daniel downs curriculum instruction portfolio

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Daniel Downs Curriculum Instruction Portfolio

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Mr. Daniel Downs 5 South Pine St - Bradford, MA 01835 - C: 603-380-3708 - [email protected]

http://www.projectbasedlearning.com http://www.androidapplicationsclass.com

Education

Leadership Experience

Professional Consultations/Trainings

Professional Licenses

Argosy University- Sarasota, Sarasota, FL Ed. D Jan '13 Instructional Leadership-Educational Technology Endicott College Beverly, MA- Masters Of Education (Arts & Learning) May '06 Tufts University Medford, MA- Bachelors Of Fine Arts (Studio Art) May '04

Participant in MassCue Technology Leadership for Technology Directors with Future Management Systems April-May 2012

Developed “Mobile Application Curriculum using Flash CS 5.5” for implementation in grades 9-12 of high school Computer Education curriculum

Member Of "Focus On The Future" District Steering Committee Member of Winchester High School 1:1 Technology Committee Member of District Curriculum & Technology Team(DCATT) Club Advisor for Harvard Model Congress and Sachem Stock Exchange Head Coach Varsity Ultimate Frisbee Member MASS CUE(Massachusetts Computer Using Educators) Developed and implemented technology budget for High School Computer Ed. Dept. Redesigned Computer Education High School Curriculum to incorporate modern web

design tools and software suite(CSS,HTML,Flash,Adobe Products) Webmaster for district website(maintained teacher and administrative web pages) Doctoral student with coursework completed. Anticipated research involves students in

Project Based Learning curriculum using technology.

Led Roundtable on “Students Developing Apps” at Boston TechForum Burlington,Ma “Developing A Mobile Applications Curriculum” MassCue Leadership Conference

Workshop(http://www.androidapplicationsclass.com) Collaborating with the Boston Area Advanced Technological Education

Connections(BATEC) to provide summer institute courses for educators Currently developing a national curriculum for mobile application development on the

secondary and post secondary level(Summer 2012)(Bunker Hill Community College/National Science Foundation

Springfield Public Schools Curriculum Consultation “Developing a Mobile Apps Curriculum”

Professional Development Haverhill Public Schools “Digital Photography For Teachers” Mobile Application Curriculum Presentation to Instructional Technologists at EDCO

Seefurth Center in Waltham,Ma. Professional Development course offerings in Mobile Development at the EDCO training

facility Waltham, Ma.

Non-Core Directors License (Pending) Instructional Technology (Pending) Initial License Visual Art (5-12

Teaching Experience Adjunct faculty Bunker Hill Community College- CIT101 Computer essential Entry level computer course in the Computer Science Department. Computer Education Teacher Winchester High School Winchester, MA Aug '08 - Present Web Design I & II courses Developing Mobile Applications Sports Marketing Information Processing Animation I & II Computer Languages: HTML, CSS, PHP, Javascript, Actionscript 3.0 Software: Adobe Photoshop, Flash, Dreamweaver, Illustrator Word, Excel, Powerpoint, Google Docs Art Teacher Haverhill High School Haverhill, MA Sep '06 - Aug '08 Basic Art (Drawing, Painting, Sculpture) Photography I (Camera functions, film development and processing, black and white Processing) Graphic Design (Photoshop, Design concepts, advertising) Software: Photoshop Skills: Black & White film processing, Portrait & Figure Drawing Haverhill Teacher Professional Development: Instructor for "Digital Photography for Teachers" course. College credit offered through Endicott College Beverly, Ma. Arts & Learning Curriculum Design, Technology, Graphic Arts, Music, Writing, Research Methods

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Jennifer & Vanessa's HTML
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Gerald & Doug's HTML
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Half Chaps Marekting Plan
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Banner Photoshop Lesson
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Web Based Rubric
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Aligned Web Based Lessons
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Mobile Apps Presentation
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Authentic Learning Projects
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Integrating New Technologies
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Sharing Traditional Tools
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Immediate Feedback & Results
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PBL Research Outline
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Current Dissertation Writing
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Modern Programming
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Fun Learning Tools

