design ideas - fuddy meers
DESCRIPTION
A presentation made for the designers of the show. (Set, Costume, Sound, Lighting, and Make-up)TRANSCRIPT
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Claire 30-40 - amnesiac
Richard 30-40, Claire’s husband – running from shady past
Kenny 18, Claire/Limping Man’s son – dyslexic, pot-smoker
Limping Man (Phillip) 30-40, Claire’s ex – disfigured, limp, lisp, violent
Gertie 60, Claire’s mom – aphasic
Heidi 30-40, Phillip’s girlfriend – fake cop
Millet 30-40, Philip’s “cell-mate” – uses puppet to speak truth
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ACT I
Scene one – Claire/Richard’s Bedroom
Scene two – Limping Man’s car
Scene three – Gertie’s kitchen
Scene four – Richard’s car
Scene five – Gertie’s basement
Scene six – Richard’s car
Scene seven – Gertie’s kitchen
*Intermission
ACT II
Scene one – Gertie’s Kitchen
Scene two – Gertie’s Basement
Scene three – Gertie’s kitchen
Scene four – Richard’s car
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Those flashes of memory that hint at another life
That reminds me of…
I think I’ve been here…
Am I remembering a dream or real life?
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When Claire awakes muddled the audience experiences this as well. Perhaps lighting becomes more focused as she does.
Mental sounds and images are CLOSE to the audience – I want the audience to feel as though they are having these flashbacks. Sound – I’d like to move the speakers as close to the audience’s ears as possible so it feels like the sounds are in our head. I want lights to go a little screwy when Claire has her episodes, but no one else will notice.
Bright/Cartoony feel underscored by darkness. The cheeriness Richard and Philip try to impose on her is a thin veil over the pain and ugliness she’s endured.
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Closer to the action = More real
At the “edges” there is confusion, darkness,
menace
Set, lighting, music is less
familiar just outside
Claire’s immediate
attention
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Fuddy Meers
=
Funny Mirrors
Funhouse / Menacing
DARK RIDE
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Haunted House at Knoebel’s Grove
Click link below slideshow
to see video
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Mechanical movement - Objects, set pieces, scenery moving into place very artificially.
The feeling of a RIDE – Claire (and the audience) is being guided through a journey
Memory response in audience of ride devices (lap bars, strobe lights, etc.)
Levels - I want the kitchen and basement to be at different levels with stairs that clearly connect them
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NO literally frightening elements - no ghosts, goblins, etc
NO carnival/fun house set – This play takes place in REAL places. It merely FEELS as scary and menacing as a carnival ride to Claire.
NO circus designs – I don’t want circus tent patterns on the wall paper or clowns on sweaters, but I do like lifting the “darkened” primary colors from the funhouse palette
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COLORS, the dark encroaching at the edges, the lines(but not the stripes)
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Colors
Familiar made
strange
Angle
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Bright kitchen
Strange angles
The curves in the
kettles
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Curves in moldings and window frames
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Contrast to the bright kitchen – behind the bright there is darkness
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Piles of memorabilia – the wreckage of their lives
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Angles of the light indicates the basement as underground
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Use cars to indicate “ride” feel to audience.
Most direct allusion to carnival
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LAP –BARS!!
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Wallpaper patterns should look ridiculously cheery –
like they are trying to hard!
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Sunlight in the opening scene should convey “a scary cheerfulness”
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Puppet should look like a “church
puppet” to make its foul mouth funnier!
The puppet is another opportunity to
veer from realism. Puppet’s skin color and features another chance to convey
grotesque distortion.
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The familiar made strange
(See below to play music)