day three runs day one protections
TRANSCRIPT
VS
WIN!
TURNOVERS
150+ YDS RUSHING
COMPLETION % (60%)
8 YDS PER PASS ATTEMPT
1 SACK OR LESS
3RD DOWN CONV. (45%)
SHORT YDG (75%)NO DRIVE ENDING PENALTIES
5 BIG PLAYS (20+ YDS)
RED ZONE (100%)
PIRATE YARDS (100+)
OFFENSIVE PENALITIES SACKS TURNOVERS-FUMBLES TURNOVERS-INT'S DROP BALLS TOTAL PLAYS %TOTAL WIN/LOSE
2 1 0 1 2 80 8% WIN
5 3 2 2 4 80 20% LOSE
XY
FB
RB
Z
X YZ
RB
FB
X Y
FB
RB
Z
XYZ
RB
TB
XY
RB
TBZ
X YTB
RB
Z
XY
RB
TBZ
XYZ
RB
FB
Bandit Rt
Trips Left Trey Rt
Wide Rt OverWide Lt Over
Twins Rt AceTwins Lt Ace
Bandit Lt
*21L = Lightning (2 TB's)DISPLACED 21 FORMATIONS*All Formations can be 21 or 21L
XYZ
RB
A
XY A
RB
Z
XY A
RB
Z XYA
RB
Z
XYA
RB
Z
X YZ
RB
A
XYZ
RB
A
X Y
Z
RB
A
XY A
RB
Z XYA
RB
Z
XYA
RB
Z X YA
RB
Z
XYA
RB
ZX Y
A
RB
Z
XYA
RB
Z X YA
RB
Z
12 PERSONNEL FORMATIONS
Tech Lt Tech Rt
Tech Twins Lt Tech Twins Rt
Tech Wing Lt Tech Wing Rt
Tech Wing Lt Over Tech Wing Rt Over
Trouble Lt Trouble Rt
Bandit Lt Bandit Rt
Trips Lt Trips Rt
Trey Lt Trey Rt
DAY THREE
RUNS
TNE L
WM
S
TNEP WM
S
N T EL
W M S
N T EL
M S
BacksideGuard
BacksideTackle
Center
QB
FB
RB
X
Z
SS
PlaysideTackle
Big vs. Red/WLB
# 3 Unless Weak Then # 4
On
On/Inside
On/Over/WLB
# 2 Unless Weak Then # 3
PlaysideGuard
Push Crack
Push Crack
Y
Toss Ball to TB (Down Hill) and Boot Out Opposite.
Lead Step With Near Foot. Look To Block WILL LB'er.
Timer Step Stretch Ball With Speed.
19/18 BOLO
19 BOLO 19 BOLO
18 BOLO 18 BOLO
TNE L
WM
S
TNEP WM
S
N T EL
W M S
N T ELW M S
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
FB
RB
X
Z
PlaysideTackle
Big vs. Red/WLB
Big vs. Red/On
On
On/Inside
On/WLB
Timer Step: Stretch Ball With Speed
Push Crack
Push Crack
Y
Toss Ball to TB (Down Hill) and Boot Out Opposite.
Lead Step With Near Foot. Look to Block 1st LB In Box
On/Inside
18 BOLO 18 BOLO
19 BOLO 19 BOLO
18/19 BOLO (17/16)
TNE L
WM
S
TNEP WM
S
N T EL
W M S
N T ELW M S
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
RB
X
Z
SS
PlaysideTackle
35/34 Footwork & Read
Zone # 3
Zone # 2
Zone # 1
Zone 0 Auto Front Call Unless Middle
Big vs. Red/Inside
Big vs. Red/On
Push Crack
Push Crack
Y
A
A A
A
Open Playside @ 4/8 O'Clock Angle. Setup For Pass After Handoff.
A Block Will
36 BULLDOG
37 BULLDOG
36 BULLDOG
37 BULLDOG
16/17 BULLDOG (Tech Wing Motion)
TNE L
WM
S
TNEP WM
S
N T EL
W M S
N T ELW M S
PlaysideTackle
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
FB
RB
X
Z
SS
# 3 Zone
# 2 Zone
# 1 Zone
0 Zone
# 1 Zone
# 2 Zone
Push Crack For Safety
Push Crack For Safey
Y
Open Play Side @ 4/8 O'CLock Angle. Setup For Pass After Handoff.
34/35 BELLY
34 BELLY 34 BELLY
35 BELLY 35 BELLY
Fake toss opposite of call.