ENDICOTT COLLEGE376 Hale Street

Beverly, Massachusetts 01915

Van Loan School of Graduate and Professional Studies

Course Number: Course TitleDeveloping A Mobile Applications CurriculumA Teachers Course For Creating and Implementing a Mobile Devices Curriculum © Daniel Downs 2011 Faculty: Daniel DownsCourse Credits:3 Graduate Credits Course Meeting Dates:M,T,W,T,FSpecific Meeting Times:8:00-5:30 Course Description This course covers the design of curriculum and implementation of tools for developing mobile applications in the classroom.The course in developing mobile applications using flash utilizes several tools to help students/teachers design, develop and implement their own mobile applications for the Android,Iphone,Ipad device market. Students will be working in collaborative groups to learn skills using the Flash CS5.5 program. Students also are allotted time to work on their individual skills on lessons and tutorials. Students will perfect mastery over several tutorials in Flash in order to complete the design of their first application. Students both individually and in groups will need to choose what the design, layout and specific technologies required for their design. The conclusion of the course will include strategies for implementing group learning theories and Project based Learning approaches with an app development course. Students will develop a lesson plan which integrates mobile applications or tablet technology within an exisiting curriculum. Software Used For Course:(30 Day Trials Available)Minimum Requirements to Run Flash CS5.5http://kb2.adobe.com/cps/888/cpsid_88854.html#main_Minimum system requirementsMinimum Requirements to Run Photoshop CS5.5http://kb2.adobe.com/cps/832/cpsid_83210.html#main_Minimum system requirementsHardware Used:Motorala Zoom TabletsAndroid Smart Phones Course Objectives

● Have understanding of concepts of constantly changing environment of mobile technology (Android,Iphone,Ipad, Mobile Device Technology)

● Learn techniques for information acrhitecture and design for user interactions of mobile applications

● Provide Review of current technologies to bring mobile technology into your clasroom● Learning how to use and read actionscript code and snippets to create mobile applications ● Gain understanding of ways to create Mobile Applications within the Adobe Flash CS5.5

software.● Proper curriculum design for integrating app design into the classroom.● Strategies for project based learning experiences and assessment● Strategies for connecting the Massachusetts Technology Standards to your projects.● Survey of available tools for app development in the classroom● Portfolio of app creation upon leaving course showcasing learned skills● Knowledge of current trending mobile software,hardware,devices and how they can be

integrated into the classroom across levels. Main Curriculum Content/Themes

● Mobile Technology Classroom integration● Android,Iphone and Ipad Platforms and Devices● Flash CS5.5 software● User Interaction Design● API’s● Tablet/Touch Technology● Curriculum for App Development● Project Based Learning● 21st Century Skills● Actionscript 3.0,Java for Android● Group Learning Theories● API(GPS, pinch and zoom, touch events, scrollable fieds, accelerometer) integration.● Integrating Massachusetts Technology Standards with Mobile technology Development.

Teaching Methodology 1. Hands on Class PresentationsStudents will be presented example of mobile applications and tutorials created in the classroom which will help them envision how they can integrate mobile technology into their curriculum. Students will be shown Powerpoint Presentations,Videos of Student Work,Video Tutorials and have hands on experiences with tablet technology and devices.2.In class tutorialsStudents will create basic graphics in Photoshop for their Mobile Application Designs.Students will work through video tutorials with the instructor which will build their applications in Flash CS5.5 software.3.Students will work in groups and individually in the development of their Mobile Applications. They will be provided tools for designing,developing and testing their Mobile Applications.4.Example Lesson plans created in the course will be presented at the end of the course which will reflect knowledge gained in the course.5. Students will be presented with opportunities to test and play with tablet technology during the course.Assessment

Assignment 1:Designing the Mobile ExperienceDeveloping an Information Architecture(Lecture and planning activities)Design Considerations for Buttons,Graphics and Layout(Lecture and Planning Activities) Assignment 2:Creating your first basic applicationClassroom App(Idea development and layout design for personal app)Creating Pages Tutorial(Video Tutorial,2 hours in total work time)Packaging and Exporting the APK(Lecture,tutorial and lesson activity)Installing On A Device(Lecture,tutorial and Lesson Activity) Assignment 3:Learning API TechnologyIntroductory Lecture followed by 3 tutorials(1 hour each) Assignment 4:Exploring App Creation ToolsLecture and Group DiscussionCurriculum Development Assignment 5:Curriculum Strategies with Mobile Applications Lesson PlanClassroom Plan for Group Learning/Project Based Approaches Objective/Learning Outcome

Means of Assessment Evidence of Student Learning based on the criteria established

