description of my projects
TRANSCRIPT
This document serves as a project track record for the various projects I have done.
Anders Vesterholm
Master Thesis in insights development and problem framing
2-3 Project description
4-7 Selection of used methods
Self care tool Copenhagen university hospital
8-9 Project description
10 Recommendation from stakeholder
11 Selection of used methods
12-13 Examples from the design manual
Visual Identity DEcoy
14-15 Project description
16-18 Selection of used methods
19-21 Examples from the brand concept
Interaction design Smart connect
22-23 Project description
24
Selection of used methods 25-27 Examples from the product concept
Project documentation
Selection of used methods
2/27
Master Thesis in insights development and problem framing
My master thesis seeks to show and discus how to create and transform insights and thereby framing a project.
Stakeholder
Panduro Hobby AB Heidi Petersen Business Area Manager
Brief
The arts and crafts retail company, Panduro Hobby, has experienced a low growth rate in the Danish market. They wanted propositions on how to improve this.
Project Description
I concentrated on the front end of the design process, and tried to see the customer as a user instead. This lead to several anthropological methods which I transformed into insights. On the basis of that, I created several user segments and found segments that were strategically more lucrative.
Output
I created a set of design criteria and a reframing of their business where they should see their customers as users in stead. With this Panduro Hobby can develop their business in the future.
Period
May 2014-April 2015
3/27
Fields
Service Design Creativity Consumer behavior Insights development Problem framing Abductive problem solving Trend analysis Blue ocean strategy Culture analysis
Some of the methods used
Business economic Quantitative consumer analysis Segmenting The strategy canvas Humanistic Anthropological field observation in Norway, Sweden and Denmark Trend analysis of fashion products Design Desk research User behavior mapping Observations of users project development Observation of Blog rally Focus group interview with women in their late twenties Observation to Insights Insights Sorting Entities position map Service blueprint
Master Thesis in insights development and problem framing
4/27
Selection of methods Data to insights
Master Thesis in insights development and problem framing
5 5/27
Selection of methods User journey mapping
Master Thesis in insights development and problem framing
6/27
Selection of methods User journey mapping
Master Thesis in insights development and problem framing
7 7/27
Selection of methods User Segmenting
Master Thesis in insights development and problem framing
8 8/27
Self care tool Copenhagen university hospital
Stakeholder
Copenhagen University Hospital Clinical Nurse Specialist Anne Sophie Mathiesen
Brief
Anne Sophie Mathiesen wanted to develop a website for type 2 diabetics in which the patient could upload blood sugar readings. The purpose of this website was to increase the self care of the patients.
Project Description
My partner and I took a human centered approach and tried to understand how a life with diabetes is. From that data we created a set of insights in which we used in a design game. The design game was a co-creation tool, where patients, nurses, doctors and dietitians came with input to the new website.
Output
We created an evidence based report for stakeholder and a design manual for the website developers.
Period
September 2013-January 2014
Result
The project is now funded by Novo Nordisk IT, and being co-developed by Anne Sophie and Mobile Fitness A/S. 1st pilot test is planned to be fall 2015.
Design Manual
http://issuu.com/millerubaek/docs/tvp3_t2d_bog_issue
9 9/27
Fields
Interaction Design Website semiotics and psychology Healthcare economics User behavior Digital semiotics Social media behavior Internet game psychology
Some of the methods used
Business economic Heatlh care economic analysis Implementing strategy Humanistic Semiotic analysis Website design analysis Design Interviews with psychologist, diabetics, nurses etc. Lived as diabetics for a month Co-creation Design Game Multilevel brainstorm Desk research
Self care tool Copenhagen university hospital
10
Anbefaling for Anders Vesterholm og Mille Rubæk 8 marts 2015
Undertegnet har samarbejdet med Anders Vesterholm og Mille Rubæk i forbindelse med mit ph.d. projekt omhandlende en digital intervention til bedring af egenomsorgen hos den sårbare type 2 diabetes patient.
