dark cloud walkthrough

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z___ _________________________________________________________________________ \ \\___ ___________________________________________________________ ___/ 03. W A L K T H R O U G H ____ ___________________________________________________________ ___ /___________________________________________________________________________\ The opening movie is based on the story foretold in the manual (or by me, if you've read "Dark Story"). Name your character "Toan", or name him some other appropriate name. His name could be "Sweat Socks" for all I care. The movie opens out at the Dark Shrine, where an army of dancing who knows what, is performing some kind of resurrecting ritual. It's pretty long, so you can stop killing your controller now. Let's skip ahead, as you can watch it without by guidance, or do you...? Anyway, meet Toan (I will be using the default names, thank you very much) and his mom, although the game doesn't state her name. Toan's gotta hurry up and finish his meal, or he's gonna miss the opening ceremony. Just as Toan starts to bathe in the joyous atmosphere, ready for a good time, the Dark Genie appears and lurks about in the sky. Mass destruction ensues. Dancing and prancing about while hurtling destructive beams from his body parts. The star symbolizing Toan's destiny has moved. This bodes for a promising future for our hero. The time has come for his destiny to be known. ============================================================================= CHAPTER ONE - NORUNE VILLAGE ============================================================================= When you regain control of Toan, you'll find the land completely devoid of life. Run forward and the Village Chief's house will loom into view. It has miraculously escaped the mass annihilation of all things. Er, anyway, speak to the Village Chief. He will immediately instill the duty of having you go to the Divine Beast Cave to check up on good ol' Dran. He gives you the Cave Key which you will need to unlock the huge stone doors. And for being great Survival buddies, he fills your item bag with useful items you'll need during the excursion to Dran. Afterwards, check the closet behind the chief to find a Prickly. Leave his house. Note: You can come back anytime to have your bag refilled with useful items. Head northeast towards the entrance of the Divine Beast Cave. Use the Cave Key the village chief gave you and press on. Know that I will not be able to guide you step by step through the dungeons. You're going to have to pull through this yourself since the dungeons are randomized. Meaning, every time you enter the cave, you'll be at different parts of the floor. ----------------------------------------------------------------------------- DIVINE BEAST CAVE ----------------------------------------------------------------------------- When you first enter, the only accessible floor at this time is, of course, the first floor. So we'll start here and work your way up and stuff. Don't worry too much about dying. The first time you get KOed, the Fairy King will come to your aid and impart Georama knowledge into your pea brain with the help of a Manual. So, every time you die, you'll get transported outside with some items lost.

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z___ _________________________________________________________________________ \ \\___ ___________________________________________________________ ___/ 03. W A L K T H R O U G H ____ ___________________________________________________________ ___ /___________________________________________________________________________\

The opening movie is based on the story foretold in the manual (or by me, ifyou've read "Dark Story"). Name your character "Toan", or name him someother appropriate name. His name could be "Sweat Socks" for all I care. Themovie opens out at the Dark Shrine, where an army of dancing who knows what,is performing some kind of resurrecting ritual. It's pretty long, so you canstop killing your controller now. Let's skip ahead, as you can watch itwithout by guidance, or do you...?

Anyway, meet Toan (I will be using the default names, thank you very much)and his mom, although the game doesn't state her name. Toan's gotta hurry up

and finish his meal, or he's gonna miss the opening ceremony. Just as Toanstarts to bathe in the joyous atmosphere, ready for a good time, the DarkGenie appears and lurks about in the sky. Mass destruction ensues. Dancingand prancing about while hurtling destructive beams from his body parts. Thestar symbolizing Toan's destiny has moved. This bodes for a promising futurefor our hero. The time has come for his destiny to be known.

=============================================================================CHAPTER ONE - NORUNE VILLAGE

=============================================================================

When you regain control of Toan, you'll find the land completely devoid oflife. Run forward and the Village Chief's house will loom into view. It hasmiraculously escaped the mass annihilation of all things. Er, anyway, speakto the Village Chief. He will immediately instill the duty of having you goto the Divine Beast Cave to check up on good ol' Dran. He gives you the CaveKey which you will need to unlock the huge stone doors. And for being greatSurvival buddies, he fills your item bag with useful items you'll need duringthe excursion to Dran. Afterwards, check the closet behind the chief to finda Prickly. Leave his house.

Note: You can come back anytime to have your bag refilled with useful items.

Head northeast towards the entrance of the Divine Beast Cave. Use the CaveKey the village chief gave you and press on. Know that I will not be able toguide you step by step through the dungeons. You're going to have to pullthrough this yourself since the dungeons are randomized. Meaning, every timeyou enter the cave, you'll be at different parts of the floor.

-----------------------------------------------------------------------------DIVINE BEAST CAVE

-----------------------------------------------------------------------------

When you first enter, the only accessible floor at this time is, of course,the first floor. So we'll start here and work your way up and stuff. Don'tworry too much about dying. The first time you get KOed, the Fairy King will

come to your aid and impart Georama knowledge into your pea brain with thehelp of a Manual. So, every time you die, you'll get transported outside withsome items lost.

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Floor B1:^^^^^^^^^There are a total of eight Atla to collect here, some of which include Machoand his house. You can choose to start building his house if you'd like.Start hunting for that Dran's Crest and pick up the nice items along the way.Don't forget to fill up on your water supply. Just look for a blue stain on

the map and that should be your water source. Be sure to pick up the Tram Oilfor "back room" purposes. The question mark on the map denotes the locationof the backroom entrances. In this case, it's a Tram. It should be located onevery floor and you can only use it when you've found Tram Oil.

Floor B2:^^^^^^^^^Toan will find a wandering cat on this level, but runs away at the sight ofhim. Another eight Atla to gather here to add to the ever growing collection.Be sure to plunder all the chests for weapons and stuff. Since the dungeonsare so randomized, it's kinda hard to tell what you'll get and stuff.

Floor B3:^^^^^^^^^After snagging the six Atlas here, you should have a total of 22 fragments ofyour village. Hey, you're getting there! If you're getting restless, you maygo back to the empty lot and start rebuilding your town with what you have. Iwould. You might encounter Statues on this floor (from here onwards). They'repretty tough to handle; that is, if you don't have the Stone Breaker placedon your swords. You can stick in an Undead Killer, as well. You can findthese attachments in the chests, as you empty the chests. A good reason toexplore the dungeons more than once.

Floor B4:^^^^^^^^^

On this floor, you'll encounter the first duel with a skeleton. First you'reGoing to have to fend off a trio of Skeleton Soldiers. Simple enough isn'tit? Probably not for the first time. To pull this off in succession, followthe scrolling buttons and hit them as they pass through the white line on theleft. It ends pretty quickly. This mini-game takes precision timing and mayneed a little practice. Don't fret if you've lost. The game will allow you toredo it again and again.

Floor B5:^^^^^^^^^You might want to build up your weapon on this floor, as it proves to be anice battle ground. Don't forget to search for those Atla. There're a totalof five on this level.

Floor B6:^^^^^^^^^Collect seven scattered Atla on this floor and just fight your way to F7. Youmight catch a glimpse of a kitty cat.

Floor B7:^^^^^^^^^The 7th floor is the first to expose you to these Limited Zones. This onecauses ABS to reduce as you strike with your weapon. So a good idea is toput it away and avoid any battles. Oh, the Dran's Crest. This is going to betough, especially since you want to upgrade your weapons. Just blindly pick

out a few victims and hope that it will drop the Dran's Crest. There arealso eight Atla to find on this level.