Have understanding of concepts of constantly changing environment of mobile technology (Android,Iphone,Ipad, Mobile Device Technology)

Articles,Presentations,GroupDiscussions,

Applications of Skills in Class Projects

Learn techniques for information acrhitecture and design for user interactions of mobile applications

Group Activities,Presentations Planning Sheets,Integration into class projects

Provide Review of current technologies to bring mobile technology into your clasroom

Group Discussions,Hardware Presentations,Review of curriculum

Lesson Plan integration,Completion of In class Tutorials using hardware and software

Learning how to use and read actionscript code and snippets to create mobile applications

Class Tutorials,Videos,Presentations,Hands on Activities

Integration of code into class projects

Gain understanding of ways to create Mobile Applications within the Adobe Flash CS5.5 software.

Class Tutorials,Videos,Presentations,Hands on Activities

Completed Applications,Tutorials,Presentations,Hands on activities

Proper curriculum design for integrating app design into the classroom.

Presentations,Videos,Group Activities,Course Readings

Final Lesson DesignParticipation,Presentation

Strategies for project based learning experiences and assessment

Presentations,Videos,Group Activities,Course Readings

Final Lesson DesignParticipation,Presentation

Strategies for connecting the Massachusetts Technology Standards to your projects.

Presentations,Videos,Group Activities,Course Readings

Final Lesson DesignParticipation,Presentation

Survey of available tools for app development in the classroom

Presentations,Videos,Group Activities,Course Readings,Hardware Presentations

Final Lesson DesignParticipation,Presentation

Portfolio of app creation upon leaving course showcasing learned skills

Presentations,Videos,Group Activities,Course Readings,Hardware Presentations,Tutorials

Final Lesson DesignParticipation,Presentation,Final Application Creation,Final Lesson plan

Knowledge of current trending mobile software,hardware,devices and how they can be integrated into the classroom across levels.

Presentations,Videos,Group Activities,Course Readings,Hardware Presentations,Tutorials,Lesson Planning

Final Lesson Plan,Creation of Final App

Final Grading Criteria:

A : The student demonstrates all required competencies and class attendance at an exemplary level at the times specified by the instructor. A (93-100)% A- (90-92)%B : The student demonstrates all required competencies and class attendance at expected Graduate level standards. B+(87-89)% B (83-86)% B-(80-82)%C . The student demonstrates required competencies and attendance at satisfactory level. Below 80% CA grade below C is considered a failing grade (C- or below). Outside of Classroom Group Meeting Hours Documentation RequirementEach student is in class for 24 hours for each course. Each student is required to document (on the attached log) the remaining 24 hours (at least) of outside of classroom work. This documentation shall be signed by each student and submitted to the professor at the last session of the course. The professor is required to submit these documentations with the grade sheet to the Van Loan Graduate School. Please note that the Outside of Classroom Group Meeting Hours Documentation is required for course completion. Attendance Policy:Class attendance is essential for success in this course. Please be prompt to class, as we have a very tight schedule. If an emergency arises please call me as soon as possible. You are responsible for what is missed in class. Please keep in mind that missing even 1 class is a substantial amount of the course. Your grade will reflect your attendance, your class participation and your hard work on the assignments. Here are the criteria utilized:

Attendance and class participation--Full and on-time attendance is expected. Endicott College defines excused absences as those situations of illness, crisis or situations entirely beyond the student's control. Make-up assignments will be provided for students who need to make up missed class time, and in the case of excused absences, a full grade for participation will be possible upon their completion.

Full, focused, respectful and active participation in all large and small group activities and discussions, including being an actively responsive audience member during and after video screenings and class performances/presentations. Assigned readings will be reviewed in small and/or large group discussions. ADA Policy:If you as a student qualify as a person with a disability, as defined in Chapter 504 of the Rehabilitation Act of 1973, you may wish to discuss the need for reasonable accommodations with your instructor. You should make this contact at the beginning of the course. Academic Honesty:

A university is a community of individuals who voluntarily join together for the purpose of learning. At the heart of this sense of academic community is the idea that the behavior of its members is guided by a shared commitment to the highest standards of academic integrity. Any form of cheating, plagiarism or assisting others in acts of dishonesty is a violation of such standards. As a student in this course, it is assumed that you pledge that you will neither receive nor give unauthorized assistance during the completion of all my work in this course. You will not engage in plagiarism. (The definition of plagiarism is the deliberate presentation, oral or written, of words, facts, or ideas belonging to another source without proper acknowledgment.) Please be aware of Endicott College’s academic honesty policy. Cheating/Plagiarism (to include the cutting and pasting of unmodified code from the internet) is grounds for failure in the class, and possibly academic dismissal.

