day three runs day one protections

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Page 1: DAY THREE RUNS DAY ONE PROTECTIONS
Page 2: DAY THREE RUNS DAY ONE PROTECTIONS

VS

WIN!

TURNOVERS

150+ YDS RUSHING

COMPLETION % (60%)

8 YDS PER PASS ATTEMPT

1 SACK OR LESS

3RD DOWN CONV. (45%)

SHORT YDG (75%)NO DRIVE ENDING PENALTIES

5 BIG PLAYS (20+ YDS)

RED ZONE (100%)

PIRATE YARDS (100+)

Page 3: DAY THREE RUNS DAY ONE PROTECTIONS

OFFENSIVE PENALITIES SACKS TURNOVERS-FUMBLES TURNOVERS-INT'S DROP BALLS TOTAL PLAYS %TOTAL WIN/LOSE

2 1 0 1 2 80 8% WIN

5 3 2 2 4 80 20% LOSE

Page 4: DAY THREE RUNS DAY ONE PROTECTIONS

XY

FB

RB

Z

X YZ

RB

FB

X Y

FB

RB

Z

XYZ

RB

TB

XY

RB

TBZ

X YTB

RB

Z

XY

RB

TBZ

XYZ

RB

FB

Bandit Rt

Trips Left Trey Rt

Wide Rt OverWide Lt Over

Twins Rt AceTwins Lt Ace

Bandit Lt

*21L = Lightning (2 TB's)DISPLACED 21 FORMATIONS*All Formations can be 21 or 21L

Page 5: DAY THREE RUNS DAY ONE PROTECTIONS

XYZ

RB

A

XY A

RB

Z

XY A

RB

Z XYA

RB

Z

XYA

RB

Z

X YZ

RB

A

XYZ

RB

A

X Y

Z

RB

A

XY A

RB

Z XYA

RB

Z

XYA

RB

Z X YA

RB

Z

XYA

RB

ZX Y

A

RB

Z

XYA

RB

Z X YA

RB

Z

12 PERSONNEL FORMATIONS

Tech Lt Tech Rt

Tech Twins Lt Tech Twins Rt

Tech Wing Lt Tech Wing Rt

Tech Wing Lt Over Tech Wing Rt Over

Trouble Lt Trouble Rt

Bandit Lt Bandit Rt

Trips Lt Trips Rt

Trey Lt Trey Rt

Page 6: DAY THREE RUNS DAY ONE PROTECTIONS

DAY THREE

RUNS

Page 7: DAY THREE RUNS DAY ONE PROTECTIONS

TNE L

WM

S

TNEP WM

S

N T EL

W M S

N T EL

M S

BacksideGuard

BacksideTackle

Center

QB

FB

RB

X

Z

SS

PlaysideTackle

Big vs. Red/WLB

# 3 Unless Weak Then # 4

On

On/Inside

On/Over/WLB

# 2 Unless Weak Then # 3

PlaysideGuard

Push Crack

Push Crack

Y

Toss Ball to TB (Down Hill) and Boot Out Opposite.

Lead Step With Near Foot. Look To Block WILL LB'er.

Timer Step Stretch Ball With Speed.

19/18 BOLO

19 BOLO 19 BOLO

18 BOLO 18 BOLO

Page 8: DAY THREE RUNS DAY ONE PROTECTIONS

TNE L

WM

S

TNEP WM

S

N T EL

W M S

N T ELW M S

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

FB

RB

X

Z

PlaysideTackle

Big vs. Red/WLB

Big vs. Red/On

On

On/Inside

On/WLB

Timer Step: Stretch Ball With Speed

Push Crack

Push Crack

Y

Toss Ball to TB (Down Hill) and Boot Out Opposite.

Lead Step With Near Foot. Look to Block 1st LB In Box

On/Inside

18 BOLO 18 BOLO

19 BOLO 19 BOLO

18/19 BOLO (17/16)

Page 9: DAY THREE RUNS DAY ONE PROTECTIONS

TNE L

WM

S

TNEP WM

S

N T EL

W M S

N T ELW M S

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

RB

X

Z

SS

PlaysideTackle

35/34 Footwork & Read

Zone # 3

Zone # 2

Zone # 1

Zone 0 Auto Front Call Unless Middle

Big vs. Red/Inside

Big vs. Red/On

Push Crack

Push Crack

Y

A

A A

A

Open Playside @ 4/8 O'Clock Angle. Setup For Pass After Handoff.

A Block Will

36 BULLDOG

37 BULLDOG

36 BULLDOG

37 BULLDOG

16/17 BULLDOG (Tech Wing Motion)

Page 10: DAY THREE RUNS DAY ONE PROTECTIONS

TNE L

WM

S

TNEP WM

S

N T EL

W M S

N T ELW M S

PlaysideTackle

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

FB

RB

X

Z

SS

# 3 Zone

# 2 Zone

# 1 Zone

0 Zone

# 1 Zone

# 2 Zone

Push Crack For Safety

Push Crack For Safey

Y

Open Play Side @ 4/8 O'CLock Angle. Setup For Pass After Handoff.

34/35 BELLY

34 BELLY 34 BELLY

35 BELLY 35 BELLY

Fake toss opposite of call.

