design principles: the philosophy of ux

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Whitney Hess @whitneyhess http://whitneyhess.com [email protected] Design Principles: The Philosophy of UX

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Whitney Hess @whitneyhess

http://[email protected]

Design Principles:The Philosophy of UX

Hi, I’m Whitney Hess

User Experience DesignerConsultantNew Yorker

@whitneyhess

What we usually talk about when we talk about UX

usability testing user research

stakeholder interviewsweb analytics

personas

scenarioswireframes

flow diagrams

storyboards

sitemaps

sketching A/B testing

heuristic evaluation

prototyping

card sorts

surveys

User Experience is the establishmentof a philosophyabout how totreat people

Visual Design is the establishmentof a philosophyabout how to

make an impact

Principles of Visual Design

Contrast

Emphasis

Variety

Balance

Proportion

Repetition

Movement

Texture

Harmony

Unity

Why principles?Consistency.Constraints.

Shared vision.Objective evaluation.

good design

good experience

good design

good experience

=Let’s do thistogether!

Principles of Experience Design

1. Stay out of people’s way.

2. Create a hierarchy that matches people’s needs.

3. Limit distractions.

4. Provide strong information scent.

5. Provide signposts and cues.

6. Provide context.

7. Use constraints appropriately.

8. Make actions reversible.

9. Provide feedback.

10. Make a good first impression.

Principles of Experience Design

1. Stay out of people’s way

1. Stay out of people’s way

1. Stay out of people’s way

2. Create a hierarchy that matches people’s needs

2. Create a hierarchy that matches people’s needs

2. Create a hierarchy that matches people’s needs

3. Limit distractions

3. Limit distractions

3. Limit distractions

4. Provide strong information scent

4. Provide strong information scent

4. Provide strong information scent

5. Provide signposts and cues

5. Provide signposts and cues

5. Provide signposts and cues

6. Provide context

6. Provide context

6. Provide context

7. Use constraints appropriately

7. Use constraints appropriately

7. Use constraints appropriately

8. Make actions reversible

8. Make actions reversible

8. Make actions reversible

9. Provide feedback

9. Provide feedback

9. Provide feedback

10. Make a good first impression

10. Make a good first impression

10. Make a good first impression

Logos

Ethos Pathos

consistency, logic

credibility, trust emotions, imagination

Persuasion

Knowledge

Ethics Empathy

consistency, logic

credibility, trust emotions, imagination

Purpose

Are universal principles

enough?

Design principles forcompanies you know

“Ten principles that contribute to a Googley user experience”

Focus on people – their lives, their work, their dreams.

Every millisecond counts.

Simplicity is powerful.

Engage beginners and attract experts.

Dare to innovate.

Design for the world.

Plan for today’s and tomorrow’s business.

Delight the eye without distracting the mind.

Be worthy of people‘s trust.

Add a human touch.

“Ten principles that contribute to a Googley user experience”

Focus on people – their lives, their work, their dreams.

Every millisecond counts.

Simplicity is powerful.

Engage beginners and attract experts.

Dare to innovate.

Design for the world.

Plan for today’s and tomorrow’s business.

Delight the eye without distracting the mind.

Be worthy of people’s trust.

Add a human touch.http://www.google.com/corporate/ux.html

Facebook Design Principles

Universal.

Human.

Clean.

Consistent.

Useful.

Fast.

Transparent.

Facebook Design Principles

Universal.

Human.

Clean.

Consistent.

Useful.

Fast.

Transparent.

http://www.facebook.com/note.php?note_id=118951047792

Windows User Experience Design Principles

Reduce concepts to increase confidence.

Small things matter, good and bad.

Be great at “look” and “do”.

Solve distractions, not discoverability.

UX before knobs and questions.

Personalization, not customization.

Value the life cycle of the experience.

Time matters, so build for people on the go.

Windows User Experience Design Principles

Reduce concepts to increase confidence.

Small things matter, good and bad.

Be great at “look” and “do”.

Solve distractions, not discoverability.

UX before knobs and questions.

Personalization, not customization.

Value the life cycle of the experience.

Time matters, so build for people on the go.http://msdn.microso.com/en-us/library/dd834141.aspx

Burning ManKeep good company.Notice the ordinary.Preserve the ephemeral.Design not for the elite but for the masses.Explain it to a child.Get lost in the content.Get to the heart of the matter.Never tolerate “OK anything.”Remember your responsibility as a storyteller.Zoom out.Switch.Prototype it.Pun.Make design your life… and life, your design.Leave something behind.

Charles and Ray EamesKeep good company.Notice the ordinary.Preserve the ephemeral.Design not for the elite but for the masses.Explain it to a child.Get lost in the content.Get to the heart of the matter.Never tolerate “OK anything.”Remember your responsibility as a storyteller.Zoom out.Switch.Prototype it.Pun.Make design your life… and life, your design.Leave something behind.

http://www.amazon.com/Fieen-մեings-Charles-Ray-Teach/dp/193031700X

Burning ManRadical Inclusion.

Giing.

Decommodification.

Radical Self-reliance.

Radical Self-expression.

Communal Effort.

Civic Responsibility.

Leaving No Trace.

Participation.

Immediacy.

Burning ManRadical Inclusion.

Giing.

Decommodification.

Radical Self-reliance.

Radical Self-expression.

Communal Effort.

Civic Responsibility.

Leaving No Trace.

Participation.

Immediacy.http://www.burningman.com/whatisburningman/about_burningman/principles.html

մեe Starbucks Experience

Make it your own.

Everything matters.

Surprise and delight.

Embrace resistance.

Leave your mark.

մեe Starbucks Experience

Make it your own.

Everything matters.

Surprise and delight.

Embrace resistance.

Leave your mark.

http://www.starbucksexperience.net/excerpts.html

What are your company’s

principles?

Steps to Craing Your Own Design Principles1. Research available principles for competitors

and related organizations (even aspirational)

2. Gather, list and print out the business goals, user needs and brand attributes

3. Brainstorm with key collaborators across capabilities and functions

4. Narrow down to no more than 10, preferably 7

5. Ensure they don’t conflict or overlap

6. Ensure they’re pithy and memorable

1. Does it come directly from research?

2. Does it help you say ‘No’ most of the time?

3. Does it distinguish your design from your competitors’?

4. Is it something you might reverse in a future release?

5. Have you evaluated it for this project?

6. Is its meaning constantly tested?

http://www.uie.com/articles/creating-design-principles/

When to Use Your Design Principles1. During the project kickoff meeting

2. When prioritizing features

3. Brainstorming sessions

4. Design critiques

5. Stakeholder presentations

6. Resolving conflict

7. Postmortems

8. Web metrics analysis

User Experience is the establishmentof a philosophyabout how totreat people

Bathroom mirror Seaport Boston Hotel

Help people make their lives better