design psychology: motivate your user

73
Design Psychology: Motivate Your User AMY BUCHER, Ph.D. [email protected]

Upload: intelligently

Post on 07-May-2015

1.081 views

Category:

Design


0 download

DESCRIPTION

Intelligent.ly class with behavioral psychologist, Amy Bucher. Learn how to apply principles of self-determination theory to product design, UX and marketing. Learn more from the experts by visiting http://intelligent.ly/learn.

TRANSCRIPT

Page 1: Design Psychology: Motivate Your User

Design Psychology: Motivate Your User

AMY BUCHER, [email protected]

Page 2: Design Psychology: Motivate Your User

• Psychology & motivation

• Fogg behavior model

• Self-determination theory

– Competence

– Autonomy

– Relatedness

• Additional considerations

Amy Bucher, Ph.D. ([email protected])

Agenda

Page 3: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

“It’s  not  that  I’m  lazy,  it’s  that  I  just  don’t  care.”

Page 4: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Types of Motivation: Self Determination Theory

AutonomousControlled

Adapted from Segar & Hall (2011) Source: Ryan & Deci (2000)

Page 5: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Types of Motivation: Self Determination Theory

AutonomousControlled

More  likely  to  engage  in  and  sustain  behavior  change

Adapted from Segar & Hall (2011) Source: Ryan & Deci (2000)

Page 6: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

FOGG  BEHAVIOR  MODEL

Page 7: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Know Before You Go

Page 8: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

GREENDo a new behavior

BLUEDo a familiar

behavior

PURPLEIncrease

duration or intensity

GRAYDecrease a

behavior one time

BLACKStop doing a

behavior

DotBehavior is done

at one time

GREEN  DOTDo a new

behavior one time

BLUE  DOTDo a familiar behavior one

time

PURPLE  DOTIncrease a

behavior one time

GRAY  DOTDecrease a

behavior one time

BLACK  DOTStop doing a behavior one

time

SpanBehavior has a

duration

GREEN  SPANDo a new

behavior for a span

BLUE  SPANDo a familiar behavior for a

span

PURPLE  SPANIncrease a

behavior for a span

GRAY  SPANDecrease a

behavior for a span

BLACK  SPANStop doing a

behavior for a span

PathBehavior is done

from now on

GREEN  PATHDo a new

behavior from now on

BLUE  PATHDo a familiar behavior from

now on

PURPLE  PATHIncrease a

behavior from now on

GRAY  PATHDecrease a

behavior from now on

BLACK  PATHStop doing a

behavior from now on

Fogg Behavior Grid

Page 9: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Fogg Behavior Model

Page 10: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

What does this explain really well?

Page 11: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

What does this explain really well?

Page 12: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

SELF-­‐DETERMINATION  THEORY

Page 13: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Self-Efficacy

Social Learning

Hierarchy of Needs

Page 14: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Self-Determination Theory (SDT): Antecedents of Motivation

Motivation

Page 15: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Application of SDT

Adapted from Scott Rigby

Page 16: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])How vs. What

Page 17: Design Psychology: Motivate Your User

Help people feel they have control

Amy Bucher, Ph.D. ([email protected])

PERCEIVED  AUTONOMY

Page 18: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 19: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 20: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 21: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 22: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 23: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 24: Design Psychology: Motivate Your User

Pandora.comAmy Bucher, Ph.D. ([email protected])

Page 25: Design Psychology: Motivate Your User

WeightWatchers.comAmy Bucher, Ph.D. ([email protected])

Lunch Builder Cheat Sheet

Page 26: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 27: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 28: Design Psychology: Motivate Your User

Constrained Choice

Page 29: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

PERCEIVED  COMPETENCE

Page 30: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 31: Design Psychology: Motivate Your User

Opower.com1.4 – 3.3% energy use reduction per household (Alcott, 2011)

Amy Bucher, Ph.D. ([email protected])

Page 32: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 33: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 34: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 35: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 36: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 37: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 38: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 39: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Yelp

Untappd

Fitocracy

Page 40: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

$26Million

in first year1

1. http://news.starbucks.com/article_display.cfm?article_id=598, retrived October 1, 2012

Page 41: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

J&J Digital Health Scorecard http://www.digitalhealthscorecard.com/?sf7635864=1

Page 42: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 43: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 44: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 45: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

http://duolingo.com/#/effectiveness-study

34 Hours of Duolingo 1 University Semester

Page 46: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

PERCEIVED  RELATEDNESS

Page 47: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 48: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 49: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 50: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 51: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 52: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 53: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 54: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Weizenbaum, J. (1966). ELIZA—A computer program for the study of natural language communication between man and machine. Communications of the

ACM, 9(1), 36-45.