Lead Step and Roll at Tail of Tackle - Read Block On 1st DL On or Outside Tackle

Page 11: DAY THREE RUNS DAY ONE PROTECTIONS
Page 12: DAY THREE RUNS DAY ONE PROTECTIONS
Page 13: DAY THREE RUNS DAY ONE PROTECTIONS
Page 14: DAY THREE RUNS DAY ONE PROTECTIONS

TNE L

WM

S

FB

TB

TNEP WM

S

FB

TB

N T EL

W M S

FB

TB

N T ELW M S

TB

FB

BacksideGuard

BacksideTackle

Center

QB

FB

RB

X

Z

SS

PlaysideTackle

C Gap/ARC # 4

Inside Unless Hard Then On

Backside/On

Pull P.S. LB'er

Jab & Cut

PlaysideGuard

Push Crack

Push Crack

Y

3 Steps, Pitch or Keep

Inside Unless Hard Then On

Up Step Get Into Relationship With Pulling Guard

Block Force Defender

6/7 SHOVEL

6 SHOVEL 6 SHOVEL

7 SHOVEL 7 SHOVEL

Page 15: DAY THREE RUNS DAY ONE PROTECTIONS

TNE L

WM

S

TB

FB

TNE

PM

S

TB

FB

N T EL

W M S

TB

FB

N T EL

M S

TB

FB

BacksideGuard

BacksideTackle

Center

QB

FB

RB

X

Z

SS

PlaysideTackle Inside Unless Hard Then On

Backside/On

Pull P.S. LB'er

Jab & Cut

Block Force Defender

Up Step Get Into Relationship With Pulling Guard

PlaysideGuard

7/6 SHOVEL (OPTION)

C Gap

Push Crack

Push Crack

Y

3 Steps Pitch or Keep

Inside Unless Hard Then On

7 SHOVEL OPTION 7 SHOVEL OPTION

6 SHOVEL OPTION 6 SHOVEL OPTION

Page 16: DAY THREE RUNS DAY ONE PROTECTIONS
Page 17: DAY THREE RUNS DAY ONE PROTECTIONS

DAY ONE

PROTECTIONS

Page 18: DAY THREE RUNS DAY ONE PROTECTIONS

N T ELW M S

N T EL

W M S

T N EPW M

S

T N EL

W M

S

PlaysideTackle

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

RB

X

Z

SS

Big vs. Red / Inside

Big vs Red / On

Free Release (5 Man Pro)

Free Release (5 Man Pro)

Middle to B. S. LB'er; Auto Alert Playside

Big vs. Red / Inside; Auto Alert

Big vs. Red / On; Auto Alert

Run Route Called

Run Route Called

72/73 (5-Man Scat Protection)

Y

FB/B

5 or 7 Step Scat Protection. Hot Off 2 Strong and 1 Weak

Run Route Called

72

72

72

73

Page 19: DAY THREE RUNS DAY ONE PROTECTIONS

SS

N T ELW

M S

N T EL

W M S

T N E

PW M

S

T N EL

W M

S

PlaysideTackle

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

FB

RB

X

Z

TE

Aggressive Big vs. Red / On; Auto Alert

Aggressive Big vs. Red / Inside; Auto Alert

Aggressive Middle to B.S. LB'er; Auto Alert Playside

Aggressive Big vs. Red / Inside

Aggressive Big vs. Red / On

Free Release (5 Man Pro)

Free Release (5 Man Pro)

Run Route Called

Run Route Called

372/373 (5-Man Scat/3 Step Drop)

Route Called

3 Step Scat Protection. Hot Off 2 Strong and 1 Weak

373

372372

372

Page 20: DAY THREE RUNS DAY ONE PROTECTIONS
Page 21: DAY THREE RUNS DAY ONE PROTECTIONS

VS

WIN!

TURNOVERS

150+ YDS RUSHING

COMPLETION % (60%)

8 YDS PER PASS ATTEMPT

1 SACK OR LESS

3RD DOWN CONV. (45%)

SHORT YDG (75%)NO DRIVE ENDING PENALTIES

5 BIG PLAYS (20+ YDS)

RED ZONE (100%)

PIRATE YARDS (100+)

Page 22: DAY THREE RUNS DAY ONE PROTECTIONS

OFFENSIVE PENALITIES SACKS TURNOVERS-FUMBLES TURNOVERS-INT'S DROP BALLS TOTAL PLAYS %TOTAL WIN/LOSE

2 1 0 1 2 80 8% WIN

5 3 2 2 4 80 20% LOSE

Page 23: DAY THREE RUNS DAY ONE PROTECTIONS

XYB

RB

Z

XYB

RB

Z

XYZ

RB

B

X Y

B

RB

Z

X YB

RB

Z

X YZ

RB

B

XYB

RB

ZX Y

B

RB

Z

XY

B

RB

ZX Y

B

RB

Z

XY

B

RB

Z

X YB

RB

Z

XYB

RB

ZX Y

B

TB

Z

11 PERSONNEL FORMATIONS

Bandit Lt Bandit Rt

Trips Lt Trips Rt

Trey Lt Trey Rt

Bandit Lt Near Bandit Rt Near

Bandit Lt Far Bandit Rt Far

B-Over Lt B-Over Rt

Posse Lt Posse Rt

Page 24: DAY THREE RUNS DAY ONE PROTECTIONS

X Y

FB

TB

Z

X YFB

TB

Z

X Y

FB

TB

Z

X Y

FBTB

ZXY

FB

TB

Z

XYFB

TB

Z

21 PERSONNEL FORMATIONS

Posse Rt

Left Close Right Close

Posse Lt

(X and Z, 4 yd split)(X and Z, 4 yd split)

Over Left Tight (X and Z, 1 yd split) Over Right Tight (X and Z, 1 yd split)

Page 25: DAY THREE RUNS DAY ONE PROTECTIONS

X YFB

TB

ZXY

FB

TB

Z

20 PERSONNEL FORMATIONS (SLOT)* Y is a Wide Receiver

Posse Lt Posse Rt

Page 26: DAY THREE RUNS DAY ONE PROTECTIONS

XYZ

RB

B

XYB

RB

Z

XYB

RB

Z

XYZ

RB

B

XY

RBBZ

X YB

RB

Z

X YB

RB

Z

X YZ

RB

B

X Y

RB B Z

X YZ

RB

B

XYB

RB

Z

X YB

RB

Z

Bandit Lt Bandit Rt

Trips Lt Trips Rt

Trey Lt Trey Rt

Empty Lt

Bandit Lt Over (B-Lt Over)

10 PERSONNEL FORMATIONS (QUADS)

Posse Lt Posse Rt

Empty Rt

Bandit Rt Over (B-Lt Over)

Page 27: DAY THREE RUNS DAY ONE PROTECTIONS

DAY TWO

RUNS

Page 28: DAY THREE RUNS DAY ONE PROTECTIONS

TNE L

WM

S

TNEP WM

S

N T EL

W M S

N T EL

W M S

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

FB

RB

X

Z

PlaysideTackle Pull Block Alley Unless Hard Then On

Zone P.S. Gap

Zone P.S. Gap

Zone P.S. Gap

Zone P.S. Gap

19/18 TRAIN

Zone P.S. GapY

Toss Ball to RB, Boot Out Opposite.

