d&d5e - rulessummary
TRANSCRIPT
7/23/2019 D&D5E - RulesSummary
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h
Edition
PC Rules Summary
he Rolls
Attack rolls are made when determining if an
ttack hits the target. The roll result isompared against the target's Armor ClassAC). If it equals or exceeds the AC, the attackits. hen an attack hits, damage is usuall!
olled as a result. "#$%&'
elee Attack Rolls: d20 + STR modifier proficiency bonus + class bonuses + otherituational bonuses or penalties. PHB1!elee Damage Rolls:"eapon dama#e
ice + STR modifier + other bonuses orenalties. PHB1$ nged Attack Rolls
: d20 + %&'modifier + proficiency bonus + class
onuses + other situational bonuses orenalties. PHB1!nged Damage Rolls
: "eapon dama#eice + %&' modifier + other bonuses orenalties. PHB1$
ell Attack Rolls: d20 + class(spellcastin# ability modifier + proficiencyonus. PHB20) pell Damage Rolls: See spellescription.
kill and ailit! checks are made when acti*el! ttempting to o*ercome a challenge that has ahance of failure. The check's roll result is
ompared against a +ifficult! Class (+C).uccess if the result equals or exceeds the +C
ailure otherwise. "#$%-', +/012 nitiati*e is a +34 check that go*erns turn
rder during comat. + resol*es ties etweenmonsters 5 pla!ers. "la!ers resol*e ties
etween themsel*es. "#$%2&
bility Checks
6 d20 + ability modifier +ther bonuses or penalties. PHB1*!ll Checks: d20 + ability modifier +
roficiency bonus + other bonuses orenalties. PHB1*!itiative: d20 + %&' modifier + any
onuses. PHB1+
a*ing throws (sa*es) are made to passi*el! *oid or mitigate the results of a threat. The
a*e result is compared against a +C. uccessf the result equals or exceeds the +C failuretherwise. "#$%-&, +/012
ving Throw
6 d20 + ability modifier +roficiency bonus. PHB1*
Key Mechanics
6 7oll 0d08. Ad*antage6 use higher
oll. +isad*antage6 use lower roll. #a*ing othAd*antage 5 +isad*antage cancels. +oesn'ttack (capped at 0d08). "#$%-1
6 7ound all fractions down. "#$- 6 /rants ad*antage. ax of one.
+ awards ased on role:pla!. "#$%0; 6 3*er!one attempting the same
ction rolls. If at least half the group eats the
+C, the effort succeeds. "#$%-;
"assi*e Checks6 %8 < modifiers. Ad*antagegrants <; onus, disad*antage incurs :;penalt!. "#$%-; Contests6 $oth parties to the contest roll asnormal, ut success is compared to theopposing part!'s roll. =n a tie, the situation
remains unchanged or neither part! succeeds.
"#$%-'
Skills
Strength (STR)PHB175
,thleticsDexterity (DEX)PHB176
,crobatics
Slei#ht of handStealth
Intelligence (INT)PHB177
,rcanaHistory-nesti#ation/atureReli#ion
Wisdom (WIS)phb178
,nimal handlin#-nsi#htedicine
PerceptionSurial
Charisma (CHA)phb178
%eception-ntimidationPerformancePersuasion
Combat
Combat Order
: +etermine urprise: 3stalish "ositions: 7oll Initiati*e
: Take Turns in initiati*e order
: $egin >ext Turn "#$%2& Eects and S!ell Eects
hen an effect lasts for a round, it lasts fromcurrent turn to same turn next round.
S"r!rise
+ determines surprise. urprised creaturescannot mo*e or take actions until their firstturn in comat. 7eactions allowed after
surprise turn is o*er. "#$%2&
Cover
! b#$%
? co*er6 <0 AC, <0 +34 a*ing Throw@ co*er6 <; AC, <; +34 a*ing Throw9ull co*er6 Can't e targeted directl!
