descr strat starataa

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    ; Custom campaign script generated by Romans Campaign Map Editor

    campaign imperial_campaignplayable

    teutonic_orderlithuaniadenmarknovgorodhrepolandmongols

    endunlockableendnonplayable

    norwaykalmar_unionslave

    end

    start_date 1250 summerend_date 1550 summer

    timescale 1.00

    marian_reforms_disabledrebelling_characters_activegladiator_uprising_disablednight_battles_enabledshow_date_as_turnsbrigand_spawn_value 80pirate_spawn_value 100

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    ;;;;;; >>>> start of resources section

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    resource fish, 78, 97resource fish, 92, 33resource fish, 86, 99resource fish, 52, 47resource furs, 121, 74resource furs, 109, 97resource furs, 40, 74resource furs, 89, 44resource furs, 134, 54resource furs, 123, 100resource furs, 110, 87resource grain, 50, 18resource grain, 36, 15resource grain, 120, 27resource grain, 12, 34resource grain, 69, 1resource grain, 110, 45resource timber, 80, 34resource timber, 71, 63resource timber, 89, 85resource timber, 126, 89resource timber, 93, 72resource timber, 27, 63resource timber, 4, 13

    resource timber, 107, 31resource timber, 25, 76resource timber, 57, 26resource timber, 20, 99resource timber, 44, 95resource timber, 35, 85resource timber, 91, 37resource timber, 88, 18resource timber, 133, 32resource timber, 114, 40resource timber, 132, 81resource iron, 16, 6resource iron, 73, 20

    resource iron, 134, 7resource iron, 7, 64resource iron, 9, 91resource iron, 128, 85resource iron, 106, 87resource iron, 87, 25resource iron, 63, 5resource iron, 74, 16resource iron, 75, 16resource iron, 5, 87resource iron, 54, 94resource iron, 87, 10resource gold, 25, 3

    resource gold, 109, 40resource textiles, 130,13resource textiles, 89, 53resource textiles, 135,20resource textiles, 95, 11resource textiles, 32, 32resource textiles, 89, 56resource textiles, 7, 43resource textiles, 2, 38resource textiles, 7, 23

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    resource textiles, 16, 23resource textiles, 6, 50resource textiles, 20, 61resource wool, 6, 62resource wool, 4, 53resource wool, 5, 27resource wool, 17, 59resource wool, 35, 24resource wool, 80, 43resource wine, 4, 6resource wine, 7, 3resource wine, 15, 11resource wine, 28, 1resource amber, 53, 43resource amber, 66, 48resource amber, 63, 46resource amber, 70, 53resource amber, 76, 74resource amber, 96, 57resource amber, 77, 88resource coal, 110, 6resource coal, 83, 8resource coal, 111, 11resource coal, 55, 1

    resource coal, 129, 59resource coal, 85, 52resource coal, 63, 27resource coal, 123, 2resource coal, 132, 66resource slaves, 41, 18resource slaves, 55, 14resource slaves, 64, 14resource slaves, 66, 39resource slaves, 58, 36resource slaves, 98, 44resource slaves, 96, 39resource slaves, 58, 17

    resource marble, 104, 57resource marble, 99, 23resource marble, 115, 63resource marble, 118, 64resource marble, 111, 70resource marble, 23, 81resource marble, 91, 64resource marble, 127, 25resource marble, 116, 28resource sugar, 24, 42resource sugar, 40, 37resource sugar, 88, 70resource sugar, 84, 62

    resource sugar, 74, 60resource sugar, 82, 89resource spices, 24, 84resource spices, 13, 96resource spices, 26, 100resource spices, 49, 97resource spices, 52, 91resource spices, 54, 71resource spices, 43, 73resource spices, 11, 74

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    resource spices, 3, 62resource spices, 22, 35resource spices, 42, 28resource spices, 81, 100;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; >>>> start of sound emitters section > start of events section > start of factions section

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    }}

    settlement{

    level townregion Parnu_Region

    year_founded 0population 1100plan_set default_setfaction_creator teutonic_orderbuilding{

    type core_building wooden_pallisade}building{

    type barracks town_watch}building{

    type temple_catholic small_church}

    }

    settlement{

    level cityregion Livonia

    year_founded 0population 6000plan_set default_setfaction_creator teutonic_orderbuilding{

    type core_building stone_wall}building{

    type temple_catholic church}building{

    type barracks town_guard}building{

    type market market

    }building{

    type hinterland_farms farms}building{

    type hinterland_roads roads}building

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    {type port port

    }}

    settlement castle{

    level large_townregion Corland

    year_founded 0population 2000plan_set default_setfaction_creator teutonic_orderbuilding{

    type core_castle_building castle}building{

    type equestrian stables}building{

    type castle_barracks garrison_quarters}building{

    type missiles bowyer}building{

    type temple_catholic_castle chapel}

    }

    settlement castle

    {level large_townregion Thorn_Region

    year_founded 0population 4000plan_set default_setfaction_creator teutonic_orderbuilding{

