designing communication artefacts

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Designing Communication Artefacts Imran Iqbal Abstract Communication and information sharing are two inseparable ideas: communication is essentially information sharing. The aim of the present study is to find improved means of communication, collaboration and information sharing among multiple number projects operating in Swedish municipal sector in various locations. The research employs design science research to improve effective communication that corresponds to an ‘action research loop’ where the intervention is envisaged as introduction of IT in organization (Sein et al, 2010). Four cycles of design and evaluation resulted in a web-based tool for communication and sharing of information, a collaboration model (represents the collaboration among Stakeholders), a DPVC model (documents-parts-versions-comments represents different methods of sharing documents), a process flow model (represents the way the proposed artefact may be used by people) and a set of design principles (rules for the development of collaboration tool). The designing of the web- based tool, collaboration model, DPVC model, process flow model and design principles are informed by pragmatic evaluations as well as informed arguments from the fields of knowledge management, (multiple) project management, information systems actability theory, and open innovation. Keywords Open innovation, Multiple project management, knowledge Management, collaboration, Stakeholders, IT Uppsala Universitet Institutionen för informatik och media Data- och systemvetenskap Master thesis Supervisor: Dr. Jonas Sjöström

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Page 1: Designing Communication Artefacts

Designing Communication Artefacts

Imran Iqbal

Abstract

Communication and information sharing are two inseparable ideas: communication is

essentially information sharing. The aim of the present study is to find improved means of

communication, collaboration and information sharing among multiple number projects

operating in Swedish municipal sector in various locations. The research employs design science

research to improve effective communication that corresponds to an ‘action research loop’

where the intervention is envisaged as introduction of IT in organization (Sein et al, 2010). Four

cycles of design and evaluation resulted in a web-based tool for communication and sharing of

information, a collaboration model (represents the collaboration among Stakeholders), a DPVC

model (documents-parts-versions-comments represents different methods of sharing documents),

a process flow model (represents the way the proposed artefact may be used by people) and a set

of design principles (rules for the development of collaboration tool). The designing of the web-

based tool, collaboration model, DPVC model, process flow model and design principles are

informed by pragmatic evaluations as well as informed arguments from the fields of knowledge

management, (multiple) project management, information systems actability theory, and open

innovation.

Keywords

Open innovation, Multiple project management, knowledge Management, collaboration,

Stakeholders, IT

Uppsala Universitet Institutionen för informatik och media

Data- och systemvetenskap Master thesis

Supervisor: Dr. Jonas Sjöström

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Abbreviations

ARE Actable Requirement Elicitation

DP Distributed Prototyping

DPVC Document- Parts- Versions- Comments

ERM Entity Relationship Model

HTML Hypertext Markup Language

IS Information System

ISAT Information Systems Actability Theory

IT Information Technology

KM Knowledge Management

LASS The act concerning assistance allowances

LSS The act concerning support and service for persons with certain disabilities

MP Multiple Projects

OI Open Innovation

OTP Open Technological Platform

PFM Process Flow Model

PM Project Management

RE Requirements Engineering

RSS Really Simple Syndication

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Table of Contents List of Figures...................................................................................................................................................

List of Tables ....................................................................................................................................................

CHAPTER 1: INTRODUCTION ................................................................................................................. 1

1.1 Introduction ......................................................................................................................................... 1

1.2 Research problem ............................................................................................................................... 1

1.3 Research Context ................................................................................................................................ 3

1.3.1 Knowledge management culture ................................................................................................. 3

1.3.2 The coordinating business ............................................................................................................ 3

1.3.3 Improving public administration .................................................................................................. 4

1.4 Research question(s) and Aims ........................................................................................................... 5

1.5 Disposition of the Study ...................................................................................................................... 5

CHAPTER 2: METHODOLOGICAL OVERVIEW .................................................................................... 6

2.1 Research Method ................................................................................................................................ 6

2.2 Research Approach ............................................................................................................................. 7

2.3 Research framework ........................................................................................................................... 7

2.3.1 Relevance Cycle ............................................................................................................................ 9

2.3.2 Design Cycle .................................................................................................................................. 9

2.3.3 Rigor Cycle .................................................................................................................................. 10

2.4 Design Evaluation .............................................................................................................................. 10

2.5 Characterizing a design iteration....................................................................................................... 11

CHAPTER 3: A DESIGN-ORIENTED RESEARCH PROCESS .............................................................. 12

3.1 Actable Requirement Elicitation (ARE) .............................................................................................. 12

3.1.1 Environment ............................................................................................................................... 12

3.1.2 Knowledge base ......................................................................................................................... 13

3.1.3 Design ......................................................................................................................................... 13

3.1.4 Evaluation ................................................................................................................................... 14

3.1.4 Reflections and input for future design ..................................................................................... 15

3.2 Knowledge Management (KM) ......................................................................................................... 15

3.2.1. Environment .............................................................................................................................. 15

3.2.2. Knowledge base ........................................................................................................................ 16

3.2.3. Design ........................................................................................................................................ 17

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3.2.4. Evaluation .................................................................................................................................. 18

3.2.5. Reflections and inputs for future design ................................................................................... 19

3.3 Multiple Projects (MP) ...................................................................................................................... 19

3.3.1. Environment .............................................................................................................................. 19

3.3.2. Knowledge base ........................................................................................................................ 19

3.3.3. Design ........................................................................................................................................ 20

3.3.4. Evaluation .................................................................................................................................. 21

3.2.5. Reflections and inputs for future design ................................................................................... 22

3.4 Distributed Prototyping (DP) ............................................................................................................. 22