Block First Defender Off The Ball Inside

Block First Defender On The End Of Line

SS

XZ

Block Support

XZ

XZ

XZ

Run 19/18 Footwork. Show Wide. Try to Circle the Defense.

19 TRAIN 19 TRAIN

18 TRAIN 18 TRAIN

Page 29: DAY THREE RUNS DAY ONE PROTECTIONS

TNE L

WM

Y

S

FB

TNEP WM

Y

S

FB

N T EL

W M

Y

S

FB

N T ELW M

Y

S

FB

BacksideGuard

BacksideTackle

Center

QB

RB

X

Z

SS

PlaysideTackle

To: Pin EMOL Away: Zone P.S. Gap

Pull Block Alley Unless Hard Then On

Zone P.S. Gap

Zone P.S. Gap

Zone P.S. Gap

Zone P.S. Gap

Backside Cut Off

Block First Defender Off the Ball Inside

Y

18/19 TRUCK

Toss to RB and Boot Out Opposite.

PlaysideGuard

Z

Z Z

Z

Run 18/19 Footwork. Show Wide. Try to Circle the Defense.

FB/B/A Block Alley

18 TRUCK 18 TRUCK

19 TRUCK 19 TRUCK

Page 30: DAY THREE RUNS DAY ONE PROTECTIONS

TNE L

WM

S

TNEP WM

S

N T EL

W M S

N T ELW M S

BacksideGuard

BacksideTackle

Center

QB

RB

X

Z

SS

PlaysideTackle Zone # 2

Zone # 1

Zone # 1

Zone # 2

34/35 BASE

Zone # 3

Zone 0

Lead Step and Roll at the Tail of the Tackle. Read Block On 1st DL On or Outside Tackle

PlaysideGuard

Push Crack

Push Crack

Y

FB/B Block OLB TO Your Side.

Open Playside @ 4/8 O'Clock Angle. Boot Opposite After Handoff.

34 34

35 35

Page 31: DAY THREE RUNS DAY ONE PROTECTIONS

TNE L

WM

S

TNEP WM

S

N T EL

W M S

N T EL

M S

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

RB

X

Z

SS

PlaysideTackle Zone # 2

Zone # 1

Zone 0 Auto Front Call Unless Middle Front to Y

Zone # 1

Zone # 2

34/35 Footwork & Read

Cut Inside Leg

Push Crack Unless Auburn is Called

Push Crack Unless Auburn is Called

Y

FB/B

Open Playside and Handoff. If Throwing Bubble or Auburn, Fake Quick and Get Rid Of It.

35/34 BASE STAY (BUBBLE/AUBURN)

Block OLB To Your Side

35 35

34 34

Page 32: DAY THREE RUNS DAY ONE PROTECTIONS

TNE L

WM

S

TNEP WM

S

N T EL

W M S

N T EL

M S

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

RB

X

Z

SS

PlaysideTackle Zone # 2

Zone # 1

Zone 0 Auto Front Call Unless Middle Front to Y

Zone # 1

Zone # 2

34/35 Footwork & Read

Cut Inside Leg

Push Crack Unless Auburn is Called

Push Crack Unless Auburn is Called

Y

FB/B

Open Playside and Handoff. If Throwing Bubble or Auburn, Fake Quick and Get Rid Of It.

35/34 BASE STAY (BUBBLE/AUBURN)

Block OLB To Your Side

35 35

34 34

Page 33: DAY THREE RUNS DAY ONE PROTECTIONS

TNE L

WM

S

TNEP WM

S

N T EL

W M S

N T ELW M S

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

RB

X

Z

PlaysideTackle

36/37 0

C Gap/On

Backside/On

Pull For Sam

Jab & Cut

Jab Step Away Give Guard Time For Block. Mesh With QB Read Block of Guard

Push Crack

Push Crack

Y

FB/B

Reverse Out, Hand to RB Straight Back and Setup For Pass

Block OLB To Your Side

Inside Unless Hard Then On

Inside Unless Hard Then On

36 "O" 36 "O"

37 "O"37 "O"

Page 34: DAY THREE RUNS DAY ONE PROTECTIONS

TNE L

WM

S

TNEP WM

S

N T EL

W M S

N T ELW M S

BacksideTackle

Center

QB

RB

X

Z

SS

PlaysideTackle

PANTHER 32/33

Sam

Big vs. Red/On

Big vs. Red/Inside

On/Over/WLB Alert B.S.T.

BacksideGuard Big vs. Red/Inside

Big vs. Red/On Sift to Alert

Slide Step to Call Then Attack L.O.S.

Push Crack

Push Crack

Y

FB/B Block OLB To Your Side.

Show Pass For 1st and 2nd Steps, Hand to RB and Setup For Pass.

PlaysideGuard

PANTHER 32 PANTHER 32

PANTHER 33 PANTHER 33

Page 35: DAY THREE RUNS DAY ONE PROTECTIONS

T N EL

W M

S

T N EPW M

S

N T EL

W M S

N T EL

M S

BacksideGuard

BacksideTackle

Center

QB

RB

X

Z

SS

PlaysideTackle Big vs. Red/On Possible: Tulsa

Big vs. Red/Inside

On/WLB No TE Add Over

Big vs. Red/WLB

Pull For P.S. LB'er

Shuffle Step Away Give Tackle Time For Block. Mesh With QB. Read Tackle Block

Push Crack

Push Crack

Y

FB/B

Open Opposite Play Side, Handoff Underneath to RB and Setup For Pass.

