designing 21st century blended learning experiences

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  • Zaid Ali Alsagoff

  • Biggest Challenge Ahead?

    The Second Machine Age: http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472

    Anything you can do, I can do BETTER, FASTER

    & CHEAPER!

    Disruptively rapid codification and

    automation of routine and complex processes

    by computers and robots.

    http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472

  • Future Learning Methods?

    Learn While Sleeping!

    Massive Open Sleeping Courses!

    Super Delta Brain Wave Learning!

  • Learning Uploads/Chips!

    Future Learning Methods?

    Learning Pills!

    Learning Implants, Uploads & Super Learning Neurons!

  • TopicTodays Menu

    LEARNING

    BLENDED

    FLIPPING

    TOOLS

    GAMIFYING

  • 1

    LEARNING

  • Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html

    http://content.time.com/time/covers/0,16641,20061218,00.html

  • Survival Skills for Careers, College & Citizenship

    1. Critical Thinking & Problem-Solving

    2. Collaboration Across Networks & Leading by Influence

    3. Agility & Adaptability

    4. Initiative & Entrepreneurialism

    5. Effective Oral & Written Communication

    6. Accessing & Analyzing Information

    7. Curiosity & Imagination

    Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gapVideo: http://www.youtube.com/watch?v=NS2PqTTxFFc

    7

    Dr. Tony Wagner

    http://www.slideshare.net/internationaled/the-global-achievement-gaphttp://www.youtube.com/watch?v=NS2PqTTxFFc

  • Constructive Alignment (CA)

    LearningActivities

    ContentAssessment

    Learning Outcomes

    More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction

    - John Biggs

    http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction

  • Brain-Targeted Teaching: http://braintargetedteaching.org/Brain Rules: http://brainrules.net/

    Empower Brain-Designed Learning

    Minute Rule

    to Stimulate the Brain and Maximize the Students Potential.

    10

    http://braintargetedteaching.org/http://braintargetedteaching.org/http://braintargetedteaching.org/http://brainrules.net/

  • Source: http://zaidlearn.blogspot.com/2014/02/increase-your-brain-power-by-juggling-3.html

    Juggling has been shown to increase both GREY and WHITE matter in the brain!

    Did You Know?

    Empowers us to:FOCUS BETTER THINK FASTER

    IMPROVEDCOORDINATION

    ENHANCED PERIPHERAL VISION

    AWAKEN THE KID IN US!

    http://zaidlearn.blogspot.com/2014/02/increase-your-brain-power-by-juggling-3.html

  • 2

    BLENDED

  • More Flexibility Better Quality Global Reach Save Money Reduce Seat Time Enhance Digital Literacies

    Video Introduction: http://youtu.be/uOUrWn8GSvwBlended Learning: General Video (Curtis Bonk): http://youtu.be/CajUyofZRIE

    What & Why Blended Learning?

    Why?F2F Online

    *F2F: Face-to-Face

    http://youtu.be/uOUrWn8GSvwhttp://youtu.be/CajUyofZRIE

  • Table: https://onlinelearninginsights.wordpress.com/2013/01/17/is-blended-learning-the-best-of-both-worlds/

    BLENDEDF2F ONLINE0% - 29% 80% - 100%30% - 79%

    *F2F: Face-to-Face

    https://onlinelearninginsights.wordpress.com/2013/01/17/is-blended-learning-the-best-of-both-worlds/

  • 5 Key Components of Blended Learning

    Source Slide 13: http://www.slideshare.net/UpsideLearning/blended-learning-the-way-ahead-for-learning-organisations

    http://www.slideshare.net/UpsideLearning/blended-learning-the-way-ahead-for-learning-organisations

  • 3FLIPPING

  • Blended

    *F2F: Face-to-Face

    Finding the

    Right Blend

    Online F2F

    Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/

    http://bit.ly/1jOCeCghttp://www.christenseninstitute.org/blended-learning-definitions-and-models/

  • Infographic: http://www.knewton.com/flipped-classroom/Introduction Video: http://youtu.be/26pxh_qMppE

    http://www.knewton.com/flipped-classroom/http://youtu.be/26pxh_qMppE

  • Source: http://ctl.utexas.edu/teaching/flipping-a-class/what

    http://ctl.utexas.edu/teaching/flipping-a-class/what

  • Source: http://wallacecenter.rit.edu/tls/flipped-classroom-resourceshttp://www.coolinfographics.com/blog/2011/9/13/the-flipped-classroom-infographic.html

    http://wallacecenter.rit.edu/tls/flipped-classroom-resourceshttp://www.coolinfographics.com/blog/2011/9/13/the-flipped-classroom-infographic.html

  • 4

    GAMIFYING

  • If You Can Have

    _______,

    WHY NOT?

