY