defining classes

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Defining Classes Classes, Fields, Constructors, Methods, Properties Svetlin Nakov Telerik Software Academy http://academy.telerik.com / Manager Technical Trainer http://www.nakov.com / csharpfundamentals.teler ik.com

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csharpfundamentals.telerik.com. Defining Classes. Classes, Fields, Constructors, Methods, Properties. Svetlin Nakov. Telerik Software Academy. http://academy.telerik.com/. Manager Technical Trainer. http://www.nakov.com/. Table of Contents. Defining Simple Classes Access Modifiers - PowerPoint PPT Presentation

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Page 1: Defining Classes

Defining ClassesClasses, Fields, Constructors, Methods, Properties

Svetlin Nakov

Telerik Software Academyhttp://academy.telerik.com/

Manager Technical Trainerhttp://www.nakov.co

m/

csharpfundamentals.teler

ik.com

Page 2: Defining Classes

Table of Contents

1. Defining Simple Classes

2. Access Modifiers

3. Constructors

4. Properties

5. Static Members

6. Structures in C#

7. Generic Classes

2

Page 3: Defining Classes

Defining Simple Classes

Page 4: Defining Classes

Classes in OOP Classes model real-world objects

and define Attributes (state, properties, fields) Behavior (methods, operations)

Classes describe the structure of objects Objects describe particular instance

of a class Properties hold information about

the modeled object relevant to the problem

Operations implement object behavior

4

Page 5: Defining Classes

Classes in C# Classes in C# can have members:

Fields, constants, methods, properties, indexers, events, operators, constructors, destructors, …

Inner types (inner classes, structures, interfaces, delegates, ...)

Members can have access modifiers (scope) public, private, protected, internal

Members can be static (common) or specific for a

given object

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Page 6: Defining Classes

Simple Class Definition

public class Cat : Animal { private string name; private string owner; public Cat(string name, string owner) { this.name = name; this.owner = owner; }

public string Name { get { return this.name; } set { this.name = value; } }

Fields

Constructor

Property

Begin of class definition

Inherited (base) class

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Page 7: Defining Classes

Simple Class Definition (2)

public string Owner { get { return this.owner; } set { this.owner = value; } } public void SayMiau() { Console.WriteLine("Miauuuuuuu!"); }}

Method

End of class

definition

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Page 8: Defining Classes

Class Definition and Members

Class definition consists of: Class declaration Inherited class or implemented

interfaces Fields (static or not) Constructors (static or not) Properties (static or not) Methods (static or not) Events, inner types, etc.

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Page 9: Defining Classes

Access ModifiersPublic, Private, Protected, Internal

Page 10: Defining Classes

Access Modifiers Class members can have access modifiers Used to restrict the classes able to

access them Supports the OOP principle

"encapsulation" Class members can be:

public – accessible from any class protected – accessible from the

class itself and all its descendent classes

private – accessible from the class itself only

internal (default) – accessible from the current assembly, i.e. current VS project

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Page 11: Defining Classes

The 'this' Keyword The keyword this inside a method points to the current instance of the class

Example:

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class Dog{ private string name; public void PrintName() { Console.WriteLine(this.name); // The same like Console.WriteLine(name); }}

Page 12: Defining Classes

Defining Simple ClassesExample

Page 13: Defining Classes

Task: Define Class Dog Our task is to define a simple class that represents information about a dog The dog should have name and

breed If there is no name or breed

assigned to the dog It should be named "Balkan"

Its breed should be "Street excellent"

It should be able to view and change the name and the breed of the dog

The dog should be able to bark

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Page 14: Defining Classes

Defining Class Dog – Example

public class Dog{ private string name; private string breed;

public Dog() { this.name = "Balkan"; this.breed = "Street excellent"; }

public Dog(string name, string breed) { this.name = name; this.breed = breed; }

(example continues)

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Page 15: Defining Classes

Defining Class Dog – Example (2)

public string Name { get { return this.name; } set { this.name = value; } } public string Breed { get { return this.breed; } set { this.breed = value; } }

public void SayBau() { Console.WriteLine("{0} said: Bauuu!", this.name); }}

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Page 16: Defining Classes

Using Classes and Objects

Page 17: Defining Classes

How to Use Classes (Non-Static)?