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~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ ~**~ AVOID THE ABS HANDICAP TIP SUBMITTED BY: Dorothy Hall ~**~ ~**~ On B7 where your weapon loses abs, I have found if you go down with ~**~ a recently powered up weapon, you don't lose anything. That is to say, ~**~ if you are at 0 abs, you do not go into negative abs. ~*

*~ ~**~ It may seem too obvious, but it might be an idea to include. Just a ~**~ thought. Thanks again for a great FAQ -- I look forward to seeing the ~**~ updates as and when you get around to them. ~**~ ~**~ Thanks very much to Dorothy Hall for such a wonderful tip. :) ~**~ ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

Floor B8:^^^^^^^^^On this level, you'll run into a mysterious young man. He'll challenge you to

a duel. This is a dud, as you can't win. Toan will just fall and be at themercy of the white-haired guy's blade. What's this? Toan fell deliberately toprotect a poor cute cat from danger. Before the mysterious man leaves, hetosses some Changing Potion to you. Is this out of kindness, or is it filledwith poison to suck the life force out of you? Oops, Toan isn't supposed todrink it. At this point, you may want to return to the village and triggerToan's event with the stray cat. Use the Changing Potion on the little gal.It'll join you afterwards. From here onwards, things will be much easier foryou to handle. Use Xiao to jump over that chasm.

Floor B9:^^^^^^^^^As usual, just collect the Atla on this level. There's nothing exciting or

unusual to take note of.

Floor B10:^^^^^^^^^^Fight. Collect Atla. Progress. Same old, same old. Lather. Rinse. Repeat. Isthat simple enough for you to follow?

Floor B11:^^^^^^^^^^Encounter yet another Limited Zone. Only this time, Xiao can only be used onthis level. Therefore, if you haven't recruited her, yet. Now is a good timeto do so. This is pretty hard, since Xiao is physically weaker than Toan andcannot sustain too much damage. Your number one priority is to find a Dran'sCrest and move on. This is based on luck, I guess. I personally, had a hardtime with this level. You might want to consider emptying the chests first,then move onto finding the Crest. If you're still having trouble, upgrade herweapon and come back later.

Floor B12:^^^^^^^^^^Same old, customary routine. Collect the Atla and move onto the next level.

Floor B13:^^^^^^^^^^Collect Atla and grab some goodies from chests. Then move onto the next level

if nothing else.

Floor B14:

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^^^^^^^^^^One floor left before facing the big guy. If you're weapon isn't at LEAST aDagger+5, you're in bad shape. So, if you haven't been diligently trainingyour weapons, you'd better start now. Also, try to stock up on Repair Powderand the sorts. Gather the remaining Atla and move to the final floor of thisdungeon. But first, you'll need the Horned Key. To get that you must rebuildDran's Windmill. By now, you should have ALL the Atla, if not, enough, to

build Dran's Windmill. Rebuild the entire thing until you trigger the eventand inside the windmill should be a chest containing the Horned Key. Whew!You might want to save. Before heading down to the final floor to square offwith the boss, you should explore those backrooms.

Back Rooms:^^^^^^^^^^^The enemies in the back rooms are generally tougher than the ones on theactual dungeon. However, the plus side to this detour is to attain very niceitems and attachments. To access the back room in this dungeon, you mustfirst find the Tram Oil situated in one of the chests on any floor. Now, finda red hook on your map if you can find it and head in that direction. When

you get there, look for an old rusted tram. Lubricate it with the Tram Oiland use it to gain entrance to the back room. From there, you're on your own.Good luck.

Before heading off the square off with the guardian of the village, make sureyou have a defense of at least 15 for both Toan and Xiao. To raise their DEF,find some Fluffy Doughnuts and Fish Candy. Those food items can raise defenseconsiderably. You can find those items in dungeon chests, or chests outsideof the newly rebuilt homes.

Floor B15:^^^^^^^^^^Meet Dran, a lively, cheerful guy...that's about to tear your body apart! Get

it together and fight!

_____________________________________________________________________________ 

BOSS FIGHT: Dran

For the first boss, he is tough if you don't know what to do. If you do, thatis wonderful. To make this puppy prowl, use Xiao to fling a slingshot at himin the face. He'll get irritated and drop on the ground. Switch to Toan andlet him have it with a few pokes in the butt. Giving it to him in the leg canprevent any damage to you. Remember to back up when you've landed a few hits,or he'll knock you to the ground. Having item Dran's Feather could somewhathelp you in the fight. Wouldn't use it though. Just remember to keep Xiao agood distance away from him to avoid any damage to her. Repeat this methodseveral times over and the possessed Dran will finally give in. Use RepairPowder if you need to._____________________________________________________________________________ 

Upon defeat, Dran will finally knock out of his trance and become apologetic.Mention the Dark Genie and he'll start to tell you about a similar being hecalls the "Black Demon." Long ago, this Black Demon brought mass destructionto the world, much like what the Dark Genie had done now. It was massacre andblood after massacre...and blood. This powerful magic tribe called the MoonPeople were sickened by the Black Demon's reign, they sealed the demon in a

giant urn. People commemorate the day the Moon People saved the world fromthe evil, but now that it has been released from its entrapment, it's up toToan to restore peace through the land.

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Now that Dran's done telling his side story, he'll offer to help you in yourquest to rebuild the world and save it from the Dark Genie's grasp. Toanhitches a ride on Dran's back to return to the village. There, Dran gives himgive the World Map, except this map is "magical". Great. He also adds thatwhen you reach Matataki Village, you should seek help from the Great Treant.Now it's time to completely rebuild the village and fill in the patches. Make

any last preparations. Be sure to get the fishing pole from Alnet when you'verefurnished her home. She will gladly hand it over as recompense, but don'ttell Pike! See the Rebuilding Help section for details.

When you've done everything there is to do in the village, go visit Dran andhe will bestow you with your first charge attack: WindMill Slash. It'll comein handy (to get this attack, you must have 100% in all three categories inthe Georama Analysis menu.). Now that you've taken the first step to a wholenew world, it's time to migrate to the next village that is Matataki Village!

=============================================================================

CHAPTER TWO - MATATAKI VILLAGE=============================================================================

Watch the rather short cut-scene. You will find Matataki Village as decimatedas Norune Village had started out with. There's still the waterfall and a fewbroken bridges and the dried up trenches. Toan turns to find a chunky-lookingguy staring back at him; the guy runs off to the back. When you can controlToan again, pursue the man that had just run away. You'll come to a clearing,and in the middle is a massive treehouse. Approach the ladder and the fat manwill plummet to the ground. He attacks you and a duel commences. This is easyas long as you watch for a "rotation" button.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\[TIP] Submitted by TooCoolSmurf

Just intentionally miss one of the sequences and you can get all the items inGoro's treehouse right now, rather than waiting to level 9. Just Let Gorobeat you and he'll insult you and hop back up to his treehouse. Follow himand you can enter his treehouse now! If you talk to Goro while up there hetells you to come back when you're a worthy opponent. Then leave Goro'streehouse and head back to the entrance at Matataki Village. Let the timechange to dawn, dusk, etc. Then go back and walk up to the ladder and Gorojumps down and challenges you to fight again. Now beat him to get theearrings and continue your quest. This has no effect on the rest of the game!Just gives you a little extra.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\

When defeated, he'll reveal his name to be Goro and retreat into his home fora snack. Toan will pick up an item the benevolent warrior had left behind:Hunter Earrings. When you regain control of Toan, speak to Goro to find outMore about these earrings and Treant. Now return the way you came and go backto the main portion of the imaginary village.

In the northwestern part dwells the renown Tree Fairy known as Great Treant.

The Fairy King will appear next to you and explain its situation. Treant'swater supply has run dry and it cannot speak or move without water. It's alldried up. So the Fairy king inlays the first priority that is to restore its

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river. Plus, you'll need to anyway to obtain a very important weapon. Now,the Wise Owl Forest gates to the east are open and waiting for Toan to enter.