Lead Step and Roll at Tail of Tackle - Read Block On 1st DL On or Outside Tackle
TNE L
WM
S
FB
TB
TNEP WM
S
FB
TB
N T EL
W M S
FB
TB
N T ELW M S
TB
FB
BacksideGuard
BacksideTackle
Center
QB
FB
RB
X
Z
SS
PlaysideTackle
C Gap/ARC # 4
Inside Unless Hard Then On
Backside/On
Pull P.S. LB'er
Jab & Cut
PlaysideGuard
Push Crack
Push Crack
Y
3 Steps, Pitch or Keep
Inside Unless Hard Then On
Up Step Get Into Relationship With Pulling Guard
Block Force Defender
6/7 SHOVEL
6 SHOVEL 6 SHOVEL
7 SHOVEL 7 SHOVEL
TNE L
WM
S
TB
FB
TNE
PM
S
TB
FB
N T EL
W M S
TB
FB
N T EL
M S
TB
FB
BacksideGuard
BacksideTackle
Center
QB
FB
RB
X
Z
SS
PlaysideTackle Inside Unless Hard Then On
Backside/On
Pull P.S. LB'er
Jab & Cut
Block Force Defender
Up Step Get Into Relationship With Pulling Guard
PlaysideGuard
7/6 SHOVEL (OPTION)
C Gap
Push Crack
Push Crack
Y
3 Steps Pitch or Keep
Inside Unless Hard Then On
7 SHOVEL OPTION 7 SHOVEL OPTION
6 SHOVEL OPTION 6 SHOVEL OPTION
DAY ONE
PROTECTIONS
N T ELW M S
N T EL
W M S
T N EPW M
S
T N EL
W M
S
PlaysideTackle
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
RB
X
Z
SS
Big vs. Red / Inside
Big vs Red / On
Free Release (5 Man Pro)
Free Release (5 Man Pro)
Middle to B. S. LB'er; Auto Alert Playside
Big vs. Red / Inside; Auto Alert
Big vs. Red / On; Auto Alert
Run Route Called
Run Route Called
72/73 (5-Man Scat Protection)
Y
FB/B
5 or 7 Step Scat Protection. Hot Off 2 Strong and 1 Weak
Run Route Called
72
72
72
73
SS
N T ELW
M S
N T EL
W M S
T N E
PW M
S
T N EL
W M
S
PlaysideTackle
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
FB
RB
X
Z
TE
Aggressive Big vs. Red / On; Auto Alert
Aggressive Big vs. Red / Inside; Auto Alert
Aggressive Middle to B.S. LB'er; Auto Alert Playside
Aggressive Big vs. Red / Inside
Aggressive Big vs. Red / On
Free Release (5 Man Pro)
Free Release (5 Man Pro)
Run Route Called
Run Route Called
372/373 (5-Man Scat/3 Step Drop)
Route Called
3 Step Scat Protection. Hot Off 2 Strong and 1 Weak
373
372372
372
VS
WIN!
TURNOVERS
150+ YDS RUSHING
COMPLETION % (60%)
8 YDS PER PASS ATTEMPT
1 SACK OR LESS
3RD DOWN CONV. (45%)
SHORT YDG (75%)NO DRIVE ENDING PENALTIES
5 BIG PLAYS (20+ YDS)
RED ZONE (100%)
PIRATE YARDS (100+)
OFFENSIVE PENALITIES SACKS TURNOVERS-FUMBLES TURNOVERS-INT'S DROP BALLS TOTAL PLAYS %TOTAL WIN/LOSE
2 1 0 1 2 80 8% WIN
5 3 2 2 4 80 20% LOSE
XYB
RB
Z
XYB
RB
Z
XYZ
RB
B
X Y
B
RB
Z
X YB
RB
Z
X YZ
RB
B
XYB
RB
ZX Y
B
RB
Z
XY
B
RB
ZX Y
B
RB
Z
XY
B
RB
Z
X YB
RB
Z
XYB
RB
ZX Y
B
TB
Z
11 PERSONNEL FORMATIONS
Bandit Lt Bandit Rt
Trips Lt Trips Rt
Trey Lt Trey Rt
Bandit Lt Near Bandit Rt Near
Bandit Lt Far Bandit Rt Far
B-Over Lt B-Over Rt
Posse Lt Posse Rt
X Y
FB
TB
Z
X YFB
TB
Z
X Y
FB
TB
Z
X Y
FBTB
ZXY
FB
TB
Z
XYFB
TB
Z
21 PERSONNEL FORMATIONS
Posse Rt
Left Close Right Close
Posse Lt
(X and Z, 4 yd split)(X and Z, 4 yd split)
Over Left Tight (X and Z, 1 yd split) Over Right Tight (X and Z, 1 yd split)
X YFB
TB
ZXY
FB
TB
Z
20 PERSONNEL FORMATIONS (SLOT)* Y is a Wide Receiver
Posse Lt Posse Rt
XYZ
RB
B
XYB
RB
Z
XYB
RB
Z
XYZ
RB
B
XY
RBBZ
X YB
RB
Z
X YB
RB
Z
X YZ
RB
B
X Y
RB B Z
X YZ
RB
B
XYB
RB
Z
X YB
RB
Z
Bandit Lt Bandit Rt
Trips Lt Trips Rt
Trey Lt Trey Rt
Empty Lt
Bandit Lt Over (B-Lt Over)
10 PERSONNEL FORMATIONS (QUADS)
Posse Lt Posse Rt
Empty Rt
Bandit Rt Over (B-Lt Over)
DAY TWO
RUNS
TNE L
WM
S
TNEP WM
S
N T EL
W M S
N T EL
W M S
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
FB
RB
X
Z
PlaysideTackle Pull Block Alley Unless Hard Then On
Zone P.S. Gap
Zone P.S. Gap
Zone P.S. Gap
Zone P.S. Gap
19/18 TRAIN
Zone P.S. GapY
Toss Ball to RB, Boot Out Opposite.
