design basics - understanting the way people interact with objects & technology
DESCRIPTION
A lecture I presented to Norwegian high school students studying research and technology.TRANSCRIPT
- 1. DESIGN BASICSunderstanding the way people interact with objects & technology Shelagh McLellan Leksvik Videregende Skole 26 August 2011
- 2. INTRO Introduction Industrial Design Interaction Design Design Examples Activities
- 3. PORTFOLIO EXAMPLESShelagh McLellan Leksvik Videregende Skole 26 August 2011
- 4. DESIGNShelagh McLellan Leksvik Videregende Skole 26 August 2011
- 5. INDUSTRIAL DESIGN formShelagh McLellan Leksvik Videregende Skole 26 August 2011
- 6. DESIGNShelagh McLellan Leksvik Videregende Skole 26 August 2011
- 7. INDUSTRIAL DESIGN ergonomics sustainability Industrial Design form marketing function manufacturingShelagh McLellan Leksvik Videregende Skole 26 August 2011
- 8. INDUSTRIAL DESIGNIndustrial Design Interaction Design form behaviourShelagh McLellan Leksvik Videregende Skole 26 August 2011
- 9. INTERACTION DESIGN brand human strategy behaviour Interaction Design usergraphics experience user usability interfaceShelagh McLellan Leksvik Videregende Skole 26 August 2011
- 10. SO WHATS THE DIFFERENCE? Interaction DesignIndustrial Design Shelagh McLellan Leksvik Videregende Skole 26 August 2011
- 11. TYPES OF DESIGNShelagh McLellan Leksvik Videregende Skole 26 August 2011
- 12. brand humanergonomics sustainability behaviour strategy user form marketing graphics experience user function manufacturing usability interface
- 13. well rounded person
- 14. designer
- 15. DESIGN PROCESS production user research prototyping testing dening brainstorm sketching criteriadesign CAD brief Shelagh McLellan Leksvik Videregende Skole 26 August 2011
- 16. EXAMPLE: BIKE DESIGN
- 17. FORM INSPIRATIONBICYCLE PROJECT FORM DRIVERS SHELAGH MCLELLAN
- 18. EXISTING DESIGNS
- 19. SKETCHES
- 20. SKETCHES
- 21. SKETCHES
- 22. SKETCHES
- 23. SKETCHES
- 24. SKETCHES
- 25. DIGITIZING
- 26. EXAMPLE: IPAD APP
- 27. EXAMPLE: LIFE VEST
- 28. SOLIDWORKS CAD
- 29. SKETCH MODEL
- 30. EXAMPLE: FLUEVOG SHOES
- 31. BRAINSTORMING 101 There are no bad ideas encourage wild ideas Play with exaggerated Document all ideas movements Execution comes later Quantity over Quality Share and build on others ideas
- 32. MARSHMALLOWS & SPAGHETTI Del dere i to grupper Dere har 5 minutter til planlegge og tegne trnet S har dere 20 minutter til bygge trnet. Hyeste trnet vinner
- 33. SENSORER Gsammen med en partner ta to forskjellige lapper brainstormideer som bruker begge sensorene
- 34. SCENARIO svar mobilen mens du har hendene fulle med nkler og daglivarer G sammen med en partner taet bilde av deg selv forann Scenario betyr stort sett en turist attraksjon s fort rollespill s her er det om som mulig. vre skuespiller og tenke litt innovativt Bruk mobilen til navigere i mrket til en destinajon. Her er noen eksempler, eller du kan lage dine egne Send en sms p en diskree mte mens du er p et viktig mte eller en date