-----------------------------------------------------------------------------WISE OWL FOREST

-----------------------------------------------------------------------------

Toan will enter the Wise Owl Forest in a quirky demeanor. I, personally, likethe music here better than the one back in the Divine Beast Cave. Well, thekey you need to move from one "Territory", as they are called, to another,is to have three types of things: Red Berry, Pointy Chestnut and Shiny Stone.All of these items can be found in each of the territories and are dropped byclumsy, but hostile monsters. When you reach an owl at the end of each level,you must use one of the three items to appease it for it to allow you to thenext territory. Each owl in each territory may like something different so itis best you get prepared.

In some territories, they require you to find the Moustache Key to unlockdoors that lead to the essential Atla or other treasure chests. The Moustache

key works the same way the Bone Key did in Divine Beast Cave. The backfloorsin this dungeon are a bit harder to find. That is, the key item to the back-floors. The key item here is the Sun Dew. Use it in those little pool areaswith a shiny leaf floating in the water.

Territory 1:^^^^^^^^^^^^The first and foremost thing to do is collect the Atla scattered throughoutthe level. This level's enemies are comprised of the three days of the week:Wednesday, Thursday and Saturday. Don't underestimate their size. They aretough and can steal your things. They're easy to kill with Xiao equipped withBandit SlingShot. Then, there's the Cannibal Plant, which can Poison you and"goo" you. It sucks. Keep fighting until you've found the Red Berry, Pointy

Chestnut, and the Shiny Stone. Then, with the owl, pick ONE of the three andit should accept it.

Territory 2:^^^^^^^^^^^^You'll encounter some new enemies here. Namely, Sunday, Wednesday and Hornet.Sunday and Wednesday are just ready for a massacre, carrying their littleknives and axes. They aren't too hard considering you've got your weapon ATKpower to about 35. Again, just seek out the three items and you'll be onyour way to the next level. Don't forget those Atla. You might want to startrebuilding if you'd like. Oops, I forget you get to rendezvous with theFliFli as well.

Territory 3:^^^^^^^^^^^^Everything's the same except you get to meet the King Prickly and Tuesday. Itcan blow poison darts at you so be careful. Great. They're really fun to playwith. Look for the items, find the Atla and move on.

Territory 4:^^^^^^^^^^^^Unfortunately unfortunate. This is, sadly, a Limited Zone where Xiao is theonly controllable character at the moment. This is very similar to the one inDivine Beast Cave. Plunder all the chests in the zone first, then go for thebad guys. Remember that you've got to find the three crucial items to move to

the next level. To get out of this predicament, simply use the most powerfulslingshot you have and add a PlantBuster to it. That should help in the longrun. As you pick up one of the items, bring it to the Wise Owl and see if it

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is the one it desires. If the stubborn owl, doesn't want it, then keep at it.You'll eventually get the one you need.

Territory 5:^^^^^^^^^^^^Same thing here; nothing new. Just pick up the Atla and scavenge for the RedBerry and the other items. Watch out for the Haley Holey. Use Xiao to attack,

as you can't get close enough with Toan. Your old friend, Mimic, is here too.

Territory 6:^^^^^^^^^^^^The dungeons are getting repetitive. So just fight your way to the next leveland gather all the nice treasures if you find any. Find the Atla and add themto your collection. You may encounter a Witch Illza here, who can pelt poisonapples at you.

Territory 7:^^^^^^^^^^^^I'm not sure if this is a randomized Limited Zone or not, but it seems using

a weapon will reduce its Abs. This is very similar to one of the handicappedlevels in the Divine Beast Cave. Fight in battles sparingly and you shouldget through no problem. It's not that much of a brain-buster to have the Absreduced.

Territory 8:^^^^^^^^^^^^I was unfortunate enough to have two Limited Zones in a row. This is probablyrandomized as well. This time, Toan and co. get thirsty a lot quicker. You'dbetter have some water jugs in stock. Unless you just happen to find pools ofwater everywhere, then it's fine that you don't have any. Just get throughthis level like you would in any other level. Before you move onto Territory9, you must rebuild Cacao's House.

In the event of his house being renovated, Cacao will play a song and tell astory of how Fudoh killed the White Tiger. There's a rumor that flows alongthe lines of how Fudoh was killed by the most ferocious snake of all, theKiller Snake. Again, not a catchy name, but it can kill you if you don't havethe right weapon equipped. Cacao will bestow you the Odd Tone Flute, which isused to lure the snake out of the cave in Territory 9. Now, that you havethis flute, re-connect the river to Treant if you haven't already. When youdo, Treant will be revitalized and will give you the Serpent Sword in return.Ok, you have the necessary things you need. Head back to the forest.

Territory 9:^^^^^^^^^^^^There are no Atla on this level, so something must be up. Kill the WereWolvesin a quick duel. Head towards the seemingly hollow cave and whip out thatwannabe-ocarina. Play it to lure the Killer Snake out of the cave. I hope youhave equipped the Serpent Sword. You will engage into a fairly lengthy duelwith the overgrown reptile. Press the buttons accordingly and it should be noproblem. Toan will receive the Bone Pendant following the fight. Now, go backto the treehouse where Goro dwells. Show him the Bone Pendant and a cut-sceneabout the truth of his father will ensue. It seems that Fudoh did fall beforethe Killer Snake, but he did this intentionally. Fudoh wanted to do a gallantthing before he died; the Killer Snake seemed like a good opponent. Goro willhate him for telling him that, but Will join the party now with dreams of hisown: Becoming the mighty hunter of legend! Then, he adds a conceited remark,

"I'll do better than you." As in, do better than Toan. That's very likely tohappen. On the side note, Goro's treehouse is now accessible. You can findnice items there such as the Fruit of Eden and a Pocket. When you're ready,

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return to the Wise Owl Forest. Use his hammer on the tree stump.

Territory 10:^^^^^^^^^^^^^Again, another possibly randomized Limited Zone. The Thirst Meter whittlesaway quicker. To make things worse, if your defense isn't high enough, theEarth Diggers here can really knock your lights out. Same old stuff here and

them jingles.

Territory 11:^^^^^^^^^^^^^Everything is pretty much the same here. Like always, collect the Atla, slogthrough endless battles finding those darned items and head to the next levelof Wise Owl Forest.

Territory 12:^^^^^^^^^^^^^Ok, I am almost certain that using Goro is a must here since it is a LimitedZone that's not randomized. Since you're going to have to use Goro, I highly

suggest NOT to engage into too many battles since Goro is weak at this point.Yes, I know you need the three keys; try to randomly pick out your target andpray that it'll drop one of the items you need. Use the same method you usedwith Xiao in Territory 4. Fight sparingly 's all I have to say. And remember,when fighting with Goro, always use his Charge Attack since his weakling blowcan't even hurt a fly.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\[TIP] Submitted by Stefani W.

In your detail of the territories of the Wise Owl Forest, Territory 12 isindeed a mandatory limited zone with Goro. Since he's so weak, it's much MUCH

easier to just stock up on bombs and use those on most of the major enemies(except the hornets, those are fairly easy). If not, when fighting the EarthDiggers and Witch Illzas, a simple strategy to beating them is locking on andthen charging your weapon before slowly approaching them. After the WitchIllza throws an apple, or after the Earth Digger spits its ice attack,saunter up and nail them with it, then retreat a distance away and repeat theprocess. It's easier than getting killed a billion times -.-;

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Territory 13:^^^^^^^^^^^^^Everything is pretty much the same. The same pattern. You may encounter thoseannoying Werewolves. Use Xiao to finish the job if you're having trouble withthem.

Territory 14:^^^^^^^^^^^^^If you haven't been diligently building your weapons, now's a good time to doso. I found a Sand Breaker and a CrysKnife here, although, you may not bethat lucky. From here onward, you won't find any new enemies, as all of theexisting ones have already made their debut appearance. Everything's the sameotherwise. Lather. Rinse. Repeat. I need to find something new to say...

Territory 15:^^^^^^^^^^^^^Another possible Limited Zone that can reduce Abs when striking with a weapon

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and stuff. It goes without saying. You should know what to do by now. Switchto a weapon that doesn't matter that much to you and use it to gain access tothe next level.

