descr strat

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  • ; Custom campaign script generated by Romans Campaign Map Editor

    campaign imperial_campaignplayable

    englandirelandwalesscotlandnorway

    endunlockableendnonplayable

    barons_allianceslave

    end

    start_date 1258 summerend_date 1530 summertimescale 1.00

    marian_reforms_disabledrebelling_characters_activegladiator_uprising_disablednight_battles_enabledshow_date_as_turnsbrigand_spawn_value 60pirate_spawn_value 100free_upkeep_forts 2

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; >>>> start of resources section

  • resource fish, 81, 64resource fish, 91, 17resource fish, 72, 31resource fish, 53, 13resource fish, 55, 118resource fish, 64, 121resource fish, 30, 87resource fish, 86, 151resource fish, 82, 145resource wool, 88, 156resource wool, 71, 139resource wool, 111, 62resource wool, 113, 59resource wool, 77, 140resource wool, 79, 132resource wool, 66, 109resource wool, 88, 123resource wool, 88, 33resource wool, 39, 58resource wool, 71, 91resource wool, 56, 135resource wool, 55, 136resource wool, 57, 149resource wool, 41, 49resource wool, 81, 103resource wool, 65, 90resource wool, 59, 101resource iron, 88, 131resource iron, 93, 101resource iron, 78, 59resource iron, 79, 79resource iron, 74, 57resource iron, 120, 21resource iron, 103, 23resource textiles, 46, 95resource textiles, 80, 148resource textiles, 56, 146resource textiles, 39, 83resource textiles, 93, 34resource textiles, 40, 94resource textiles, 83, 86resource textiles, 121, 26resource coal, 93, 93resource coal, 22, 72resource coal, 100, 52resource coal, 15, 71resource coal, 74, 124resource coal, 82, 52resource coal, 78, 36resource timber, 92, 85resource timber, 88, 58resource timber, 69, 44resource timber, 87, 52resource timber, 87, 21resource timber, 27, 62resource timber, 106, 48resource silver, 24, 51resource silver, 25, 56resource coal, 76, 44resource silver, 118, 45

  • resource gold, 71, 36resource grain, 78, 107resource grain, 74, 105resource grain, 83, 58resource grain, 93, 29resource grain, 56, 11resource grain, 53, 105resource tin, 69, 16resource tin, 60, 130resource tin, 67, 18resource coal, 80, 43resource silver, 30, 50resource silver, 93, 68;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; >>>> start of sound emitters section > start of events section > start of factions section
  • type port port}building{

    type market market}building{

    type hinterland_roads roads}building{

    type hinterland_farms farms}building{

    type temple_catholic abbey}building{

    type taverns brothel}building{

    type city_hall town_hall}

    }

    settlement{

    level large_townregion Hampshire_Region

    year_founded 0population 2100plan_set default_setfaction_creator englandbuilding{

    type core_building wooden_wall}building{

    type barracks town_guard}building{

    type temple_catholic small_church}

    }

    settlement castle{

    level large_townregion Surry_and_Sussex_Regions

    year_founded 0population 2100plan_set default_setfaction_creator england

  • building{

    type core_castle_building castle}building{

    type equestrian knights_stables}building{

    type castle_barracks garrison_quarters}building{

    type missiles bowyer}

    }

    settlement{

    level large_townregion East_Anglia

    year_founded 0population 2000plan_set default_setfaction_creator englandbuilding{

    type core_building wooden_wall}building{

    type barracks town_watch}building{

    type hinterland_roads roads}building{

    type temple_catholic small_church}

    }

    settlement castle{

    level cityregion Nottinghamshire

    year_founded 0population 4500plan_set default_setfaction_creator englandbuilding{

    type core_castle_building fortress}building

  • {type equestrian knights_stables

    }building{

    type castle_barracks drill_square}building{

    type hinterland_castle_roads c_roads}building{

    type missiles practice_range}building{

    type temple_catholic_castle chapel}

    }

    settlement{

    level cityregion Oxford_Region

    year_founded 0population 6500plan_set default_setfaction_creator englandbuilding{

    type core_building stone_wall}building{

    type barracks town_guard}building{

    type market corn_exchange}building{

    type temple_catholic small_church}

    }settlement{

    level large_townregion Kent_Region

    year_founded 0population 2800plan_set default_setfaction_creator englandbuilding{