Block First Defender Off The Ball Inside
Block First Defender On The End Of Line
SS
XZ
Block Support
XZ
XZ
XZ
Run 19/18 Footwork. Show Wide. Try to Circle the Defense.
19 TRAIN 19 TRAIN
18 TRAIN 18 TRAIN
TNE L
WM
Y
S
FB
TNEP WM
Y
S
FB
N T EL
W M
Y
S
FB
N T ELW M
Y
S
FB
BacksideGuard
BacksideTackle
Center
QB
RB
X
Z
SS
PlaysideTackle
To: Pin EMOL Away: Zone P.S. Gap
Pull Block Alley Unless Hard Then On
Zone P.S. Gap
Zone P.S. Gap
Zone P.S. Gap
Zone P.S. Gap
Backside Cut Off
Block First Defender Off the Ball Inside
Y
18/19 TRUCK
Toss to RB and Boot Out Opposite.
PlaysideGuard
Z
Z Z
Z
Run 18/19 Footwork. Show Wide. Try to Circle the Defense.
FB/B/A Block Alley
18 TRUCK 18 TRUCK
19 TRUCK 19 TRUCK
TNE L
WM
S
TNEP WM
S
N T EL
W M S
N T ELW M S
BacksideGuard
BacksideTackle
Center
QB
RB
X
Z
SS
PlaysideTackle Zone # 2
Zone # 1
Zone # 1
Zone # 2
34/35 BASE
Zone # 3
Zone 0
Lead Step and Roll at the Tail of the Tackle. Read Block On 1st DL On or Outside Tackle
PlaysideGuard
Push Crack
Push Crack
Y
FB/B Block OLB TO Your Side.
Open Playside @ 4/8 O'Clock Angle. Boot Opposite After Handoff.
34 34
35 35
TNE L
WM
S
TNEP WM
S
N T EL
W M S
N T EL
M S
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
RB
X
Z
SS
PlaysideTackle Zone # 2
Zone # 1
Zone 0 Auto Front Call Unless Middle Front to Y
Zone # 1
Zone # 2
34/35 Footwork & Read
Cut Inside Leg
Push Crack Unless Auburn is Called
Push Crack Unless Auburn is Called
Y
FB/B
Open Playside and Handoff. If Throwing Bubble or Auburn, Fake Quick and Get Rid Of It.
35/34 BASE STAY (BUBBLE/AUBURN)
Block OLB To Your Side
35 35
34 34
TNE L
WM
S
TNEP WM
S
N T EL
W M S
N T EL
M S
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
RB
X
Z
SS
PlaysideTackle Zone # 2
Zone # 1
Zone 0 Auto Front Call Unless Middle Front to Y
Zone # 1
Zone # 2
34/35 Footwork & Read
Cut Inside Leg
Push Crack Unless Auburn is Called
Push Crack Unless Auburn is Called
Y
FB/B
Open Playside and Handoff. If Throwing Bubble or Auburn, Fake Quick and Get Rid Of It.
35/34 BASE STAY (BUBBLE/AUBURN)
Block OLB To Your Side
35 35
34 34
TNE L
WM
S
TNEP WM
S
N T EL
W M S
N T ELW M S
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
RB
X
Z
PlaysideTackle
36/37 0
C Gap/On
Backside/On
Pull For Sam
Jab & Cut
Jab Step Away Give Guard Time For Block. Mesh With QB Read Block of Guard
Push Crack
Push Crack
Y
FB/B
Reverse Out, Hand to RB Straight Back and Setup For Pass
Block OLB To Your Side
Inside Unless Hard Then On
Inside Unless Hard Then On
36 "O" 36 "O"
37 "O"37 "O"
TNE L
WM
S
TNEP WM
S
N T EL
W M S
N T ELW M S
BacksideTackle
Center
QB
RB
X
Z
SS
PlaysideTackle
PANTHER 32/33
Sam
Big vs. Red/On
Big vs. Red/Inside
On/Over/WLB Alert B.S.T.
BacksideGuard Big vs. Red/Inside
Big vs. Red/On Sift to Alert
Slide Step to Call Then Attack L.O.S.
Push Crack
Push Crack
Y
FB/B Block OLB To Your Side.
Show Pass For 1st and 2nd Steps, Hand to RB and Setup For Pass.
PlaysideGuard
PANTHER 32 PANTHER 32
PANTHER 33 PANTHER 33
T N EL
W M
S
T N EPW M
S
N T EL
W M S
N T EL
M S
BacksideGuard
BacksideTackle
Center
QB
RB
X
Z
SS
PlaysideTackle Big vs. Red/On Possible: Tulsa
Big vs. Red/Inside
On/WLB No TE Add Over
Big vs. Red/WLB
Pull For P.S. LB'er
Shuffle Step Away Give Tackle Time For Block. Mesh With QB. Read Tackle Block
Push Crack
Push Crack
Y
FB/B
Open Opposite Play Side, Handoff Underneath to RB and Setup For Pass.