PlaysideGuard

Block OLB To Your Side

To: On Unless Weak Then # 4 Away: C Gap/On

37/36 'T'

37 "T" 37 "T"

36 "T" 36 "T"

Page 36: DAY THREE RUNS DAY ONE PROTECTIONS

TNE L

WM

S

TNEP WM

S

N T EL

W M S

N T ELW M S

BacksideGuard

BacksideTackle

Center

QB

FB

RB

X

Z

SS

PlaysideTackle

Backside/On

PlaysideGuard

16/17 WHAM O PITCH @ 9/8

C Gap/On

Pull P.S. LB'er Unless Middle

Block Like 16/17 Wham O

Jab Step To Call. Catch Pitch Away. Look To Circle Defense

Push Crack

Push Crack

Y

Open Like Wham-O Strong, Take 1st 2 Steps and Pitch Opposite to TB.

Inside Unless Hard Then On

Inside Unless Hard Then On

Zone and Pin LB'er

16 WHAM 0 PITCH @ 9 16 WHAM 0 PITCH @ 9

17 WHAM O PITCH @ 8 17 WHAM O PITCH @ 8

Page 37: DAY THREE RUNS DAY ONE PROTECTIONS

DAY TWO

PROTECTIONS

Page 38: DAY THREE RUNS DAY ONE PROTECTIONS

T N EL

W M

S

T N E

PW M

S

N T EL

W M S

N T ELW M S

PlaysideTackle

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

RB

X

Z

SS

# 2

# 1

Mike

Big vs. Red / Inside

Big vs Red / On

Free Release Run Route Called

Block Will LB'er to Scan # 4 Strong (Search Light). No Pressure Run Checkdown (7 Man Pro).

Run Route Called

Run Route Called

Y

FB/B

5 or 7 Step Drop Based On Route Called. Alert Secondary Pressure.

# 3 Unless He Drops, Then Checkdown @ 4-5 Yards

60 PROTECTION (1 Back Max Protection)

Page 39: DAY THREE RUNS DAY ONE PROTECTIONS

N T ELW M S

N T EL

W M S

T N E

PW

M

S

T N EL

W M

S

BacksideTackle

Center

QB

RB

X

Z

SS

PlaysideTackle

PlaysideGuard

BacksideGuard

# 3

# 2

# 1

Mike

Big vs. Red / Inside

Big vs. Red / On

Run Route CalledFB/B/A

Good 34/35 Fake - Block Will LB'er to Scan. No Pressure Run Route

Run Route Called

Run Route Called

Open Play-Side, Fake To RB and Roll Back Behind Center. Like 60 Protection As Far As Blocking Assignments

Y

34/35 CHILI PASS

Page 40: DAY THREE RUNS DAY ONE PROTECTIONS

N T ELW

M S

N T EL

W M S

TNEP WM

S

TNE L

WM

S

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

RB

X

Z

SS

TE

Big vs. Red / Inside

Big vs Red / On

Big vs. Red / On

Big vs. Red / Inside

2/3 JET

WOLB to $

Double Read: Inside LB'er Out (OLB / SS) - (6 Man Pro)

PlaysideTackle

Run Route Called

Run Route Called

Run Route Called

5 or 7 Step Drop Based On Route Called. Alert Strong/Weak Dog and Secondary Pressure.

FB/B Run Route Called

2-JET 2-JET

3-JET 3-JET

Page 41: DAY THREE RUNS DAY ONE PROTECTIONS

N T ELW M S

N T EL

W M S

T N E

PW M

S

T N EL

W M

S

BacksideGuard

BacksideTackle

Center

QB

RB

X

Z

SS

# 2

Big vs Red / On

WOLB to $

Big vs. Red / Inside

PlaysideTackle

Run Route Called

Run Route Called

2/3 JET CHECK (7-Man Max Pro)

Y # 3, If He Drops Run Checkdown @ 4-5 Yards

5 or 7 Step Drop Based On Route Called. 7-Man Protection Alert Secondary Pressure.

FB/B Run Route Called

PlaysideGuard

Big vs. Red/Inside

Mike to Scan # 4 Strong

Page 42: DAY THREE RUNS DAY ONE PROTECTIONS

N T EL

WM S

N T EL

W M S

TNE

P WM

S

TNE L

WM

S

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

RB

X

Z

SS

Aggressive Big vs. Red / Inside

Aggressive Big vs. Red / On

200/300 JET

Aggressive Big vs. Red / On

Aggressive Big vs. Red / Inside

Aggressive WOLB to $

Agressive Insert Call Side

Run Route Called

Run Route Called

Y Run Route Called

3-Step Drop. 3-Step 2/3 Jet Protection.

PlaysideTackle

FB/B Run Route Called

200 JET 200 JET

300 JET 300 JET

Page 43: DAY THREE RUNS DAY ONE PROTECTIONS

N T ELW

M S

N T EL

W M S

T N E

PW

M

S

T N EL

W M

S

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

RB

X

Z

SS

Big vs. Red / Inside

Big vs Red / On

Big vs. Red / On

Big vs. Red / Inside

Mike to WLB

Run Route Called

Run Route Called

2/3 MIKE (6-Man Mike Protection)

Y Run Route Called

5 or 7 Step Drop. Alert Saw Dog and Seconday Pressure.