LEARNING RESOURCES: Android Applications Class Winchester High School Winchester,Massachusettshttp://www.androidapplicationsclass.com Background Knowledge & Theory. (2010). Redirection to Equivalent @ Cengage. Retrieved March 5,

2010, from http://college.cengage.com/education/pbl/background.html

21st Century Skills | Project Based Learning. (2010). Buck Institute for Education | Project Based

Learning. Retrieved May 17, 2010, from http://www.bie.org/about/21st_century_skills

FAQ: 21st Century skills initiative | Benton Foundation. (2009). Benton Foundation | The Benton

Foundation works to ensure that media and telecommunications serve the public interest and

enhance our democracy. Retrieved May 17, 2010, from http://www.benton.org/initiatives/

skillsfaq

Getting Started With Project Based Learning. (2002). www.iste.org. Retrieved May 5, 2010, from

www.iste.org/YourLearningJourney/ProjectBasedLearning/getting-started-with-PBL.pdf

What is Project-Based Learning?. (2008). Project Based Learning. Retrieved June 13, 2010, from http://

pbl-online.org/About/whatisPBL.htm

©All Course titles, Descriptions,Projects,Lessons,Objectives,Methodologies and Assessments are Copyright of Daniel Downs 2011.

Final Grading CriteriaClass participation 50%Completion of In class Assignments(Classroom Mobile Application,Tutorials,Lesson Plan,Group Activities,Design Lesson) 50% Outside of Class WorkStudents will be asked to download software outside of classtime.Students will also be asked to make up any missed components of lessons outside of the set classtime as each day of class will be important to staying on schedule with projects. © Daniel Downs 2011.

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Click Here To See Josh & James Media Literacy App Click Here To See Ms. Cardona's App Project
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Click Here To See Julia's Cool Drawing App!
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Click Here To See Jackie & Her Daughters Soccer App!
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Click Here To See Project Portfolios
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Click Here To See Apps On The Play Market
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Click Here To See The Final Result Deployed To An Android Phone!
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Click Here For A Video Of The Student Experience!
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Stage 1:

