defining the development pipeline for meaningful play

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Defining the Development Pipeline for Meaningful Play drBOB Appelman Clinical Professor - IST Indiana University http://www.indiana.edu/~drbob

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Defining the Development Pipeline for Meaningful Play. drBOB Appelman Clinical Professor - IST Indiana University http://www.indiana.edu/~drbob. Definitions. Meaningful Play Task engagement of the player during play Development Pipeline Interactions between Design & Dev’ Teams - PowerPoint PPT Presentation

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Defining the Development Pipeline for Meaningful Play

FEMALE #1 NPC Model of Advisor

ArtDefinitionsMeaningful PlayTask engagement of the player during play

Development PipelineInteractions between Design & Dev Teams

Instructional DesignerA new role in the pipeline

Web SiteTool to facilitate Team micro-decisions

A Virtual Game that involves LearningSerious GameAny game that offers more than fun as its outcome for the player

Meaningful PlayThe execution of appropriate tasks by a player to solve stated problems within the game

Example: The Swing

TheGame/SimulationDifferenceA Game:Usually Algorythmic (Rule-Based) withPlay focusing on Content Manipulation

A Simulation:Usually Modeling of External Content with Play focusing on Decision-Making

Normal TensionsMultiple DisciplinesDiffering Points-of-view

No PrecedentAll companies work differently

No Common StrategiesSpecific decisions are not shared

Bridging the GapDefining the pipeline at a micro level

the 4 TeamsGame DesignCreative DesignerInstructional DesignerProject ManagerProgrammingSystem ArchitectureFunctional ProgrammingArtObject/NPC ModelingWorld BuildingAudioInteraction Sound (SFX)Narrative (Speech)Music

The Starting Point The Role of the Instructional DesignerDefining the instructional objectives

The Player: Entry Level is 8th 9th gradeContent: Algebra, Trigonometry, & Basic Physics. Motivation is moderate for Math, but high for Physics.

The Learning Objectives: Within the game/sim the player will encounter problems, and successfully demonstrate ability to Identify trigonometry formulas dealing with sides and angles of a triangle, plus be able to recognize contextual variables that must be measured and/or manipulated to solve specific problems, Etc

The Context for the learning must be situated in authentic contexts where physics problems are encountered. The perception of the player must be that s/he is among a group of peers, each with something to contribute to the problem, etc

The Starting Point The Role of the the Creative DesignerDefining the Form and Functionality of the Play Environment

Demands a great deal of INTRA & INTER Collaboration

AestheticsContinuityPacingPlayer ExperienceMeeting #3 ArtFirst Meeting Environment

All Teams: ScenesNAMECODEDESCRIPTIONS by ACTION AREASiKids Lab IKL(Beginning of new game) Lounge AreaiKids LabIKLResource AreaiKids LabIKLControl Room AreaLeonardos LabLLAAtriumLeonardos LabLLWWorkshop(continues for all Scenes)Meeting #2 First Meeting Environment

ArtAll Teams: NPCsNAMECODEDESCRIPTIONS by STATEAUDIOJamesJMXIKL:A1 A2 A3 A4 B1 B2 B3 B4 C1 C2 D1 D2 E1 E2 - -LLA:- - F1 F2 - - -YesMariaMAXIKL:A1 A2 A3 A4 B1 B2 B3 B4 C1 C2 D1 D2 E1 E2 - -LLA:- - F1 F2 - - -YesRajatRAXIKL:A1 A2 A3 A4 B1 B2 B3 B4 C1 C2 D1 D2 E1 E2 - -LLA:- - F1 F2 - - -YesLeonardoLEOLLA:LL1 LL2 LL3 LL4 LD1 LD2 LD3 - - -YesLEO-ServantLSVLLW:LL1 LL2 LL3 LL4 LD1 LD2 LD3 - - -YesMeeting #1 First Meeting Environment

ArtArt & Audio Teams

Art & Audio Teams

Art & Audio Teams

Art & Audio Teams

Programming Team: AssemblyCHARACTER MODEL3D bipedMoCap DataJames is a white Anglo-Saxon 16 year old who is particularly good with Mathematics. He is somewhat introverted and quiet, but has a dry humor and wit.OBJECTNAMEJames [JMX] functioning as NPCPLAYER STATECFamiliarity with iKids Lab but no interactions with fellow iKidsPLAYER STATESC.1C.2C.3C.4SCENE:iKids Lab LoungeIKL-LoungeInitial ACTION:JMX raises head (or turns head) smiles and says:Programming Team: AssemblyEVENT IDPLAYER's POSSIBLE RESPONSES SCRIPT of OBJECT's RESPONSESSOUND FILEC.1a(upon 1st collision detection)Hey there [MAX or RAX], you look pretty relaxed in our lounge here, but have you checked out the Resource Area or Control Room yet?C1aJMX-MAX.aifC1aJMX-RAX.aifC.1bWhere is the Resource Area?Through that door to your right [JMX points to SE corner of Lounge]C1bJMX.aifC.1cWhat can you do here in the lounge?Well, besides just hanging out and talking, there are some History Magazines, and a small media library over there [JMX points to N wall of bookcases]C1cJMX.aifC.1dWhere is the Control Room?Through that door to your left [JMX points to NW corner of Lounge]C1dJMX.aifClosing ACTION:JMX looks away to what he was doing

MALE #1

MALE #2FEMALE #1

FEMALE #2

AudioCharacter Voice for NPCCharacter Voice for NPCMOVING #1

MOVING #2

MOVING #3

MALE #1 MALE #2FEMALE #1 FEMALE #2ArtNPC Model of AdvisorFirst Meeting EnvironmentMEETING #1 MEETING#2 MEETING#3

Defining the Development Pipeline for Meaningful PlaydrBOB AppelmanClinical Professor - ISTIndiana University

http://www.indiana.edu/~drbob