FB/B Run Route Called

PlaysideTackle

Double Read: Sam To Will - (6 Man Pro)

Page 44: DAY THREE RUNS DAY ONE PROTECTIONS

T N EL

W M

S

T N E

PW M

S

N T EL

W M S

N T ELW M S

BacksideGuard

BacksideTackle

Center

QB

RB

X

Z

SS

PlaysideTackle

Run Route Called

Run Route Called

Y

FB/B

PlaysideGuard

200/300 JET CHECK (7-Man Max Pro)

Agressive. # 3, If He Drops Run Checkdown @ 4-5 Yards

Agressive. # 2

Agressive. Big vs. Red/Inside

Agressive. WOLB to $

Agressive. Big vs. Red / Inside

Agressive. Big vs Red / On

Run Route Called

3 Step Drop Based On Route Called. 7-Man Protection Alert Secondary Pressure.

Mike to Scan # 4 Strong

Page 45: DAY THREE RUNS DAY ONE PROTECTIONS

N T ELW M S

N T EL

W M S

T N EPW M

S

T N EL

W M

S

PlaysideTackle

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

FB

RB

X

Z

SS

# 2 Zone

# 1 Zone

0 Zone

# 1 Zone

# 2 Zone

Cut Off Outside Tackle

Lead Step and Roll at Tail of Takle - Read Block On 1st DL On or Outside Tackle

Push Crack For Safety

Push Crack For Safey

Y Run Route Called

Good F-16/17 Fake. Plant, Get Around and Boot Outside Pocket

F-16/17 BOOT LT/RT

Page 46: DAY THREE RUNS DAY ONE PROTECTIONS

N T EL

M S

N T EL

W M S

T N EPW M

S

T N EL

W M

S

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

RB

X

Z

SS

PlaysideTackle

Y

Set Set Cut

Set Set Cut

TEXAS LT/RT

Set Set Cut

Set Set Cut/You Me Flat/Alley No Count

Set Set Cut/You Me P.S.G Flat/Alley No Count

Set Set Cut

5-Step With Eyes Downfield, Throw Swing Screen To RB

FB/B Show Wide- Look To Block SupportCrack 1st LB Inside Box

Wide Route. Free Release. Look Quick

Crack The Defender Over Top Of The # 2 WR

Crack First LB Inside Box

Page 47: DAY THREE RUNS DAY ONE PROTECTIONS

N T EL

M S

N T EL

W M S

T N EPW M

S

T N EL

W M

S

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

RB

X

Z

SS

PlaysideTackle

Y

RADAR/LASER

To: Flat Alley Away: Middle To B.S. LB'er

Set Set Cut

Punch Alley/P.S. LB'er

Punch P.S. LB'er

Punch To Peel

Set Set Cut

Throw Quick Screen ASAP TO Widest Receiver To Playside.

Flare Away From Call

2 Steps Up 2 Back Catch the Ball Look For Green Grass

Block The Guy Over The WR, Running The Screen

FB/B Block Most Dangerous, Corner To Nickel

Page 48: DAY THREE RUNS DAY ONE PROTECTIONS

DAY TWO

ROUTES

Page 49: DAY THREE RUNS DAY ONE PROTECTIONS

B

Z Y Z X

Y XZ YX

YZ X

RB

Y

RB

X

21

FBTB

11

B

RB

5 Z

"STEAMERS"

Bandit Rt 3- Jet Steamers- B

11

RB

Lt Over Liz 2- Jet Steamers- Y

Trey Lt X- Close Rip 73 Steamers- X Y-Spot

11

Bandit Rt 3- Jet Steamers- Y

B

Tech Twins Rt Liz 72 Steamers- AY- Spot

12

A

- 4 VERTICALS, WILL ALWAYS NOTIFY WHO HAS THE BREAK- 5 STEP DROP

QB- set on safety play steamer offsafety or play 2 on 1 to checkdown vs cover 2

Page 50: DAY THREE RUNS DAY ONE PROTECTIONS

Z

Y

Y Y

YZ

RB

Y

RB

X

11

RB

B

"WAHOO STEAMERS"

21

Trey Rt 3- Jet Wahoo Steamers- Z

FB

11

ZX

Trips Rt 3- Mike Wahoo Steamers- B

B

RB

Rt Z-Close Rip 3- Jet Wahoo Steamers- Z

X Z

TB

FB

10

Z X

21

YZ X

RB

A

Trey Lt X- Close Rip 73 Wahoo Steamers- Z X- Spot

FBX

12

Tech Twins Rt 3-Mike Wahoo Steamers- Z

Trips Lt 2- Jet Wahoo Steamers- B

QB- play inside seams to checkdowns unless cover 1

- VERTICALS W/ #3 WORKING TO OPPOSITE SEAM-WILL DECLARE BENDER

Page 51: DAY THREE RUNS DAY ONE PROTECTIONS

TB

X FB Z YZ XB

YX Z

RB

RB

ZYX

Y ZX

Y

21

11

B

- Hitch by # 2, short settle post by # 1- QB play off mike

Bandit Rt Flex 2-Mike Hokie

10

5

"HOKIE" (7-Semi)

Bandit Lt 3- Jet Hokie

5

Trey Rt 3- Jet Hokie X- Utah

5 TB 5FB

Empty Right 72 Hokie Y- Spot

11

Bandit Rt Flex 3- Mike Hokie

5B

RB

QB- play away from Mike QB- play away from Mike

Page 52: DAY THREE RUNS DAY ONE PROTECTIONS

B

Y Z

Y XZ Y

Y

RB

YX

RB

11

12

BX

RB

Z

"DRIVE"

11

Bandit Rt Zip 2- Jet Z- Drive

* Drive runner will sit down or continue based on coverage

11

Bandit Rt Close 3- Jet X- Drive

21

TBFB

B

RB

X

Trips Rt 2- Jet B- Drive Z- Mills

Tech Wing Lt Over 3- Jet A- Drive

XZA

Z

Split Lt Zip 3- Jet Z- Drive (HB Corner)

Y XZ

Devil Lt Over Close Liz 2-Jet X- Drive

21

TB

FB

- "TRIANGLE" READ FOR QB. PLAY DRIVE TO 6 ROUTE TO CHECKDOWN

* Drive runner will sit down or continue based on coverage

* Drive runner will sit down or continue based on coverage * Drive runner will sit down or continue based on coverage

* Drive runner will sit down or continue based on coverage * Drive runner will sit down or continue based on coverage

