delivering happiness - the meddler game

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Grow Structure June 2015

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Page 1: Delivering Happiness - The Meddler Game

Grow  Structure  

June 2015

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Agile  Brand  Cooperation  

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About  SmartDev  

•  Offshore Development Center •  Consulting •  Agile Training and Coaching

www.smartdev.vn

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About  epicoaching  

www.epicoaching.net

•  Performance Coaching •  Collective Agility Program - Agile Profile ® •  Agile Coaching and Training

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Featured  Agile  Facilitators  

Alexandre Cuva Nguyen Le

Trung Hoang Michael Bertrand

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Alexandre  Cuva  •  CEO of SmartDev •  Experience with distributed Scrum teams in Vietnam & India

•  16 years of international experience in software development and project manager

•  Coached Agile Team in Switzerland, Vietnam, France, Tunisia, Italy, Belgium and Netherland

•  Management 3.0 & Certified Scrum Developer Trainer

•  Co-founder of Da Nang Agile User Group

Speaker 2011  -­‐  2014  

Organizer | Speaker

Speaker 2015

https://vn.linkedin.com/in/cuvaalex

[email protected]

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Hoang  Nhac  Trung  

•  Facilitator of SmartDev LLC •  Speaker of Scrum Breakfast event

•  3+ years of being a facilitator

•  4+ years of being a lecture at universities in Da Nang

•  1.5+ years of training/coaching Agile

https://vn.linkedin.com/in/trunghoangnhac

[email protected]

Organizer

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Agile  Sphere  

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Agile  Lean  Training  #Scrum | #XP | #Management 3.0 | #Lean

Smartdev LLC has core competencies in providing IT, methodology, management and technology courses. It provides a wide selection of customized or group training sessions

to meet your company's objectives.

Agile Fundamental (practices overview)

Agile Testing, TDD, BDD, …

Lean Software Development

Agile, Scrum, XP, Kanban,

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Management  3.0  

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Scale-­‐invariant  networks  (fractals)  Best  communication  across  all  scales  

http://gut.bmj.com/content/57/7.cover-­‐expansion  11  

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<-­‐  preferred  

Cross-­‐functional  teams  

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Self-­‐Organized  Team  Formation  

•  Let  people  organize  themselves  in  teams  •  However,  give  them  some  constraints  •  Diversity,  team  size,  team  duration,  etc.  

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Business  Guilds  

•  Let  people  organize  around  certain  topics  •  Such  as  specific  technologies  or  disciplines  •  Have  them  form  virtual  communities  

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Hire  Generalizing  Specialists  

T  15  

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Promote  Informal  Leadership  

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Widen  Job  Titles  

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Value  units  

System  administrators  GUI  designers  Project  Mgt  Office  Community  of  Practice  Center  of  Excellence  Human  Resources  ...  

Delivering  value  to  others  

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Game:  Meddlers  

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Game:  Meddlers  

Business Analyst

Database Administrator

Line Manager

Network Administrator

Product Owner

Project Manager

Quality Assurance Manager

Software Architect

Software Developer

Scrum Master

Software Tester

User Experience Designer

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What  are  common  rules  of  thumb  (constraints)  for  organizational  design?  

1.  Keep  teams  small  (5  plus/minus  2)  

2.  Cross-­‐functional  teams  (over  functional  teams)  

3.  T-­‐skilled  people  (specialization  +  generalization)  

4.  Value  units  (scale  out  by  providing  services)  5.  …  anything  else?  

Game:  Meddlers  (Constraints)  

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1.  Grow  a  business  unit  consisting  of  10  people,  working  for  one  customer/one  project.  

Game:  Meddlers  

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1.  Grow  a  business  unit  consisting  of  10  people,  working  for  one  customer/one  project.  

2.  Grow  your  unit  to  18  people,  who  are  working  on  two  big  projects/one  customer.  

Game:  Meddlers  

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1.  Grow  a  business  unit  consisting  of  10  people,  working  for  one  customer/one  project.  

2.  Grow  your  unit  to  18  people,  who  are  working  on  two  big  projects/one  customer.  

3.  Your  unit  will  now  do  5  small  projects  at  the  same  time,  for  three  customers,  with  the  same  number  of  people.  

Game:  Meddlers  

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1.  Grow  a  business  unit  consisting  of  10  people,  working  for  one  customer/one  project.  

2.  Grow  your  unit  to  18  people,  who  are  working  on  two  big  projects/one  customer.  

3.  Your  unit  will  now  do  5  small  projects  at  the  same  time,  for  three  customers,  with  the  same  number  of  people.  

4.  Change  your  business  unit  so  that  it  builds  a  common  platform  for  all  projects  (while  still  doing  the  5  projects).  

Game:  Meddlers  

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1.  Grow  a  business  unit  consisting  of  10  people,  working  for  one  customer/one  project.  

2.  Grow  your  unit  to  18  people,  who  are  working  on  two  big  projects/one  customer.  

3.  Your  unit  will  now  do  5  small  projects  at  the  same  time,  for  three  customers,  with  the  same  number  of  people.  

4.  Change  your  business  unit  so  that  it  builds  a  common  platform  for  all  projects  (while  still  doing  the  5  projects).  

5.  Create  a  challenge  for  the  next  group.  Solve  the  challenge  you  are  given  by  the  previous  group.  

Game:  Meddlers  

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