dark heresy - rogue trader
DESCRIPTION
rogue traderTRANSCRIPT
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ForewordChapter 1 - Character CreationChapter 2 - Career PathsRogue TraderArch-MilitantAstropath TranscendentExploratorMissionaryNavigatorSeneschalVoid-Master
Chapter 3 - SkillsChapter 4 - TalentsChapter 5 - ArmouryWeaponsGrenades & MissilesMelee WeaponsWeapon Upgrades & AmmunitionArmourGear & ToolsCybernetics
Chapter 6 - Psychic PowersPsychic Phenomena & Perils Of The WarpTelepathyDivinationTelekinesis
Chapter 7 - NavigatorsNavigator HousesNavigator PowersNavigator MutationsNavigating The Warp
Chapter 8 - StarshipsHullsComplicationsEssential ComponentsSupplemental ComponentsArcheotech & Xenotech ComponentsNPC VesselsStarship CombatCritical Hits
Crew Population & MoraleThe Deep Void Run & Extended Repairs
Chapter 9 - Playing The GameCombatInjuryEnergy Critical TablesExplosive Critical TablesImpact Critical TablesRending Critical TablesConditions & Special Damage
ExplorationProfit & AcquisitionEndeavoursMisfortunes
Chapter 10 - The Game MasterFear & Damnation
Chapter 11 - The ImperiumChapter 12 - Rogue TradersChapter 13 - The Koronus ExpanseChapter 14 - Adversaries & AliensTraitsMutationsAllies, Enemies & RivalsThe Masses of HumanityServitorsThe XenosFrom Beyond
Chapter 15 - Into The MawPart 1: Riddle Of The Righteous PathPart 2: Across A Storm-Wracked SkyPart 3: Into Winter's HeartImportant NPCs
Index