Page 53: DAY THREE RUNS DAY ONE PROTECTIONS

Z YZ

X

YXZ X

YX

Y

"X- INDIVIDUALS WITH SPACING"

21

FB

TB

Posse Rt 200 Jet X- Slant W/ Spacing Posse Lt 300 Jet X- Houston W/ Spacing

11

RB

B

Zip to Posse Rt 200 Jet X- Omaha W/ Spacing

21 21

TB

FBFB

TB

Z

Duke Rt Zip 200 Jet X- Slant W/ Spacing

QB- Play X to Y to Z to Flat

5 5

355

3

5

3

5

XYZ

10

Zoom to Posse Lt 300 Jet X Sluggo W/ Spacing

RB

B

3 55

Page 54: DAY THREE RUNS DAY ONE PROTECTIONS

Z Y ZX

Y XZ

RB

Z X

Y

RB

11

X

"DETROIT"

10

Bandit Rt 200 Jet Detroit

RB

B

Trips Rt Lucky Detroit (Y- Spot)

TB

FB

11

B

Trey Lt Lucky Detroit (Y- Spot) Tech Twins Rt Ricky Detroit (Y- Spot)

12

YA

- OUTSIDE RECEIVER SLANTS WITH HITCHES INSIDE- USUALLY OUT OF TRIPS/TREY- # 3 RECEIVER RUNS SPOT OVER BALL

QB- play X to Y unless pressed over # 2 receiver strong. If pressed # 2 play Z to Y

Page 55: DAY THREE RUNS DAY ONE PROTECTIONS

FB

Y Z

YX

YX X

RB

Z

Y Z

11

B

RB

"SHALLOW CROSS"-SHALLOW CROSS RUNNER MUST SIT DOWN @ GHOST TIGHT END AREA OR CONTINUE ON WITH CHIN ON SHOULDER-SHALLOW CROSS RUNNER SHOULD BE IN CLOSE POSITION-CAN RUN ANY ROUTE COMBO ON OTHER SIDE

Devil Rt 3- Jet Mills X- Shallow Cross (FB- Corner)

TB

21 20

TBFB

Devil (Slot) Rt 15 Pass Fork X- Shallow Cross

Z B

Bandit Rt Zip 2- Jet Righty Z- Shallow Cross

11

X

Trey Rt X- Close Liz 72 Wahoo Steamers Z (X- Shallow Cross)

Page 56: DAY THREE RUNS DAY ONE PROTECTIONS

B

Y

Y Y

YZ

Y

RB

Z X

XZTB

FBZ

X

FBX

11 21

TB

TB

"SLUGGO SEAM"

ZX

Trips Rt 2- Jet Check X-Sluggo B- Seam Trey Lt 3- Jet Check X- Sluggo Z- Seam

FB

21

Twins Rt Ace 2- Jet Check HB Sluggo Z- Seam

12

Tech Trips Rt 2- Jet Check X- Sluggo A- Seam

RB

A

Trips Lt 3- Jet Check X- Sluggo FB- Seam

21

- SLANT & GO BY SINGLE RECEIVER- SEAM BY # 2 RECEIVER STRONG, CAN CONVERT TO COVER 2 POST VS 2 DEEPQB- Pump slant, throw sluggo if he wins,

otherwise reset and throw seam to checkdown

Page 57: DAY THREE RUNS DAY ONE PROTECTIONS

FB

Y

Y

Y Z

Y

X

X

21

TB

Z XRB

Z

YX Z

RB

- HOKIE STRONG, GATOR WEAK WITH # 3 RUNNING THRU THE MIDDLE"COWBOY SEMI"

5

Trips Rt Far 73 Cowboy Semi

21

Empty Lt 72 Cowboy Semi

5Z XTBFB

11

Trey Rt Far 73 Cowboy Semi

B

10

Empty Lt Gun 72 Cowboy Semi

B

12

Tech Trips Rt Far 73 Cowboy Semi

A

RB5

5

QB- Play strong vs 2 deep. Best sidebased on rotation vs single high.

Page 58: DAY THREE RUNS DAY ONE PROTECTIONS

FB

YYX

21

TB Z

Y XRB

5Z X

11

5

"RAIDER SEMI"- OPPOSITE OF COWBOY- TRIPS SIDE RUNS GATOR, WEAK SIDE RUNS HOKIE WITH # 3 STILL CLEARING THRU

Empty Rt Gun 73 Raider Semi

11

Bandit Lt 73 Raider Semi

RB

B

Z B

Empty Lt 72 Raider Semi

QB- Play weak vs 2 deep.Play strong vs single high.

Page 59: DAY THREE RUNS DAY ONE PROTECTIONS

X Z YZ

X

YX Z YX

YX Z

Y

- OUTSIDE RECEIVER 12 YD CURL- INSSIDE RECEIVER 6 YD FLAT- QB 5- STEP DROP

21

"GATOR" (5- SEMI)

Devil Rt 2- Jet Gator

5FB

TB

11

Bandit Rt 3- Jet Gator

B

RB

5

20

Split Rt 2- Jet Gator

5 5TB FB

A

RB

Tech Rt 3- Jet Gator

Z

5

11

12

RB

B

QB - play away from safety rotation to checkdown. Alert checkdown if 2 high

QB- 5 step, pump, reset and throw

Bandit Rt 3- Jet Gator (Facemask)

Page 60: DAY THREE RUNS DAY ONE PROTECTIONS

N T ELW M S

N T EL

W M S

TNEP WM

S

TNE L

WM

S

BacksideTackle

Center

QB

RB

X

Z

PlaysideTackle

PlaysideGuard

BacksideGuard

# 3

Inside Unless Hard/On

Inside Unless Hard/On

Backside/On

Pull Block EMOL

# 2

Counter Step to Call. Good Fake. Block 1st Linebacker After Fake

Run Route Called

Run Route Called

FB/B

Y

Run Route Called

Ctr-Lt Pass--Open Rt and Fake Underneath To RB-Setup Behind Guard.Ctr-Rt Pass--Open Lt and Fake Underneath To RB-Setup Behind Guard.