3.4.1. Environment .............................................................................................................................. 22

3.4.2. Knowledge base ........................................................................................................................ 22

3.4.3. Design ........................................................................................................................................ 23

3.4.4. Evaluation .................................................................................................................................. 23

3.4.5. Reflections and inputs for future design ................................................................................... 24

CHAPTER 4: DESIGN SCIENCE ARTEFACTS...................................................................................... 25

4.1 Constructs .......................................................................................................................................... 25

4.2 Models ............................................................................................................................................... 26

4.2.1Collaboration Model ................................................................................................................... 26

4.2.2 DPVC Model .............................................................................................................................. 28

4.2.3 Entity Relationship Model (ERM) ............................................................................................... 29

4.2.4 Process Flow Model (PFM) ......................................................................................................... 31

4.3 Methods ............................................................................................................................................ 35

4.3.1 Textual description ..................................................................................................................... 35

4.3.2 Design principles ........................................................................................................................ 36

4.4 Instantiations ..................................................................................................................................... 38

CHAPTER 5: CONCLUDING DISCUSSION ........................................................................................... 39

5.1 Re-visiting the research questions .................................................................................................... 39

5.2 Conclusion ......................................................................................................................................... 40

5.3 Reflections ......................................................................................................................................... 41

5.4 Implications for Practice .................................................................................................................... 41

5.5 Implications for Research .................................................................................................................. 41

5.6 Research Outlook .............................................................................................................................. 42

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REFERENCES ............................................................................................................................................ 43

Electronic Reference: .............................................................................................................................. 50

Appendix 1—Symbols used for designing process flow diagram ............................................................... 51

Appendix 2— Reflections and empirical data from knowledge management design iteration. ................ 52

Appendix 3— Reflections and empirical data from multiple projects Design Iteration. ............................ 57

Appendix 4—Features of Artefact ............................................................................................................... 60

Appendix 5—Symbols for Entity relationship model .................................................................................. 63

Appendix 6—Explanation of Design Principles ........................................................................................... 64

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List of Figures

Figure 1: Disposition of the Study .................................................................................................. 5

Figure 2: A Three Cycle View of Design Science Research (Hevner, 2007) ................................. 8

Figure 3: Screen shot of iteration 1 of collaboration tool ............................................................. 14

Figure 4: screen shot of iteration 2 of collaboration tool .............................................................. 17

Figure 5: screen shot of iteration 3 of collaboration tool. ............................................................. 21

FifFigure 6: screen shot of iteration 4 of collaboration tool........................................................... 23

Figure 7: Collaboration Model ...................................................................................................... 27

Figure 8: DPVC model for documents sharing and discussions ................................................... 28

Figure 9: Entity relationship model .............................................................................................. 30

Figure 10: Symbols for designing process flow diagram ............................................................. 51

Figure 11: Screen shot of principle of social transparency ........................................................... 65

Figure 12: Screen shot 1 of principle of triangulated .................................................................... 66

Figure 13: Screen shot 2 for principle of triangulated for searching ............................................ 67

Figure 14: Screen shot 3 for principle of triangulated for searching ............................................ 68

Figure 15: Screen shot of principle of Stakeholder centric ........................................................... 69

Figure 16: Screen shot of principle of Information communicator pushed case .......................... 70

Figure 17: Screen shot of principle of Information communicator broadcaster case ................... 71

Figure 18: Screen shot of principle of role oriented ..................................................................... 72

Figure 19: Example screen shot 1 of principle of user supported actions .................................... 73

Figure 20: Example screen shot 2 of principle of user supported actions .................................... 74

Figure 21: Example screen shot of principle of comment recipient ............................................. 75

Figure 22: Example screen shot of principle of comment approve/disapprove ............................ 76

List of Tables

Table 1: Categories for categorizing the design iterations ............................................................ 11 Table 2: Conceptualization and description .................................................................................. 25 Table 3: Process flow model ......................................................................................................... 32 Table 4: Remarks that are used in the process flow diagram. ....................................................... 35 Table 5: Principles for designing proposed artefact ...................................................................... 36 Table 6: Reflections and data collection from knowledge management design iterations ........... 52 Table 7: Reflection and data collection from multiple projects design iterations ......................... 57 Table 8: Features of Artefact ......................................................................................................... 60 Table 9: Symbols for Entity relationships model. ......................................................................... 63

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Acknowledgement

"In the name of Allah, The most Gracious, The most Compassionate".

I express sincere gratitude to my supervisor Dr. Jonas Sjöström, for his great help. His advice,

support, constructive criticism and personal interest during this research has steered me in the

right direction and helped me in completing this work.

I am also grateful to my beloved parents and friends, who are always here for me in joys, in

sorrows, in hardships and in delights. I wouldn’t have been what I am without them.

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CHAPTER 1: INTRODUCTION

This chapter is an introduction to this thesis. Introduction to study is discussed in section 1.1.

Research problem and research context are presented in section 1.2 and 1.3. Section 1.4 contains

research question and aim of study. Finally in section 1.5, the disposition of the thesis is

presented.