ELIZA

Page 55: Design Psychology: Motivate Your User

Human: My boyfriend made me come here.

Amy Bucher, Ph.D. ([email protected])

Weizenbaum, J. (1966). ELIZA—A computer program for the study of natural language communication between man and machine. Communications of the

ACM, 9(1), 36-45.

ELIZA

Page 56: Design Psychology: Motivate Your User

Human: My boyfriend made me come here.

ELIZA: Your boyfriend made you come here?

Amy Bucher, Ph.D. ([email protected])

Weizenbaum, J. (1966). ELIZA—A computer program for the study of natural language communication between man and machine. Communications of the

ACM, 9(1), 36-45.

ELIZA

Page 57: Design Psychology: Motivate Your User

Human: My boyfriend made me come here.

ELIZA: Your boyfriend made you come here?

Human: He says I’m depressed.

Amy Bucher, Ph.D. ([email protected])

Weizenbaum, J. (1966). ELIZA—A computer program for the study of natural language communication between man and machine. Communications of the

ACM, 9(1), 36-45.

ELIZA

Page 58: Design Psychology: Motivate Your User

Human: My boyfriend made me come here.

ELIZA: Your boyfriend made you come here?

Human: He says I’m depressed.

ELIZA: I’m sorry to hear you are depressed.

Amy Bucher, Ph.D. ([email protected])

Weizenbaum, J. (1966). ELIZA—A computer program for the study of natural language communication between man and machine. Communications of the

ACM, 9(1), 36-45.

ELIZA

Page 59: Design Psychology: Motivate Your User

Human: My boyfriend made me come here.

ELIZA: Your boyfriend made you come here?

Human: He says I’m depressed.

ELIZA: I’m sorry to hear you are depressed.

Human: It’s true. I’m unhappy.

Amy Bucher, Ph.D. ([email protected])

Weizenbaum, J. (1966). ELIZA—A computer program for the study of natural language communication between man and machine. Communications of the

ACM, 9(1), 36-45.

ELIZA

Page 60: Design Psychology: Motivate Your User

Human: My boyfriend made me come here.

ELIZA: Your boyfriend made you come here?

Human: He says I’m depressed.

ELIZA: I’m sorry to hear you are depressed.

Human: It’s true. I’m unhappy.

ELIZA: Do you think talking to me will help you not be unhappy?

Amy Bucher, Ph.D. ([email protected])

Weizenbaum, J. (1966). ELIZA—A computer program for the study of natural language communication between man and machine. Communications of the

ACM, 9(1), 36-45.

ELIZA

Page 61: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 62: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 63: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 64: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 65: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 66: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 67: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Page 68: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

ALSO  CONSIDER  .  .  .

Page 69: Design Psychology: Motivate Your User

The basic principles of Self-Determination Theory

operate universally . . . With some unique cultural twists

Amy Bucher, Ph.D. ([email protected])

Page 70: Design Psychology: Motivate Your User

Failure is learning.

Make it safe.Amy Bucher, Ph.D. ([email protected])

Page 71: Design Psychology: Motivate Your User

Beautiful Design Matters!

Despite the success of Pong,

Page 72: Design Psychology: Motivate Your User

Amy Bucher, Ph.D. ([email protected])

Glued to Games, by Scott Rigby and Richard Ryan

selfdeterminationtheory.org > links to academic papers, researchStanford University Persuasive Technology Lab (http://captology.stanford.edu/)

I also like:

•Influence: The Psychology of Persuasion, by Robert Cialdini•Willpower, by Roy Baumeister and John Tierney•The Power of Habit: Why We Do What We Do in Life and in Business, by Charles Duhigg

From this presentation:

Additional Resources

Page 73: Design Psychology: Motivate Your User

Course TitleCourse TitleINSTRUCTOR NAME