Territory 16:^^^^^^^^^^^^^By now, when you've bypassed this level, you should have all the Atla pieces

you need to rebuild Matataki Village. If you don't feel like it now, just besure to build the Mushroom House. When finished, Ro and Annie asks Toan to goup the ladder. Inside the house, Ro will give you the Moon Grass Seed, whichis just what you need to confront the boss of Wise Owl Forest (it's amazinghow he survived that fall). Now, climb the ladder to the second floor of thehouse afterwards and grab the Sun Dew in the chest. When everything is ready,return to Wise Owl Forest.

Backrooms:^^^^^^^^^^Like the Divine Beast Cave, the backrooms in the Wise Owl Forest is actuallypretty much the same. You'll find uncommon treasures and the monsters here're

are a bit more vicious. The backroom key in this dungeon is the Sun Dew. Lookfor a small pool of water with a dock on the left. Use the Sun Dew on theleaf and the Sun Dew transform the leaf into a life-size boat. Use it to headinto the backrooms on each floor. Though, the Sun Dew is harder to find, it'sstill worthwhile to hunt for it.

Before heading off the face Master Utan, I recommend you rebuild Matataki at100% in all three categories. This way, Goro will receive the Battle Ax fromTreant. Plus, you can get a Turtle Shell from Couscous. See Rebuild Help formore details. Make sure your defense for each character is above 25. You cansustain more damage this way. When ready, head off.

Territory 17:

^^^^^^^^^^^^^Plant the Moon Grass Seed in the fertile soil and accelerate its growth usingthe Sun Dew. Now, you have access to Master Utan's lair. For the first time,meet the overgrown ape-dude that would love to pick your sweatsocks for somelove interest.

_____________________________________________________________________________ 

BOSS FIGHT: Master Utan

You should know that in order to defeat bosses, you'll need a little bit (ok,a lot) of interaction with your allies. In this case, Toan and Goro make agood duo here. Use Goro and his chunky weapon and smash Utan's feet. Then,switch to Toan and slash him, like you did with Dran, until Utan starts hisrampage again. If you're having trouble whapping his feet with Goro, give himsome Stamina Potion or Dran's Feather to boost his speed and power a bit. Itwill be even better if you've acquired his Battle Ax. The most annoying thingis that he would take a handful of seeds from the nearest tree and stuff 'emin his mouth and spit them out at 100MPH. They're rather hard to dodge. Whenhe sits down, give him an extra blow or two. Keep it up and he should go downeventually.

_____________________________________________________________________________ 

When you've defeated Master Utan, the forest guardian will, like Dran, snapout of his trance. To show his sincerity, he removes the boulder that isblocking the path to Brownboo Village. Afterwards, he dozes off to a deep

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slumber. The exit leads to Brownboo Village which is inhabited by the MoonPeople. It will become part of your world map now.

Enter to find a radiant village filled with fireflies dancing in the air. Ina cut-scene, one of the villagers informs the chief about your arrival. Theydecide to use the same plan again. These guys sorta remind you of FFIX'sVivi, don't they? Anyway, head to the western part of town and you'll get

conked in the head by a giant chestnut or something. When you come to, youfind yourself in a pretty bad predicament. Toan tries to warn them about theDark Genie, but to no avail. Finally, another member of the tribe urges thechief to see the crystal. A nice ensuing cut-scene of the Dark Genie's castleI must say (looks like Ultimecia's castle from FFVIII). There he is, the DarkGenie kicking back and puffing on a cigar.

The Moon People tribe devise a plan for you to go to the moon since their ownmagic has whittled away over time. But you need the Moon Orb; and where'sthat? Only in the next destination: Queens! So, the little guys set out yournext few day's worth of plans. Best get going. Queens will now be a point onyour map.

=============================================================================CHAPTER THREE - QUEENS

=============================================================================

Like all the other villages you've passed through, Queens is not much, if not_any_, different from the previous two. You've got empty ground here, there,and everywhere. Queens is a nice seaside village that has evolved from aregal city to a commerce province full of merchants and thieves. Except thereare none of that sort at this point.

From the entrance, run toward the vague image of a ship in the distance. Toancomes to the docks and surprisingly finds another human being! Meet Rando, alocal merchant who just happens to have escaped the carnage of the DarkGenie. He takes you to the only shop in town, his. There, Toan and he chatabout the Dark Genie and the situation they're in. Rando disclosesinformation about a sunken ship that contains all the goodies of merchants,including the Moon Orb. To get there, Rando introduces you to the Turtle, asubmarine disguised as a turtle. From here, Rando bids farewell and asks youto stop by his shop if you need to refill your inventory. Of course, you mustpay for them. *grumble* *grumble* When you're ready, take the submarine downto the ship and enter your third dungeon.

-----------------------------------------------------------------------------SHIPWRECK

-----------------------------------------------------------------------------

The key to gaining access to the other levels here is the Hook. You'll needit to latch it on to the crane in the hold. There is also the ShipCabin Key,which you need to unlock required doors. It works like the Bone Key and theMoustache Key. Water on this level is harder to come by (well, for me it was)so, you'd better stock up on some water. The backfloor entrance in thisdungeon is, believe it or not, a giant fish that will take you there. Youmust find a Flapping Fish in order to lure it out. Remember, these fish willspoil if you don't keep them refrigerated with ice.

Layer 1:^^^^^^^^Since the environment is all new to you, you'd better get acquainted with it.

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This dungeon is perfect for weapon building. You'll encounter a lot ofCorceas here; a whole mob of them, as well as some Gunny. Pretty annoyingmonsters. I found Goro's Trial Hammer here, which isn't that big of a wowie.Anyway, just hunt for the Hook and get going. You may visit the backfloor onthis floor if you want.

Layer 2:

^^^^^^^^Standard fare. Same stuff. Nothing special. Let's move along people...I hatebeing repetitive, but I guess I have no choice. ^^;;

Layer 3:^^^^^^^^Again, nothing terribly new to report. You may encounter those tricksters,Mimics. Other than that, it's all in the flow. I found a few Shamshirs, butthey're useless at this point. Your weapons should do more than 100 damageeach time. If not, you'd better level them up. You may want to concentrateon upgrading the Gladius to the Chronicle Sword. It's possible at this pointif you didn't know. You'll encounter a lot of Cursed Roses here, as well as

those annoying Mimics.

Layer 4:^^^^^^^^Typically, the same as the previous floors. Those Cursed Roses can really getto you. Make sure you have some Soap handy.

Layer 5:^^^^^^^^This is a Limited Zone where Xiao is the indispensable character. Naturally,just use the same methods you've used before when you stumble onto situationssuch as this. Remember to plunder all the chests before picking off the badguys one by one.

Layer 6:^^^^^^^^Toan and company may encounter Gyon here. He's pretty tough when fighting himin close-range combat because he charges at you (slowly) with his pointytrident. Be sure to use Xiao to finish him off, either that or have plenty ofcure items ready.

Layer 7:^^^^^^^^Sheesh, I am about to run out of things to say if this goes on. Well, it goeswithout saying, but I'll say it anyway: Nothing new here, move on to the nextlevel and remember to collect all the Atla.

Layer 8:^^^^^^^^Now's a good time to build King's Hideout and after you've passed this levelyou should have all of the necessities to finish King's Hideout, which isvery important for the upcoming levels. Place his house anywhere for the timebeing and trigger the event. King will want to reward you, but doesn't knowhow, or what. He's finally decided to give you of what seems to be a lamp. Hesays it's priceless. You gladly take it, but you accidentally drop it. Here'sa little comical intermission played out for you. Ruby joins your party! Yay!Stop by the fish cart(build it, if you haven't already) and buy some FlappingFish for those backfloors. Don't forget the ice.