PlaysideGuard
Block OLB To Your Side
To: On Unless Weak Then # 4 Away: C Gap/On
37/36 'T'
37 "T" 37 "T"
36 "T" 36 "T"
TNE L
WM
S
TNEP WM
S
N T EL
W M S
N T ELW M S
BacksideGuard
BacksideTackle
Center
QB
FB
RB
X
Z
SS
PlaysideTackle
Backside/On
PlaysideGuard
16/17 WHAM O PITCH @ 9/8
C Gap/On
Pull P.S. LB'er Unless Middle
Block Like 16/17 Wham O
Jab Step To Call. Catch Pitch Away. Look To Circle Defense
Push Crack
Push Crack
Y
Open Like Wham-O Strong, Take 1st 2 Steps and Pitch Opposite to TB.
Inside Unless Hard Then On
Inside Unless Hard Then On
Zone and Pin LB'er
16 WHAM 0 PITCH @ 9 16 WHAM 0 PITCH @ 9
17 WHAM O PITCH @ 8 17 WHAM O PITCH @ 8
DAY TWO
PROTECTIONS
T N EL
W M
S
T N E
PW M
S
N T EL
W M S
N T ELW M S
PlaysideTackle
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
RB
X
Z
SS
# 2
# 1
Mike
Big vs. Red / Inside
Big vs Red / On
Free Release Run Route Called
Block Will LB'er to Scan # 4 Strong (Search Light). No Pressure Run Checkdown (7 Man Pro).
Run Route Called
Run Route Called
Y
FB/B
5 or 7 Step Drop Based On Route Called. Alert Secondary Pressure.
# 3 Unless He Drops, Then Checkdown @ 4-5 Yards
60 PROTECTION (1 Back Max Protection)
N T ELW M S
N T EL
W M S
T N E
PW
M
S
T N EL
W M
S
BacksideTackle
Center
QB
RB
X
Z
SS
PlaysideTackle
PlaysideGuard
BacksideGuard
# 3
# 2
# 1
Mike
Big vs. Red / Inside
Big vs. Red / On
Run Route CalledFB/B/A
Good 34/35 Fake - Block Will LB'er to Scan. No Pressure Run Route
Run Route Called
Run Route Called
Open Play-Side, Fake To RB and Roll Back Behind Center. Like 60 Protection As Far As Blocking Assignments
Y
34/35 CHILI PASS
N T ELW
M S
N T EL
W M S
TNEP WM
S
TNE L
WM
S
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
RB
X
Z
SS
TE
Big vs. Red / Inside
Big vs Red / On
Big vs. Red / On
Big vs. Red / Inside
2/3 JET
WOLB to $
Double Read: Inside LB'er Out (OLB / SS) - (6 Man Pro)
PlaysideTackle
Run Route Called
Run Route Called
Run Route Called
5 or 7 Step Drop Based On Route Called. Alert Strong/Weak Dog and Secondary Pressure.
FB/B Run Route Called
2-JET 2-JET
3-JET 3-JET
N T ELW M S
N T EL
W M S
T N E
PW M
S
T N EL
W M
S
BacksideGuard
BacksideTackle
Center
QB
RB
X
Z
SS
# 2
Big vs Red / On
WOLB to $
Big vs. Red / Inside
PlaysideTackle
Run Route Called
Run Route Called
2/3 JET CHECK (7-Man Max Pro)
Y # 3, If He Drops Run Checkdown @ 4-5 Yards
5 or 7 Step Drop Based On Route Called. 7-Man Protection Alert Secondary Pressure.
FB/B Run Route Called
PlaysideGuard
Big vs. Red/Inside
Mike to Scan # 4 Strong
N T EL
WM S
N T EL
W M S
TNE
P WM
S
TNE L
WM
S
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
RB
X
Z
SS
Aggressive Big vs. Red / Inside
Aggressive Big vs. Red / On
200/300 JET
Aggressive Big vs. Red / On
Aggressive Big vs. Red / Inside
Aggressive WOLB to $
Agressive Insert Call Side
Run Route Called
Run Route Called
Y Run Route Called
3-Step Drop. 3-Step 2/3 Jet Protection.
PlaysideTackle
FB/B Run Route Called
200 JET 200 JET
300 JET 300 JET
N T ELW
M S
N T EL
W M S
T N E
PW
M
S
T N EL
W M
S
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
RB
X
Z
SS
Big vs. Red / Inside
Big vs Red / On
Big vs. Red / On
Big vs. Red / Inside
Mike to WLB
Run Route Called
Run Route Called
2/3 MIKE (6-Man Mike Protection)
Y Run Route Called
5 or 7 Step Drop. Alert Saw Dog and Seconday Pressure.
