design driven iap

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Page 1: Design Driven IAP
Page 2: Design Driven IAP

PAY TO PLAY?

Taken From: Pirate Kings

Page 3: Design Driven IAP

LEAKY BUCKET

Page 4: Design Driven IAP

RETENTION MATTERS

Page 5: Design Driven IAP

Uncertainty of Outcome

Opportunity Costs

Buying Anxiety

Social

Issues

External

Needs

BUYING IS RISK

Page 6: Design Driven IAP

UNLIMITED CONTENT

*Candy Crush Saga - King

Page 7: Design Driven IAP

EXPONENTIAL COST

*Clash of Clans - Supercell

Page 8: Design Driven IAP

TIME LIMITED EVENTS

*Puzzles & Dragons - GungHo

Page 9: Design Driven IAP

EXPECTATIONS OF VALUE

http://rudyloans.com/wp-content/uploads/2013/03/Pile-Of-Money.jpg

Page 10: Design Driven IAP

Escalating Costs Never Ending Spend

Playing/Paying Fatigue

Comparative Progress

Substitute

Games

SHORT & LONG TERM RISK

Page 11: Design Driven IAP

BUYERS REMORSE

Page 12: Design Driven IAP

Expectation of Delight

Fear of Missing Out

Permission To Buy

SocialCapital

Abnegation

CREATE EXPECTATIONS

Page 13: Design Driven IAP

UNFINISHED BUSINESS

*Kim Kardashian Hollywood - Glu

Page 14: Design Driven IAP

CONTINUED RELEVANCE

VEGA Conflict - KIXEYE

Page 15: Design Driven IAP

SOCIAL CAPITAL

*Playstation®Home - SCE

Page 16: Design Driven IAP

Continued Relevance

Unfinished BusinessRetention

Authenticity

Inertia

REPEAT ENGAGEMENT

Page 17: Design Driven IAP

(Play or Pay) Fatigue Opportunity Cost

Open To Substitutio

n

Lack of Engagemen

t

RealLife

TRIGGERS TO CHURN

Page 18: Design Driven IAP

SUSTENANCE GOODS

*Legend of The Cryptids – 株式会社アプリボット (Applibot)

Page 19: Design Driven IAP

SHORTCUT GOODS

*Sniper Assassin: Shoot To Kill – Addicting Games

Page 20: Design Driven IAP

SOCIAL GOODS

*Angry Birds Fight – Rovio

Page 21: Design Driven IAP

STRATEGY GOODS

*Hearthstone – Blizzard Entertainment

Page 22: Design Driven IAP

CONSUMABLE FORM

*King of Thieves – Zeptolabs

Page 23: Design Driven IAP

CAPACITY FORM

*SIM City Built It – EA Games

Page 24: Design Driven IAP

GENERATOR FORM

*Fallout Shelter – Bethesda

Page 25: Design Driven IAP

PERMANENT FORM

*Tales of Honor – Evergreen Studios

Page 26: Design Driven IAP

Permanent Items Consumables

Generators

Capacity

SUSTAINABLE FORMS

GOOD / FORM

CONSUMABLE

CAPACITY GENERATOR

PERMENANT

SUSTINENCE

Fuel Fuel Tank Petrol Station

Better Car

SHORTCUT Strength Potion

Greater Strength

Alchemist Improved Recipe

SOCIAL Heart Gift Supporter Slots

Wanderer New Outfit

STRATEGY Door Key New Tool Daily Booster

Red Katana

Page 27: Design Driven IAP

BUNDLED GOODS

Alpha Betty Saga – King

Page 28: Design Driven IAP

RATCHET MECHANISM

*Blades of Brim - SYBO

Page 29: Design Driven IAP

SCISSOR-PAPER-STONE

*Earthcore: Shattered Elements – Tequila Games

Page 30: Design Driven IAP

CUSTOMISING

Spellbound: Backflip Studios

Page 31: Design Driven IAP

Scissor-Paper-Stone Blueprint/RatchetScale

Custom/ Limited

Bundles

IAP MUST SCALE

Page 32: Design Driven IAP

Aspirational FunctionalAdded Value

Rarity

Personal

ADDED VALUE

Page 33: Design Driven IAP

HELP FROM A FRIEND

*Marvel Future Fight - Netmarble

Page 34: Design Driven IAP

FREE USE OFFER

Lets Go Rocket – Cobra Mobile

Page 35: Design Driven IAP

PREDICTABLE UNCERTAINTY

*Crossy Road – Hipster Whale

Page 36: Design Driven IAP

LIMITED OFFER

*Frontline Commando – Glu

Page 37: Design Driven IAP

UNBOXING EXPERIENCE

*Compass Point West – Next Games

Page 38: Design Driven IAP

LANDMARK ITEMS

*Real Racing 3 – EA Games

Page 39: Design Driven IAP

SHOW ME WHAT I BOUGHT

*OddWings – Small Giant Games

Page 40: Design Driven IAP

REASON TO COME BACK

*Adventure Capitalist – Kongregate

Page 41: Design Driven IAP

Increase Scope of Play

Show Me What My Money Bought

Why Should I want more?

How My Purchase

Affect Others

ReasonTo Return

POST-PURCHASE UTILITY

Page 42: Design Driven IAP

Questions?Oscar Clark

[email protected]@Athanateus

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