S!ecial Combat R"les
Time6 A round lasts seconds. "#$%2& Turn6 3ach attle participant mo*es up tomo*e speed and takes one action. "#$%2& 7anged ttacks in Close Com)at6 hen acti*efoe is within ; feet, attacker at disad*antage onattack B spell attack rolls. "#$%&;, 08; =pportunit! ttack6 Intentionall! mo*ing out of a foe's reach gi*es foe an attack action as areaction. In*oluntar! mo*ement does notcause this. "#$%&; Two:eapon 9ighting6 se onus action forextra attack with second weapon if wielding twolight weapons. =nl! negati*e ailit! modifiersare added to the damage of the onus attack.
econd weapon ma! e thrown. "#$%&; /roup +amage 7olls6 7oll damage once for all
targets damaged. "#$%&A Impro*ised weapons6 +o %d damage. "#$%'- Dnocking a Creature =ut6 +eal damage asnormal with melee attack (including spells).+eclare nonlethal damage. If target reduced to
8#", falls unconscious ut is stale. "#$%&2 Critical .iss B #it6 >atural % E auto fail.>atural 08 E auto hit and roll critical damage.+amage dice rolled twice, add modifiers
afterward. "#$%&', "#$%&A 7esistance B Fulnera)ilit!6 ? damage forresistance. +oule damage for *ulnerailit!.
"#$%&-
S!ecial Action R"les
9lourish6 Interacting with a single oGect,
drawing a sword, pulling out a potion, etc. do
not require actions. "#$%&8
7eaction6 pecial triggered action. Cannotanother until next turn. "#$%&8 $onus ction6 /ranted ! features, ailitie
spells. Cannot take another until next tur
"#$%2&
Actions n Combat
! b#$'
ttack6 se attack rules.Cast a (pell6 se spellcasting rules.
+ash6 o*e as an action in addition to nomo*e.+isengage6 >ormal mo*e doesn't pro*okopportunit! attack.
+odge6 Imposes disad*antage on attackers
gain ad*antage on +34 sa*ing throws.#elp6 #elped creature (need to e within ;of foe if attacking) gets ad*antage.
#ide6 +34 (tealth) check opposed ! paI check of creature who might notice !oacti*e I check of creature acti*el! searc
for !ou. Attack while hiding gi*es ad*anand usuall! re*eals position.7ead!6 +efine action that occurs as a reato a triggered e*ent.
(earch6 ake a I ("erception) check I>T (In*estigation) check.se an o)Gect6 =Gects which require spinteraction such as quaffing a potio
interacting with multiple oGects.
Movement
.o*ement (peed6 #ow far a creature can when tra*eling and fighting. "#$%-.$reaking up mo*ement6 o*ement caintermixed with actions. "#$%&8 .o*ing past allies and foes6 Hou can
through allies. ie difference of 0 from fmo*e through foe. "#$%&%+ifficult terrain6 Increases mo*ement co
one foot per foot mo*ed. 3ffects cumulCrawling in difficult terrain costs 1 feet pemo*ed. "#$%20, %&8 "rone6 /oing prone is free. ee p
condition. tanding uses half mo*espeed. o*ement costs increased ! oneper foot mo*ed. "#$%&8 Jumping. o*ing %8' gi*es long Gump equ
T7 score, high Gump equal to 1 < T7 >on:mo*ing gi*es half those dista
"#$%20 (queeing6 Can mo*e through spaces onesmaller. o*ement speed is hadisad*antage on attacks and +34 sa*esfoes ha*e ad*antage on attacks. "#$%&0
(ra!!ling
Attack action to gra foe within reach an
more than one sie difference larger. 7eqfree hand. Contest check of T7 (Athl*ersus target's choice of T7 (Athletics) or (Acroatics). uccess gi*es target the gra
condition. >o action to release. "#$%&; 3scaping grapple6 /rappled creature action to perform contest check of (Athletics) or +34 (Acroatics) *s foe's
(Athletics). "#$%&; .o*ing grappled creature6 peed is hunless creature is 0< sies smaller. "#$%&
Shoving
(ho*ing a creature6 Attack action to screature. Target must e within reach an
more than one sie larger than attaContest check of T7 (Athletics) chectarget's choice of T7 (Athletics) or (Acroatics). If attacker wins, target is kno
prone or pushed ;' awa!. "#$%&;
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6 ? of spent ammunition can eeco*ered after comat. "#$%'A
"roficienc!6 earing armor withoutroficienc! prohiits spell casting and results
n disad*antage on ailit! checks, sa*inghrows, and attack rolls that use T7 or +34.
