de lighthouse

Upload: claes-fornell

Post on 03-Apr-2018

218 views

Category:

Documents


0 download

TRANSCRIPT

  • 7/29/2019 De Lighthouse

    1/13

    DE_LIGHTHOUSE

    A LEVEL DESIGN DOCUMENT BY CLAES FORNELL

  • 7/29/2019 De Lighthouse

    2/13

    TABLE OF CONTENT

    OverviewLocationMood-BoardFloor PlanProjected RoutesProjected HeatmapsKey AreasIndoor Areas

    12234568

  • 7/29/2019 De Lighthouse

    3/13

    OVERVIEW

    Game:Game mode:Map size:Number of Players:

    Counter StrikeDefuse

    Medium5v5

    This map takes place on a remote weather-re-search-station located in the middle of the ocean. The terror-ists objective is to blow one of two locations; A thelighthouse that is keeping ships on route and alertingthem of the islands existence. B to blow up the re-search labs power generator located beneath the big-gest building in the map.

    The counter-terrorists objective is as usual in counterstrike to prevent this from happening.

    The level is built in google scetchup and after com-pletion i imported it into UDK to get a better feeling ofhow it actually feels to navigate trough the 3d-space.

    All screen-shots are taken from UDK.*

    1

  • 7/29/2019 De Lighthouse

    4/13

    The level is as mentioned taking place on a remote is-land, Isolated from the rest of the world. I chose to dothis because all multiplayer-maps are in one way iso-

    lated and what better way to do this than with a entireocean.

    I got a vision of the terrorist blowing up a lighthouseand I built my level around this objective.

    I also wanted the player to feel that the island have apurpose. There by I made it into a weather-re-searchstation. And there by adding the second bomb site.

    LOCATION - MOODBOARD

    Setting:Time:Time of day:Location:

    Random islandPresent day (2012)

    DuskNorthern Sea

    2

  • 7/29/2019 De Lighthouse

    5/13

    FLOOR PLAN

    CT-SpawnT-SpawnBOMB SITE ABOMB SITE B

    3

  • 7/29/2019 De Lighthouse

    6/13

    PROJECTED ROUTES

    Terrorists

    Bomb B route

    Bomb A route

    Counter-Terrorists

    Bomb B route

    Bomb A route

    4

    16 sek*

    17 sek*

    30 sek*

    21 sek*

    Fastest time to Bomb-Site in UDK.*

  • 7/29/2019 De Lighthouse

    7/13

    PROJECTED HEATMAPS

    Medium conict area. Very high conict area.High conict area.

    5

    Light conict area.

  • 7/29/2019 De Lighthouse

    8/13

    KEY AREAS

    BOMB A

    This is the ultimate bomb-site, after arm-ing the bomb terrorists will have a greatspot to defend. If the they work togetherit will be really hard for the Counter-Ter-rorist to disarm it. To successfully eitherarm or disarm the bomb on this bomb-site the team will have to work together.

    BOMB B

    This Bomb site is more accesable forthe terrorist since their route towards itis shorter and less exposed. But is lo-cated on the lowest level giving potentialdisarmers the higher ground making itharder to defend.

    6

  • 7/29/2019 De Lighthouse

    9/13

    KEY AREAS

    A B

    7

  • 7/29/2019 De Lighthouse

    10/13

    INDOOR AREAS

    The Lighthouse

    There are three ways to enter the lighthouse;From CT-Spawn, via the ladders and through

    the front door, Inside the players will nd abig open room with spiral stairs leading uptowards bomb site -A. There are also win-dows giving players great sniping spots witha good view over the main open area.

    8

  • 7/29/2019 De Lighthouse

    11/13

    INDOOR AREAS

    The Yard-house

    This house offers particular the terrorist cov-er as they approach the bomb sites and dontwant to walk over the yard in order to staycovered from potential snipers. It is a twolevel building with a balcony players can useto get a better overview of the map.

    9

  • 7/29/2019 De Lighthouse

    12/13

    INDOOR AREAS

    The Ofce

    The player will only be able to move in the

    lower parts of this building. It is a connec-tion between several areas in the map. Thereis a ladder connection the several oors ofthe building, the ladder building will allow theplayer to move vertically from the basementlevel, (bomb site -B). the buildings roof. Hereplayers get a good overview of the map.

    10

  • 7/29/2019 De Lighthouse

    13/13

    DE_LIGHTHOUSE

    A LEVEL DESIGN DOCUMENT BY CLAES FORNELL