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    DanceJockey:PlayingMusicby

    DancingatTEDxLuanda

    YagodeQuay

    Aug us t 25 , 20 12

    AbstractThispaperreportsonDanceJockeysperformanceattheTEDxLuandaconference.It

    examinesthemethodologybehindthesoftware,hardware,musicand

    choreography.Describesthesocialcontextthatwascrucialtothedevelopmentof

    thehardwareandsoftwareininteractivemusicperformances.Concludeswith

    lessonslearnedfromtheperformance.

    Keywords:userinnovation;interactivemusic,interactivedance,interactive

    projection,Kinectcamera,motioncapture

    1IntroductionResearchersandhobbyistsalikeareinnovatinginnewfieldswhichtheymightnotbe

    consideredexperts.Theavailabilityofaffordablesensorstogetherwithwillingness

    tosharesoftware,ideasandmethodsarefuelingthedevelopmentofhome-brewed

    entertainmentsystemsthatempoweruswithnewwaysofinteractwithpeopleand

    things.DanceJockeyisanexampleofasystemthatenablesmusicandvisualstobe

    generatedwithbodymovements.Usingcamerasandsensorsthebodyofadanceris

    turnedintoalivingsynthesizer.

    ThispaperstartsbydescribingthecontextinwhichDanceJockeywascreated.The

    workscitedexplainwhatfactorscontributedtothedevelopmentofitssoftwareand

    hardwareandwellasthemotivationsbehindinnovativeworks.Insection3wewill

    seeexamplesofartistsandresearcherswhohavetakenituponthemselvesto

    innovatethefieldofmusiccompositionandperformance.Section4willprovide

    insightintohowmovementwascoupletointeractivemedia,andsounddesign

    techniques.Thelastsectionwillreviewtheexperiencesgatheredfromtherehearsalsandperformance.Inthispaper,DanceJockeyreferstoaninteractive

    music/danceperformancepresentedatTEDxLuandaon26ofMay,2012.Avideoof

    theperformancecanbefoundhere:http://youtu.be/uYjdLVAEQzY

    2UserInnovationEndusersmaychoosetoinnovatewhenaspecifictechnologydoesnotfittheir

    needs.(Hippel2005)citesastudyillustratingthefrequencywithwhichuserfirms

    andindividualconsumersdevelopormodifyproducts.Findingsshowthatinoutdoor

    consumerproducts,mountainbikingequipmentandextremesportingequipment,thepercentagesofusersdevelopingtheproductforownuseare9.8%,19.2%,and

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    37.8%respectively.Heclaimsthatinnovationisbeingdemocratizedandthosewho

    dontinnovatecanbenefitfrominnovationsfreelysharedbyothers.

    Withintheseendusers,(Franke,Hippeletal.2006)identifiedagroupthatthey

    calledleadusers,whocanhelpdevelopbreakthroughproducts.Leadusersare

    membersofauserpopulationthat1)expectobtaininghighbenefitsfromthedevelopmentofaproduct,2)areaheadofthemarketplacetrendandthus

    anticipatingtheneedsofmanyusers.Thelattercharacteristicalsopredictsbothuser

    innovationandlikelihoodofinnovationattractiveness.

    (ShahandTripsas2007)arguethatthecommercializationofinnovativeproductsby

    individualusersismorelikelytohappeninindustrieswhereuseprovidesenjoyment

    insteadofpurelyeconomicbenefits,haverelativelylowopportunitycostsandhigh

    varietyofdemand.

    Theauthorsclaimthatprioremploymentoruniversitytiescanprovideinsightinto

    theapplicationofemergingtechnologies.Furthermore,usersfromoutsideagiven

    fieldareofteninabetterpositiontofindinnovativesolutionsbecausetheyframe

    theproblemdifferently.

    (JeppesenandFrederiksen2006)confirmthepreviousfindingsinanonline

    communityrevolvingaroundPropellerheadsdigitalaudioproductionsoftware.In

    thisforum,userscouldaskandanswerquestions,testsandredesignmanyofthe

    softwaredevelopedbythecompany.Thekeyfindingisthatinnovativeusersare

    likelytobehobbyistsinthefieldinwhichtheyinnovate.

    Hobbyistsinthiscontextarealsomorelikelytoshareinnovationbecausetheyarenotinacompetitionwithotherusers.Infact,56%ofthesoftwaremodifications

    weresharedintheonlinecommunityand33%ofusersreportedbuildinguponthe

    workofotherusers.Theauthorsconcludethatthesefactorsincreasethequalityof

    innovationtheymaketheproductmoreattractiveandaheadofmarkettrend.

