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How to use design thinking for Social Innovation Projects The Human Centered Design Toolkit Developed by IDEO Guadalupe de la Mata www.innovationforsocialchange.org

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Page 1: Design thinking for social change. guadalupe de la mata

How to use design thinking for Social Innovation Projects

The Human Centered Design ToolkitDeveloped by IDEO

Guadalupe de la Matawww.innovationforsocialchange.org

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Do you want to?

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Human Centered Design

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3 lensesWhat do people desire?The process begins by examining the needs, dreams & behaviors of the people we want to affect with our solutions.We seek to listen to and understand what they want.

What is technically and organizationally feasible?What can be financially viable?

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The process

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The process

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Phases

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The process

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The process

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Getting ready

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Dedicated Spaces

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Finite Timeframes

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4 potential scenarios

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Scenario 1: the week-long Deep Dive

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Scenario 2: the several-month Deep Dive

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Scenario 3: Activating already-existing knowledge

Often organizations have a great deal of research and already-existing information but are unable to translate all that information into actionable solutions. In this case, the processes outlined in Create and Deliver can help your team transform what you know into things you can start doing.

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Scenario 4: Complementing existinglong-term Activities

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HEAR Phase: Goals & Outputs & How

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HEAR PHASE: 6 steps

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CREATE PHASE

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Create Phase: Goals

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Create phase: 4 key activities

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Create phase: 7 STEPS

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DELIVER

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DELIVER PHASE

• Once the design team has created many desirable solutions, it is time to consider how to make these feasible and viable.

• The Deliver phase will move your top ideas toward implementation.

• The activities offered here are meant to complement your organization’s existing implementation processes and may prompt adaptations to the way solutions are typically rolled out.

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Deliver Phase

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Deliver Phase

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Deliver Phase: 6 steps

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The 3 phases in practice

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The HEAR PHASE

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HEAR

• Designing meaningful and innovative solutions that serve your constituents begins with understanding their needs, hopes and aspirations for the future.

• Methodologies and tips for:– engaging people in their own contexts in order – to understand the issues at a deep level.

• Hear GOALS– » Who to talk to– » How to gain empathy– » How to cap ture stories

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Output of the HEAR PHASE

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Qualitative methods

• What methods do?– Qualitative methods can uncover deeply held

needs, desires, and aspirations.– It is particularly useful in early-stage research to

test assumptions about the world, and when we cannot assume that the researchers already know the entire universe of possible answers, beliefs, and ideas of the participants.

– Qualitative methods can help unveil people’s social, political, economic, and cultural opportunities and barriers in their own words.

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HEAR PHASE

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CREATE PHASE

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CREATE GOALS• To move from research to real-world solutions, you will go through a

process of synthesis and interpretation.• This requires a mode of narrowing and culling information and

translating insights about the reality of today into a set of opportunities for the future.

• This is the most abstract part of the process, when the concrete needs of individuals are transformed into high-level insights about the larger population and system frameworks that the team creates.

• With defined opportunities, the team will shift into a generative mindset to brainstorm hundreds of solutions and rapidly make a few of them tangible through prototyping. During this phase, solutions are created with only the customer Desirability filter in mind.

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CREAT PHASE: GOALS

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CREATE OUTPUTS

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CREATE PHASE: Activities

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CREATE PHASE: THE STEPS

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STEP 1. DEVELOP THE APPROACH

• Creation is about developing deeper understanding and translating that understanding into new innovations.

• There are many ways to do this, but the two most common are:– participatory approaches and – empathic approaches.

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A. Method: Participatory Co-Design

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A. Method: Participatory Co-Design

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B. Method: Empathic Design

Creating solutions through empathy is a way for the design team to blend their expertise with the on-the-ground needs of people.

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STEP 2: SHARE STORIES

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Some tips on storytelling

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STEP 2: SHARE STORIES (II)

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STEP 2: SHARE STORIES (III)

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STEP 3: IDENTIFY PATTERNS

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STEP 4: CREATE OPPORTUNITY AREAS

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STEP 5: BRAINSTORM NEW SOLUTIONS

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7 B r a i n s to r m i n g R u l e s

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Brainstorming warm-up. Exercise• Use this activity to get the team in an open-minded and energetic mindset for

brainstorming.• Pair up with a partner. Person A will come up with lots of ideas about a potential

business he or she wants to start. (Alternatively, one could plan an event such as a family vacation and pose ideas of places to go.)

Round 1:• Person A comes up with one idea after another. Person B must say NO to each

idea and give a reason why it wouldn’t work. Do this for 2-3 minutes.

