december 4th final module slidecast revision
TRANSCRIPT
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THE FUTURE ROLE OF THE TEACHER AS A COLLABORATIVE
FACILITATOR
Jamie Matheson
ED 6620
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Social Contextual Facilitators
Initiate Learners’
Social Interactions
Sustain Learners’
Social Interactions
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Supporting or Automating Recommendations
Intelligent CSCL
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Completes Full Range of Collaboration
Enhance Interactive
Group Learning
Enhance Collaborati
ve Knowledge Constructi
on
Enhance Social
Interaction
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Teacher Training
Institutional Board Support
Institutional Management
Support
Institutional Teaching Staff
Support
Mobile Phones Strengthening Connection
Between Formal and Informal Learning
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Mixed Reality Enabling Future
Collaborative Learning
Cultivate Face-to-Face Student
Interaction in Computer-
Mediated Space
Distribute Thought and Action Across
Multiple Participants in
Real Time
Consolidate Conceptual
Models Following Learning
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Collaborative Classroom
Supported by
Innovative Technolog
y
Often Involve Course Redesig
n
Consumes
Faculty Time
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Cooperative Working Methods
Collaborative Learning Process
Vocational Learning
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• Share Knowledge• Flexibility
EducatorCollaboration
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REFERENCES1. Kim, K., Bonk, C. (2006). The future of online teaching and learning in higher education: the survey says… Educause Quarterly, 29(4) Retrieved from http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolum/TheFutureofOnlineTeachingandLe/157426
2. http://cdn-static.phoenix.edu/content/dam/altcloud/img/academics/knowledge_network/virtual-learning-communities.gif
3. Lee, M., McLoughlin, C. (2007). Teaching and learning in the Web 2.0 era: empowering students through learner-generated content. International Journal of Instructional Technology & Distance Learning,4(10), 21-34. Retrieved from http://www.itdl.org/Journal/Oct_07/article02.htm
4. http://lab.nova100.ilsole24ore.com/silicon_valley/attachments/20090610125251ANNAphoto/user%20content.jpg?fit(500x)&quality(100)
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REFERENCES5. An, Y., Williams, K. (2010). Teaching with Web 2.0 technologies: benefits, barriers and lessons learned. International Journal of Instructional Technology & Distance Learning,7(3), 41-48. Retrieved from http://www.itdl.org/Journal/Mar_10/article04.htm6. Duffy, P. (2008). Engaging the YouTube Google‑Eyed generation: strategies for using Web 2.0 in teaching and learning. Electronic Journal of E-Learning,6(2), 119-130. Retrieved from http://www.ejel.org/volume6/issue2/p119
7. http://bbbb.globalteacher.org.au/files/2009/10/Digital_Blooms.JPG
8. Kreijins, K., Kirschner, P., Jochems, W. (2002). The sociability of computer-supported collaborative learning environments. Educational Technology and Society, 5(1), 8-22. Retrieved from http://www.ifets.info/journals/5_1/kreijns.pdf
9. http://www.aaai.org/Papers/Symposia/Fall/1999/FS-99-03/FS99-03-017.pdf
10. http://www.ifets.info/journals/5_1/kreijns.pdf
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11. Cochrane, T., Bateman, R. (2010). Smartphones give you wings: pedagogicalaffordances of mobile Web 2.0. Australasian Journal of Educational Technology, 26 (1), p. 1-14. Retrieved from http://www.ascilite.org.au/ajet/ajet26/cochrane.pdf
REFERENCES
12. http://www.ascilite.org.au/ajet/ajet26/cochrane.pdf
13. Bo-Kristensen, M., Ankerstjerne,N., Neutzsky-Wulff, C., Schelde, H. (2009). Mobile City and language guides - new links between formal and informal learning environments. Electronic Journal of e-Learning, 7 (2), p.85-92. Retrieved from http://www.ejel.org/search/index.html?name=keywords&value=%20formal%20and%20informal%20learning
14. Huang, S., Yang, H., Huang, M., Hsiao,T. (2010). Social learning networks: build mobile learning networks based on collaborative services. Educational Technology & Society, 13 (3), p. 78–92. Retrieved from http://www.ifets.info/journals/13_3/9.pdf
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REFERENCES 15. http://www.ifets.info/journals/13_3/9.pdf16. Birchfield, D., Megowan-Romanowicz, C. (2009). Earth science learning in SMALLab: A design experiment for mixed reality. International Journal of Computer-Supported Collaborative Learning, 4(4), p. 403-421. DOI: 10.1007/s11412-009-9074-817. http://picasaweb.google.com/q2lpicasa/SMALLab?feat=flashalbum#5408081590844645106
18. Whiteside, A., Dikkers, A. (2010). Transforming teaching in high-tech, collaborative learning environments with critical reflection. Educause Quarterly,33(3). Retrieved from http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolum/TransformingTeachinginHighTech/213714 19. Hamalainen, R. (2008) Designing and evaluating collaboration in a virtual game environment for vocational learning. Computers & Education, 50(1), p. 98-109. doi:10.1016/j.compedu.2006.04.001
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REFERENCES20. Cohn, E., Hibbits, B. (2004). Beyond the Electronic Portfolio: a lifetime personal web space. Educause Quarterly, 27 (4), 7-10. Retrieved from http://net.educause.edu/ir/library/pdf/eqm0441.pdf
21. http://blog.helenbarrett.org/2009/07/another-eportfolio-model.html
22. Levinsen, K. (2006). Watch out - the power users are coming. Electronic Journal of e-Learning, 5(1), p. 79-86. Retrieved from http://www.ejel.org/search/index.html?name=keywords&value=%20Power%20users