design for cross-channel experiences

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[email protected] 1 Design for Cross-Channel Experiences Samantha Starmer, REI Peter Morville, Semantic Studios

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Slides for the IA Summit 2012 workshop, Design for Cross-Channel Experiences, by Peter Morville and Samantha Starmer.

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Design for Cross-Channel Experiences Samantha Starmer, REI Peter Morville, Semantic Studios

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Agenda9:00 - 9:15 Introductions

9:15 - 10:30 IA: Beyond the Web (Peter)

10:30 - 11:00 Coffee Break

11:00 - 12:00 What is X-Channel? (Samantha)

Exercise #1: Experience Opportunities

12:00 - 1:30 Lunch Break

1:30 - 2:30 X-Channel: How (Peter & Samantha)

2:30 - 3:30 Exercise #2: Experience Mapping

3:30 - 4:00 Coffee Break

4:00 - 5:00 Q&A, Discussion, Closing Remarks

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SlidesSamantha’shttp://www.slideshare.net/sstarmer/

Peter’shttp://www.slideshare.net/morville/

http://semanticstudios.com/xchannel.pdf

http://prezi.com/aafmvya6bk7t/understanding-information-architecture/

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Ubiquitous IACross-Channel Strategy

Peter Morville, IA Summit 2012

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#dtdt

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ArchitectureDesignTechnology

Information Architecture: It’s What You Do First.

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in•for•ma•tion ar•chi•tec•ture n.

• The structural design of shared information environments.

• The combination of organization, labeling, search, and navigation systems in web sites and intranets.

• The art and science of shaping information products and experiences to support usability and findability.

• An emerging discipline and community of practice focused on bringing principles of design and architecture to the digital landscape.

Polar Bear IA

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Framing1. Classic Information Architecture (Polar

Bear).

2. Web Strategy (Web, Mobile, Social).

3. Cross-Channel Strategy (Physical, Digital).

4. Ubiquitous IA (Intertwingularity)..

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The Library of Congress“To further the progress of knowledge and

creativity.”.

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[email protected] into multiple sites, domains, and identities is clearly a major problem. Users don’t know which site to visit for which purpose.

Findability Users can’t find what they need from the home page, but most users don’t come through the front door. They enter via a web search or a deep link, and are confused by what they find. Even worse, most never use the Library, because its resources aren’t easily findable.

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Visual Thinking Unwritten Rule #1

“Whoever best describes a problem is the person most likely to solve the problem.

…or, whoever draws the best picture gets the funding.”

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1. One Library

2. Core Areas

3. Network Intelligence

Web Strategy

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Experience Across Channels

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Interfaces• Portal• Search• Object• Set• Page

Caveats• Visual Design• Starting Point

Wireframes

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20Source: Search Patterns (2010)

Search is a Complex, Adaptive System

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Where architects use forms and spaces to design environments for inhabitation, information architects use nodes and links to create environments for understanding.Jorge Arango, Architectures

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23Bill Verplank, IxD11 Opening Keynote, http://vimeo.com/20285615 (00:19:30)

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25“Desire Lines” Photo: Berkeley Path Gallery by Kevin Fox

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Experiences Across Channels

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Location Aware

The Future of Mobile Search

The Future of Mobile Search

Query by Wandering

Location Aware Search by Wandering Multisensory

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“People keep pretending they can make things deeply hierarchical, categorizable, and sequential when they can’t.

Everything is deeply intertwingled.” Ted Nelson

“Information is blurring the lines between products and services to create multi-channel, cross-platform, trans-media, physico-digital user experiences.” Peter Morville

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31Source: Subject to Change (2008)

World’s Best Information

Architect

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“Collaborative Consumption describes the rapid explosion in traditional sharing, bartering, lending, trading, renting, gifting, and swapping reinvented through network technologies on a scale and in ways never possible before.”

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Desktop

Kiosk

Mobile

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Up The Stairs“How do we make it easier for people to learn about multi-channel possibilities?”http://findability.org/archives/000640.php

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My Shelf

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• Location (GPS)• Orientation (Compass)• Motion (Accelerometer)• Orientation/Motion (Gyroscope)• Touch (Multi-Touch, Gestural)• Light (Ambient)• Proximity• Device (Bluetooth)• Audio (Microphone)• Image/Video (Camera)• RFID (Soon)

Sensors

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“After a half-hour, a three-tone alert sounds…If the bottle still has not been opened, the system makes an automated reminder phone call to the patient or a caregiver. The GlowCap system compiles adherence data which anyone can be authorized to track. That way the doctor can make sure Gramps stays on his meds.”

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find·a·bil·i·ty n

The quality of being locatable or navigable.

The degree to which an object is easy to discover or locate.

The degree to which a system or environment supports wayfinding, navigation, and retrieval.

am·bi·ent adj

Surrounding; encircling; enveloping (e.g., ambient air)

the ability to find anyone or anything from anywhere at anytime

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David Roseambientdevices.com

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BrainPort

Camera in glasses captures video.

Image recreated on grid of 400 electrodes.

User feels the shape on the tongue.

Brain learns to see through the tongue.