    Inthefieldofelectronicmusic,(Rowe1996)exploresthemotivationsbehindthe

    efforttotransfermusicalconceptstocomputerprograms.Heclaimsthatcomputers

    openthepossibilitiesforexploringthecompositionoftimbresandrhythms,andthe

    executionofmeta-compositionalmethodsforgeneratingmusicaltexturesand

    structures.Hisinterestsinthisfieldaremakingprogramsmoreresponsivetomusicalinputandbetterperformers.

    (Winkler1999)addsthattheabilitytohavecompletecontroloverallaspectof

    musicalcompositionwaspartofwhatattractedcomposerstowardscomputer

    music.Healsopointsouthowmostoftheearlycomputermusicinnovation

    happenedinresearchfacilitieslikeColumbiaUniversity,StanfordUniversity,andBell

    Labs.Thissuggeststhatclosetiestoresearchanddevelopmentfacilitiesmay

    increasethelikelihoodofinnovationinthisfield.

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    3PreviousWorksResearcherandperformerToddWinklerusedDavidRokebysVeryNervousSystem

    thatdetectsspeedandlocationofdancerstomappositionaldatatoinstruments

    andlargemusicalprocesses(Winkler1997).Sectionsintheperformancehadoneof

    fourdifferenttypesofmovement:mechanicalandrepetitiveforpercussiveinstruments;slowandfluidforevolvingsounds;practicalandtechnicalforlive

    mixing;andtheatricalfortriggeringcomicalsamples.Mappingsrangedfromnatural

    correlationsbetweenlowenergymovementsandsound,tocontradictoryand

    unpredictableresponse.Theauthordescribedthesoundsasmainlypercussive,vocal

    andmechanical.

    ThePalindromedancecompanyhasbeensonicallyandvisuallyaugmentingtheir

    performancesusingtheirownEyeConmotiontrackingsoftware(Wechsler2011).

    Therearetwoapproachesformotiontracking:Usingexternaldeviceslikecameras

    orbody-wornsensorslikeelectrodes.Hearguesthatalthoughmotiontracking

    technologyhasthepotentialtoincreaseinteractivityinperformingarts,itsthe

    techniquesusedforcouplingcaptureddatatomediathatwillultimatelyvalidatethe

    interactivity.

    TheartistImogenHeaptogetherwithresearcherTomMitchelldevelopDataGloves,

    apairofgloveswornbytheartistasaninterfacetoalivemusicalcomposition

    systemwhichisentirelycontrolledbygestures.Theglovestrackorientationand

    fingerandupperbodymotion.Examplesofinteractionincludehigh-passfilters

    mappedtohanddistance,playingairdrum,manipulatingvolume,reverb,and

    panning(Shepherd2011).

    Inanotherexampleusinghand-heldcontrollers,OnyxAshantiimprovisesjazzmusic

    withasensorthatconvertshisfinger,handandbreathmovementsintocontroldata

    (Ashanti2012).Themusicalinteractionwiththesensorissimilartothatwitha

    saxophone.Duringaperformance,alightshowillustratestotheaudiencewhichpart

    ofthearrangementisbeingplayed.

    (Guedes2007)exploreshowsimilaritiesbetweenmusicalrhythmandrhythmin

    dancecanbringnewpossibilitiestocomputer-mediatedinteractionsbetween

    dancersandmusicians.UsingasetofMAX/MSPalgorithmscalledm-objects,his

    variousinstallationsandperformancesusuallyfeatureadancercontrollingthe

    tempoofthemusicwithhis/hermovements.

    ChrisVikdevelopedandperformswithasoftwarecalledKinectarthatusesdata

    fromMicrosoftsKinectcamera(Microsoft2011)tomapbodylimbstoMIDIevents

    (Vik2012).Thesoftwareisdesignedtofacilitatemelodicandharmonicinteraction

    withdigitalaudioworkstations.

    Inanexampleusingbiofeedback,PamelaZdevelopedasystemallowinginterplay

    betweenhervoiceandagesture-basedMIDIcontrollercalledBodySynththat

    translateselectricalsignalsgeneratedbymusclecontractionsintoMIDIcommands

    (Zone2011).TheNewYorkdancecompanyTroikaRanchhasbeenknowntousea

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    wirelesssuitofuptoeightbendsensorstomanipulatevisualandsonicelements

    (Ranch2011).