1. Create an instance Initialize its fields

2. Manipulate the instance Read / modify properties

Invoke methods

Handle events

3. Release the occupied resources Done automatically in most cases

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Page 18: Defining Classes

Task: Dog Meeting Our task is as follows:

Create 3 dogs The first should be named “Sharo”,

the second – “Rex” and the last – left without name

Put all dogs in an array Iterate through the array elements

and ask each dog to bark Note:

Use the Dog class from the previous example! 18

Page 19: Defining Classes

Dog Meeting – Example

static void Main(){ Console.WriteLine("Enter first dog's name: "); string dogName = Console.ReadLine(); Console.WriteLine("Enter first dog's breed: "); string dogBreed = Console.ReadLine();

// Use the Dog constructor to set name and breed Dog firstDog = new Dog(dogName, dogBreed);

// Use Dog's parameterless constructor Dog secondDog = new Dog();

// Use properties to set name and breed Console.WriteLine("Enter second dog's name: "); secondDog.Name = Console.ReadLine(); Console.WriteLine("Enter second dog's breed: "); secondDog.Breed = Console.ReadLine();

(example continues)

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Page 20: Defining Classes

Dog Meeting – Example (2)

// Create a Dog with default name and breed Dog thirdDog = new Dog();

// Save the dogs in an array Dog[] dogs = new Dog[] { firstDog, secondDog, thirdDog };

// Ask each of the dogs to bark foreach(Dog dog in dogs) { dog.SayBau();

}}

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Page 21: Defining Classes

Dog MeetingLive Demo

Page 22: Defining Classes

ConstructorsDefining and Using Class Constructors

Page 23: Defining Classes

What is Constructor? Constructors are special methods

Invoked when creating a new instance of an object

Used to initialize the fields of the instance

Constructors has the same name as the class Have no return type Can have parameters Can be private, protected, internal, public 23

Page 24: Defining Classes

Defining Constructors

public class Point{ private int xCoord; private int yCoord;

// Simple parameterless constructor public Point() { xCoord = 0; yCoord = 0; }

// More code ...}

Class Point with parameterless constructor:

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Page 25: Defining Classes

Defining Constructors (2)

public class Person{ private string name; private int age;

// Parameterless constructor public Person() { name = null; age = 0; }

// Constructor with parameters public Person(string name, int age) { this.name = name; this.age = age; }

// More code ...}

As rule constructors

should initialize all own class

fields.

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Page 26: Defining Classes

Constructors and Initialization

Pay attention when using inline initialization!public class AlarmClock

{ private int hours = 9; // Inline initialization private int minutes = 0; // Inline initialization

// Parameterless constructor public AlarmClock() { }

// Constructor with parameters public AlarmClock(int hours, int minutes) { this.hours = hours; // Invoked after the inline

this.minutes = minutes; // initialization! }

// More code ...}

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Page 27: Defining Classes

Chaining Constructors Calls

Reusing constructors (chaining)public class Point{ private int xCoord; private int yCoord;

public Point() : this(0,0) // Reuse constructor { }

public Point(int xCoord, int yCoord) { this.xCoord = xCoord; this.yCoord = yCoord; }

// More code ...}

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Page 28: Defining Classes

ConstructorsLive Demo

Page 29: Defining Classes

PropertiesDefining and Using Properties

Page 30: Defining Classes

The Role of Properties Expose object's data to the outside

world Control how the data is

manipulated Ensure the internal object state is

correct E.g. price should always be kept

positive Properties can be:

Read-only Write-only Read and write

Make writing code easier

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Page 31: Defining Classes

Defining Properties

Properties work as a pair of methods Getter and setter

Properties should have: Access modifier (public, protected,

etc.) Return type Unique name Get and / or Set part Can contain code processing data

in specific way, e.g. apply validation

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Page 32: Defining Classes

Defining Properties – Example

public class Point{ private int xCoord; private int yCoord;

public int XCoord { get { return this.xCoord; } set { this.xCoord = value; } }

public int YCoord { get { return this.yCoord; } set { this.yCoord = value; } }

// More code ...}

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Page 33: Defining Classes

Dynamic Properties Properties are not obligatory bound to a class field – can be calculated dynamicallypublic class Rectangle{ private double width; private double height;