Anders og Mille har udvist stor omhu og omfattende viden indenfor designledelse igennem hele forløbet. Anders og Mille indsamlede omfattende empiri til projektet gennem interesseorganisationer, patientinterviews samt interviews med forskellige relevante fagpersoner. Slutteligt i forløbet blev afholdt designspil, hvor forskellige faggrupper, herunder sygeplejersker, diætist og læger samt patienter fra afdelingen deltog. Det omfattende arbejde mundede ud i anbefalinger til design af hjemmesiden ”NemDiabetes2”, som modtog højeste karakter.
Anders og Mille formåede at arbejde vedholdende, selvstændigt og relevant med en større projektopgave. Med baggrund i at deres projekt arbejde var ulønnet, har de udvist en noget større arbejdsindsats, end vi havde kunnet forvente.
Jeg giver Anders og Mille mine varmeste anbefalinger. For yderligere uddybelse, er I velkommen til at kontakte undertegnet. Mvh. RN, MPH, Stud. Ph.d. Anne Sophie Mathiesen Rigshospitalets Sundhedsfaglige forskningsenhed, afd. 7604 Tagensvej 20 2200 København N Email; [email protected] tlf; 27908669
10/27
Recommendation From stakeholder
Self care tool Copenhagen university hospital
11
Selection of methods Design Game
11/27
Self care tool Copenhagen university hospital Self care tool Copenhagen university hospital
14 14/27
Visual Identity DEcoy
Stakeholder
HB Textil A/S Owner Steen Burchreitz Jensen
Brief
HB Textil wanted to improve their brands and wanted suggestions on how to do that.
Project Description
After selecting the label, Decoy, we conducted several research studies and found that the label was very anonymous and disappeared among the competitors brands. In order to change the mind set of the marketing department we created a radically different brand identity.
Output
Our propositions was presented in form of an evidence based report, a brand book, and in packaging prototypes. The new brand identity should be focused on the Nordic and Scandinavian design values, and thereby the connotations of quality.
Period
February 2013-June 2013
Result
Today they focus a lot more on the Scandinavian design connotations and have recently restructured the business in order to heighten the brand value. Restructuring of the business: http://fashionforum.dk/2015/04/17/omstruktureringer-skaber-fremgang-hos-hb-textil/ Today's brand: http://www.decoy.dk/presserum/
Brand book
http://issuu.com/millerubaek/docs/norrfrid_brandbook_web
15 15 15/27
Fields
Design analysis Branding Marketing Strategy
Some of the methods used
Business economic Project budgeting and financing International strategy planning Benchmarking analysis Humanistic Design analysis Shape and semiotics analysis Design Shadowing Interviews with retailers and users Desk research Rapid prototyping Body storming Image board co-creation with potential users Word clouds Systematic process methods
Visual Identity DEcoy
16
Selection of methods Systematic process methods
16/27
Visual Identity DEcoy Visual Identity DEcoy
18 18/27
Visual Identity DEcoy
Selection of methods Image board co-creation
with potential users
Visual Identity DEcoy
22 22/27
Interaction design Smart connect
Stakeholder
Neets A/S Owner Tue Steen Andersen
Brief
Neets wanted to create better products by meeting some of the user’s frustrations.
Project Description
In order to understand the frustrations, several insights creating methods were used. From that the solution was generated.
Output
The solution was a control unit that leeched on the semiotics from a smart phone and a remote control. Both recommendations for hardware and software were created.
Period
September 2012-January 2013
Output
After presenting the solution to the business the different elements have been implemented in the new products. Example of Neets’ new product: http://www.neets.dk/products/control_system/310-0202/index.php
Design criteria
http://issuu.com/millerubaek/docs/smartconnect_visuelt_projektmappe
23 23 23/27
Interaction design Smart connect
Fields
Nudging Interaction design Software design User Behavior Strategy Product design
Some of the methods used
Business economic Project budgeting and financing International strategy planning Benchmarking analysis Quantitative market analysis Humanistic Design analysis Shape and semiotics analysis Design Interviews Observations Brainstorming Body storming Jesse James Software design process
Interaction design Smart connect
24 24/27
Interaction design Smart connect
Selection of methods Different methods
Observation
Jesse James
Insight generation
Interaction design Smart connect
25 25/27
Interaction design Smart connect
Solution example Main concept
Interaction design Smart connect
26 26/27
Interaction design Smart connect
Solution example Software
Interaction design Smart connect