Layer 9:^^^^^^^^

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As the level begins, the welcome party that consists of a Captain, Corcea andthe notorious Pirate's Chariot will greet you with open swords. It won't be aduel this time, but it's a fairly difficult fight, especially with the PirateChariot. So, I suggest you take out the moving cannon with a bomb just tomake things move along quicker. Next, take a stab at the Captain and finally,pick off the Corcea with Xiao, or whomever. You'll find the hook in a chest.Now, switch to Ruby and use the Fire attribute on her ring to open the magic-

sealed door. Press R2 then aim directly at the gem using (X).

Layer 10:^^^^^^^^^Nothing new, try experimenting with Ruby a bit, but since she is a fledglingat this point, you'll need to power up a bit. Go into the backfloors like Itold you to and level up her weapons. She'll be the party's powerhouse lateron, and you'll be so glad that you put away extra time with Ruby.

Layer 11:^^^^^^^^^Same old stuff. Just collect the Hook and the Atla and be on your way. 'Nuff

said.

Layer 12:^^^^^^^^^Unfortunately, if you haven't built up Ruby yet, you'll regret it now, sinceThis is a Limited Zone that allows you to only take the role of Ruby. Prettyhard, if she's only doing 20 damage each time with that Gold Ring. Ok, if youdidn't evolve her weapons and make them stronger, you can try allocatingdifferent elements to oppose that of the monsters.

Layer 13:^^^^^^^^^Things recycle here and everything is normal so, I'm sure you could handle it

without my guidance.

Layer 14:^^^^^^^^^A possibly randomized Limited Zone where your thirst depleted rapidly. I hopeyou have plenty of water in stock.

Layer 15:^^^^^^^^^Again, nothing really fascinating. Another randomized Limited Zone. This timeusing a weapon can reduce Abs. Ack, the horror. And what's worse is that youcan't switch to another weapon.

Layer 16:^^^^^^^^^After this level, you should have most of Queens' Atla. Go village buildingand restore its youth. Use my guide if you need to. You actually might wantto do this first since you'll need to complete the event with Yaya to reachthe boss. Trigger the event with Yaya and return to her for a second reading.This time, choose the third new option. Grab the Music Box Key on the counterin Rando's Shop. A touching dialogue. Don't forget to stock up on some Cheeseand Stamina Potion.

Backrooms:^^^^^^^^^^

The key to the backrooms here, as mentioned earlier, is the Flapping Fish forthe "master" to appear. You need to keep the fish chilled or it'll spoil. Goto the open grates and use the Flapping Fish. A looney-looking fish in a

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captain's hat will appear. He'll offer to take you to the backroom in hismouth. Will he eat you? Could you trust him? It doesn't hurt to try. :) Alas,he really does take us to the backroom. Get what you need there and use it toreturn to the main level.

To prepare properly, try to develop Ruby's weapon into Athena's Armlet andstick in all the Fire gems you can. If you've completed the town before this

fight, don't hesitate to use Toan's Macho Sword, unless you have somethingmuch stronger. Don't forget that fire attribute! The _Ice_ Queen will have alot of ice-based attacks. Actually, all ice-based attacks. Forget the Anti-Freeze Amulet, it doesn't work. Be sure that your member's defense is wellover 30.

Layer 17:^^^^^^^^^Collect the remaining Atla and find the exit. Instead of the customarypulley, it's replaced by a music box. Whip out the Music Box Key and watchthe ensuing sequence. Now meet your impending doom...

_____________________________________________________________________________ 

BOSS FIGHT: LA SAIA

First off, make sure you have a lot of cure items and Stamina Potions/Dran'sFeathers to quicken your movement with Toan. Also, use the BEST weapons youhave and put all the Fire gems on both Toan's and Ruby's weapons. At thestart of the fight, the Ice Queen won't waste any time casting her first icespell. Those ice blocks pop up everywhere, so it's no use trying to dodge itand waste energy. Now, use the Stamina Potion on Toan and run in a zig-zagfashion to avoid most of Saia's attacks. Then go up to her and slash at herto break the shield temporarily. Now, use this opportunity to quickly switchto good ol' Ruby and blast La Saia silly with fire magic(remember to junction

the fire attribute on her weapons). Then switch back to Toan and repeat. Ifyou are really floundering, try hiding behind the pillar nearest to her untilher attacks die off and jump out and start your assault. She is too difficultof a boss to be snoozing through it. Good luck. You'll need it. :)

_____________________________________________________________________________ 

You might want to trade in your Ointment Leaf to Basker for the foundation.

=============================================================================CHAPTER FOUR - MUSKA LACKA

=============================================================================

After a short visit to Brownboo Village and a failed attempt to call the MoonShip to the village you are sent on your way to explore the Sun & Moon Templeto find out what has happened to the ship. When you arrive at the temple youwill meet Ungaga. He will inform you that the temple is filled with monsters(like we would have expected anything less) and the village of Muska Lackahas been destroyed by the Dark Genie. The goal here will be to restore thevillage and clean out the temple to find the moon ship.

As you progress through the temple you will have a couple of short cut scenesshowing Ungaga talking with your friend from Brownboo Village who will keep

trying to convince Ungaga that he is strong and that he should help Toan inhis question to defeat the Dark Genie.

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The first thing you should do is head up the stairs and into the temple tocollect some Atla pieces and start rebuilding the town. When you exit fromthe temple you will appear near the front of the temple and can reach thevillage by walking straight ahead through the arch formed by the two bones.

-----------------------------------------------------------------------------SUN&MOON TEMPLE

-----------------------------------------------------------------------------

The sun and moon temple will offer a refreshing change in appearance from theother dungeons, even the chests take on a different look here. The number ofAtla that appear on each floor and whether or not the floor is a limited zoneis totally random with the exception of a couple of floors that will be notedin the level walkthroughs below.

The key to open the way down on each floor will be the King's Slate and canbe found after defeating a random enemy on the floor. Some doors inside theSun & Moon Temple will require the Stone Key to open. The key to the BackLevels is called the Secret Path Key and will be found in chests.

Level 1:^^^^^^^^You know the basic goal of the floors by now, collect the Atla and treasureand then move on to the next level. The enemies on this floor will includePhantoms and Mummies and should go down fairly easily.

Level 2:^^^^^^^^The same basic goals present themselves here and once again Mummies andPhantoms will be found as well as a new enemy, the Bomber Heads.

Level 3:

^^^^^^^^The goals are of course the same here and the enemies that appear include thePhantoms, Mummies and Bomber Heads. I also encountered the first Mimics onthis level and even though the look a little different they go down just asquickly as previous versions. It would be safe to assume that any chest fromthis level down could be a Mimic.

Level 4:^^^^^^^^You guessed it, more of the same goals here. The opposition on this floorexpands to include another new enemy, the Golems.

Level 5:^^^^^^^^This floor includes the same goals and selection of enemies as the previouslevel and by this time you should be getting a fairly nice collection of Atlapieces.

Level 6:^^^^^^^^Are you having fun yet? The collection of Atla pieces has to keep growingand that means continuing your descent into the temple. This level has thesame goals as the previous levels and the same enemies are present with theaddition of Mr. Blair and his fireball attacks to the roster, cool him offwith some ice based attacks and continue your journey through the temple.

Level 7:^^^^^^^^

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You will find more of the same here, collect the Atla and treasure and moveon to the next level. The monsters here are the same as the previous levelwith the possible addition of Crabby Hermits.

Level 8:^^^^^^^^This floor will hold the final Atla pieces you need to complete some key

buildings in Muska Lacka so collect them all and make sure you head back tostart building on the village if you haven't done so already, you must haveplaced and activated at least the event at the 3 Sister's House before youcan venture any deeper into the temple. The monsters here include the sameones you faced on the previous level.

