designing a p2pu school of webcraft challenge

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I led a working session on designing a Peer 2 Peer University (P2PU) School of Webcraft challenge at Mobility Shifts.

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Page 1: Designing a P2PU School of Webcraft Challenge

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1] Overview of P2PU & School of Webcraft (SoW)2] Research questions?3] How to make a SoW challenge? What makes a good SoW challenge? <example>5] Design your own challenge6] Share/discuss

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Internet

Content

Licenses

Social, Organizational, Accreditation

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Text

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* new way to teach & learn web developer skills* our goal: a vibrant, peer-led system that helps people around the world easily access and build careers on open web technology

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* the problem: developer certification that’s expensive, out of touch, and out of reach* the solution: peer learning on demand, powered by you, me & (almost) everyone we know

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Questions?

Research Q’s?

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Write down something you would like to teach or impart to others.

(It doesn’t have to be related to web development; it can be anything that

interests you!)

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<example> from Web 200: Anatomy of a Request

“Draw how the Internet works.”

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What makes this a good or bad School of Webcraft challenge?

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✓ simple setup, complex problem✓ having clear goals✓ having a “need to know”✓ assessment is embedded?✓ risk-taking & exploration?✓ sense of agency?✓ many solutions to the same problem✓ fun and replayability

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What is this challenge missing?

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Some things to keep in mind:

What’s the goal of the challenge? * What’s the benefit to learners? *

What are they making? *

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Discuss:* Does this approach work for other fields besides web development?* What scaffolding/support/mentorship is needed to help users work through the challenges (we want this to be "social" learning)?

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