    type core_building wooden_wall}

  • building{

    type barracks town_guard}building{

    type market corn_exchange}building{

    type temple_catholic small_church}

    }

    settlement{

    level townregion Cornwall_Region

    year_founded 0population 1000plan_set default_setfaction_creator englandbuilding{

    type core_building wooden_pallisade}building{

    type barracks town_watch}building{

    type temple_catholic small_church}

    }

    settlement castle{

    level townregion Dorsetshire_Region

    year_founded 0population 1500plan_set default_setfaction_creator englandbuilding{

    type core_castle_building wooden_castle}building{

    type castle_barracks mustering_hall}

    }

    settlement castle{

    level large_townregion West_Country

  • year_founded 0population 2000plan_set default_setfaction_creator englandbuilding{

    type core_castle_building castle}building{

    type equestrian knights_stables}building{

    type castle_barracks drill_square}building{

    type missiles practice_range}

    }

    settlement{

    level large_townregion Morgannwg_Principality

    year_founded 0population 2000plan_set default_setfaction_creator walesbuilding{

    type core_building wooden_wall}building{

    type barracks town_guard}building{

    type temple_catholic small_church}

    }

    settlement{

    level townregion Shropshire_Region

    year_founded 0population 1000plan_set default_setfaction_creator englandbuilding{

    type core_building wooden_pallisade}

  • building{

    type barracks town_watch}building{

    type hinterland_roads roads}building{

    type temple_catholic small_church}

    }

    settlement{

    level townregion Cheshire_Region

    year_founded 0population 1000plan_set default_setfaction_creator englandbuilding{

    type core_building wooden_pallisade}building{

    type barracks town_watch}

    }

    settlement{

    level villageregion Lincolnshire

    year_founded 0population 750plan_set default_setfaction_creator england

    }

    settlement castle{

    level large_townregion Lancashire

    year_founded 1population 2000plan_set default_setfaction_creator englandbuilding{

    type core_castle_building castle}building{

    type equestrian knights_stables

  • }building{

    type castle_barracks garrison_quarters}building{

    type missiles practice_range}building{

    type hinterland_castle_roads c_roads}building{

    type castle_port c_port}

    }

    settlement{

    level villageregion Cumberland_Region

    year_founded 1population 743plan_set default_setfaction_creator england

    }

    settlement{

    level large_townregion Northumberland

    year_founded 1population 2000plan_set default_setfaction_creator englandbuilding{

    type core_building wooden_wall}building{

    type barracks town_guard}building{

    type market corn_exchange}building{

    type temple_catholic small_church}

    }

    settlement{

    level large_city

  • region Leinster_Region

    year_founded 20population 15000plan_set default_setfaction_creator englandbuilding{

    type core_building large_stone_wall}building{

    type barracks town_guard}building{

    type siege catapult_range}building{

    type port port}building{

    type market corn_exchange}building{

    type hinterland_roads roads}building{

    type temple_catholic church}building{

    type taverns brothel}building{

    type city_hall town_hall}

    }

    settlement castle{

    level large_townregion Meath_Region

    year_founded 0population 3000plan_set default_setfaction_creator irelandbuilding{

    type core_castle_building castle}building{

    type equestrian stables

  • }building{

    type castle_barracks garrison_quarters}building{

    type missiles bowyer}

    }

    settlement{

    level cityregion Yorkshire

    year_founded 20population 8000plan_set default_setfaction_creator englandbuilding{

    type core_building stone_wall}building{

    type barracks town_guard}building{

    type market corn_exchange}building{

    type temple_catholic small_church}building{

    type hinterland_roads roads}building{

    type port port}

    }settlement castle{

    level townregion Connaught_Region

    year_founded 0population 1500plan_set default_setfaction_creator irelandbuilding{

    type core_castle_building wooden_castle}building{

  • type castle_barracks mustering_hall}building{

    type missiles bowyer}building{

    type castle_smith c_leather_tanner}

    }

    settlement{

    level large_townregion Ulster_Province

    year_founded 0population 3500plan_set default_setfaction_creator irelandbuilding{

    type core_building wooden_wall}building{

    type barracks town_guard}building{

    type temple_catholic small_church}

    }

    character Henry, named character, male, leader, age 51, x 110, y 31traits Factionleader 1 , GoodCommander 1 , Austere 2, Intelligent 2 , VictorVirtue 1, BattleChivalry 1 , StrategyChivalry 2 armyun