CTR PASS LT/RT (7-Man Protection)

CTR-RT PASS

SS

CTR-LT PASSCTR-LT PASS

CTR-RT PASS

Page 61: DAY THREE RUNS DAY ONE PROTECTIONS

N T ELW M S

N T EL

W M S

TNEP WM

S

TNE L

WM

S

QB

FB

RB

X

Z

SS

PlaysideTackle

PlaysideGuard

BacksideGuard

# 3

Inside Unless Hard/On

Backside/On

Pull Block EMOLS

# 2

Block Will LB'er

Block # 4 Weak - No Pressure Run Route

Run Route Called

Run Route Called

CTR FB PASS LT/RT (8-Man Protection)

BacksideTackle

Y

# 4

# 4

# 4

# 4

Inside Unless Hard/On

Center

CTR FB LT PASS CTR-FB LT PASS

CTR FB RT PASS CTR-FB RT PASS

Same As Ctr Pass But Out Of A 2-Back Set. TB Has # 4.

Page 62: DAY THREE RUNS DAY ONE PROTECTIONS

N T ELW M S

N T EL

W M S

T N EPW M

S

T N EL

W M

S

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

FB

RB

X

Z

SS

Big vs Red / On

Big vs. Red / On

Big vs. Red / Inside

PlaysideTackle

Big vs. Red / Inside

Run Route Called

Run Route Called

Y Run Route Called

# 4# 4

# 4 # 4

50 BRONCO

SOLB

Double Read : Strong Safety to Corner - Center Will Block Sam (Bump Strong From 50 Pro)

5 or 7 Step Drop. Strong Side Secondary Issues are Covered. Hot Off 2 Strong.

Double Read : Inside LB'er Out (ILB/WS)

Page 63: DAY THREE RUNS DAY ONE PROTECTIONS

N T ELW M S

N T EL

W M S

T N E

PW M

S

T N EL

W M

S

PlaysideGuard

BacksideGuard

BacksideTackle

Center

QB

FB

RB

X

Z

SS

Big vs Red / On

Big vs. Red / On

Big vs. Red / Inside

PlaysideTackle

50 COLT

WOLB

Big vs. Red / Inside

Double Read : Inside LB'er Out (OLB/SS)

Double Read : Weak Safety to Corner - Center Will Block Will (Bump Weak From 50 Pro)

Run Route Called

Run Route Called

Y Run Route Called

5 or 7 Step Drop. Weak Side Secondary Issues are Covered. Hot Off 2 Strong.

# 4 # 4

# 4# 4

Page 64: DAY THREE RUNS DAY ONE PROTECTIONS
Page 65: DAY THREE RUNS DAY ONE PROTECTIONS
Page 66: DAY THREE RUNS DAY ONE PROTECTIONS

VS

WIN!

TURNOVERS

150+ YDS RUSHING

COMPLETION % (60%)

8 YDS PER PASS ATTEMPT

1 SACK OR LESS

3RD DOWN CONV. (45%)

SHORT YDG (75%)NO DRIVE ENDING PENALTIES

5 BIG PLAYS (20+ YDS)

RED ZONE (100%)

PIRATE YARDS (100+)

Page 67: DAY THREE RUNS DAY ONE PROTECTIONS

ECUOFFENSIVE PHILOSOPHY

ECUOFFENSIVE PHILOSOPHY

“Free Wheeling”: Attack style mentality drives this offense. It is a mentality that applies constant pressure to break down the defensive team’s resistance. We must, first, prepare properly for our attack and, second, limit the ability of the defensive team to recognize and/or anticipate our intentions. We will create the illusion of doing many things while we are, in fact, being simple and basic. I believe you throw to score and run to win.

Page 68: DAY THREE RUNS DAY ONE PROTECTIONS

1. Diversified Attack

We must create the illusion of many things while we are in fact being simple and basic. A.     Illusion – Disguise with constant change.

1. Formationsa.      Alignmentsb.     Movementc. Shifting

 2.     Multiple Personnel Groups

Many players with specific roles. 

3.     Multiple Plays Volume of plays derived from a few basic concepts centered

around specific skills and techniques. (Do lots of things well.)

Page 69: DAY THREE RUNS DAY ONE PROTECTIONS

2.    How we Operate (Think Touchdowns)

a.     Down the field passing game with high % completion as its foundation. (Multiple pass protection = basic techniques). b.    Run game primarily from passing formations. (Core of run concepts with basic techniques). c.     A balance of Pass (60%) and Run (40%). (Normal down and distance). 

3.    Big Play Production 

a.     Feature our skill and showcase our talent. <WR><TE><RB>

D. Fox M. Townes A. Brown C. Dempsey

• b. Use deception in play development.

Page 70: DAY THREE RUNS DAY ONE PROTECTIONS

4. Free Wheeling Attitude in Our Attack  a.     We must attack = no waiting = no hesitancy. 

1.     Full speed – fast break attitude and action. Speed and quickness to attack must be our edge.

  2.     We must be first – cadence vital.

Get off and being the attack; beat everyone to the punch. 

3.     Must have excellence in our execution. 

4.     We must be our best in the 4th quarter with the game on the line. 

5.     Minimum Errors – Poise 

The confident athlete:a.      No Fumblesb.     No Interceptionsc.      Few Sacksd.     Few Penalties

  

Page 71: DAY THREE RUNS DAY ONE PROTECTIONS

EVERYBODY HAS TALENT 

DIFFERENCE MAKERS 

1.      Play up to full potential. 

2.      Play at your best each week. 

3.      Distractions individually to a minimum. 

4.      We – utilization of each player’s 

A.GiftsB. TalentsC. Showcase our playmakers!