1.1 Introduction

Since the 1980s, public sectors all over the world have been swept by a ‘service revolution’ in

local government and a ‘strong momentum to put customer first’ (Skelcher, 1992). This has

gained further momentum during the 1990s. As Woolridge (2002) puts it - “we are in the middle

of the most intensive program of change the public sector has ever seen”. Sirkemaa (2007)

highlights this by underlining the need for affiliation in development of e-services, particularly in

the context of public sector organizations. He suggests that collaboration is a valuable means for

achieving good results under tight budgets and limited resources. Sirkemaa starts out from a

model of stakeholders and their roles, which include government agencies, businesses,

citizens/customers/clients and the collaboration among them. The collaboration in the model can

only be achieved through knowledge acquisition and sharing (Rawas and Easterbrook, 1996). In

general a single actor doesn’t has enough knowledge required for any given project, thus it

usually requires additional information to accomplish project goals (Walz et.al. 1993). Therefore,

there is a clear need for communication and collaboration between each other. To this end of

narrowing informational knowledge gap, effective cooperation among these actors is proposed.

In this way these actors do contribute in the development of e-services. This thesis is engendered

from such a context, an attempt to highlight the benefits of stakeholders’ collaboration in e-

government development.

1.2 Research problem

A project is an attempt in which human resource; financial resources and materials are managed

in a novel way to undertake distinctive scope of work, given a finite set of resources, fixed cost

and time to achieve the goals (Turner, 1993). To achieve project goals, employees in

organizations need frequent and effective interactions. The key factor leading to the success of a

project is constant and effective communication among all project stakeholders (Verzuh, 2005).

While effective cooperation between these actors is needed so they can contribute towards the

progress of the project. The array of project stakeholders is increasingly large and diverse

(Nidiffer and Dolan, 2005). Unlike in the past, public citizens (external stakeholder) as well as

internal stakeholders, like decision makers and policy makers, often engage in project

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management, albeit in a passive way. This underscores the need of a platform that allows such an

engagement towards a more responsive public sector management (Damian, 2007).

In an information technology (IT) intelligent project environment telecommuting is the primary

vehicle of communication which supplements and complements traditional means of information

and knowledge sharing; face-to-face meetings, filing, and telephony etcetera. Further,

organizations are progressing towards integrated digital environments where real-time

collaboration is often used to bring distributed teams closer (Nidiffer and Dolan, 2005). A real-

time collaboration platform can not only bridge soft skills gaps across dispersed units/individuals

but also enhance knowledge sharing as well as its creation (Lawrence and Lorsch, 1967;

Galbraith, 1973 and Allen, 1977 cited by Hansen 1999)1. The management of knowledge, both

its sharing and creation, is crucial for proper functioning of an organization. As Malhotra (1997)

observes – “Knowledge Management caters to the critical issues of organizational adaption,

survival and competence in the face of increasingly discontinuous environmental change.

Essentially, it embodies organizational processes that seek synergistic combination of data and

information processing capacity of information technologies and the creative and innovative

capacity of human beings”. Furthermore, knowledge is what an organization knows and thus

efficient and effective knowledge management is an important factor for organizational

performance (Liao and Wu, 2009).

The dual needs of effective multiple stakeholder engagement and knowledge generation in

project (as well as wider contexts) can hardly be the best met by conventional knowledge

sharing platforms like knowledge analysis and design support (KADS: the knowledge modeling

methodology by Schreiber et al; in 1993, Common KADS and MASK by Barthelmé et al; in

1998 etc). These methods and tools focus primarily on modeling knowledge that is embedded in

organizations while ignoring wide set of external stakeholders who are indirectly involved in

the organizational process (Irani et al, 2010). On one hand emergent knowledge, i.e. knowledge

shared through day-to-day interpersonal communication such as brainstorming sessions and

dialogues between individuals, is easily ignored in the conventional communication methods.

This means that the potential use of this kind of knowledge2 in other future projects or different

settings is usually not materialized (Hansen et al, 1999). On the other hand, a varied and wide

set of structures cannot be effectively integrated into a communication platform that relies on

face-to-face meetings, snail mails, memos etcetera.

1 The knowledge generated from intra-project communication is called informal internal knowledge (e.g. discussions, database, lesson learned etc.). This is a type of knowledge repository (James et al, 1999-2000). To transfer the knowledge from human mind (tactic knowledge) into a repository (also called explicit knowledge) organizations usually use some sort of electronic system. 2 The Knowledge generated from those projects can be categorized as knowledge of the project, Knowledge from

the project and knowledge about the project (Damm and Schindler, 2002).

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Thus a more robust and accommodating information sharing platform holds promises to more

improved project management. Since all projects have an element of similarities across the

projects (Cooper et al, 2002), the knowledge generated from one project can be reused in other

projects and an improved platform, for example the one this essay proposes, creates

opportunities for such knowledge generation and dissemination. Such platform supports, on one

hand, effective communication and knowledge sharing among multiple projects having multiple

stakeholders, on the other promotes transparency and stakeholder inclusion.

1.3 Research Context

Sweden is a unitary state divided into 21 counties and every county has been further divided into

290 municipalities or kommuner (Eurybase 2007-08). Each municipality has a high degree of

sovereignty from the state and it is responsible for most activities at the operational level in the

public sector, like schools, infrastructure, and part of the public health care and facilitation sports

centers among others. Each municipality has a similar responsibility, as defined through

legislation. However, over the last years, there has been mainly peripheral cooperation between

the municipalities with regard to business (and IT as well) development. To address this gap, the

non-profit organization ABC was founded, with the purpose of improving collaborative business

development in Swedish municipalities.

Besides other things, ABC aims at

• Knowledge management culture

• The coordinating business

• Improving public administration

1.3.1 Knowledge management culture

The first aim of ABC is to establish processes and a culture for knowledge management across

the municipalities. Knowledge management is the process of creating, capturing, acquiring and

using the knowledge to improve the performance of organization (Kinney, 1998). Among other

aspects of knowledge management, one important one is the way knowledge assets are created,

interpreted, and put into action by the members of an organization (Baird and Henderson, 2001),

e.g. knowledge created in one project is re-used in other projects. To this end a central repository

for knowledge facilitates the maintenance of shared context and improving the means for

exploration of knowledge (De Souza and Evaristo, 2004). A structure allows the ease of access;

and information retrieval contributes to this.