FB/B Run Route Called
PlaysideTackle
Double Read: Sam To Will - (6 Man Pro)
T N EL
W M
S
T N E
PW M
S
N T EL
W M S
N T ELW M S
BacksideGuard
BacksideTackle
Center
QB
RB
X
Z
SS
PlaysideTackle
Run Route Called
Run Route Called
Y
FB/B
PlaysideGuard
200/300 JET CHECK (7-Man Max Pro)
Agressive. # 3, If He Drops Run Checkdown @ 4-5 Yards
Agressive. # 2
Agressive. Big vs. Red/Inside
Agressive. WOLB to $
Agressive. Big vs. Red / Inside
Agressive. Big vs Red / On
Run Route Called
3 Step Drop Based On Route Called. 7-Man Protection Alert Secondary Pressure.
Mike to Scan # 4 Strong
N T ELW M S
N T EL
W M S
T N EPW M
S
T N EL
W M
S
PlaysideTackle
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
FB
RB
X
Z
SS
# 2 Zone
# 1 Zone
0 Zone
# 1 Zone
# 2 Zone
Cut Off Outside Tackle
Lead Step and Roll at Tail of Takle - Read Block On 1st DL On or Outside Tackle
Push Crack For Safety
Push Crack For Safey
Y Run Route Called
Good F-16/17 Fake. Plant, Get Around and Boot Outside Pocket
F-16/17 BOOT LT/RT
N T EL
M S
N T EL
W M S
T N EPW M
S
T N EL
W M
S
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
RB
X
Z
SS
PlaysideTackle
Y
Set Set Cut
Set Set Cut
TEXAS LT/RT
Set Set Cut
Set Set Cut/You Me Flat/Alley No Count
Set Set Cut/You Me P.S.G Flat/Alley No Count
Set Set Cut
5-Step With Eyes Downfield, Throw Swing Screen To RB
FB/B Show Wide- Look To Block SupportCrack 1st LB Inside Box
Wide Route. Free Release. Look Quick
Crack The Defender Over Top Of The # 2 WR
Crack First LB Inside Box
N T EL
M S
N T EL
W M S
T N EPW M
S
T N EL
W M
S
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
RB
X
Z
SS
PlaysideTackle
Y
RADAR/LASER
To: Flat Alley Away: Middle To B.S. LB'er
Set Set Cut
Punch Alley/P.S. LB'er
Punch P.S. LB'er
Punch To Peel
Set Set Cut
Throw Quick Screen ASAP TO Widest Receiver To Playside.
Flare Away From Call
2 Steps Up 2 Back Catch the Ball Look For Green Grass
Block The Guy Over The WR, Running The Screen
FB/B Block Most Dangerous, Corner To Nickel
DAY TWO
ROUTES
B
Z Y Z X
Y XZ YX
YZ X
RB
Y
RB
X
21
FBTB
11
B
RB
5 Z
"STEAMERS"
Bandit Rt 3- Jet Steamers- B
11
RB
Lt Over Liz 2- Jet Steamers- Y
Trey Lt X- Close Rip 73 Steamers- X Y-Spot
11
Bandit Rt 3- Jet Steamers- Y
B
Tech Twins Rt Liz 72 Steamers- AY- Spot
12
A
- 4 VERTICALS, WILL ALWAYS NOTIFY WHO HAS THE BREAK- 5 STEP DROP
QB- set on safety play steamer offsafety or play 2 on 1 to checkdown vs cover 2
Z
Y
Y Y
YZ
RB
Y
RB
X
11
RB
B
"WAHOO STEAMERS"
21
Trey Rt 3- Jet Wahoo Steamers- Z
FB
11
ZX
Trips Rt 3- Mike Wahoo Steamers- B
B
RB
Rt Z-Close Rip 3- Jet Wahoo Steamers- Z
X Z
TB
FB
10
Z X
21
YZ X
RB
A
Trey Lt X- Close Rip 73 Wahoo Steamers- Z X- Spot
FBX
12
Tech Twins Rt 3-Mike Wahoo Steamers- Z
Trips Lt 2- Jet Wahoo Steamers- B
QB- play inside seams to checkdowns unless cover 1
- VERTICALS W/ #3 WORKING TO OPPOSITE SEAM-WILL DECLARE BENDER
TB
X FB Z YZ XB
YX Z
RB
RB
ZYX
Y ZX
Y
21
11
B
- Hitch by # 2, short settle post by # 1- QB play off mike
Bandit Rt Flex 2-Mike Hokie
10
5
"HOKIE" (7-Semi)
Bandit Lt 3- Jet Hokie
5
Trey Rt 3- Jet Hokie X- Utah
5 TB 5FB
Empty Right 72 Hokie Y- Spot
11
Bandit Rt Flex 3- Mike Hokie
5B
RB
QB- play away from Mike QB- play away from Mike
B
Y Z
Y XZ Y
Y
RB
YX
RB
11
12
BX
RB
Z
"DRIVE"
11
Bandit Rt Zip 2- Jet Z- Drive
* Drive runner will sit down or continue based on coverage
11
Bandit Rt Close 3- Jet X- Drive
21
TBFB
B
RB
X
Trips Rt 2- Jet B- Drive Z- Mills
Tech Wing Lt Over 3- Jet A- Drive
XZA
Z
Split Lt Zip 3- Jet Z- Drive (HB Corner)
Y XZ
Devil Lt Over Close Liz 2-Jet X- Drive
21
TB