    4Methodology

    Usingcheapvideogamecontrollers,DanceJockeyextractsdancefeatureslikeposesandgesturesareinterpretedandlinkedtosoundgeneratingsoftware.Contraryto

    mostconcertsfeaturingelectronicmusic,inthereisnooneworkingbehindthe

    computer.Allthecommunicationdonebetweentheperformersandthecomputer

    arethroughgestures,andmostofthetimestheonlyfeedbackissound.

    4.1MotionCapture

    Originally,DanceJockeywasperformedwiththeexpensiveandadvancedXsens

    MVNmotioncapturesuitnormallyusedforanimatingcomputergenerated

    charactersinfilms.Howeverduetothegrowthoffree,opensourcesoftwareand

    theavailabilityofcommercialmotioncapture,simplerandmoreflexiblesolutionswerefounds.Becausecheapmotioncapturesoftwareandhardwarecanbehacked

    easilyusershavethefreedomtocustomize.

    Twomotioncapturetechnologieswereusedinthisperformance,MicrosoftsKinect

    cameraandNitendosWiiRemote.Thefirstisaspecialcamerawithdepth

    perceptionandlimbtrackingthatcomeswithvideogameconsoleXbox360.

    SoftwareforconnectingtheKinecttocomputersissharedfreelybyvarious

    developers,whichcontributesitspopularityamongmediaartists.Recognizingthese

    unexpectedimplementations,Microsoftreleasedavideothatbecamethemost

    viewedvideoaboutKinectonyoutube.com.Amongthetophitsisalsoavideoshowingthe12bestKinecthacks.Thesecondmotioncapturetechnologyisa

    handheldsensorremotecontrollerfortheWiivideogameconsole.Itcansense

    accelerationamongthreeaxesandinfraredlight.Again,oneofthetop10most

    viewedvideosoftheTechnology,EntertainmentandDesign(TED)conferences

    youtube.comchannelisoneaboutWiiRemotehacks.

    EventhoughtheKinectandWiiRemotewereoriginallydesignedascontrollersfor

    videogameconsoles,softwaredevelopedbyhobbyistsenableonetoconnectthese

    controllerstocomputers.TheKinectplugsintothecomputerthroughtheUSBport.

    TheapplicationSynapse1thengrabsthedatacapturedbytheKinectandsendsitto

    anyapplicationthatcanreceiveOpenSoundControlprotocol.TheWiiRemotelinks

    tothecomputerbytheBluetoothwirelessnetwork.TheapplicationOsculator2

    convertsdatareceivedfromthecontrollerandconvertsittovariousformatsthat

    canbeusedbyotherapplications.

    TheKinectwasplacedatthecenterofthestage,3metersawayfromtheperformer.

    Thisgaveanareaofupto2x2metersfortheperformertomoveaboutwithout

    1http://synapsekinect.tumblr.com/developedbyRyanChallinor2http://www.osculator.net/

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    gettingoutofthecamerasfieldofvision.TheWiiRemotewasheldbyoneofthe

    performersduringthetalkandinthebeginningoftheconcert.

    4.2ControlUnit

    Thecontrolunitwasahubwherealltheinformationfromsensorswasaggregated,

    transformedtocommands,andthentransmittedtodifferentapplications.Itwastheonlysoftwaredevelopedfromscratch,usingthevisualprogramminglanguage

    Max/MSP.Itsarchitecturewasbasedonthefinite-statemachinemodelthatis

    comprisedofanumberofstates,eachstatecontainsinstructionsonhowtomap

    incomingmotioncapturedatatoaudiocommands,andconditionstotransfertothe

    nextstate.Duringtheperformancethecontrolunitpassessequentiallythroughalist

    ofdifferentstates,oneatatime.Theorderandmappingofthestatesareessentially

    themusiccomposition.

    DanceJockeyisinterestedinexploringthepossible

    connectionsbetweenmovementandsound.Thereforethegoalofthecontrolunitwasnottoperfectone

    specificmappingbuttoquicklyexperimentwithdifferent

    mappings.Toachievethis,eachstate,togetherwithits

    mappings,wasencapsulatedinamodule.Modulecould

    becopy/pastedfromoneperformancetoanother

    withoutloosinganyinformation.Sincecompatibilitywith

    differentmotioncapturedevicesandsoftwarewas

    importantfortheinteraction,datawastransferredin

    OpenSoundControlformatthroughtheUserDatagram

    Protocol(UDP).