// More code ...

public double Area { get { return width * height; } }}

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Page 34: Defining Classes

Automatic Properties Properties could be defined without an underlying field behind them It is automatically created by the

compiler

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class UserProfile{ public int UserId { get; set; } public string FirstName { get; set; } public string LastName { get; set; }}…UserProfile profile = new UserProfile() { FirstName = "Steve", LastName = "Balmer", UserId = 91112 };

Page 35: Defining Classes

PropertiesLive Demo

Page 36: Defining Classes

Keeping the Object State

Correct

Page 37: Defining Classes

Keep the Object State Correct

Constructors and properties can keep the object's state correct Can force validation when creating /

modifying the object's internal state

Constructors define which properties are mandatory and which are optional

Property setters should validate the new value before saving it in the object field

Invalid values should cause an exception

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Page 38: Defining Classes

Keep the Object State – Example

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public class Person{ private string name;

public Person(string name) { this.Name = name; }

public string Name { get { return this.name; } set { if (String.IsNullOrEmpty(value)) throw new ArgumentException("Invalid

name!"); this.name = value; } }}

We have only one

constructor, so we cannot create person

without specifying a

name.

Incorrect name cannot be assigned

Page 39: Defining Classes

Keeping the Object

State Correct

Live Demo

Page 40: Defining Classes

Static MembersStatic vs. Instance Members

Page 41: Defining Classes

Static Members Static members are associated

with a type rather than with an instance Defined with the modifier static

Static can be used for Fields Properties Methods Events Constructors 41

Page 42: Defining Classes

Static vs. Non-Static Static:

Associated with a type, not with an instance

Non-Static: The opposite, associated with an

instance Static:

Initialized just before the type is used for the first time

Non-Static: Initialized when the constructor is

called

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Page 43: Defining Classes

Static Members – Example

static class SqrtPrecalculated{ public const int MAX_VALUE = 10000; // Static field private static int[] sqrtValues;

// Static constructor static SqrtPrecalculated() { sqrtValues = new int[MAX_VALUE + 1]; for (int i = 0; i < sqrtValues.Length; i++) { sqrtValues[i] = (int)Math.Sqrt(i); } }

(example continues)

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Page 44: Defining Classes

Static Members – Example (2)

// Static method public static int GetSqrt(int value) { return sqrtValues[value]; }}

class SqrtTest{ static void Main() { Console.WriteLine(

SqrtPrecalculated.GetSqrt(254)); // Result: 15 }}

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Page 45: Defining Classes

Static MembersLive Demo

Page 46: Defining Classes

C# Structures

Page 47: Defining Classes

C# Structures What is a structure in C#?

A value data type (behaves like a primitive type) Examples of structures: int, double, DateTime

Classes are reference types Declared by the keyword struct Structures, like classes, have

properties, methods, fields, constructors, events, …

Always have a parameterless constructor This constructor cannot be removed

Mostly used to store data

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Page 48: Defining Classes

C# Structures – Example

struct Point{ public int X { get; set; } public int Y { get; set; }}

struct Color{ public byte RedValue { get; set; } public byte GreenValue { get; set; } public byte BlueValue { get; set; }}

enum Edges { Straight, Rounded }

(example continues)

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Page 49: Defining Classes

C# Structures – Example (2)

struct Square{ public Point Location { get; set; } public int Size { get; set; } public Color SurfaceColor { get; set; } public Color BorderColor { get; set; } public Edges Edges { get; set; }

public Square(Point location, int size, Color surfaceColor, Color borderColor, Edges edges) : this() { this.Location = location; this.Size = size; this.SurfaceColor = surfaceColor; this.BorderColor = borderColor; this.Edges = edges; }}

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Page 50: Defining Classes

C# StructuresLive Demo

Page 51: Defining Classes

Generic ClassesParameterizing Classes

Page 52: Defining Classes

What are Generics? Generics allow defining parameterized classes that process data of unknown (generic) type The class can be instantiated with

several different particular types Example: List<T> List<int> / List<string> / List<Student>

Generics are also known as "parameterized types" or "template types" Similar to the templates in C++ Similar to the generics in Java

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Page 53: Defining Classes

Generics – Example

public class GenericList<T> { public void Add(T element) { … }}

class GenericListExample{ static void Main() { // Declare a list of type int GenericList<int> intList = new GenericList<int>();

