design lab: reinventing the nonprofit work ethnic
TRANSCRIPT
Guidestar Annual Learning Conference: Donor Edge
Design Lab
Healthy and Happy Nonprofit: Strategies for Impact without Burnout
Facilitator: Beth Kanter, Trainer, Speaker, and Author
Alliance of Nonprofit Management Conference
Beth Kanter: Master Trainer, Author, Speaker and Blogger
@kanter
Design Thinking Behaviors • Engagement with people • Itera=on • Interdisciplinary collabora=on
It isn’t … • Something en=rely new • A one-‐shot deal • A one-‐size-‐fits-‐all development process
Reduces overall development costs and mi=gates the risk of big failure • Helps organiza=ons get the right solu=on, faster • Equips you to tame highly complex problems • Promotes collabora=on and problem solving • Provides teams a framework for repeatable innova=on • Helps culture change
• Leave the room with some new ideas about how to integrate self-care into your nonprofit workplace
• Beth gets user research for her book
Agenda OUTCOMES
• Interac=ve • Co-‐Learning
• Everyone is a designer
FRAMING
Design Lab
Overview Looking: Interviews Understanding: Rose, Bud, Thorn Affinity Mapping Problem Defini=on Break Making Round Robin Rapid Prototyping Presenta=ons Reflec=on
Happy Healthy Nonprofit
Hard Skills Management Financial Systems Strategic Planning Program Plans EvaluaFon Sustainability
SoG Skills Pillars of Self-‐Care Culture of replenishment Managing technology and informa=on overload Effec=ve team work habits and communica=on Scaling A Healthy and Happy Culture Mindful Leadership
• How might we encourage nonprofit leaders and people who work for nonprofits that a healthier way of working leads to beWer results?
• How might we encourage self-‐care at the individual and organiza=onal level as a strategy for success and sustainability?
Problem Statements
Looking
Careful investigation Curiosity
Objectivity Empathy
Engage all senses Looking/Listening
Meaning
Looking: Ethnographic Research
• Helps you gain informa=on directly
• Challenges your preconcep=ons
• Deepens your empathy for others
• Builds credibility with stakeholders
Interviews Fly on the Wall Contextual Inquiry Walk A Mile Immersion
Looking: Interviewing Interview #1: Partner B ask Partner A to walk you through their typical work day at or for a nonprofit. Partner B listen and take notes. (5 minutes) Switch Roles and repeat interviews (5 minutes)
A B
Looking: Interviewing Interview #2: Partner B ask Partner A ask what they observed at their nonprofits or other nonprofits about a]tudes and behaviors related to self-‐care in the workplace? Partner A listen and take notes. (5 minutes) Switch Roles and Repeat Interviews (5 minutes)
A B
Understanding: Individual and Group
Deep understanding Thoughtful Analysis
Problem Framing
• What types of self-‐care ac=vi=es are they already doing or have observed?
• What is a challenge to self-‐care personally and organiza=onal culture?
• What is an opportunity for self-‐care individually and organiza=onal culture?
Understanding: Insights from Research
Group Discussion Take Notes
Write on SFcky Notes (10 minutes)
20-‐30 Minutes
Group Understanding: Affinity Clustering
• Iden=fies paWerns • Helps to iden=fy issues and
insights • Reveals thema=c paWerns • Builds a shared
understanding • Facilitator Tips
Affinity Cluster
Problem Framing: Brainstorm Design QuesFons
• Helps us ask right ques=ons for idea=on
• Challenges our assump=ons
• Helps us see different perspec=ves
• Invites divergent thinking • How might we …
5 minutes Need a Volunteer
Problem Framing: SFcky Dot VoFng
• Vo=ng – best design ques=on
• Each person get 2 red dots
• Pick one for next step
5 minutes
Break
Making: IdeaFon
Generative Collaborative
Idea Generation Lots of Ideas
Round Robin: Group Concept IdeaFon
• Some=mes the collec=ve voice of several speaks more powerfully than a single voice alone.
• Round Robin allows for the genera=on of fresh ideas by providing a format for group authorship.
• As an idea is passed around from person to person, it can grow and change in unexpected ways and uncover original ideas
• Par=cipants inherit and build up on each other’s ideas.
• Even if idea seems crazy or impossible, it might contain the seed of something great
• The result is that the idea is bigger than one person could imagine on their own
INSERT Statement Round Robin: Group Concept IdeaFon
• Write down the design brainstorm ques=on
• Write down an unconven=onal solu=on
• Collect worksheets and redistribute worksheets
• Write down all the reasons why the solu=on will fail
• Write down your table number on the paper
• Collect worksheets and redistribute • Revise the solu=on • Collect worksheets and pass to next table
15 minutes
SEND Your Inner CriFc on VacaFon
Exercise: Yes, You Can Draw! .
CongratulaFons You Can Draw! You’re A Designer!
Making: Prototyping
Explain concept to others Get feedback to iterate Helps people imagine it
OpFon 1: Concept Poster
30 minutes
Be CreaFve!
Debrief
• Teams will get 3 minutes to debrief
Visualize the Vote: Debrief Ideas/PrioriFze
• Vo=ng – best overall concept and best details
• Each person get 5 red dots and 1 green dots
• Debrief
Closure
• Just two words as your takeaway • Feedback on the process • Group photo