    Figure1showsthemappinginsideLuzmodule.Kinect

    dataisfilteredtogetthelefthandheightposition

    relativetothewaist.Minimum/maximumboundsscale

    theinputtoa0.0-1.0range.Whenthehandgetsbelow

    0.9,aninstructiontoplayasoundclipofalightbulb

    beingswitchedonissenttothemusicsoftware.

    Immediatelythecontrolunitgoestothenextscene

    calledpitchglitchascanbeseenonError!Reference

    ourcenotfound..

    4.3Music

    Theperformanceconsistedofatalkandaconcert.Duringthetalk,soundeffects

    weretriggeredandmanipulatedwithgesturescapturesbytheWiiRemoteorKinect.

    Thesoundsreinforcedtheactionshappeningonstagesotheaudiencewould

    understandthatthelecturersmovementswerecausingthesound.

    Theconcertplayedtwosongs.Thisfirstsongstartedwiththeperformerspassinga

    sonicobjecttoeachother.Thentheobjectwasthrowntothecrowdandstarteda

    beat.Anyregisteredupperbodymovementperformedbythedancerwouldunmute

    thebeatandthevisuals.Allthemappingsbetweensound,visualsandmovement

    Figure1-Insideoneofthe

    scenes

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    wereobvioustotheobserver.Afterthedancerperformedahandstandthenext

    songwasintroduced.

    Thesecondsongmixedlivebeatboxingbythemusicianwiththesynthesizersounds

    producedbythedancer.Themusiciancreatedaloopingbeatbystackinglayersof

    vocalpercussionandmelodies.IntheAsectionofthesongthedancerlockedintooneofthefivepositionsthattriggeredauniquesustainingchord.Thechoreography

    andchordprogressionwerecomposedsimultaneously.Positionswererecognized

    usingtherelativeheight,width,anddepthdistancesfromeachhandtothechest.

    Chordswerequantizedtothebeattokeepthemontime.Furthermore,relative

    hand-to-chestheightopenedorclosedafilterappliedtothechords.Thelefthand

    affectedtheleftchannelwhiletherighthandaffectedtherightchannel.The

    musicianandthedancerplayedsimultaneously.

    Figure2-Allthestatesarrangedchronologically

    IntheBsectionthemusicianmutedorunmutedthepreviouslyrecodedloopswhilethedancerplayedasynthesizerwithherhands.Lefthandheightraisedthevolume,

    widthreducedawobbleeffect;righthandheightclosedahighpassfilter,depth

    reducedthereverb.Theendingsectionfeaturedaloopthatsloweddownasher

    headwaslowered.

    AllaudiowasproducedindigitalaudioworkstationcalledAbletonLive8.This

    softwareisrobustforliveperformancesandcanincorporateMax/MSPpatchesused

    inthecontrolunit.AseriesofmodelsweredevelopedforAbletonLivethatcould

    receiveawidevarietyofinstructionsfromtheControlUnitthruOpenSound

    Control.TheseinstructionscouldbemappedtoanymusicalparameterinAbletonLive.ThemusiciancontrolledloopsandmanagedsectionswithMIDIkeyboard.

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    4.4Choreography

    ThefinalchoreographywasaconsensusbetweentheartisticdirectorLauraFerro3,

    dancerAnaisaLopes,andI,themusician.Decisionsaboutwhatmovementstouse

    hadnotonlytobevisuallyattractivebutalsosonicallypleasing.Moreover,the

    relationshipbetweenagestureanditssonicconsequencehastobedemonstratedto

    theaudiencesotheywouldunderstandtheinteraction.

    EverydayIwouldbringasoundtorehearsals,maptheinteractiveparametersto

    Anaisaslimbs,andthenLaurawouldcreateachoreographywhileIlistenedtothe

    result.Wedtakenotesonwhatsounds/movementsworkedandIdgohometo

    improvethesystemoraddnewsounds.Slowlybuildinguponpreviouslyaccepted

    soundsandmovementsweetchedoutthewholeconcert.

    Figure3-MIDIKeyboardusedbythemusicianwithwrittencommands

    4.5Projection

    Otherthantheslidesandanimationsusedtosupportthetalk,theconcertfeatured

    videoclipsthatrespondedtothemovementofthedancer.Insteadofcomputer-

    generatedimages,weoptedformanipulationofpre-recordedvideosequences.The

    footagewaschosenfromapoolofhighquality,artisticclipsfilmedbyPatriciaVidal

    Delgado4.Theyhaveanorganicfeelthatisnoteasilyfoundincomputer-generated

    images.Itwasalsofasterthanhavingtocreatenewgraphicssomoretimecouldbe

    spentdecidinghowtheywouldbemanipulated.Thefirstcomputerrunningthe

    controlunitwouldsendinstructionsandinformationthrutheEthernetandOpen

    3www.lauraferro.com4www.pvdelgado.com

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    SoundControltoasecondcomputerprocessingthevisuals.RodrigoGuedes5

    designedhowthevideowasmanipulated.