FB
- "TRIANGLE" READ FOR QB. PLAY DRIVE TO 6 ROUTE TO CHECKDOWN
* Drive runner will sit down or continue based on coverage
* Drive runner will sit down or continue based on coverage * Drive runner will sit down or continue based on coverage
* Drive runner will sit down or continue based on coverage * Drive runner will sit down or continue based on coverage
Z YZ
X
YXZ X
YX
Y
"X- INDIVIDUALS WITH SPACING"
21
FB
TB
Posse Rt 200 Jet X- Slant W/ Spacing Posse Lt 300 Jet X- Houston W/ Spacing
11
RB
B
Zip to Posse Rt 200 Jet X- Omaha W/ Spacing
21 21
TB
FBFB
TB
Z
Duke Rt Zip 200 Jet X- Slant W/ Spacing
QB- Play X to Y to Z to Flat
5 5
355
3
5
3
5
XYZ
10
Zoom to Posse Lt 300 Jet X Sluggo W/ Spacing
RB
B
3 55
Z Y ZX
Y XZ
RB
Z X
Y
RB
11
X
"DETROIT"
10
Bandit Rt 200 Jet Detroit
RB
B
Trips Rt Lucky Detroit (Y- Spot)
TB
FB
11
B
Trey Lt Lucky Detroit (Y- Spot) Tech Twins Rt Ricky Detroit (Y- Spot)
12
YA
- OUTSIDE RECEIVER SLANTS WITH HITCHES INSIDE- USUALLY OUT OF TRIPS/TREY- # 3 RECEIVER RUNS SPOT OVER BALL
QB- play X to Y unless pressed over # 2 receiver strong. If pressed # 2 play Z to Y
FB
Y Z
YX
YX X
RB
Z
Y Z
11
B
RB
"SHALLOW CROSS"-SHALLOW CROSS RUNNER MUST SIT DOWN @ GHOST TIGHT END AREA OR CONTINUE ON WITH CHIN ON SHOULDER-SHALLOW CROSS RUNNER SHOULD BE IN CLOSE POSITION-CAN RUN ANY ROUTE COMBO ON OTHER SIDE
Devil Rt 3- Jet Mills X- Shallow Cross (FB- Corner)
TB
21 20
TBFB
Devil (Slot) Rt 15 Pass Fork X- Shallow Cross
Z B
Bandit Rt Zip 2- Jet Righty Z- Shallow Cross
11
X
Trey Rt X- Close Liz 72 Wahoo Steamers Z (X- Shallow Cross)
B
Y
Y Y
YZ
Y
RB
Z X
XZTB
FBZ
X
FBX
11 21
TB
TB
"SLUGGO SEAM"
ZX
Trips Rt 2- Jet Check X-Sluggo B- Seam Trey Lt 3- Jet Check X- Sluggo Z- Seam
FB
21
Twins Rt Ace 2- Jet Check HB Sluggo Z- Seam
12
Tech Trips Rt 2- Jet Check X- Sluggo A- Seam
RB
A
Trips Lt 3- Jet Check X- Sluggo FB- Seam
21
- SLANT & GO BY SINGLE RECEIVER- SEAM BY # 2 RECEIVER STRONG, CAN CONVERT TO COVER 2 POST VS 2 DEEPQB- Pump slant, throw sluggo if he wins,
otherwise reset and throw seam to checkdown
FB
Y
Y
Y Z
Y
X
X
21
TB
Z XRB
Z
YX Z
RB
- HOKIE STRONG, GATOR WEAK WITH # 3 RUNNING THRU THE MIDDLE"COWBOY SEMI"
5
Trips Rt Far 73 Cowboy Semi
21
Empty Lt 72 Cowboy Semi
5Z XTBFB
11
Trey Rt Far 73 Cowboy Semi
B
10
Empty Lt Gun 72 Cowboy Semi
B
12
Tech Trips Rt Far 73 Cowboy Semi
A
RB5
5
QB- Play strong vs 2 deep. Best sidebased on rotation vs single high.
FB
YYX
21
TB Z
Y XRB
5Z X
11
5
"RAIDER SEMI"- OPPOSITE OF COWBOY- TRIPS SIDE RUNS GATOR, WEAK SIDE RUNS HOKIE WITH # 3 STILL CLEARING THRU
Empty Rt Gun 73 Raider Semi
11
Bandit Lt 73 Raider Semi
RB
B
Z B
Empty Lt 72 Raider Semi
QB- Play weak vs 2 deep.Play strong vs single high.
X Z YZ
X
YX Z YX
YX Z
Y
- OUTSIDE RECEIVER 12 YD CURL- INSSIDE RECEIVER 6 YD FLAT- QB 5- STEP DROP
21
"GATOR" (5- SEMI)
Devil Rt 2- Jet Gator
5FB
TB
11
Bandit Rt 3- Jet Gator
B
RB
5
20
Split Rt 2- Jet Gator
5 5TB FB
A
RB
Tech Rt 3- Jet Gator
Z
5
11
12
RB
B
QB - play away from safety rotation to checkdown. Alert checkdown if 2 high
QB- 5 step, pump, reset and throw
Bandit Rt 3- Jet Gator (Facemask)
N T ELW M S
N T EL
W M S
TNEP WM
S
TNE L
WM
S
BacksideTackle
Center
QB
RB
X
Z
PlaysideTackle
PlaysideGuard
BacksideGuard
# 3
Inside Unless Hard/On
Inside Unless Hard/On
Backside/On
Pull Block EMOL
# 2
Counter Step to Call. Good Fake. Block 1st Linebacker After Fake
Run Route Called
Run Route Called
FB/B
Y
Run Route Called
Ctr-Lt Pass--Open Rt and Fake Underneath To RB-Setup Behind Guard.Ctr-Rt Pass--Open Lt and Fake Underneath To RB-Setup Behind Guard.