Research

Stage 3: Design

Development

Stage 2: Concept

Design

Brief

Market Sector

Analysis

Identify Target

Audience

Product

Characteristics

Production and

Distribution

Requirements

Consumer

Requirements

Consumer

Profile Mood

Boards

Recommended

Designs

Client

Presentation

Design

Development

Design Concepts Material Options

Typical Sequence of

Events During a

Packaging Design

Project

Typical Sequence of Events During a Packaging Design

• Stage 1: Research

o Brief:_______________________________________________________

____________________________________________________________

____________________________________________________________

____________________________________________________________

o Market Sector

Analysis:____________________________________________________

____________________________________________________________

____________________________________________________________

____________________________________________________________

o Identify Target

Audience:___________________________________________________

____________________________________________________________

____________________________________________________________

____________________________________________________________

o Product

Characteristics:______________________________________________

____________________________________________________________

____________________________________________________________

____________________________________________________________

o Production and Distribution

Requirements:_______________________________________________

____________________________________________________________

____________________________________________________________

____________________________________________________________

o Consumer

Requirements:_______________________________________________

____________________________________________________________

____________________________________________________________

____________________________________________________________

• Stage 2: Concept Design

o Material

Options:____________________________________________________

____________________________________________________________

____________________________________________________________

____________________________________________________________

o Design

Concepts:___________________________________________________

____________________________________________________________

____________________________________________________________

____________________________________________________________

o Design

Development:________________________________________________

____________________________________________________________

____________________________________________________________

____________________________________________________________

• Stage 3: Design Development

o Consumer Profile Mood

Boards:_____________________________________________________

____________________________________________________________

____________________________________________________________

____________________________________________________________

o Recommended

Designs:____________________________________________________

____________________________________________________________

____________________________________________________________

____________________________________________________________

o Client

Presentation:________________________________________________

____________________________________________________________

____________________________________________________________

____________________________________________________________

Creating A Web Gallery Using Lightbox2

(CSS,JavaScript,HTML) Web Design 2

Mr. Downs

3/3/2010

Instructions Step 1: Choose a selection of 8-10 images at least 400x600 pixels. Step 2: Resize each image to 400x600 in size. Place in a folder named “gallery”. Name these photos A name which defines them simply as the larger image. (big1.jpg,big2.jpg,etc.). Step 3: Once finished take each 400pxX600px sized image and resize another copy to 150x225 rename these images small1.jpg, small2.jpg, small3.jpg etc. Have small1 and big1 be the same image and correspond accordingly. Step 4: You should now have a folder with a large and small image of the same image. Step 5: Using a CSS template or html notepad document we now need to insert 3 parts into the web page: 1.HTML-Code which will organize the images and place it on the webpage. 2.CSS-Code which styles the galley and how it looks. 3.Javascript-Language which gives the action to the gallery.

Step 6: Here is how the html is to be entered.

Step 7-Once your code is entered for your html part of the gallery we need to add the necessary folders of CSS, Images and JavaScript to your webpage folder. These folders can be found on the school P:drive. These are the folders which contain the images that are part of the look of the gallery, the styling and the program which drives the action of the gallery. Copy and paste these into your folder.

Here is what the folders look like. Notice there are 3-css,images and js(javascript) You will need these in your folder for your gallery to work. What is JavaScript? “JavaScript is an object-oriented[4] scripting language used to

enable programmatic access to objects within both the client

application and other applications. It is primarily used in the

form of client-side JavaScript, implemented as an integrated

component of the web browser, allowing the development of

enhanced user interfaces and dynamic websites.”

-Wikipedia

What the folders look like.

Step 8-Now that your folders are added its time to go back to your notepad code and add the links from your notepad page to the folders which will allow the gallery to work.

Step 9- Once you have entered the necessary links to the CSS and JavaScript in the correct area of you web page we can save your web page. Save you webpage as “gallery.html” be sure to save it as type” all files”. Here is a quick checklist before you check your gallery. 1.All folders, images and notepads saved as web browser files are saved in one folder. 2. Name this folder Gallery 3. Check your code against the photos on this sheet.

Mr. Downs

Web Design II

B Block

Tutorial – Custom Buttons CSS/HTML

This Tutorial covers the CSS and HTML of making your own custom button, as seen in

the picture above. (Left)

________________________________________________________________________

CSS: Below is the CSS code. Notice that the button used in this code is only the

background, while the actual button on top of that layer will be placed into the HTML

code. In other words, the image “button4.png” is the image that appears when you

rollover the button with your mouse. The code below also can format the size of your

button as it appears on your page, which is done in the first section of the code. The CSS

code below can go anywhere within the internal CSS section of your code. Make sure

not to interrupt any other existing code and end this, if it is not there already, with the tag

of <style>. Take time to perfect the code below for it will decide all the details of the

button, from text to size.

.cssnav

{

position: relative;

font-family: arial, helvetica, sans-serif;

background: url(button4.png) no-repeat;

white-space: nowrap;

display: block;

width: 150px;

height: 50px;

margin: 0;

padding: 0;

}

.cssnav a

{

display: block;

color: #000000;

font-size: 11px;

width: 150px;

height: 50px;

display: block;

float: left;

color: white;

text-decoration: none;

}

.cssnav img

{

width: 150px;

height: 50px;

border: 0

}

* html a:hover

{

visibility:visible

}

.cssnav a:hover img

{

visibility:hidden

}

.cssnav span

{

position: absolute;

left: 35px;

top: 15px;

margin: 0px;

padding: 0px;

cursor: pointer;

}

HTML: This is the HTML section of the code. This can go into any div class of your

webpage, but is most commonly used in the left column. The code below is just the

simplified version, the bolded text applies to just one button, but this code can be

repeated multiple times for different buttons. The two tags on each side of the bolded

code are just opening and closing tags. The “title” section is purely the name of the link

you are going to, but is not official. The “span” section is the actual text which will

appear on the button. The “alt” section is just the same name as title. Be careful when

putting the text together below, and don’t forget the opening and closing tags. Also, if

not already there, don’t forget to put in the ending div tag “</div>.”

<!--MAIN NAVIGATION START-->

<div class="cssnav"><a href="index.html" title="Search Engine

Optimization"><img src="button3.png" alt="Search Engine Optimization"

/><span>Home</span></a></div>

<!--MAIN NAVIGATION END-->

This is the end of this Tutorial.