1.3.2 The coordinating business

“In geographically dispersed projects, coordination and communication among the players is

paramount for an efficient and effective outcome’ (Evaristo and Schudder, 2000). Little is known

about how these projects are managed or how they function. The second aim of ABC is largely

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centered around this gap: it is to deal with multiple distributed projects in geographically distant

locations where a certain need for coordination exists, e.g. with respect to information modeling

and system architecture and collaboration with government agencies. ABC’s goal is one of

knowledge management; i.e. how coordinating efforts among distributed projects can be

enhanced, and participants can share and reuse experiences through an improved knowledge

sharing platform (this is envisaged as a repository of information from previous projects and

situations, contacts database, documents, best practices).

1.3.3 Improving public administration

The third aim of ABC is the improvement of public administration in the interest of citizens.

Citizens, in this context, play the role of both customers and tax-payers. They heading towards

the better interest of citizens includes (but not necessarily limited to) an effective, efficient and

service-oriented, as well as and an ethically informed administration (especially informed to

environmental concerns and democratic values).

The collaboration in ABC requires stakeholder-centric development strategy while improving

collaboration between municipalities. There is also an ambition to loom other stakeholder’s e.g.

citizens, government agencies, and suppliers as active project parties. There is a huge body of

evidence suggesting that the involvement of stakeholders is an important mean to change

organizations and IT systems that are amenable and form a business prospective and useful for

the needs of an organization (Sharp et al, 2006; Ehn, 1995). The introduction of new technology

(IT system) is a part of a change process and the stakeholders at early stages is more likely to

lead a solution that would be acceptable and workable for stakeholders (Kotter, 1996). In a

democratic perspective it is important to involve citizens (as external stakeholders) who are

highly engaged/largely engaged in project management. As O’Neill (2001) states: “The new

technologies will allow the citizens access to the levers of power in government. As more

information reaches the citizen, the greater the potential for them to influence and make

informed choices about governmental intentions towards masses. This potential gives a new

meaning to ‘government of the people, by the people and for the people’”. Thus, the inclusion of

stakeholders is important with respect to the capability of product-to-built, the acceptance,

complementary organizational changes and democratic values. The concept of open innovation

(Chesbrough, 2003) is scattering swiftly as a new means for innovation - this match with the

above discussion and should be further elaborated in chapter 3.

Sauer and Reich (2009) put forward that researcher should purse the idea of project as a

knowledge process. The core of a knowledge process is the idea that project performance may be

facilitated through an increased focus on learning and management. The idea of ABC is clearly

to instigate such a knowledge process while focusing on how project experiences are ‘collected’

and represented, through the game of social interaction played by the stakeholders, and how

those representations are used in other projects and operating from discrete environment. It is fair

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to assume that IT is fit to empower such a knowledge process, spanning over multiple projects

and organizational boundaries, in parallel and over the time.

1.4 Research question(s) and Aims

To achieve the objective of this thesis author attempts to answer the following question.

• How IT artefacts can be developed to support effective communication and share

knowledge management among multiple projects operating in distributed environment

having multiple stakeholders.

The purpose of this work is to perform a research and contribute to the field of knowledge

management focusing on knowledge assets and creation for organizations using design science

research by developing an IT artefact.

1.5 Disposition of the Study

Figure 1: Disposition of the Study

Introduction chapter describes the research problem, research context and research questions.

Chapter 2 explains the research method, research approach, design oriented research approach,

Framework and tailoring of research methodology. Chapter 3 portrays the research process and

the performed design and evaluation iterations. Chapter 4 illustrates the results achieved from the

research in the form of Constructs, Models, Methods and Instantiations. Chapter 5 contains the

re-visiting of research questions and implications from research and practice.

Chapter 1. Introduction

Chapter 2. Research Methodology

Chapter 3. Design as research process

Chapter 4. Design science artefacts

Chapter 5. Concluding discussion

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CHAPTER 2: METHODOLOGICAL OVERVIEW

This chapter aims to discuss the chosen research methodology. Section 2.1 and 2.2 discuss the

research method and the research approach. Research framework is presented in section 2.3 and

section 2.4 presents the design evaluation techniques. Finally section 2.5 presents the categories

for categorizing the design.

2.1 Research Method

Research can be defined as “…. a systematic process of collecting, analyzing and interpreting

information in order to increase our understanding of the phenomenon we are interested in or

concerned of” (Leedy and Ormrod, 2005). Research is required to look at the new ideas and

making improvement in the existing ideas. Generally research has two purposes, first to make

improvement or enhancement within the existing field, secondly to improve knowledge within

oneself to understand new developments within the discipline (Gliner and Morgan, 2000 pp. 5).

The latter is one of the aims of this thesis. The only way of introducing the new dimensions in

knowledge is research and it constituent facts, figures, collected and analyzed data by different

analytical methods. Kumar (2005) defines research as “the way of thinking, critically examining

the various aspects of day to day professional work, understanding and formulating guiding

principles that govern a particular procedure, and developing and testing new theories for the

enhancement of practice”. The aim of research study is to answer the question(s) that comprise

several steps of research method and approach as well as data collection, analysis and inference.