 5.      Right strategy – tactic at right time. (Play – calling)

6.   Play together – mechanically execute. BE A MACHINE!

Page 72: DAY THREE RUNS DAY ONE PROTECTIONS

 

2.  7. Chemistry of the squad – people in this room will:

A. Commit

B. Trust in each other

C. Be successful due to people in room

D. Not allow us to fail

E. WE ALL TOUCH EACH OTHERS SUCCESS

-FOOTBALL IS THE ULTIMATE TEAM -FOOTBALL IS THE ULTIMATE TEAM SPORT!SPORT!

 

Page 73: DAY THREE RUNS DAY ONE PROTECTIONS

ROOTS OF THE OFFENSIVE SYSTEM 

1.      Designed to make QB successful – because the QB drives the engine. (QB must be an extension of Coach Brindise). 2.      Run game to be GREAT – Commitment.  3.      Throw early to run later. (If you have some great plays in your game plan – DON’T BE AFRAID TO CALL THEM!) 4.      Don’t be afraid to call trick plays anytime, anywhere!  

Page 74: DAY THREE RUNS DAY ONE PROTECTIONS

OBJECTIVE: (How do we make it happen?) 

A.       MENTAL DEVELOPMENT (ATTITUDE)   Knowledge is Power!! (Players AND Coaches)  We attack with an attitude (mind set) 

B.        SKILL DEVELOPMENT   Strength and Conditioning – Coach Grieco is the best in the nation!  Athletic ability – What are YOUR best skills?  Position Fundamentals 

C.        COMPETITIVE – TEMPO   Practice Environment (Enthusiasm)

Classroom Environment (Teach from authority; can’t talk soprano and expect base.)

Page 75: DAY THREE RUNS DAY ONE PROTECTIONS

II. THE SYSTEM: The key to every successful system is the ability of the players to execute the system! PLAYERS WIN GAMES – NOT SYSTEMS!! We will give the players a great chance to be successful with our system. Build the foundation of our offensive system! A.      Multiple Personnel Groups   21   12   11   10 – Spread em out!   22   20   23 – Beat them up!B.       Huddle and Dispatch Command   Conduct & Attitude   Formations Discipline QB   Cadence Must Master

 

Page 76: DAY THREE RUNS DAY ONE PROTECTIONS

A.      Run Game   Two Back Formations, 1 Back Formations   “7” Man “Core” Blocking Schemes B.       Protections   Drop Back 1.      Mike Declaration Schemes 2.      Slide Declaration Schemes 

     Play Action 1.      Slide Declaration Schemes 2.      Mike Declaration Schemes C.       Pass Game   Drop Back 1.      Down the Field/Checkdown 2.      High Complete %   Play Action 1.      Down the Field/Checkdown 2.      High Completion %3.      This is how we make our “Chunk” plays!

  

Page 77: DAY THREE RUNS DAY ONE PROTECTIONS

III. THEMES OF OUR OFFENSE 

Consistency, Efficiency & Performance 

A.      Consistency:  Confirming to the same “principles” or “course of action”. Everyone on the same page! 

B.        Efficiency:  Producing the “desired response”.  *Frustrate defenses with our mix. 

C.       Performance:

To fulfill an obligation or requirement; accomplish something as promised or expected. 

Page 78: DAY THREE RUNS DAY ONE PROTECTIONS

IV. FORMULA: 

Create an environment that everyone can do their job successfully! 

Equals => Off-Season Program!! – Did a great job! Three Key Elements: 

A.    Details-Details-Details  The backbone of our success!  Be an expert:

1)    Players –know your assignments2)    Coaches – know ALL players assignments

inside & out. 

B.      Communication  The bridge to building “trusting relationship” (always communicate, disagreements are OK) 

C.    Trust!!!  Any successful relationship cannot survive without “trust”. 

IV. FORMULA: 

Create an environment that everyone can do their job successfully! 

Equals => Off-Season Program!! – Did a great job! Three Key Elements: 

A.    Details-Details-Details  The backbone of our success!  Be an expert:

1)    Players –know your assignments2)    Coaches – know ALL players assignments

inside & out. 

B.      Communication  The bridge to building “trusting relationship” (always communicate, disagreements are OK) 

C.    Trust!!!  Any successful relationship cannot survive without “trust”. 

Page 79: DAY THREE RUNS DAY ONE PROTECTIONS

V.         OFFENSIVE STYLE (What we must have!) 

A.       The ability to push the ball downfield to create explosive (big) plays! Control the flow of the game. “Controlled Chaos”.

B.        Aggressive pass protection unit! Ability to change the launching point of the QB. Movements, screens, nakeds to help the line!

C.        Physical downhill run game.D.       Fundamentally sound football teams consistently win!!!

 It starts with:

   The Huddle  Breaking the Huddle  Cadence  Shifts & Motions  Pre-Snap Recognition  Communication 

Page 80: DAY THREE RUNS DAY ONE PROTECTIONS

VI . JOB RESPONSIBILITIES (Coaches and players) Always bring consistent “effort and energy” to the workplace!! A.       Coaches – Coach, Coach, and Coach some more!  Teach  Demand Perfection 

*Teach fundamentals, technique, and schematics through successful communication!! 

   Preparation This is your job!  Performance *Consistent in their preparation efforts to be able to perform at their “highest level”. 

FINAL GRADE = PERFORMANCE ON SATURDAYS!!

B. Players

Page 81: DAY THREE RUNS DAY ONE PROTECTIONS

FINAL QUESTION TO OUR OFFENSIVE COACHES & PLAYERS: 

WHY NOT BE GREAT? *If you’re going to do something, do it the best it has ever been done!

Page 82: DAY THREE RUNS DAY ONE PROTECTIONS

Winners Winners & &

LosersLosers•A Winner makes commitments, a Loser makes promises.

•A LOSER blames “politics” or “favorites” for his failure. A WINNER would rather blame himself than others, but he doesn’t waste much time on any kind of blame.

•A WINNER, in the end, gives more than he takes.

•A LOSER dies clinging to the illusion that winning means taking more than you give.

Which one do you want to be, A winner or a Which one do you want to be, A winner or a loser?loser?