"#$%'' 6 #ea*! armors ha*e a strength
equirement, which incurs %8 foot speedenalt! if not met. "#$%''
6 Choose either T7 or +34 modifier for
he attack and damage rolls. ame modifier
must e used for oth rolls. "#$%'- 6 9irst numer is normal range. econd
umer is long range, rolled at disad*antage.
"#$%&; 6 Adds ;' to wielder's reach. "#$%'-
6 a! use for melee or ranged attacks.
se weapon modifier for attack and damageolls. "#$%'-
6 Can e used with one or two hands.>umer in parens indicates two:handed
amage. "#$%'- 6 Causes damage to creatures
with resistance to or immunit! from non:magicweapons. "#$%'2
Magic
llcasting Ability:
Bard Paladin Sorcerer "arloc 3H,
3leric %ruid Ran#er "-S
4i#hter 5&ldritch 6ni#ht7 Ro#ue5,rcane Tricster7 "i8ard
-/T
6 2 < spellcasting ailit! modifierproficienc! onus.
ll ttack .odifier6 "roficienc! onus <
pellcasting ailit! modifier.in rmor6 7equires proficienc! in
rmor. ithout proficienc!, can't cast spells.
"#$%'' 6 Taking damage while
maintaining a spell forces a C=> sa*e againsthe greater of +C%8 or half the damage amount
ecei*ed. pell ends on failed sa*e. >ormalmo*ement and attacking does not affectoncentration. Casting another spell thatequires concentration, ecoming incapacitated
r egin killed reaks concentration. "#$081 6 +ifferent spells' effects add
ogether. ame spells take highest onus onl!.
"#$08; 6 +on't expend spell slot. Take %8
minutes longer to cast and can onl! e cast atpell's ase le*el. "#$080
6 pells t!picall! consist of Feral (m!stical words), omatic (gestures),nd aterial components. Check spellescriptions for exact info. "#$081
6 iards can cop! %st le*el origher spells to their spellook if the! ha*epell lots for that spell's le*el. Cost is ;8gp x
pell le*el 5 takes 0 hours x spell le*el. crollsequire I>T (Arcana) *s +C %8 < spell le*elheck. Cop!ing destro!s scroll. "#$%%',
+/088 6 Can onl! cast spell if it is on
our spell list. If higher than highest spell slot,pellcasting ailit! check *s +C%8 < spell le*el.
se destro!s spell regardless of success B fail.
pell le*el determines attack onus and sa*e+C. +/088
*ealing and Death
*it +oints
Can go no lower than 8#" and no higher thanmax #". "#$%&A Instant +eath6 =ccurs when reduced to 8#"and remaining damage is greater than or equalto #" maximum. "#$%&- nconscious6 hen !ou hit 8#". "#$%&- +amage at 8#"6 3ach time a creature at 8#"takes damage, it suffers a death roll failure andis no longer stale. If the damage equals thecreature's #" maximum, it dies. "#$%&-
+eath (a*ing Throws6 "erformed at theeginning of turn when at 8 #" and not stale.7oll d08. %8 or higher is a success. Three
successes to ecome stale. Three failures isdeath. >atural % results in 0 failures. >atural08, regain %#". "#$%&- Temporar! #it "oints6 eparate pool of hit
points that asors damage. =nce depleted,damage carries o*er to regular hit point total.
"#$%&2
*ealing
(ta)ilie6 +C %8 I (edicine) check tostailie without healer's kit. If stailied,creature is unconscious ut no longer makes
death sa*ing throws. If not healed, gain %#"after %d hours ha*e passed. "#$%&-
#ealer's kit6 %8 uses. 3xpend % use as anaction to stailie a creature at 8#". "#$%;%
Resting
(hort 7est6 %< hours. pend % or more unused#+ to regain #" at end of rest. 3ach rollincludes C=> modifier. "#$%2A Kong 7est6 2< hours. >o more than 0 hours on
watch. >eed at least % #" to take a long rest.=nl! once per 0 hours. At end of rest, regainall #" and ? maximum #+ (min % #+).