// Declare a list of type string GenericList<string> stringList = new GenericList<string>(); }}

T is an unknown type, parameter

of the class

T can be used in any method in

the class

T can be replaced with int

during the instantiation

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Page 54: Defining Classes

Generic ClassesLive Demo

Page 55: Defining Classes

Summary Classes define specific structure for

objects Objects are particular instances of a

class Constructors are invoked when

creating new class instances Properties expose the class data in

safe, controlled way Static members are shared between

all instances Instance members are per object

Structures are "value-type" classes Generics are parameterized classes

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Page 56: Defining Classes

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Defining Classes and Objects

http://academy.telerik.com/

Page 57: Defining Classes

Exercises1. Define a class that holds information

about a mobile phone device: model, manufacturer, price, owner, battery characteristics (model, hours idle and hours talk) and display characteristics (size and number of colors). Define 3 separate classes (class GSM holding instances of the classes Battery and Display).

2. Define several constructors for the defined classes that take different sets of arguments (the full information for the class or part of it). Assume that model and manufacturer are mandatory. All unknown data fill with null.

3. Add an enumeration BatteryType (Li-Ion, NiMH, NiCd, …) and use it as a new field for the batteries.

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Page 58: Defining Classes

Exercises (2)4. Add a method in the GSM class for

displaying all information about it. Try to override ToString().

5. Use properties to encapsulate data fields inside the GSM, Battery and Display classes. Ensure all fields hold correct data at any given time.

6. Add a static field and a property IPhone4S in the GSM class to hold the information about iPhone 4S.

7. Write a class GSMTest to test the GSM class:

Create an array of few instances of the GSM class.

Display the information about the GSMs in the array.

Display the information about the static property IPhone4S.

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Page 59: Defining Classes

Exercises (3)8. Create a class Call to hold a call

performed through a GSM. It should contain date, time, dialed phone number and duration (in seconds).

9. Add a property CallHistory in the GSM class to hold a list of the performed calls. Try to use the system class List<Call>.

10.Add methods in the GSM class for adding and deleting calls from the calls history. Add a method to clear the call history.

11.Add a method that calculates the total price of the calls in the call history. Assume the price per minute is fixed and is given as parameter.

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Page 60: Defining Classes

Exercises (4)12. Write a class GSMCallHistoryTest to

test the call history functionality of the GSM class.

Create an instance of the GSM class.

Add few calls.

Display the information about the calls.

Assuming that the price per minute is 0.37 calculate and print the total price of the calls in the history.

Remove the longest call from the history and calculate the total price again.

Finally clear the call history and print it.

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Page 61: Defining Classes

Exercises (5)

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13. Write a generic class GenericList<T> that keeps a list of elements of some parametric type T. Keep the elements of the list in an array with fixed capacity which is given as parameter in the class constructor. Implement methods for adding element, accessing element by index, removing element by index, inserting element at given position, clearing the list, finding element by its value and ToString(). Check all input parameters to avoid accessing elements at invalid positions.

14. Implement auto-grow functionality: when the internal array is full, create a new array of double size and move all elements to it.

Page 62: Defining Classes

Exercises (6)15.Define a class Fraction that holds

information about fractions: numerator and denominator. The format is "numerator/denominator", e.g. 1/4. Implement the + and – operators between fractions.

16.Define a static method Parse() which is trying to parse the input string (e.g. -3/4) to a fraction and passes the values to a constructor.

17.Define appropriate constructors and properties. Define a property DecimalValue which converts fraction to a rounded decimal value (e.g. 0.25).

18.Write a class FractionTest to test the functionality of the Fraction class. Parse a sequence of fractions and print their sum as fraction and as decimal value.

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Page 63: Defining Classes

Exercises (7)19. We are given a library of books. Define

classes for the library and the books. The library should have name and a list of books. The books have title, author, publisher, year of publishing and ISBN. Keep the books in List<Book> (first find how to use the class System.Collections.Generic.List<T>).

20. Implement methods for adding, searching by title and author, displaying and deleting books.

21. Write a test class that creates a library, adds few books to it and displays them. Find all books by "Nakov", delete them and print again the library.

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Page 64: Defining Classes

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