Level 9:^^^^^^^^This floor is very small and is intended to make sure you have acquiredUngaga and introduces his special ability. When you first arrive on thislevel you will see a short cinema sequence showing the two golem brotherstalking and then they will attack you. You should make quick work of them

then move forward to the doorway with the dark fog and use Ungaga's chargeattack to clear the passage so you can continue to the next level.

Level 10:^^^^^^^^^We're back to more of the same Atla and treasure collecting on this level.The roster of enemies grows again to include the Dunes.

Level 11:^^^^^^^^^This level is just like the previous one, go through collecting the Atla asyou fight the familiar enemies that you faced on the last level then headdown to the next level.

Level 12:^^^^^^^^^This is just more of the same, the enemies will be the same as those on thelast two levels so just wade through them, collect the Atla and move on tothe next level which is sure to be lots of fun. As a side note, I did runinto the first King Mimic of the dungeon on this level.

Level 13:^^^^^^^^^This will always be a Limited Zone where you are forced to use your newestally in the fight against the Dark Genie... Ungaga. The biggest challengehere will be learning to fight with Ungaga if you haven't used him on theprevious levels and haven't spent any time building up his weapon, which Ihadn't because the only weapon he had was the Fighting Stick. The key tothis level is just taking your time and killing enemies until you find theSlate to exit the level then run around grabbing the goodies and leave.

Level 14:^^^^^^^^^This is pretty much another standard level, collect the Atla and treasurewhile fighting the monsters which now includes the Blue Dragon.

Level 15:^^^^^^^^^

And here we have another standard level with the same goals as before butmonsters now have another ally in their attempts to stop you, Steel Giantswhich you may remember from your brief encounter earlier in the temple.

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Level 16 & 17:^^^^^^^^^^^^^^I'm grouping these two levels together since they are both standard levelswhere your goals include collecting Atla and finding the key to move downanother level. There will be no new monsters on these levels.

After this level you should go back and complete building Muska Lacka. Youshould make sure to get 100% in the Georama Analysis to pick up the Miragefor Ungaga and a Diamond to help with weapon upgrading. You also need toactivate the event at the Chief's House and then get the Sun Signet and theMoon Signet from Zabo and Enga. You are now ready to go challenge the bossof the Sun & Moon Temple.

Level 18:^^^^^^^^^When you arrive at this level you will see two statues with impressions thatmatch the two signets you've just picked up in town. Walk over to them andplace the signets in the appropriate statues to open the doors and watch a

short cinema sequence that leads into the fight with the boss of the Temple.

_____________________________________________________________________________ 

BOSS FIGHT: THE KING'S CURSE

This boss is one of the easiest in my opinion but that could be because ofthe level to which I had built up Ruby's weapon by the time I reached thefinal level of the Sun & Moon Temple, regardless of how powerful the weaponyou have the strategy is the same.

As the large man-shaped form approaches you need to use Ungaga's chargeattack until you see the smoke flow into a circle around the coffin. Once

the coffin is exposed, quickly switch to the character with the most powerfulweapon and make sure that you have Holy as it's active element and whack theexposed coffin. This causes the smoke to start reforming the man-shaped bodyand once again advance towards you, before it has reformed you should switchto Ungaga and start his charge attack, this will cause the smoke body to bedissipated again as soon as it comes towards you allowing another hit fromyour most powerful character. If you have a decent weapon this shouldn'ttake very long, in my game Ruby took him down in two hits doing around 1100damage with each hit from her Holy aligned ring.

_____________________________________________________________________________ 

After you have defeated the boss a passage will open up leading to the MoonShip and a short Duel sequence will follow and then you will be on the shipand heading to the moon to visit Yellow Drops and try and discover a way toseal the Dark Genie away and stop him once and for all.

=============================================================================CHAPTER FIVE - YELLOW DROPS

=============================================================================

After a brief cinema sequence showing the trip to the moon and Toan meeting

a couple of the moon people you will be back in control to explore the townof Yellow Drops. You should make a quick trip around Yellow Drops to get afeel for the layout of the town, you should note the locations of Samba and

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Jive. Samba will take care of storing your items in this town and Ledan'sshop will be located inside the house Jive is standing outside. Once youfinish your trip around town go inside the large central building where youwill meet Ledan. He will tell you the boss has gone across the Moon Sea toenter the games at the Coliseum and then you'll be shown to the entrance ofthe Moon Sea. Ledan will head back into town and his shop will be open fromthis point on and is a good place to stock up on essential items. Once you

are all stocked up it's time to head out onto the Moon Sea.

Note: You should give the Clay Doll to Marnia who will be standing besidethe stone arch at the end of the path you start on when you regain controlof Toan after the trip to the moon. She will give you a unique gem, Sun,which adds several stat bonuses when attached to a weapon.

-----------------------------------------------------------------------------THE MOON SEA

-----------------------------------------------------------------------------

The Moon Sea will be unlike any of the previous dungeons you've explored up

to this point. The pathways and rooms are the surface of the moon and theyare wide open with no walls anywhere to be seen. This means that missilescan travel through the area normally blocked by walls which adds an elementof danger to the monsters with long range attacks. In the walkthroughs ofthe levels below when I refer to a level as normal it means that there areno story elements or special events on this level, there is still a chancethat the level will be a limited zone. The number of Atla per level willbe random just like it was in previous dungeons.

To move between levels on the Moon Sea you will need Gun Powder which willbe dropped by one of the monsters after it dies. There are drawbridges onthe Moon Sea that will require the Handle to operate properly. The BackLevels on the Moon Sea can be reached using the Bravery Launch, a rare item

that can be found in chests.

No. 1 Craters:^^^^^^^^^^^^^^The first area of the Moon Sea should be used to acquaint yourself with thenew surroundings. The enemies on this level include the Hellpockle, WitchHellza and Moon Bug; they should go down fairly easily if you've spent sometime building up at least one melee and one long range fighter. Once you'veexplored the level and collected all of the Atla and chests activate the bigcannon and head to the next crater.

No. 2 Craters:^^^^^^^^^^^^^^The goals on this level are the same as the previous level, collect all theAtla and treasure then move on to the next level. The monsters here includea new addition, the Space Gyon, he can be annoying but isn't very dangerous.

No. 3 & 4 Craters:^^^^^^^^^^^^^^^^^^These two craters are both normal levels with the same roster of monstersyou faces on the previous level. There is the chance that mimics will showup starting at level three, remember this fact when opening chests. Onceyou've collected the Atla and treasure continue on to the next level.

No. 5 Craters:

^^^^^^^^^^^^^^I think the beauty of the moon should be wearing off by this point so justget your butt moving and collect the Atla and treasure and continue across

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the Moon Sea. The monsters on this level now include the Moon Diggers, avery annoying and possibly dangerous monster.

No. 6 Craters:^^^^^^^^^^^^^^The White Fangs will start appearing on this level. They are an upgradedversion of the Werewolves and are just as easy to defeat. After exploring

the level and collecting the Atla and treasure move on to the next crater.

No. 7 Craters:^^^^^^^^^^^^^^This is another normal level, just collect the Atla and treasure and keepmoving across the Moon Sea. The monster list expands again on this levelwith the addition of the Vulcans. They are a more powerful version of theDunes you met in the Sun & Moon Temple and are immune to fire.

No. 8 Craters:^^^^^^^^^^^^^^You will meet Osmond, the boss of the moon people the first time you visit

this level. He will transport you back to Yellow Drops and explain why heis going to the Coliseum then join up as your final ally. When you returnto this level switch to Osmond, move past the large gap to the cannon anduse it to reach the next level.

No. 9 Craters:^^^^^^^^^^^^^^This will be another normal level, just collect the Atla and treasure thencontinue to the next level. I found the first King Mimic of the dungeon onthis level so be careful when opening big chests from now on.

No. 10 Craters:^^^^^^^^^^^^^^^

This is more of the same, just collect the Atla and treasure then move on tothe next level. The roster of monsters will grow again with the addition ofthe Titans, a slow moving enemy that attacks just like the Golems and SteelGiants from the previous dungeon.