CTR PASS LT/RT (7-Man Protection)
CTR-RT PASS
SS
CTR-LT PASSCTR-LT PASS
CTR-RT PASS
N T ELW M S
N T EL
W M S
TNEP WM
S
TNE L
WM
S
QB
FB
RB
X
Z
SS
PlaysideTackle
PlaysideGuard
BacksideGuard
# 3
Inside Unless Hard/On
Backside/On
Pull Block EMOLS
# 2
Block Will LB'er
Block # 4 Weak - No Pressure Run Route
Run Route Called
Run Route Called
CTR FB PASS LT/RT (8-Man Protection)
BacksideTackle
Y
# 4
# 4
# 4
# 4
Inside Unless Hard/On
Center
CTR FB LT PASS CTR-FB LT PASS
CTR FB RT PASS CTR-FB RT PASS
Same As Ctr Pass But Out Of A 2-Back Set. TB Has # 4.
N T ELW M S
N T EL
W M S
T N EPW M
S
T N EL
W M
S
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
FB
RB
X
Z
SS
Big vs Red / On
Big vs. Red / On
Big vs. Red / Inside
PlaysideTackle
Big vs. Red / Inside
Run Route Called
Run Route Called
Y Run Route Called
# 4# 4
# 4 # 4
50 BRONCO
SOLB
Double Read : Strong Safety to Corner - Center Will Block Sam (Bump Strong From 50 Pro)
5 or 7 Step Drop. Strong Side Secondary Issues are Covered. Hot Off 2 Strong.
Double Read : Inside LB'er Out (ILB/WS)
N T ELW M S
N T EL
W M S
T N E
PW M
S
T N EL
W M
S
PlaysideGuard
BacksideGuard
BacksideTackle
Center
QB
FB
RB
X
Z
SS
Big vs Red / On
Big vs. Red / On
Big vs. Red / Inside
PlaysideTackle
50 COLT
WOLB
Big vs. Red / Inside
Double Read : Inside LB'er Out (OLB/SS)
Double Read : Weak Safety to Corner - Center Will Block Will (Bump Weak From 50 Pro)
Run Route Called
Run Route Called
Y Run Route Called
5 or 7 Step Drop. Weak Side Secondary Issues are Covered. Hot Off 2 Strong.
# 4 # 4
# 4# 4
VS
WIN!
TURNOVERS
150+ YDS RUSHING
COMPLETION % (60%)
8 YDS PER PASS ATTEMPT
1 SACK OR LESS
3RD DOWN CONV. (45%)
SHORT YDG (75%)NO DRIVE ENDING PENALTIES
5 BIG PLAYS (20+ YDS)
RED ZONE (100%)
PIRATE YARDS (100+)
ECUOFFENSIVE PHILOSOPHY
ECUOFFENSIVE PHILOSOPHY
“Free Wheeling”: Attack style mentality drives this offense. It is a mentality that applies constant pressure to break down the defensive team’s resistance. We must, first, prepare properly for our attack and, second, limit the ability of the defensive team to recognize and/or anticipate our intentions. We will create the illusion of doing many things while we are, in fact, being simple and basic. I believe you throw to score and run to win.
1. Diversified Attack
We must create the illusion of many things while we are in fact being simple and basic. A. Illusion – Disguise with constant change.
1. Formationsa. Alignmentsb. Movementc. Shifting
2. Multiple Personnel Groups
Many players with specific roles.
3. Multiple Plays Volume of plays derived from a few basic concepts centered
around specific skills and techniques. (Do lots of things well.)
2. How we Operate (Think Touchdowns)
a. Down the field passing game with high % completion as its foundation. (Multiple pass protection = basic techniques). b. Run game primarily from passing formations. (Core of run concepts with basic techniques). c. A balance of Pass (60%) and Run (40%). (Normal down and distance).
3. Big Play Production
a. Feature our skill and showcase our talent. <WR><TE><RB>
D. Fox M. Townes A. Brown C. Dempsey
• b. Use deception in play development.
4. Free Wheeling Attitude in Our Attack a. We must attack = no waiting = no hesitancy.
1. Full speed – fast break attitude and action. Speed and quickness to attack must be our edge.
2. We must be first – cadence vital.
Get off and being the attack; beat everyone to the punch.
3. Must have excellence in our execution.
4. We must be our best in the 4th quarter with the game on the line.
5. Minimum Errors – Poise
The confident athlete:a. No Fumblesb. No Interceptionsc. Few Sacksd. Few Penalties
EVERYBODY HAS TALENT
DIFFERENCE MAKERS
1. Play up to full potential.
2. Play at your best each week.
3. Distractions individually to a minimum.
4. We – utilization of each player’s
A.GiftsB. TalentsC. Showcase our playmakers!