"#$%2A
Conditions
! b'$,
$linded6 Creature auto fails ailit! ch
requiring sight. Attack rolls against creha*e ad*antage. Creature has disad*antagattacks.Charmed6 Can't attack or target cha
Charmer has ad*antage on an! sinteraction with target.+eafened6 Character automaticall! fail
ailit! checks requiring sound.9rightened6 +isad*antage on attacks source of fear is *isile. Target can't willmo*e closer to source of fear.
/rappled6 peed is 8 regardless of onCondition ends when grappler is incapacior when an effect remo*es grappler from reIncapacitated6 Can't take actions or reactio
In*isi)le6 Can't e seen without special sor aid of magic. Is considered hea*il! oscwhen hiding. Attacks against
disad*antage, attack rolls ha*e ad*antage."aral!ed6 Creature is incapacitated and mo*e or speak. Auto fail T7 and +34 sAttacks against ha*e ad*antage. An! at
from within ;' automaticall! crit on hit."etrified6 Target is transformed into a inanimate sustance. Target is incapacitcan't mo*e or speak, and is unawar
surroundings. Attacks against ha*e ad*an
Auto fail T7 and +34 sa*es. 7esistance damage. Immune to poison and di(current afflictions are suspended.)
"oisoned6 +isad*antage on attacks rollsailit! checks."rone6 Crawl mo*ement unless mo*e
spent to stand up. +isad*antage on arolls unless attacker is within ;' which gi*es attacker ad*antage.7estrained6 peed is 8 regardless of onu
Attacks against ha*e ad*antage, attacks disad*antage. +isad*antage on +34 sa*es(tunned6 Target is incapacitated, can't and can onl! speak haltingl!. Auto fail
and +34 sa*es. Attacks against ad*antage.
nconscious6 Target is incapacitated, mo*e or speak, and is unawaresurroundings. +rops e*er!thing and prone. Auto fail T7 and +34 sa*es. Atagainst ha*e ad*antage. Attacks with
automaticall! crit on a hit. ee also dama8#".
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DM Rules Summary
Character Stats
Class6 >o armor, AC E %8 < +34modifier. =therwise use armor tale. >otenl! some armor t!pes confer +34 modifier ormpose +34 modifier limit. "#$%'
6 <0 to AC. "#$%'; )ilit! .odifier6 (Ailit! tat L %8) B 0. "#$%1
cienc! $onus6 Adds onus to ailit!
hecks, sa*ing throws, and attack rolls whereharacter has proficienc!. Can still attemptkill check without onus. "#$%-1
Money
! b#-.
ge Rates
oin 3P SP &P :P PP
3opper 1 1;10 1;)0 1;100 1;1000
Siler 10 1 1;) 1;10 1;100
&lectrum )0 ) 1 ½ 1;20
old 100 10 2 1 1;10
Platinum 1000 100 )0 10 1ling Items6 T!picall! get ? price for
ndamaged goods. onster equipment isenerall! unsellale. elling magical itemse!ond potions and scrolls is generall! reser*edor the *er! rich. "#$%''
Environment
n dim light and other lightl! oscured areas,reatures ha*e disad*antage on I
"erception) checks that rel! on sight.
! b#0.
6 +im light, moderate foliage.
+isad*antage on I checks requiring sight.l! =)scured6 +arkness, dense foliage.
$linded.
ource Bri#ht li#ht %im li#ht
<antern bullseye $0( cone = $0(
Hooded <antern >0( radius = >0(
Torch or <i#ht spell 20( radius = 20(
! b#0.
6 "ercei*e surroundings withoutel!ing on sight.
6 ee in darkness as if the darknesswere dim light, cannot see colors.
6 ee in normal and magicalarkness, see in*isile creatures and oGects,
utomaticall! detect *isual illusions anducceed on sa*ing throws against them,ercei*e original form of shapechanger or
reature transformed ! magic, and see intohe 3thereal "lane.
6 Take %d ludgeoning damage per %8
eet fallen, max 08d. Kand prone unlessamage is a*oided. "#$%21
6 Creature can hold reath in
minutes E % < C=> modifier. At start of turnfter this time elapsed, drop to 8#" andreature is d!ing. "#$%21
Movement and ravel
Tra*el pace assumes 2 hours of tra*el per da!.