No. 11 Craters:^^^^^^^^^^^^^^^This will probably be the most annoying level of the entire dungeon. You'llbe limited to using Osmond on this level and chances are you haven't had anytime (or the inclination) to build up his weapons and he is very weak. Thebest way to get past this level is to buy several bombs and use them on allof the enemies you encounter until you find the Gun Powder. You could alsopurchase one of the guns from Ledan's shop and try to fight the monsters onthis level but be prepared to use a lot of repair powders in the process.

No. 12 Craters:^^^^^^^^^^^^^^^This level is a return to the normal routine of collecting Atla and treasurethen moving on to the next level. The roster of monsters now includes theCrescent Barons which possess good long and short range attacks.

No. 13 Craters:^^^^^^^^^^^^^^^The most notable thing about this level is the addition of a new opponent,Arthur. This is probably the most powerful of the enemies found on the Moon

Sea and also proves to be one of the fastest. Explore the level and collectthe Atla and treasure then move on to the next crater. Only one more levelstands between Toan and the Coliseum.

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No. 14 Craters:^^^^^^^^^^^^^^^This level is just more of the same, collecting the Atla on this level willprovide the last parts you'll need to build the Sun Giant and once you'redone you should fire the cannon and leave the dungeon for the time being.After leaving the dungeon you should go back to the Moon Factory and finish

rebuilding the Sun Giant. You will be missing only one piece for the chestof the Giant, the Sun Sphere (a.k.a. Pez Sphere). This is the price at theColiseum and you should now have the ticket that is required to enter thecompetition so what are you waiting for? Take a minute to make sure you'rewell stocked up on supplies then head to the Coliseum.

No. 15 Craters (The Coliseum):^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^The Coliseum gates stand before you and a hellpockle dressed in red standsoutside. Walk up to him and use the ticket, he will then open the doors tothe Coliseum. Inside you will find there is only one combatant left and itseems as if he's never been defeated, I guess it's time to change that.

_____________________________________________________________________________ 

BOSS FIGHT: MINOTAUR JOE

This has got to be the hardest hitting boss you've encountered up to thispoint in the game... too bad he should never even get to attack unless youget careless during this fight. To defeat Joe select your strongest fighterand move around the ring until one of the barrels is between you and Joe.He will stop and pick up the barrel and start drinking, this is your cue tomove in and land one attack. After landing the attack dodge back away fromJoe, find another barrel and repeat this process until he dies. Using thisattack pattern you should be able to defeat Joe without taking any damage.

_____________________________________________________________________________ 

After you have defeated Minotaur Joe you will be taken outside. Go to theMoon Factory and place the Sun Sphere into the chest of the Moon Giant thengo back into walk mode on the floor of the factory. You will see a shortcinema sequence where Osmond holds a mission briefing and then tells you tojust let him know when you're ready for the attack on Dark Heaven Castle.Take this time to stock up on any needed supplies and then talk to Osmondand let him know you're ready to continue. There will be another cinemasequence showing the Sun Giant taking off and heading towards Dark HeavenCastle for the final confrontation with the Dark Genie.

=============================================================================CHAPTER SIX - DARK HEAVEN CASTLE

=============================================================================

The cinema sequence will continue showing the approach to Dark Heaven Castleand a talk between the Faerie King and Seda which will reveal a bit more ofthe story behind the Dark Genie. The scene will then shift outside showingthe battle between the Sun Giant and the Dark Genie which ends with the SunGiant blasting the Dark Genie. Toan and his allies think they've defeated

the Dark Genie until they see General Flag and he explains that the Geniethey destroyed was simply a mouse that had been infused with a small amountof the true Dark Genie's power and that the true Dark Genie is inside Flag

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and he proceeds to destroy the Sun Giant. The use of such great power bythe Dark Genie ruins General Flag's body and he abandons it then heads backinside Dark Heaven Castle. Toan and Osmond are rescued by Dran and droppedoff in the courtyard of Dark Heaven Castle where Dran tells Toan he has tohurry up and get inside the castle to confront the Dark Genie while he isin a weakened condition.

Toan heads inside where he talks to Seda and learns more about the creationof the Dark Genie and Seda's involvement in the whole matter. Seda opensthe Gallery of Time and tells Toan to find the fragments of his memory heleft inside the gallery and return to the past to stop the events that ledto the creation of the Dark Genie. Sounds easy enough, Toan rushes throughthe opened portal and you find yourself on the first floor of the Galleryof Time, heading towards your final confrontation with the Dark Genie.

When you exit the Galley of Time you will find the Faerie King outside inthe hall. He has opened up a shop to keep you well stocked on all of thesupplies you'll need including healing items, attachments and even gems atthe low price of 3000 each. This dungeon should be fairly simply for you

at this point in the game if you've spent your time building up one longrange fighter and one short range fighter to the point where your attackand magic ratings are above 100 for each. If you haven't build up yourweapons very well you should take the time to do so now because the lastboss is one of the more challenging ones in the game.

-----------------------------------------------------------------------------GALLERY OF TIME

-----------------------------------------------------------------------------

I'm changing the format of the walkthrough section for this dungeon. Youmay have noticed that the in the previous dungeons the brief paragraph foreach level would tell you what type of level to expect, what new monsters

you would face and any special comments I had about the level. The levelsfor this dungeon consist of a lot of normal, randomized levels and insteadof trying to think up twenty or so ways to say this I've switched to a newshort level summary format.

The level key for the Gallery of Time is the Clock Hands, this item will bedropped by a random monster on the level when it is defeated. The key forlocked doors in the Gallery of Time is the Pitchdark Key. The item neededto open the way to the back floors in the Gallery of Time is the FlappingDuster and is very rare, I found one in the whole dungeon.

5 Years Ago:^^^^^^^^^^^^Level Type - Normal LevelNew Monsters - Evil Bat (4 Abs), Curse Dancer (5 Abs), Dark Flower (5 Abs)Comments - This was a Limited Level (Abs Down) in my game.

18 Years Ago:^^^^^^^^^^^^^Level Type - Normal LevelNew Monsters - Billy (6 Abs)Comments - This was a Limited Level (Thirst) in my game.

23 Years Ago:^^^^^^^^^^^^^

Level Type - Normal LevelNew Monsters - Living Armor (6 Abs)Comments - There was a weapon chest on this level.

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38 Years Ago:^^^^^^^^^^^^^Level Type - Normal LevelNew Monsters - Mimic (6 Abs)

51 Years Ago:

^^^^^^^^^^^^^Level Type - Normal LevelNew Monsters - Rash Dasher (6 Abs)

66 Years Ago:^^^^^^^^^^^^^Level Type - Normal LevelNew Monsters - Club (6 Abs)Comments - There was a weapon chest on this level.

102 Years Ago:^^^^^^^^^^^^^^

Level Type - Normal LevelNew Monsters - Heart (6 Abs)

109 Years Ago:^^^^^^^^^^^^^^Level Type - Normal LevelNew Monsters - Diamond (6 Abs)

122 Years Ago:^^^^^^^^^^^^^^Level Type - Normal LevelNew Monsters - Spade (6 Abs)Comments - There was a weapon chest on this level.

140 Years Ago:^^^^^^^^^^^^^^Level Type - Normal LevelNew Monsters - Joker (6 Abs)

151 Years Ago:^^^^^^^^^^^^^^Level Type - Normal LevelNew Monsters - None

162 Years Ago:^^^^^^^^^^^^^^Level Type - Normal LevelNew Monsters - King Mimic (18 Abs)

205 Years Ago:^^^^^^^^^^^^^^Level Type - Normal LevelNew Monsters - Lich (12 Abs)

208 Years Ago:^^^^^^^^^^^^^^Level Type - Normal LevelNew Monsters - Blizzard (8 Abs)

Comments - There was a weapon chest on this level.