  • Gamify Learning Experiences!

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

  • Gamification?

    The process of using game thinking and game mechanics to solve problems and engage users.

    - Gabe Zichermann

    Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement

    http://www.slideshare.net/gzicherm/gamification-designing-for-engagement

  • Game Mechanics?

    Constructs of rules and feedback loops intended to produce enjoyable gameplay.

    Building blocks that can be applied and combined to gamify any non-game context.

    http://gamification.org/wiki/Game_Mechanics

    http://gamification.org/wiki/Game_Mechanics

  • Chopped out from this Infographic: http://www.knewton.com/gamification-education/

    Building Blocks

    Badges: Rewarded a badge for completing a task/level.

    http://www.knewton.com/gamification-education/

  • Chopped out from this Infographic: http://www.knewton.com/gamification-education/

    Building Blocks (2)

    http://www.knewton.com/gamification-education/

  • EXAMPLES?

  • Uses Existing Games to Amplify Learning!

    https://sites.google.com/site/teamdrillhead/

    http://youtu.be/OSJ5LwAXxLk

    Mr. Pai

    Mr. Pai features scalable, game

    based curriculum using Flower Power of Mangahigh.com,

    Timez Attack, Tutpup.com,

    Nintendo DS, Brain Age 2, Raz-Kids, etc.

    https://sites.google.com/site/teamdrillhead/http://youtu.be/OSJ5LwAXxLk

  • BozemanScience: http://www.bozemanscience.com/

    Uses Moodle & Google Docs!

    Paul Andersen

    His Method: http://youtu.be/XGE6osTXym8

    Uses elements of game design to improve his AP Biology class. The entire

    class revolves around Moodle. Students complete levels to acquire experience

    points and move up the leader board.

    http://www.bozemanscience.com/http://youtu.be/XGE6osTXym8

  • http://wosc.edu/index.php?page=achievements#19

    Acquire Badges for Completing Tasks!

    Western Oklahoma State College

    http://wosc.edu/index.php?page=achievements#19

  • C2S2C

    Methodhttp://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

    http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

  • GAMIFY IT!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

    Use C2S2C Method to

    1 Challenge

    2 Compete

    3 Show

    COURSE

    Learning Outcome

    (LO)

    LO

    LO

    LO LO

    LO

    LO

    LEARNINGACTIVITY

    4 Score

    5 Celebrate!

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

  • Gamification can be applied to sequential or non-sequential learning tasks/activities.

    o Level 3o Points (100)o Advancedo Badge (3)o Map (100%)

    o Ao 100%o Destinctiono Rubrico Peer-Assess

    o Level 2o Points (80)o Noviceo Badge (2)o Map (80%)

    o Bo 80%o Credito Rubrico Peer-Assess

    Examples:o Level 1o Points (40)o Beginnero Badge (1)o Map (40%)

    Examples:o Co 40%o Passo Rubric o Peer-Assess

    1. CHALLENGE

    TASK/ACTIVITY

    1. A

    2. A-B

    3. A-B-C

    4. A-B-C-D

    5. A-B-C-D-E

    6. A-B-C-D-E-F

    7. A-B-C-D-E-F-G

    8. A-B-C-D-E-F-G-H

    9. A-B-C-D-E-F-G-H-I

    10.A-B-C-D-E-F-G-H-I-J

    11.A-B-C-D-E-F-G-H-I-J-K

    GAMIFICATIONGRADING

  • Example?

    http://zaidlearn.blogspot.com/2013/03/the-oer-workshop-at-oum.html

    Gameplay: 3 Hours to do this

    Group Activity

    http://zaidlearn.blogspot.com/2013/03/the-oer-workshop-at-oum.html

  • 2. COMPETE

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

    Individual or Group

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

  • 3. SHOW

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

    PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

  • 4. SCORE

    http://gamification.org/wiki/Game_Mechanics

    Map

    Levels

    Points

    Polling

    Badges

    Rubric

    Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor!

    Rank

    Survey

    Bonuses

    Countdown

    Rewards

    Rewards

    StatusAvatars

    http://gamification.org/wiki/Game_Mechanics

  • 5. CELEBRATE

    Its NOT really about winning, but using game

    mechanics to engage and inspire real

    effort.

    - Zaid Alsagoff

    http

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