Designing and Developing Effective UX for Mobile

Download Designing and Developing Effective UX for Mobile

Post on 13-Apr-2017

229 views

Category:

Mobile

4 download

TRANSCRIPT

Presentation TitleFloat 2016 gowithfloat.comScott McCormick Director of Client Relations scottm@gowithfloat.comgowithfloat.comphone: 309.263.2492mobile: 309.838.2168 Designing & Developing Effective UX for Mobile @scottfloatSession 608Float 2016 gowithfloat.com Photo Source: austrailiaforum.com Norman Nielsen Groupemergent-enterprise.com @emergentepriseFloat 2016 gowithfloat.comUSEFULPhoto Source: karelfellowship.org.com User ExperienceFloat 2016 gowithfloat.com Photo Source: austrailiaforum.com "User experience" encompasses all aspects of the end-user's interaction with the company, its services, and its products. Norman Nielsen GroupUser Experience is EverywhereFloat 2016 gowithfloat.comWhere do you stand on the tissue issue?User Experience is EverywhereFloat 2016 gowithfloat.comNot just equipping and supporting employees FOR the jobFloat 2016 gowithfloat.com but ON the job.Source: foodlogistics.comUser Experience - all aspects of the end users interactionFloat 2016 gowithfloat.com Photo Source: gtspirit.com User Experience - all aspects of the end users interactionFloat 2016 gowithfloat.comPhoto source: Mercedes-BenzMobile isFloat 2016 gowithfloat.comSmartphones Tablets Watches Glasses WearablesChatbots AI AR/VR Internet of Things Machine LearningPhoto Source: riktamtech.com Float 2016 gowithfloat.comreIMAGINEPhoto Source: appirio.com Problem SolutionFloat 2016 gowithfloat.comFloat 2016 gowithfloat.comHow Amazon Arranges its Warehouses Float 2016 gowithfloat.comPeople love apps Old people just dont get it Design for mobile first Our company hasnt done any mobile Creativity is for creative peopleMyths Overheard at DevLearnPractitioner Producer PioneerThe Three Hats of the Mobile Designer/DeveloperFloat 2016 gowithfloat.comThe Three Hats of the Mobile Designer/DeveloperPractitioner Producer PioneerFloat 2016 gowithfloat.comTheACT PrincipleAudience - needs, priorities, fears, triggersContext - conditions, distractions, cultureTechnology - devices, security, access, affordancesFloat 2016 gowithfloat.com Source: https://gowithfloat.com/2015/10/how-to-leverage-mobile-for-effective-performance-support/ Float 2016 gowithfloat.comContentFloat 2016 gowithfloat.comIdentify (or Create) the NeedPhoto Source: blog/kpmgafrica.com Float 2016 gowithfloat.comFill the NeedVideo Source: plangrid.com PlanGrid User-Centered Experience - MindsetsFree pdf: www.designkit.org/resources/1/Creative confidence Make it Learn from failure Empathy Embrace ambiguity Optimism Iterate, iterate, iterateFloat 2016 gowithfloat.comNoiseClothingBrightnessDistractionDurabilityFloat 2016 gowithfloat.comContextPhoto Source: giantant.comThe Three Hats of the Mobile Designer/DeveloperPractitioner Producer PioneerFloat 2016 gowithfloat.comDesign, Develop & Deliver ID UI Design ProgrammingSkill Sets Tool Delivery Rapid Dev SaaS Custom App Store Enterprise Store MAM Float 2016 gowithfloat.comMcDonalds Mobile Learning LaunchPhoto Source: mcdonaldsblog.inImprove the time-to-performance Quick updates and global scalability Reduce turnover rate Improve performance; less mistakesFloat 2016 gowithfloat.comHigh-Level GoalsLaunch StrategyDeliverable to be responsive design, cloud-based collaboration, intuitive Decrease print training materials Collected target audience input Pilot then launch in stagesInterview with Haze Samoy,Global Learning Technology Manager, McDonaldsPrototypingcooper.com/prototyping-toolsFloat 2016 gowithfloat.comPractitioner Producer PioneerThe Three Hats of the Mobile Designer/DeveloperFloat 2016 gowithfloat.comRealism Flat 1.0 Flat 2.0Float 2016 gowithfloat.comRealism Flat 2.0Float 2016 gowithfloat.comFloat 2016 gowithfloat.comDesigning for MobileFloat 2016 gowithfloat.comDesigning for MobileDesign Patterns are Part of Your Design Feedback Rating Search Categorization Progress Planning and Spacing NotificationsFloat 2016 gowithfloat.comData is Part of Your Design Learning Management System Content Management System Supply Chain System Customer Relationship Management System Human Resources System Enterprise Resource Planning SystemFloat 2016 gowithfloat.com Photo Source: numericanalytics.com The Three Hats of the Mobile Designer/DeveloperPractitioner Producer PioneerMobile isFloat 2016 gowithfloat.comSmartphones Tablets Watches Glasses Wearables BeaconsChatbots AI AR/VR Internet of Things Machine LearningPhoto Source: riktamtech.com Designing for a Complete ExperienceOReilly Media, January 2016Sensorial Simple Enduring Playful Thoughtful Sustainable BeautifulFloat 2016 gowithfloat.comMobile AffordancesCameraDocument viewerProductivity appsGeolocationInternal sensors/scannersMedia viewer/playbackMicrophoneNotificationsSearch/browse internetShort-range communicationsText messagingTouchscreen interactionVoice/phone communicationsCollaborationeCommercePortability/mobilityAccelerometerClockNetworkingIndividual addressabilitySocial mediaCloud storageMicroprojectionExternal sensorsInput/output peripheralsVoice recognitionComputing functionsWearabilityEmbodimentRemote sensingFloat 2016 gowithfloat.comMobile AffordancesFloat 2016 gowithfloat.comThyssenKrupp Elevator Technician Mixed AR/VRPractitioner Producer PioneerThe Three Hats of the Mobile Designer/DeveloperFloat 2016 gowithfloat.comFloat 2016 gowithfloat.com Photo Source: austrailiaforum.com Norman Nielsen Groupemergent-enterprise.com @emergenteprisePresentation TitleFloat 2016 gowithfloat.comScott McCormick Director of Client Relations scottm@gowithfloat.comgowithfloat.comphone: 309.263.2492mobile: 309.838.2168 Designing & Developing Effective UX for Mobile @scottfloatSession 608

Recommended

View more >