213 Years Ago:

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^^^^^^^^^^^^^^Level Type - Normal LevelNew Monsters - Alexander (15 Abs)

225 Years Ago:^^^^^^^^^^^^^^Level Type - Normal

New Monsters - Black Dragon (20 Abs)

238 Years Ago:^^^^^^^^^^^^^^Level Type - Normal LevelNew Monsters - There will be no new monsters for the rest of the dungeon.Comments - There was a weapon chest on this level.

249 Years Ago:^^^^^^^^^^^^^^Level Type - NormalComments - This was a Limited Level (Thirst) in my game.

300 Years Ago:^^^^^^^^^^^^^^Level Type - Always a Limited Level (Xiao Only)

310 Years Ago:^^^^^^^^^^^^^^Level Type - Always a Limited Level (Goro Only)

322 Years Ago:^^^^^^^^^^^^^^Level Type - Always a Limited Level (Ruby Only)

340 Years Ago:^^^^^^^^^^^^^^Level Type - Always a Limited Level (Ungaga Only)

356 Years Ago:^^^^^^^^^^^^^^Level Type - Always a Limited Level (Osmond Only)

382 Years Ago:^^^^^^^^^^^^^^Level Type - NormalComments - There was a weapon chest on this level.

400 Years Ago - Night of the Incident:^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^This is the final level, only accessible after you have collected all of theGeorama Parts and viewed all of Seda's reconstructed memories. You should beprepared for a tough battle before coming down to this level. The Dark Geniewill be the toughest enemy you have faced even with powerful weapons.

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BOSS FIGHT: DARK GENIE

Phase One:

----------In the first part of the battle the Dark Genie's hands will come up out ofthe floor to attack you. His right and left hand will only be vulnerable to

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a certain type of elemental attack and will never be vulnerable to the sameelement. The color of the gem on the back of his hand will indicate whichelement it is currently vulnerable to and will only change when he crosseshis hands across his chests and folds his wings in close to his body. Youshould face the Dark Genie and watch which hand he thrusts into the groundand then note the color of the gem on that hand, in this way you can judgewhen to start moving to dodge the attack and will know which element to set

active on your weapon. The hands will take a few thousand points of damageto defeat so be patient. The only damage you should take in this phase ofthe battle is from an almost invisible attack that does around twenty tothirty points of damage and cannot be avoided. If you don't want to changeelements all the time just remove all elemental affinities from the weapon.This will cause it to do less damage than it would with the correspondingelemental affinity but will save some of the hassle.

Phase Two:----------Once the hands are defeated the next phase of the battle will begin. TheDark Genie will now randomly switch between attacking with a powerful beam

that shoots from his head and the unavoidable attack he used before. Youshould dodge to the side to avoid the powerful beam and immediately shoothis head using Ruby (or your most powerful ranged attacks). If he startsusing the unavoidable attack repeatedly, just target his head and fire atwill his head is defeated or he starts using the beam attack again. Makesure you keep yourself healed up during this phase of the battle.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\[TIP] Thanks to tempt amn and Kevin

Use a Stamina Potion to "avoid" any damage on your character when the DarkGenie casts that seemingly unavoidable attack. Although you'll still get

knocked down, you'll lose no HP points.

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Phase Three:------------With his head defeated the Dark Genie shifts to his final form which lookslike a big insect of some type. He also summons to demonic looking guardsto fight at his side in this final stage of the battle. This phase of thebattle can be fought using a couple of different strategies. You can killthe two guards which will make the Dark Genie open his mouth and expose anorb that you have to target to damage this final form. If you don't killthe guards he WILL randomly open his mouth to expose the vulnerable area,giving you the chance you need to defeat him. The attacks he uses in thisform are the deadliest you've ever encountered. The first is a powerfulbeam of energy that tracks you across the screen. To dodge the attack runin a circle away from the beam and then towards the side of his body. Ifthis doesn't work you will take a large amount of damage, although one hitwon't be enough to kill you at this point you will be severely injured andknocked to the ground. If this happens, you should have a premium chickenin one of the active item slots and use it as soon as you get back to yourfeet, if you don't time this correctly and the beam is still active you willdie, no character can take two hits from this attack. The other attack thisform uses are waves of power that travels over the ground, he seems to only

use this attack after you hit the gem inside his mouth and it can be dodgedfairly easily. This form may give you some problems and should not be takenlightly. I would recommend having at least nine premium chickens in the

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active item slot just in case you have problems dodging the beam attack andhave a few stand-in powders and revive powders in case your chosen fightergoes down during the battle.

~*~*~*~

If you are having problems in this battle you probably have weaker weapons

and should consider building them up a bit more before taking on the finalbattle. You should have a strong weapon for Toan by this time and he willhave the easiest time in the first phase of this battle as long as he hasan attack rating of over 200 and a magic rating over 100 with high ratingsin all of the elements. When I fought the Dark Genie I had the ChronicleSword with everything maxed except the attack rating which was at 220 andthis took out the hands in around six hits. The second phase requires youto make use of long range attacks to hit his head and the third phase willbe much easier with someone who can attack from long range. I used Rubyfor these two phases and had the Secret Armlet with all stats maxed exceptfor magic which was around 240. The head took four hits from the back ofthe room with Holy active on the weapon and the final form took five hits

from medium range with Holy active on the weapon. You can win this battlewith weaker weapons but expect a longer fight and prepare accordingly.

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After you defeat the Dark Genie you will view the end game cinema sequence.I will not go into details, you'll just have to beat the Dark Genie and seethe ending for yourself.

Once the cinema sequence is completed watch all of the credits and allow thegame to save the game cleared flag to your memory card. The Demon Shaft isnow open for your exploration on any game where you've reached Dark Heaven

Castle. This is a 100 level dungeon featuring most of the enemies you haveencountered in all of the other dungeons as well as a small selection of newenemies, read the section below for a brief summary of what you can expectinside the Demon Shaft.

=============================================================================BONUS DUNGEON - THE DEMON SHAFT

=============================================================================

The Demon Shaft is your reward for beating the game, a massive one hundredlevel dungeon filled with treasure and beefed up versions of the enemies youpreviously faced throughout the game as well as a few new faces. I'm notgoing to do a walkthrough of the Demon Shaft but I will give you some hintsand tips about what to expect in the Demon Shaft and how to prepare for thechallenges ahead....

- The Demon Shaft seems to have no Limited Levels and of course there won'tbe any Atla in the dungeon. The main goals on every level should be tofight until you acquire the key down to the next level and then collectall the treasure and avoid combat unless you need to level up a weapon.

- The key to open the way down to the next level inside the Demon Shaft is

the Black Knight Crest. The Silver Key will open the locked gates insidethe Demon Shaft. The Crystal Eye can be used to open the way to the backfloor on any level of the Demon Shaft.

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- The monsters in the Demon Shaft as well as the dungeon itself will changeafter every 20 levels. These changes include the addition of new monstersand some old monsters changing their elemental strengths and weaknesses.

- The monsters in the Demon Shaft can really drain weapon hit points whenyou attack them using melee weapons. If you plan to use Toan, Goro or

Ungaga then you should use one of your active item slots on auto repairpowder so you don't have to worry about losing your favorite weapon.

- The enemies here will do more damage than anything you've encountered inthe previous dungeons so make sure you bring in some healing items. Youshould also bring along a normal supply of water in case you run into along stretch of levels without underground springs.

Those tips should see you through the Demon Shaft. The boss on the 100thlevel should be easy compared to the Dark Genie. I'll add some strategiesfor defeating him in the next update. The new monsters you'll encounter

inside the Demon Shaft shouldn't pose any challenges you won't be able toovercome and I don't plan on updating the bestiary to include them. Yourreward for completing the dungeon is the Chronicle2 Sword.