describe your favorite movie. begin class with silent reading. bring archetypes notes packet to...
TRANSCRIPT
Describe your favorite movie.
Begin class with silent reading.
Bring Archetypes notes packet to class.
An Archetype is an original model or type after which other similar things are patterned.
Frankenstein and Dracula are
examples of many horror story archetypes
• The word archetype (Greek archaeo --ancient) (typos—image, pattern, model) means an original or ideal model or pattern from which all things of the same type are derived or copied. In literature, an archetype is a symbol, story, pattern, or character type that recurs frequently and evokes strong, often unconscious, associations in the reader. For example, the wicked witch and the enchanted prince are character types widely dispersed through folk tales and literature. The story of a hero who undertakes a dangerous quest, as in Sir Gawain and the Green Knight is a recurrent story pattern.
• A symbol is something that represents something in itself but also represents something with a deeper meaning.
Circle stories are one of the most common patterns. Circle stories begin and end in the same place. They involve a journey that may or may not be
physical. Books about time travel, journeys, adventures, dreams, entering other worlds, and self-acceptance are often circle stories.
Recurring – occurring over and over again
All stories with archetypal characters must have the following properties:
Primordial - existing from the beginning of time
Universal – common to all cultures
Archetypal patterns are evident in Literature and movies.
Joseph Campbell, an American writer who is considered an authority on mythology and archetypes, was asked to sit in on the making of Star Wars to justify the archetypal patterns.
As you take notes, think of movies and literature that contain these patterns
Symbolic – where symbols or objects stand for something else
There are three main archetypal Patterns which are evident
in literature.
Situation - where a “hero” takes a “full circle” journey
Characters - types of characters who playan important part in the hero’s journey
Characteristics of Situation Archetypes
The Quest:
The search for someone or some object that will restore fertility to
a wasted landIn “The Chronicles of Narnia” the children
search for Aslan to bring life back to Narnia
Arthur must pull the sword out of the stone to assume his position as king.
The Task:
The hero must perform some deed so that he can assume his rightful
position in life.
The Initiation
The maturing of the hero during the quest
The Journey consists of three parts...
The Journey:
The search that the hero must take in order to restore
fertility to his kingdom
Separation – the hero is physically, mentally, or spiritually separated from others.Usually a hero goes through a dark, trial period during this time.
Gandalf separates Bilbo from the group.
Transformation- The hero goes through a transformation or
change and becomes what he should be.
Usually during this time the hero has to face his own faults.
I have overcome my fears
Bilbo restores peace to
Middle Earth and returns to Hobbiton.
Return- The hero returns to his home or village and then takes charge.
This is when fertility and hope are restored to the homeland.
The Hero’s Situation
The Unhealable Wound- can be either physical or physiological and
can never be fully healed.
Achilles was dipped in the river Styx in
infancy, making him invulnerable to
attack, except on his heel.
The Fall- The hero “falls” to a lower state of being, usually because of disobedience.
Achilles was a wild child and sent to study under
Chiron, a centaur
(half man, half animal),
whom he eventually disobeyed.
The Magic Weapon- the extraordinary gift or quality that a hero posses. No one else can
use it to its full potential.
Remember Arthur’s sword Excalibur?
Death and Rebirth
This is the most common situational archetype mirroring the cycle of life with death and rebirth.
Think about the “Circle Of Life” in
The Lion King.
Other Situational Archetypes
Dinosaurs in Jurassic Park are a
good example.
Nature versus the Mechanical WorldNature is good and
science, technology, society are bad.
(The Terminator and Jurassic Park)
Good vs. Evil
Hope of optimism for good to triumph over evil despite great conflict
We hope that Aslan can defeat the White
Witch in the Battle
The RitualCeremonies that mark a hero’s rite of
passage.
The Presentation of Simba and then
later his cub to the animal kingdom.
‘Not Another Teen Movie”
• This movie basically
makes fun of the
archetypes that you
see repeatedly in
teen movies.