Pace Hour %ay &ffect
4ast ! miles >0 miles ?) passie "-S5perception7
/ormal > miles 2! /one
Slo@ 2 miles 1 Stealth %ifficultTerrain
9orced march6 arching for longer than 2hours in a da!. 3ach part! memer performs
C=> sa*e e*er! hour at +C %8 < each hourao*e 2. 9ail results in one le*el of exhaustion.
"#$%2%
ra!s
mg#'#
Kist an! sa*ing throws to defend against
damage or entrapment. uccessful sa*e oftengi*es half damage, failed sa*e gi*es fulldamage. hen attempting to disarm, failedcheck often causes trap to trigger. T!pical
mechanical trap has a +C%; for disarmingusing Thie*es' Tools. Kack of Thie*es' Toolscan impose disad*antage.
+etermine the +Cs to6 – >otice (I)
–earch and find (I>T)
– +isale Thie*es' Tools (+34)
Trap Save DCs and Attack Bonuses
Trap %an#er Sa.e %3 ,ttac Bonus
Setbac 10?11 +> to +)
%an#erous 12?1) +$ to +
%eadly 1$?20 + to +12
Trap Damage Severity by Level
3har le.el Setbac %an#erous %ea ly
1?! 1d10 2d10 !d10
)?10 2d10 !d10 10d1011?1$ !d10 10d10 1d10
1*?20 10d10 1d10 2!d10
Diic"lty Classes
(hortcut6 3as! (%8), edium (%;), #ard (08).
%ifficulty %3
Aery easy )
&asy 10
edium 1)
Hard 20
Aery Hard 2)
/early impossible >0
%:2>+
Si2e Categories
! b#$
Si8e Space &les
Tiny 2 2½ ½ -mp sprite
Small ) ) iant rat #ob
edium ) ) Crc @ere@ol
<ar#e 10 10 Hippo#riff o
Hu#e 1) 1) 4ire #iant tre
ar#antuan 20 20or lar#er
6raen purp@orm
Morale mg'3.
Creature or group of creatures flees on a f+C%8 isdom (a*ing Throw. ake optchecks on6 surprise, reduced to half hit p
for first time, no wa! to harm opposing grall creatures in group surprised, group's leis disaled or captured, group reduced tosie with no opposing team losses.
E4ha"stion
pecial ailities and haards that affe
creature. easured in le*els. Ke*els addremo*ed ased on circumstances suc
forced march, no food, etc.<e.el &ffect
1 %isadanta#e on ability checs.
2 Speed haled.
> %isadanta#e on attac rolls saes.
! HP ma haled.
) Speed reduced to 0.
$ %eath Taking a long rest reduces the le*el assuming food and drink are a*ai
"#$0&%
Chases
mg'5'
7un as comat encounter with initiati*e.+ashing6 1 < C=> modifier dashes alloAo*e that requires +C%8 C=> sa*ing throgain one le*el of exhaustion. This exhau
remo*ed after short or long rest.3nding6 Muarr! makes +34 (tealthpursuer I ("erception) check. Muescapes on success. se common sens
automatic fails and appl! ad*antage B disa
Chase Complica ions6 +/0;' for ta)les.
>otes6"#$NN represents ;3 "la!er's #andook p
reference
+/NN represents ;3 +ungeon asters /
page reference
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/ingering n6"ry
mg'3'
7oll a d08 on this tale when a creature takes
critical hit, drops to 8hp, fails a death sa*e ! or more.
20 -nDury
1 <ose an eye. %isadanta#e onPerception.
2 <ose an ,rm or a Hand. 3an onlyhold sin#le obDect at a time. /ot@o?handed @eapons.
> <ose a foot or a le#. Speed haled.%isadanta#e on %&' checs. 4allprone after a %ash action.
! <imp. Speed reduced by ) feet.4all phone if %&' sain# thro@ failafter a %ash action.
)?* -nternal inDury. ust mae %31)3C/ sae for combat actions. Cnfail lose action and no reactionsuntil net turn.
?10 Broen ribs. -nternal inDury but at%31).
11?1> Horrible Scar. %isadanta#e on
3H, 5Persuasion7 adanta#e on3H, 5-ntimidation7.
1!?1$ 4esterin# "ound. HP ma reducedby 1 eery 2! hours. ,t 0hp death.