    Theconcertfeaturedadifferentvideoclipineachsectionandmotioncapturedata

    usedtomanipulateaudiowasalsousedtomanipulatethevideo.Inthefirstpartof

    theconcerttheprojectiondepictedaballthattransformedintoabeamoflightwhenmovementwasdetectedwiththeKinectorWiiRemote.Theoriginalfootage

    wasofthemoonatnightafteraddingsomefilters.Thenaseriesofclipswereshown

    whenmovementwasdetected.Theseclipscapturedtheprocessofdisintegratinga

    photographbysubmergingitinaspecialchemical.IntheAsectionwiththebeat

    boxingandthedancerperformingatthesametime,thehandheightofthedancer

    madethevideopanlefttoright.InBfollowingsectionwiththedancershandheight

    stretchedthevideo.Inthelastsection,headheightdecreasedtheopacityofthe

    video.Thusintheendherheadwasdownandthescreenwasblack.

    5ResultsDifferentmotioncapturetechniqueswillresultindifferenttypesofmovementdata.

    Intheenditsaquestionoffindingouthowtoworkwithaspecifictechnology.In

    thiscasetheKinectwasabletoprovidewithlowlatency,detailedinformationabout

    thepositionofallthelimbsonstage.HowevertheKinectisacamerasothemotion

    captureprocessisinvisibletotheaudience.Thetalkpriortotheperformancewas

    crucialinmakingcleartherelationshipbetweenmovementandsound.Thisalso

    meantthatoftenthemovementshadtobeclearanddidactic.Also,theKinecthasa

    smallcaptureareasothedancercouldntmoveaboutwithhertypicalfreedom.The

    dancersawthisasalimitation.

    ThecontrolunitofferedaflexiblewaytohandleanddistributedatafromtheKinect.

    Ontheflymodificationstothecontrolunitcouldbedonewithoutworryingabout

    side-effects,whichresultedinasmallgapofexecution.Thefinite-statemachine

    modelforschedulingthemappingsprovedtobearobustperformancetechniquefor

    linearcomposition.However,insomeoccasions,theperformerwouldtriggerthe

    nextstateaccidentallyandtherewouldbenowaytogobacktothepreviousstage

    withoutgoingtothecomputer.

    Nothavingsomeonebehindacomputeronstagehelpedgivetheperformancea

    moremagicalfeel.Italsomadetheperformersfocustheirattentionontheirown

    movementsnotthescreen.DanceJockeygoesbeyondthetraditionalprocessesof

    producingsoundsthroughinstrumentslikeanacousticinstrumentoraDJdeck.To

    theaudiencetheinteractionbetweenmovementandsoundisunquestionable;its

    innovativesynergybetweendanceandmusicthattheyappreciate.

    Havingtheprojectionpointedonthedancerprovidedsomeunexpectedresults.

    Initiallywethoughttheshadowofthedancerwasaproblemandconsideredusing

    rear-projectionbutthespacedidntallowit.However,manyoftheaudience

    5www.vimeo.com/visiophone

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    commentedthatthatlikedtheshadowonthescreen.Furthermoretheprojection

    addedtexturestothedancersskin.

    Figure4-Dancerwiththeprojectiononthebackground

    6ConclusionThispaperexplainedtheinnerworkingsofaperformancecalledDanceJockeywhere

    electronicsoundsarecontrolledbythemovementsofadance.Itarguesthatthe

    underlyingcontextofthesetypesofnon-professionalmediaworkisuserinnovation.

    Thegoaloftheperformancewasnottosonifymovement,butdancefymusic.

    Thereforemusicalcoherenceanddiversitywasthetoppriority.Usingopen-source

    software,proprietarysoftwareandvideogamecontrollers,DanceJockeyharnessed

    motioncapturedatafromdifferentsourcesanddynamicallymappedittointeractive

    media.Theshort8minuteconcertatTEDxLuandarepresentedthefirsttimeDance

    Jockeycombinedlivesoundswithelectronicsoundsatthesametimeonstage.

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