data collect and gamification analysis

21
DATA COLLECT GAMIFICATION TIME ALİ CEVAT ÜNSAL

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Page 1: Data Collect and Gamification Analysis

DATA COLLECTGAMIFICATION

TIMEALİ CEVAT ÜNSAL

Page 2: Data Collect and Gamification Analysis

Why Gamification?

• Game the most effective method of getting information

• The development of thinking skills through game metaphor

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Data Collect

• We need to combine data in line with targets

Or

• We need to create a destination of data

How?

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TANGRAM

• From China• 4000 annual game

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Thousands puzzle for development

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How are we going to do?

• Seven parts will be used in each figure• Dont make a parts will overlap

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Sample

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let the Game begin

(Put the parts on the table)

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Level: Beginner

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Project 1: Teapot

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Project 2: Airplane

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Project 3: Helicopter

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Level: Hard

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Project 4: Pipo

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Project 5: E

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Level: Expert

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Project 6: Apple

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Project 7: Batman

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Bonus Project

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GAME OVERALİ CEVAT ÜNSAL

Game Based Learning & Gamification Facilator

[email protected]

THANK YOU