1*?20 inor Scar. /o effect. <oos cool.
Ability Check vs Save
Ailit! checks are acti*e L creature acti*el! r!ing to achie*e something. a*ing throws are
assi*e L innate creature responses that helpmitigate B a*oid damage or effects.
bility 3hec Sa.e
STR liftin# pushin#
pullin# bashin#
opposin# force
physically moin#tar#et
%&' fleet of foota#ility deftness
dod#in# out ofharm(s @ay
"-S a@arenesssenses
resistin# charmfear @illpo@er
/T deductieinesti#ationinterpretation
resist illusionsmental assaults
3H, socialinteractions
resistin#possessionattacs on
personality3C/ Stamina health endure disease
poison sappin#of itality
"#$%-', +/01-:012
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Magic tems
Identif!ing .agic Items6 #andling an item will
gi*e !ou a sense that it is extraordinar!.Identif! spell re*eals its properties. ith ashort rest with concentration and ph!sicalcontact, at end of rest character learns its
properties. +/%1A "otions6 A little taste will tell taster itsproperties. +/%1A ttuning6 ome magic items require user toattune to them efore properties can e used.7equires an uninterrupted short rest withconcentration (susequent to short rest to id
it), in the form of pra!ers, weapon practice ormeditation. Item can e attuned to onl! onecharacter at a time, and !ou can attune nomore than three different items. +/%1A ttunement duration6 3nds after item has een%88< feet awa! for 0 hours, when creaturedies, or *oluntaril! end attunement on short
rest. +/%12
reas"re
/emstone Tales6 +/%1.Art =Gect Tales6 +/%1:%1;
Indi*idual treasure tales6 +/%1#oard treasure tales6 +/%1-:%1&agic Item tales6 +/%:%&
100 Treasure
Individual Treasure CR 0-4
01?>0 E
>1?$0 )d$ SP
$1?*0 >d$ &P
*1?) >d$ P
$?00 1d$ PP
-n i.i ual Treasure 3R )?10
01?>0 !d$ 100 3P 1d$ 10 &P
>1?$0 $d$ 10 SP 2d$ 10 P
$1?*0 >d$ 10 &P 2d$ 10 P
*1?) !d$ 10 P
$?00 2d$ 10 P >d$ PP
-n i.i ual Treasure 3R 11?1$
01?20 )d$ 100 SP 1d$ 100 P
21?>) 1d$ 100 &P 1d$ 100 P
>$?*) 2d$ 100 P 1d$ 10 PP
*$?00 2d$ 100 P 2d$ 10 PP
3R 1*+
01?1) 2d$ 1000 &P d$ 100 P
1$?)) 1d$ 1000 P 1d$ 100 PP
)$?00 1d$ 1000 P 2d$ 100 PP
)eather
RollWinter
1 3hilly sunny bree8y2 3old clear @indy> 3old cloudy sno@flaes bree8y! 3old cloud sno@y bree8y) 3old ha8y fo##y$ 3old oercast sno@flaes* 3old oercast sno@flaes @ind 4ri#id cloudy sno@y bree8y 4ri#id cloudy sno@y @indy
10 4ri#id thunderheads hail stormRollSpring
1 3hilly cloudy don@pour bree8y2 3hilly cloudy do@nspour @indy> 3old thunderheads do@npour! Hot sunny humid) ild clear @indy$ ild oercast dri88le* ild oercast sho@ers ild sunny bree8y "arm clear bree8y10 "arm ha8y humidRollSummer
1 Hot clear bree8y2 Hot ha8y humid> Hot thunderheads stormy! ild clear @indy) ild ha8y humid$ ild sunny bree8y* S@elterin# sunny "arm clear "arm sunny humid10 "arm thunderheads humid
Roll
Autumn
1 3hilly clear @indy2 3hilly cloudy sho@ers @indy> 3hilly ha8y fo##y
! 3hilly oercast sno@ bree8y) 3old thunderheads stormy sno$ Hot clear bree8y* ild cloudy sho@ers bree8y ild ha8y fo##y "arm clear bree8y10 "arm ha8y humid
3xtreme weather examples6 hail storm,liard, tornado, flash floods, hurricane. also +/ %8&