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ProductPackagingPrint CatalogCall CenterWebsiteBlogFacebookTwitterYouTubeEmailDirect MailRadioTelevision

ChannelWebSocial MediaEmailMessagingTelephonePrint

PlatformWebiOSAndroidMac OS XMS Windows

DeviceDesktopLaptopMobileTabletTelevisionKiosk

ScaleCovertMobilePersonalEnvironmentalArchitecturalUrban

MediaBookNewspaperMagazineVideoAudioPosterBillboard

ContextHomeWorkWalkingDrivingShoppingPlanePartyPersonalSocialLocationTimeTask

Touchpoint Taxonomy

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reFraming1. Classic Information Architecture (Polar

Bear).

2. Web Strategy (Web, Mobile, Social).

3. Cross-Channel Strategy (Physical, Digital).

4. Intertwingularity (Ubiquitous, Ambient).

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What is Information Architecture?

http://www.maya.com/the-feed/what-is-information-architecture

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What architects do for buildings, information architects do for…

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“There is a problem in discussing systems only with words. Words and sentences must, by necessity, come only one a time in linear, logical order. Systems happen all at once. They are connected not just in one direction, but in many directions simultaneously. To discuss them properly, it is necessary to use a language that shares some of the same properties as the phenomena under discussion.”

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"In an era of cross-channel experiences and product-service systems, it makes less and less sense to design sitemaps and wireframes without also..."

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“…mapping the customer journey, modeling the system dynamics, and analyzing impacts upon business processes, incentives, and the

org chart."

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The fast parts learn, propose, and absorb shocks; the slow parts remember, integrate, and constrain.

The fast parts get all the attention. The slow parts have all the power.

Steward Brand on “Pace Layering”

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Richard Saul Wurman’s Sandcastles (1971). Stolen from The Nature of IA by Dan Klyn (2010).

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Agenda9:00 - 9:15 Introductions

9:15 - 10:30 IA: Beyond the Web (Peter)

10:30 - 11:00 Coffee Break

11:00 - 12:00 What is X-Channel? (Samantha)

Exercise #1: Experience Mapping

12:00 - 1:30 Lunch Break

1:30 - 2:30 X-Channel: How (Peter & Samantha)

2:30 - 3:30 Exercise #2: Experience Mapping

3:30 - 4:00 Coffee Break

4:00 - 5:00 Q&A, Discussion, Closing Remarks

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A Framework for Cross-Channel Strategy

Peter Morville, IA Summit 2012

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goals, strategy, brand, process, technology, resources, politics, culture…

objects, types, metadata, structure, relationships,source, volume, growth

audiences, user needs, use cases, mental models, vocabulary, behavior

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Design PrinciplesDesign

Principles

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Cross-Channel Strategy

Composition multi- or cross-channel; mix of

platforms, devices, media; coherence

Consistency brand, features, organization, interaction

balanced against value of optimization

Connection links, tags, signs, maps; call to action

Continuity bookmark, resume playback, flow

Context personal, social, location, time, task

Conflict identify/resolve, org chart, free-riding

http://findability.org/archives/000652.php

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73Adapted from Cross-Platform Service User Experience

portal.acm.org/citation.cfm?id=1851637

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Today's “service systems” may include interrelated sub-systems (e.g., person-to-person, self-service) across multiple locations, devices, and channels; and customer satisfaction is “influenced by the extent of integration and consistency” across those channels.

Bridging the “Front Stage” and “Back Stage” in Service System Design by Robert J. Glushko and Lindsay Tabas

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Craft beautiful designs that deliver a quality experience

to your users no matter how large (or small) their display.1. Fluid Grids2. Flexible Images3. Media Queries

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Why Separate Mobile & Desktop Web Pages at Bagcheck?

With a dual template system, we were able to optimize:1. Source Order2. Media (Speed, Quality, Interaction)3. URL Structure4. Application Design

Navigation at Bottom

Navigation at Top

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78Source: Mobile First (2011) by Luke Wroblewski

Mobile

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79Source: Mobile First (2011) by Luke Wroblewski

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Transmedia Design by Jakob Nielsenhttp://www.useit.com/alertbox/3-screens-transmedia.html

“The highest-value use will stay predominantly on desktop.”

“Most companies must support both device classes …with separate UI designs.”

PCBig ScreensBetter Input DevicesFaster BandwidthHardware OomphSoftware MaturityPrinting

Mobile“The best computer is the one you have with you.”

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To make the right decisions about composition andconsistency, you need a cross-channel strategy.

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Design for Connection

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Over 50% of REI online business is picked up in a store.

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BarcodeIdentifies a Product (e.g. Kellogg’s Frosted Flakes 14

oz.)

QR CodeInitiates a Response (e.g., URL, Message, Phone, SMS,

Email)

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Price CheckProduct DetailEndless Aisle

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Continuity

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Conflict

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Context

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Marathon

98Triathlon

Cross-Channel

We must leave ourcomfort zones, cross-

train,and collaborate.

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Source: delightability.com

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Mental Models

http://www.rosenfeldmedia.com/books/mental-models/

Tasks

Features

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UX Swimlanes

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110Urban Sensing by Dan Hill

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Resources

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IA Therefore I AmPeter [email protected]

Understanding IA (Prezi)http://is.gd/iaprezi

Bloghttp://findability.org/

Twitter@morville