Round 2:• Now Person B comes up with business or event ideas, one after another. Person A

must say YES to each idea and build on it to make it bigger. Do this for 2-3 minutes.• As a group, discuss how these two different experiences felt. The Round 2

experience is the environment the team will want to create for a successful brainstorm.

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STEP 6. Make Ideas Real

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STEP 6. Make Ideas Real (II)

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WHAT ARE PROTOTYPES?

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TIP: Imagine the Value Proposition

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STEP 7: SOLICITE FEEDBACK

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STEP 7: SOLICITE FEEDBACK

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Soliciting Feedback

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DELIVERY PHASE

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DELIVERY PHASE

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DELIVERY PHASE

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DELIVERY PHASE Delivering solutions that are new to the world

involves creating low-investment, low-cost ways of trying out your ideas in a real-world context.

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DELIVERY PHASE

Mini-pilots might engage actors who are different from the group of stakeholders for the final implementation.

The team can design a handful of minipilots that precede and inform the full pilot program

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DELIVERY PHASE

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DELIVERY PHASE

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DELIVERY PHASE

• Every organization is optimized to achieve what it currently does.

• If you want to achieve different outcomes, you often need to do things differently than you know and do right now—whether it is about finding new talent, developing new skills, building new external partnerships, or creating new processes.

• The Human-Centered Design process doesn’t limit the solution by the current constraints of the organization.

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DELIVERY PHASE

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DELIVERY PHASE: STEPS

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STEP 1. Develop a sustainable revenue model

• The long-term success of solutions depends upon the intentional design of a revenue

stream that can sustain the offering over time.• Let the value provided to the end customer be

your entry point as you design the support systems around the solution.

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For this Viability Assessment, answer the following questions for each solution

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STEP 2. Identify Capabilities required for Delivering solutions

The capabilities of your organization and partners will help inform the feasibility of solutions.

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To identify the capabilities required to make each solution feasible, answer the following questions for

each solution

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STEP 3. Plan a Pipeline of solutionsTo understand how new solutions will move and grow your organization map each

solution in a MATRIX.

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STEP 4. Create an implementation timeline

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STEP 4. Create an implementation timeline: tips (II)

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STEP 5. Plan mini-Pilots & iteration

• For each solution in your pipeline,– it is important to identify simple, low-investment next

steps to keep the ideas alive. – One way to keep iterating and learning is to plan mini-

pilots before large-scale pilots or full-scale implementation.

• For each mini-pilot, ask three questions:– » What resources will I need to test out this idea?– » What key questions does this mini-pilot need to

answer?– » How will we measure the success of this mini-pilot?

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STEP 6. Create a Learning Plan• Throughout the design and implementation of new solutions, it is

important to keep learning. 1. DESIGN PROCESS:

– you collected stories that helped develop the understanding to get you to new ideas.

2. FIRST PROTOTYPES:– you gathered feedback to make those ideas better.

3. IMPLEMENTATION: – the team should continue to collect stories and gather feedback from users.– Stories collected from people in the Hear phase will help the team create a

baseline to track how solutions are affecting individuals’ lives.– Collecting on-going feedback will help the team iterate on the ideas in order

to make them more effective, more appropriate, and more cost-effective.– In addition to stories and feedback, begin to track indicators and outcomes.

This is possible after the solutions are implemented and are important to measuring the impact as well as the return on investment of solutions.

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The learning loop

• Assess Needs• Understand Context• Develop Baseline• Gain Inspiration

• Evaluate Ideas• Prioritize Solutions• Iterate Ideas• Develop Implementation Plan

• Track Progress• Choose Ideas• Iterate Solutions• Identify Unintended Consequences

• Assess Impact• Evaluate ROI• Create New Baselines• Identify Next Challenges

Stories, feedback, indicators, and outcomes are all ways of gathering empirical data in order to learn. A project in India for clean water storage and transportation utilized all of

these methods to measure the impact potential and outcomes of solutions.

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STEP 6. Method: Track Indicators

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TYPES OF INDICATORS

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TYPES OF INDICATORS

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6. Method: Evaluate Outcomes

• Measuring outcomes is critical to the learning cycle. • Without a good assessment of the impact a solution

has made, there is often not enough information about the direction or goals for the next round of designs.

• Assessing outcomes is important for everyone – the implementer, the funder, the design team, and the community.

• Outcome measurement helps people understand where to best invest their resources. It is an opportunity to assess and plan for the future.

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HOLISTIC IMPACT ASSESSMENTTo assess the impact of a solution, program, or intervention, it is important to take a systemic and holistic view. Try the following exercise.