According to Myers and Avison (2004) a research method is a strategy of enquiry underpinned

by certain underlying philosophical assumptions to research design and data collection. The

choice of research method influences the way in which the researcher collects data.

This thesis is originated in an action research project, where the author has been a part of a

municipal development project in ABC where its primary roles defined as:

1. Inquiring and actively participating in design and development of new work processes

and IT artefacts.

2. Observing, exploring and testing new design processes and outcomes.

This type of intervention is emblematic in action research projects- combining active change

with a research focused role (Susman and Evered, 1978; Davison et al, 2004). The process has

also followed a typical action research loop with diagnosis, action planning, action

taking/intervention, evaluation and specifying learning/reflection (ibid). In this research, the

author find a need for improved collaboration support within and among projects, as outlined in

the introduction. The author initiated a side-track of research that may be characterized as a

design-oriented research approach.

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2.2 Research Approach

Design is a creative, problem solving process which aims to produce artefacts and to solve

organizational/human problem. According to Webster’s dictionary (1981) ‘design is to conceive

and plan out in the mind’. According to Rine’s (2002) point of view ‘design as a systematic,

directed set of decisions that are introduced, made and deployed, leading to an effective or

efficient outcome, solution, or technology.’ Miller defines ‘Design is the thought process

comprising the creation of an entity’ (internet, Design council, 2010). The idea of design is to

enhance the utility and value of artefacts. It is scientific knowledge to provide solution of

iniquitous problem encountered by human’s while interacting with external environment.

According to Danko (2005) it is a unique art and essential creative problem solving. Moreover

design explores new scenarios and discloses tactical knowledge gained through years of practical

experience.

Design science is an application (utility) of natural science (truth) and is related to applied

science. Design science has its roots in engineering where this has been used to solve practical

problems through the application of knowledge from scientific fields (Grant, 1979).According to

Simon (1969) ‘rather than producing general theoretical knowledge, design scientists produced

and applied knowledge of tasks or situations in order to create effective artefacts ’. In addition to

that design science is particularly useful in developing new technologies/products while solving

the problem at hand in creative ways (Venable, 2006). According to Hansen (1974) the aim of

design science is to recognize the laws and rules of design and its implications; this implies that

the designing process and procedure should be in systematic way (Cross, 2001) and it is also an

attempt to categorize fuzziness (Wolfgang, 2001).

Simon (1981) suggests that the primary goal of design science is ‘devising artefacts to attain

goal’ and the concern of design science then is to make the artefact useful and effective. This is

in contrast with the aims of natural science: understanding and explaining phenomena. Natural

science tries to seek truth and understand the reality and design science emphasizes on applied

science, values creation of the subjective knowledge. March and Smith (1995) spot out that

design scientists create effective artefacts by applying knowledge to tasks rather than producing

theoretical knowledge. Design science is technological and uses the knowledge available in

natural science to produce effective artefacts; on the other hand natural scientists create

knowledge which design scientists can utilize in their attempts to develop technology (Ibid). One

of the differences between natural science and design science is that natural science focuses on

seeking the truth rather than the utility that fulfills human needs. Overall, natural science is

explanatory as it aims at understanding and explaining phenomena while design science offers

treatment and creates artefacts that aim at serving human needs (Ibid).

2.3 Research framework

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Earlier research framework in IT focused on specific research problem and studied identified

variables. Such framework was associated with several problems/weaknesses. For recognition IT

research is concerned with artificial phenomenon operating for certain purpose within an

environment and contributes in the immediate practice, also known as Action Research.

This research aims to contribute in the general practice (not limited to the actual local practices)

of e-government development or even beyond. This study results in practical knowledge of

more general-character-practical theories that are circulated in various ways (e.g. in this chapter)

and support designers in other developments and make study practical inquiry (Goldkuhl, 2007)

with dual aim of contributing in general and local practices. The concept of practical inquiry

(ibid) is based on the idea of inquiry in American pragmatism (Dewey, 1938), which is an

idealistic foundation in design science research. The term design science research is being

increasingly cited in the field of Information System (IS), however research methodology is not

clear (Niehaves, 2007; Sjöström and Ågerfalk, 2009). This thesis follows a ‘design science

research’ (Figure 2) based on Hevner et al (2004) that corresponds to the ‘action research loop’

(Susman and Evered, 1978; Sein et al, 2010), where the intervention is visualized as an

introduction of IT in organization. There are great similarities between design science research

and action research (Järvinen, 2007; Sein et al, 2010). Recently, Sein et al (2010) has proposed

‘Action design research approach’3. This approach has dual missions: adding to existing theory

and producing knowledge to support information system practitioners solving identified

problem. The idea of design as a research process is clearly acknowledged in both filaments of

research.

Figure 2: A Three Cycle View of Design Science Research (Hevner, 2007)

3 The action design research approach is a combination of action research and design research(Sein et al, 2010)

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Hevner (2007) illustrates design science research as consisting of three interdependent cycles:

• Relevance Cycle

• Design Cycle

• Rigor Cycle

2.3.1 Relevance Cycle

The relevance cycle serves as a link between environment and design science research activities

that include building and evaluation of artefacts (March and Smith, 1995). The application

domain of relevance cycle consists of people, organizational systems, technical systems and

problems and opportunities. Good design science research project starts with identification and

presentation of opportunities and problems in real life application environment. The relevance

cycle should make sure that the design cycle originates in and contributes to the solution of some

real-world problem. The output generated from design science research should be returned to

environment for field study and evaluation in the application domain. The results of newly

constructed artefact decide whether additional iterations of the relevance cycle are needed in the

design science research project. The newly produced artefact may have deficiencies in its

functionality or inherent qualities (Performance, usability etc.) that may limit the utility of

artefact in practice. One other aspect of result from field testing of artefact is that the

requirements input to design cycle may be incorrect or the proposed artefact may be incomplete

in respect to requirements. Another iteration of relevance cycle then becomes necessary and

should be built on the feedback from the environment (field testing).