5. Right strategy – tactic at right time. (Play – calling)
6. Play together – mechanically execute. BE A MACHINE!
2. 7. Chemistry of the squad – people in this room will:
A. Commit
B. Trust in each other
C. Be successful due to people in room
D. Not allow us to fail
E. WE ALL TOUCH EACH OTHERS SUCCESS
-FOOTBALL IS THE ULTIMATE TEAM -FOOTBALL IS THE ULTIMATE TEAM SPORT!SPORT!
ROOTS OF THE OFFENSIVE SYSTEM
1. Designed to make QB successful – because the QB drives the engine. (QB must be an extension of Coach Brindise). 2. Run game to be GREAT – Commitment. 3. Throw early to run later. (If you have some great plays in your game plan – DON’T BE AFRAID TO CALL THEM!) 4. Don’t be afraid to call trick plays anytime, anywhere!
OBJECTIVE: (How do we make it happen?)
A. MENTAL DEVELOPMENT (ATTITUDE) Knowledge is Power!! (Players AND Coaches) We attack with an attitude (mind set)
B. SKILL DEVELOPMENT Strength and Conditioning – Coach Grieco is the best in the nation! Athletic ability – What are YOUR best skills? Position Fundamentals
C. COMPETITIVE – TEMPO Practice Environment (Enthusiasm)
Classroom Environment (Teach from authority; can’t talk soprano and expect base.)
II. THE SYSTEM: The key to every successful system is the ability of the players to execute the system! PLAYERS WIN GAMES – NOT SYSTEMS!! We will give the players a great chance to be successful with our system. Build the foundation of our offensive system! A. Multiple Personnel Groups 21 12 11 10 – Spread em out! 22 20 23 – Beat them up!B. Huddle and Dispatch Command Conduct & Attitude Formations Discipline QB Cadence Must Master
A. Run Game Two Back Formations, 1 Back Formations “7” Man “Core” Blocking Schemes B. Protections Drop Back 1. Mike Declaration Schemes 2. Slide Declaration Schemes
Play Action 1. Slide Declaration Schemes 2. Mike Declaration Schemes C. Pass Game Drop Back 1. Down the Field/Checkdown 2. High Complete % Play Action 1. Down the Field/Checkdown 2. High Completion %3. This is how we make our “Chunk” plays!
III. THEMES OF OUR OFFENSE
Consistency, Efficiency & Performance
A. Consistency: Confirming to the same “principles” or “course of action”. Everyone on the same page!
B. Efficiency: Producing the “desired response”. *Frustrate defenses with our mix.
C. Performance:
To fulfill an obligation or requirement; accomplish something as promised or expected.
IV. FORMULA:
Create an environment that everyone can do their job successfully!
Equals => Off-Season Program!! – Did a great job! Three Key Elements:
A. Details-Details-Details The backbone of our success! Be an expert:
1) Players –know your assignments2) Coaches – know ALL players assignments
inside & out.
B. Communication The bridge to building “trusting relationship” (always communicate, disagreements are OK)
C. Trust!!! Any successful relationship cannot survive without “trust”.
IV. FORMULA:
Create an environment that everyone can do their job successfully!
Equals => Off-Season Program!! – Did a great job! Three Key Elements:
A. Details-Details-Details The backbone of our success! Be an expert:
1) Players –know your assignments2) Coaches – know ALL players assignments
inside & out.
B. Communication The bridge to building “trusting relationship” (always communicate, disagreements are OK)
C. Trust!!! Any successful relationship cannot survive without “trust”.
V. OFFENSIVE STYLE (What we must have!)
A. The ability to push the ball downfield to create explosive (big) plays! Control the flow of the game. “Controlled Chaos”.
B. Aggressive pass protection unit! Ability to change the launching point of the QB. Movements, screens, nakeds to help the line!
C. Physical downhill run game.D. Fundamentally sound football teams consistently win!!!
It starts with:
The Huddle Breaking the Huddle Cadence Shifts & Motions Pre-Snap Recognition Communication
VI . JOB RESPONSIBILITIES (Coaches and players) Always bring consistent “effort and energy” to the workplace!! A. Coaches – Coach, Coach, and Coach some more! Teach Demand Perfection
*Teach fundamentals, technique, and schematics through successful communication!!
Preparation This is your job! Performance *Consistent in their preparation efforts to be able to perform at their “highest level”.
FINAL GRADE = PERFORMANCE ON SATURDAYS!!
B. Players
FINAL QUESTION TO OUR OFFENSIVE COACHES & PLAYERS:
WHY NOT BE GREAT? *If you’re going to do something, do it the best it has ever been done!
Winners Winners & &
LosersLosers•A Winner makes commitments, a Loser makes promises.
•A LOSER blames “politics” or “favorites” for his failure. A WINNER would rather blame himself than others, but he doesn’t waste much time on any kind of blame.
•A WINNER, in the end, gives more than he takes.
•A LOSER dies clinging to the illusion that winning means taking more than you give.
Which one do you want to be, A winner or a Which one do you want to be, A winner or a loser?loser?