    type core_castle_building castle}building

    {type equestrian stables

    }building{

    type castle_barracks garrison_quarters}building{

    type missiles practice_range

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    }building{

    type temple_catholic_castle chapel}

    }

    settlement{

    level large_townregion Konigsberg_Region

    year_founded 0population 2500plan_set default_setfaction_creator teutonic_orderbuilding{

    type core_building wooden_wall}building{

    type barracks town_guard}

    building{type market corn_exchange

    }building{

    type port port}building{

    type temple_catholic small_church}

    }

    settlement castle{

    level large_townregion Windau_Region

    year_founded 0population 2000plan_set default_setfaction_creator teutonic_orderbuilding{

    type core_castle_building castle

    }building{

    type equestrian stables}building{

    type castle_barracks garrison_quarters}building

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    {type missiles practice_range

    }building{

    type temple_catholic_castle chapel}

    }

    settlement{

    level townregion Arensburg_Region

    year_founded 0population 1200plan_set default_setfaction_creator teutonic_orderbuilding{

    type core_building wooden_pallisade}building{

    type barracks town_watch}building{

    type temple_catholic small_church}

    }

    character Gunther von Schwarzenburg, named character, male, leader, age 45, battle_model Teutonic_Hochmeister, x 60, y 36traits Factionleader 1 , GoodCommander 2 , PublicFaith 1 , BattleChivalry 4 , ReligionStarter 1army

    unit TO Bodyguard exp 1 armour 0 weapon_lvl 0unit Christ Knights exp 1 armour 0 weapon_lvl 0unit Sword Brethren exp 1 armour 0 weapon_lvl 0unit Prussian Archers exp 1 armour 0 weapon_lvl 0unit Prussian Archers exp 1 armour 0 weapon_lvl 0unit Order Spearmen exp 1 armour 0 weapon_lvl 0unit Order Spearmen exp 1 armour 0 weapon_lv

    l 0unit Clergymen exp 1 armour 0 weapon_lvl 0unit Clergymen exp 1 armour 0 weapon_lvl 0unit NE Catapult exp 1 armour 0 weapon_lvl 0unit NE Catapult exp 1 armour 0 weapon_lvl 0unit Mangonel exp 1 armour 0 w

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    eapon_lvl 0

    character Maximillian, named character, male, heir, age 30, x 85, y 68traits Factionheir 1 , LoyaltyStarter 1 , GoodCommander 1 , HaleAndHearty 1 , ReligionStarter 1armyunit TO Bodyguard exp 0 armour 0 weapon_lvl 0unit Christ Knights exp 0 armour 0 weapon_lvl 0unit Burgher Pikemen exp 0 armour 0 weapon_lvl 0unit Burgher Pikemen exp 0 armour 0 weapon_lvl 0unit Burgher Pikemen exp 0 armour 0 weapon_lvl 0unit Burgher Pikemen exp 0 armour 0 weapon_lvl 0unit Prussian Archers exp 0 armour 0 weapon_lvl 0unit Prussian Archers exp 0 armour 0 weapon_lvl 0unit Clergymen exp 0 armour 0 weapon_lvl 0

    unit Clergymen exp 0 armour 0 weapon_lvl 0

    character Herrmann, general, male, age 25, x 72, y 72armyunit Prussian Archers exp 0 armour 0 weapon_lvl 0unit Prussian Archers exp 0 armour 0 weapon_lvl 0unit Order Spearmen exp 0 armour 0 weapon_lvl 0unit Knechten exp 0 armour 0 weapon_lvl 0

    character Dietrich, named character, male, age 30, x 65, y 36traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1 , BattleChivalry 1armyunit TO Bodyguard exp 0 armour 0 weapon_lvl 0unit Dismounted Ritterbruder exp 0 armour 0 weapon_lvl 0unit Prussian Archers exp 0 armour 0 weapon_lvl 0unit Order Spearmen exp 0 armour 0 weapon_lvl 0

    unit Knechten exp 0 armour 0 weapon_lvl 0unit Clergymen exp 0 armour 0 weapon_lvl 0unit Clergymen exp 0 armour 0 weapon_lvl 0

    character Heinrich, general, male, age 25, x 58, y 24armyunit Knechten exp 0 armour 0 weapon_lv

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    l 0unit Prussian Archers exp 0 armour 0 weapon_lvl 0unit Prussian Archers exp 0 armour 0 weapon_lvl 0unit Order Spearmen exp 0 armour 0 weapon_lvl 0unit Order Spearmen exp 0 armour 0 weapon_lvl 0

    character Hans, named character, male, age 25, x 65, y 46traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1 , BattleDread 2armyunit TO Bodyguard exp 0 armour 0 weapon_lvl 0unit Halbbruder exp 0 armour 0 weapon_lvl 0unit Burgher Pikemen exp 0 armour 0 weapon_lvl 0unit Burgher Pikemen exp 0