2.3.2 Design Cycle

The design cycle is one of the core cycles of design science research. This cycle iterates between

building and evaluation of artefacts. The construction of artefacts results in four types of research

outputs: Constructs Models, Methods and Instantiations. Constructs are in the form of symbol

and vocabulary. According to Schon (1993 cited in Hevner et al, 2004) it provides the language

in which problem and solution is communicated. It has significant impact on conceiving the

tasks and problems (Schon 1993: Boland 2002) and also enables the construction of models.

Model artefacts are in the form of abstractions and representations. Models use construct to

represent the real world problem and its solution space (Simon, 1996). Method artefacts are in

the form of algorithms and practices and they define process to solve the problem that can range

from formal and mathematical algorithms. Instantiations artefacts are in the form of implemented

or prototype systems and that show the working of constructs, models and methods.

Instantiations demonstrate the utility of artefact; whether an artefact is appropriate or suitable for

a given proposal.

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Design cycle receives requirements from the relevance cycle and design and evaluation methods

are drawn from rigor cycle. The working of design cycle relies on the relevance and rigors cycle.

During the act of design science cycle, well balanced effort is required on the construction and

evaluation of emergent artefact (Hevner, 2007). To support this Iivari, (2007 cited in Hevner,

2007) states that “The essence of Information Systems as design science lies in the scientific

evaluation of artefact”. So the artefact must be tested in laboratory or experimental situation

before releasing it to the real test environment in relevance cycle.

2.3.3 Rigor Cycle

The purpose of rigor cycle provides vast knowledge to the design science research to ensure its

innovation and to make sure that design cycle is informed by theories and methods from a

relevant knowledge base and the contributions are made knowledge based. The knowledge base

contains two types of supplementary knowledge about experiences and expertise (state-of-the-art

in the application domain of research), and existing artefact and processes (meta-artefact). The

new meta-artefacts may be used to extension of original theories and methods.

This cycle provides the old knowledge to the research project to guarantee its innovation and the

researcher thoroughly research and reference the knowledge base in order to make sure that the

newly produced design is a contribution; not merely a routine design (Hevner et al, 2004). To

inline this Iivari, (2007 cited in Hevner, 2007) states “It is the rigor of constructing IT artefacts

that distinguishes Information Systems as design science from the practice of building IT

artefacts.” The rigors research depends upon the researcher’s skilled selection and application of

appropriate theories and methods for the construction and evaluation of IT artefact.

2.4 Design Evaluation

Hevner (2004) presents five design evaluation methods. First is observational. This method

involves evaluating the design as a case study (in depth study of artefact) or field study

(monitoring of artefacts in multiple projects). Second evaluation method is rather analytical. This

involves static analysis (observe structure of artefact for static qualities), architecture analysis

(study artefact into technical IS architecture), optimization (explain inherent optimal properties

of artefact) or dynamic analysis (study dynamic qualities of artefact). The third design method

consists of controlled experiment (studying artefact in controlled environment for qualities) or

simulation (execution of artefact with artificial data). The fourth design method is testing.

Testing includes functional testing (discovering failure of the system and identifying defects) or

structural testing (testing of some metric in the artefact implementation). The fifth and the final

method is rather descriptive. This employs informed argument (using knowledge base for

building convincing argument for the artefact’s utility) or scenarios (detailed scenarios of artefact

to demonstrate its utility).

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2.5 Characterizing a design iteration

Hevner (2007) illustrates design science research as consisting of three independent cycles as

discussed above. The following Table 1 is presented by considering the three view design cycle

that is used as a Research Process to answer the research question.

Table 1: Categories for categorizing the design iterations

Categories Descriptions

Environment The relevance of the design-evaluation cycle is described through a

discussion based on the intended context-of-use for the IT artefact.

Knowledge base The theoretical foundations used to inform the design are presented.

Design The design process and main features of the design product (the IT

artefact) are accounted for.

Evaluation The evaluation process and main findings from the evaluation are

presented.

Reflections and input

for future design

Consequences for continued design are proposed, along with potential

additions to the knowledge base.

These three cycles are outlined in the next chapter. In order to provide some structure, a

simplified model of the three cycle view of design science research is constructed and presented

in Table 1. This also describes each and every iteration.

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CHAPTER 3: A DESIGN-ORIENTED RESEARCH PROCESS

This chapter describes the design-oriented research process and four design and evaluation

iterations. First design iteration is presented in section 3.1. Section 3.2 and 3.3 discusses the

second and third design iteration respectively. Final and fourth design iteration is presented in

section 3.4.

