Day 3_Session I_Using technology in your classroom

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  • 1. Creating Relevant, Meaningful Learning & Teaching Opportunities
    College Ready

2. Does the technology you use..
provide a learning opportunity that didnt exist before?
enable independentlearning?
provide a unique form of collaboration?
create an authentic contextfor learning?
capture and sustain students participation?
help students to achieve success?
enable students to assess the extent of their learning?
promote higher order thinkingprocesses?
promote a constructivist approachto learning?
3. My students learn by
4. High School Students Want More Technology in College
July 19th 2010Converge Magazine
Student college selection criteria

  • 63 percent of current college students say technology on campus was important in their college search.

5. 93 percent of today's high school students say campus technology is important in their college criteria. 6. 95 percent of today's high school students expect to use technology in their college classes. -High school students want to use this technology to do class assignments, communicate with classmates and professors, and prepare for the technology expectations in their field.An online survey of 1,019 college students
- CDW-G 2010 21st-Century Campus Report
7. Students Lack Opportunities to Use Tech in Class
June 18, 2010 Classroom Technology

  • 60 percent of students say their teachers regularly use technology to teach, but only 26 percent of the students say they can use technology to learn.

8. 84 percent of students say technology is important to their education, and more than half of them say they will be ready to use technology in college or the work force (57 percent). 9. 18 percent of faculty members say they've fully integrated technology into their classes, but 9 percent of students say their teachers have fully integrated technology into their classes 10. 64 percent of faculty members don't usually talk to students about 21st-century skills including creativity, innovation, critical thinking, problem solving, digital citizenship and communication. 11. 47 percent of teachers do not design lesson plans that allow students to use technology or incorporate students' feedback into their lessons. CDW-G 2010 21st-Century Classroom Report
12. Todays students
13. Our students have changed radically. Todays students are no longer the people our educational system was designed to teach.
They have spent their entire lives surrounded by and using computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the digital age.
Today's average college grads have spent less than 5,000 hours of their lives reading, but over 10,000 hours playing video games (not to mention 20,000 hours watching TV). Computer games, email, the Internet, cell phones and instant messaging are integral parts of their lives.
Our Learners' Changing Brains
MarcPrensky's "Digital Natives, Digital Immigrants"
14. Who are todays students?
Millennials:Born 1982 2002
Generation X:Born 1965 1982
Baby Boomers: Born 1946 -1964
http://www.polleverywhere.com
15. born after 1980
always connected, multitasking
team-oriented, collaborative
expect structure/fairness
community-oriented
drawn to new technologies
optimistic & confident
goal & achievement-focused
Millenials: Who Are They?
16. grew up in a time of economic prosperity how times have changed!
went to play groups and played soccer from the age of 3
the most protected generation in terms of government regulations on consumer safety
often indulged as a result of changing child-rearing practices
Characteristics of Millennials
17. used to being consulted in decision-making by their parents
typically strong bonds between these students and their parents, particularly with their mothers, and they stay very connected even when they go away to school
expected to excel by their parents
highly scheduled and sheltered in childhood
More Characteristics of Millennials
18. constant social contact with friends via e-mail, Instant Messaging, cell phones, and video games
digital natives (Prensky, 2001)
raised in a technological environment
accepts that environment as the norm
grown up surrounded by digital devices and regularly uses these devices to interact with other people and the outside world.
Adapted From Digital Native website www.digitalnative.org/wiki
More Characteristics of Millennials
19. The 2010 Horizon Report: K-12 Edition, examines emerging technologies for their potential impact on and use in teaching, learning, and creative expression within the environment of pre-college education.
20. 21. Page 4 of the Report, discusses key trends that are currently affecting the practice of teaching, learning and creativity:
Technology is increasingly a means for empowering students, a method for communication and socializing and is a ubiquitous, transparent part of their lives.
Technology continues to profoundly affect the way we work, collaborate, communicate and succeed.
The perceived value of innovation and creativity is increasing.
There is increasing interest in just-in-time, alternate or non-formal avenues of education, such as online learning, mentoring and independent study.
The way we think of learning and environments is changing.
22. All students need to be actively engaged with the material we are trying to teach them
Active engagement promotes deeper levels of cognitive processing and learning because it creates stronger connections
Active learning facilitates long-term memory through the process of elaborative rehearsal that uses meaning rather than rote memorization
Given Millennials Preferences, What Makes the Most Sense from a Cognitive Learning Perspective?
23. Provide High, Clear Expectations
Offer individual feedback
Engage with/through technology where appropriate
Utilize group work: collaborative learning techniques
Incorporate reflection and metacognition
General Strategies for Engaging Millennials
24. Ask thought provoking open-ended questions rather than questions aimed at eliciting rote memory responses
Find ways to get students working with a partner
Design collaborative learning exercises that encourage students to hear each others diverse viewpoints and then to reach consensus on an issue using the round-robin process
Specific Strategies for Teaching Millennials
25. Specific Strategies for Teaching Millennials
College Readiness
Present new material
Creativity
Adapted from Clement, 2009
26. Part II
Hands-on exercise
27. FUN & Free Web 2.0 Tools!
www.befunky.com
Creative photo editing tool
http://www.capzles.com
social networking site that allows users to tell a story using pictures, video clips, audio tracks and text.
http://www.toondoo.com
comic-creating tool that allows you to create your own cool comic strips with just a few drag n drops n mouse clicks
28. www.wordle.net
graphic representation of the most frequently used words in a blog, free write, or speech
www.technorati.com
Internet search engine for searching blogs
www.polleverywhere.com
Instant audience feedback tool
More Free Tech Tools
29. www.prezi.com
web-based presentation tool using a map layout and zooming to show contextual relationships
www.voki.com
free service that allows your students to create personalized speaking avatars and embed them on a blog or wiki or send them via e-mail.
www.xtranormal.com
is a text-to-movie website which allows you and your students to create short films with your own scripts using very clever text-to speech technology.
More..
30. Free Lesson Plan Sharing Websites
http://www.internet4classrooms.com
http://www.cyberbee.com
http://www.thinkfinity.org
http://www.free.ed.gov
31. www.edutopia.org
www.convergemag.com
Free Professional Development Resources
32. Closing Exercise

  • Please respond in writing to any of these prompts:

33. What I learned today 34. What I re-learned today 35. What I most appreciated about what we discussed today