3.1 Actable Requirement Elicitation (ARE)

3.1.1 Environment

The first iteration of design cycle was launched as a part of ‘the act concerning support and

service for persons with certain disabilities’ (LSS) and ‘the act concerning assistance allowances’

(LASS) project (described in more detail by Sjöström and Goldkuhl, 2009) where 14

municipalities were collaborating to improve public administration of personal assistance. In

their research, Sjöström and Goldkuhl concluded that there was a need for better communication

support in the project. While ABC projects try to harvest the advantages mentioned above in

chapter 1.Number of issues arise as a consequence of the distributed and inter-organizational

nature of the project work. In order to have a better understanding of these issues, face-to-face

meetings were arranged to discuss and advance the project. These meetings were arranged every

week when the project was in intense phases. Different tasks were assigned to project members

until the next meeting and the results (deliverables-in-progress, e.g. user stories. requirements

specifications, business process models, user manuals, design documentation, design prototypes,

or software) of their work were communicated to project group in order for them to prepare for

the next face-to-face meeting. When the projects reached a requirement elicitation

4and specification phase, a web based

collaboration tool was designed to support the work. This tool was useful not only to this project

but also to other ABC projects and possibly in larger context. The final stage of requirements

elicitation means that all the knowledge from previous phases need to be formulated in the form

of requirements specification for a new IT system. Now the project group faced a new challenge:

how to develop a requirements specification without requiring project staff to be brought

together at one place. Considering this the author decided to create a web site where all the

related documents and the requirements were made accessible to participating stakeholders. The

website is accessible to the project group and other invited actors. They can log into the website

in order to analyze and comment on the requirements, documents, workflow support and some

other aspects of collaboration.

4 “Requirements Elicitation is the process of discovering the requirements for a system by communication with customers, system users and others who have a stake in the system development” (Sommerville, Sawyer, Wiley sons, 1997)

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3.1.2 Knowledge base

The knowledge base of this cycle is associated to requirements engineering5 (RE) and support

for pursing a discussion about requirements. The existing RE model of ABC was adopted here.

The RE model of ABC allowed characterization of requirements in two aspects

1. Priority (Must-have or desired requirements)

2. Category (e.g. functional, architecture, security, or usability)

These categories were derived from another ABC project document called open technological

platform (OTP) that aims at supporting other projects with knowledge on non-functional

requirement specifications.

Moreover, the knowledge base of this cycle is also related to Information Systems Actability

Theory6 (ISAT) which is a set of inter-related concepts for design and evaluation of IT. ISAT is

based on a social action perspective (Ågerfalk, 2003; Goldkuhl, 2007; Sjöström, 2008). It

focuses on human-to-human communication and action transparency (Sjöström and Goldkuhl,

2004; Sjöström and Goldkuhl, 2009). So there is a need of information accountability in public

sector projects. This is also an important design principle that users should see ‘who said what’

in the IT system. ISAT proposed a number of guidelines that help to design the social

interactions in IT artefacts. It provides important structure for asking important questions such as

“who uploaded documents/articles?” and “who made a comment?” Similarly, anonymous

comments are also considered important as an option to allow people to express their thoughts

and uncomfortable opinions while maintaining anonymity.

3.1.3 Design

The design process in this cycle was in deep database designing and programming. It was also

based on the experience gained from action research and theories. The design of the cycle was

discussed with other researchers and practitioners in the project and was adopted continually.

The collaboration tool at this point was a combination of requirement discussion and requirement

repository tool (The screen shot is shown in figure 3). During this iteration an emphasis was put

on the transparency in communication between project participants and intra-project

collaboration around requirements.

5 “Requirements engineering concerned with the real-world goals for, functions of, and constraints on software systems. It is also concerned with the relationship of these factors to precise specifications of software behavior, and to their evolution over time and across software families.” (Zave, P, 1997; Nuseibeh, Easterbrook, 2000). 6 Information systems actability theory (ISAT) is a conceptualization of information systems emphasizing their pragmatic dimensions (Goldkuhl, 2009).

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Figure 3: Screen shot of iteration 1 of collaboration tool

3.1.4 Evaluation

The evaluation of this version of artefact was unstructured and was done with observational case

study design evaluation method (Hevner et al, 2004). In which artefact was executed with real

data. Approximately 20 people from different municipalities participated in the evaluation. All of

them were domain experts7, i.e. practitioners working in the municipalities with different roles.

The users had their separate accounts and could log on to the system and give feedback on the

requirements for a new IT system. During the evaluation of this cycle, the general impressions

from the project participants were collected, some field notes and field reflections were made.

Furthermore, correspondence took place between researchers and practitioners to discuss the

tool. A representative from another ABC project declared that they wanted to use the tool while

discussing the tool with other researchers, it was concluded that the other project need more than

requirement elicitation features. They requested a more generic collaboration tool to discuss

documents in general.

7 A person with special knowledge or skills in a particular area; a person extremely familiar with a given group of users and their work habits (because they belong to the group) (internet, usability first,2010).

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3.1.4 Reflections and input for future design

During the evaluation of the first cycle, the idea of first version of the tool was appreciated.

However, a more generic collaboration tool was requested. Many project participants visited the

site frequently but only few of them participated in the activity of commenting on the

requirements. The tool provided the filtering of requirement based on the project participants

roles. The roles consist of business people8, technical specialist 9and architects

10. Business

people were asked to comment on functional requirements while architects and technical

specialists’ were asked to comment on the requirements of security. Yet only few people chose

to comment on the requirements. Now the question posed here was why they did not participate

in commenting on the requirements while discussing this issue with participants. The author got

one plausible reason that they found the requirements were complex and also they felt they were

not qualified to contribute. The other reason was that there had been a very thorough business

process analysis upfront and it was most likely that they had no comments on the requirement

because the whole group had been a part of previous activities.

The first iteration evidently indicated that this type of tool was relevant in this project and in the

context of ABC in general. Although there was a need to deal with the challenges of first

iteration and to come up with new design ideas to meet better collaboration needs.

3.2 Knowledge Management (KM)

3.2.1. Environment

On the basis of reflection taken from first iteration, the development of the tool was continued

while keeping the practical context in mind. However among many, one municipality showed

specific interest to participate in the evaluation workshop and assess the new version of the tool.

They pointed out that this type of tool (while referring to the first version of tool) was also

interesting within the municipality and thus the use of such tool should not be limited to

collaboration between municipalities. This municipality is also among the pioneers of

incorporating democratic values in business, such as action transparency in public development

and inclusion of citizens (as a stakeholder) in municipality development projects.

8 Business people: People who transact business (especially business executives) (internet, websters, 2010). 9 Technical specialists provide specialist administrative services that benefits the organization whether they are “things" or "people" related. They also lead organizations to a high level of both internal and external customer satisfaction. 10 A software architect is responsible for creating or selecting the most appropriate architecture for a system (or systems), such that it suits the business needs, satisfies stakeholder requirements, and achieves the desired results under given constraints. This article describes the myriad responsibilities of a software architect, and attempts to identify human personality traits that naturally aid a person in such position (internet, software architect, 2010).

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3.2.2. Knowledge base

The experiences and feedback from the first iteration suggested it to be considered as a

knowledge management problem instead of requirement engineering. Consequently the concept

of knowledge management11 was put into use as a substitute of requirement elicitation in this

iteration. As discussed in chapter 1, a central repository for knowledge facilitates the

maintenance of a shared environment and also improves the means of investigation for

knowledge (DeSouza and Evaristo, 2004). A structure that allows ease of access and information

retrieval contributes it was considered an important aspect for the design of the collaboration

tool. For information retrieval, three different strategies were combined to facilitate:

• Top-down classification

• Bottom-up classification

• Tracing user actions

Top-down classification

Top down classification is a classic approach, where information is categorized based on pre-

defined categories and also allows the classification that is agreed upon in formal discussions.

Bottom-up classification

Bottom up classification is a web 2.0 approach (O’Reilly, 2005), where the information is tagged

by capricious keywords that also allows “tag clouds” and other methods to filter and present

information.

Tracing user actions

The third strategy for information retrieval is tracing user actions. Usually the usage of IT system

leads to “technological give-offs” (Ågerfalk and Sjöström, 2007) from the user that may be used

to retrieve information and present information such as “most downloaded documents/ Articles”.

The above mentioned ‘triangulated’ strategy allows easy and flexible information retrieval and

the full utilization of these strategies provides powerful searching and filtering features in an IT

system.

11 “Knowledge management is the process of continually managing knowledge of all kinds to meet existing and emerging needs, to identify and exploit existing and acquired knowledge assets and to develop new opportunities” (Quintas, Lefrere, Jones. 1997).

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3.2.3. Design

A second version of the collaboration tool was built, and the design of that iteration was

informed partially by ABC representatives and through discussions with the other researchers.

During this iteration the development of tool was shifted from RE into a generic document

repository and document discussion tool. This iteration tool allowed publishing and discussing

articles using an integrated Hypertext Markup Language (HTML) editor (Figure 4) that was also

an attempt to make it easier for the project participants to contribute to the contents of the

projects. Even more communication and collaboration features were introduced to motivate the

project participants to contribute more to discussion. For instance, a feature of weekly activities

report was to send all the weekly information to all project participants via emails. This version

of tool also provides the option to track “who accessed what’ (Published documents and articles).

Figure 4: screen shot of iteration 2 of collaboration tool

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3.2.4. Evaluation

The evaluation of 2nd iteration was done using optimization technique by Hevner et al (2004),

that explains inherent optimal properties of artefact in which the system was presented and

demonstrated at designated municipality. Five representatives of the municipality having

different roles participated and gave feedback on different features of the system. The

representatives were

• Two process developers (IT security coordinator, Controller)

• Politician (Investigator)

• Project manager

• Webmaster

• Two researchers

The representatives requested new modules: project management12and project coordination

13.

One prevalent argument was that many project leaders 14are not trained project managers15. For

that they needed aid by innovative tools that help them in carrying out their project management

tasks in a well structured manner. So it was suggested that the project model of the municipality

should be integrated into the tool. It was argued in a discussion that the municipality has too little

knowledge about ongoing projects and their information. Moreover the discussion addressed the

idea of inviting external stakeholders (Citizens) to discuss the documents and articles that is a

type of ‘one click open innovation’ feature in the system. They also pointed out the need to

moderate the external stakeholders` comment in order to avoid inappropriate behavior. Apart

from these features, feedbacks were given on various aspects of the collaboration tool and user

interfaces. The empirical data collected from this iteration is included in Appendix II where it is

highlighted ‘who gave what comments on which part of system’.

12 “Project management is application of knowledge, skills, tools and techniques to project activities to achieve project requirements, Project management is accomplished through the application and integration of the project management processes of initiating, planning, executing, monitoring, and controlling, and closing” (James, 2007, pp.4). 13 Project coordination is planning and coordinating in administrative activities. Furthermore it helps in the development of intergovernmental and a public relations for project monitor and negotiates about agreements and also reviews and recommend projects needs. 14 Project leaders are responsible and accountable for team and also for setting up project vision and objectives. Furthermore they ensure the direction is defined and clear. 15 Project managers are responsible for to manage the project according to the set of principles and side constraint.

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3.2.5. Reflections and inputs for future design

From the evaluation of 2nd iteration it was concluded that there was a need of managing contexts

larger than ‘in project’. Ideas and experiences from the workshop were analyzed and discussed

with other researchers and stakeholders in ABC. They underlined the need for better support of

PM support and project collaboration support. So the idea generation from workshop was

valuable for continued conceptual development of the collaboration tool, as is going to be

discussed in the next subsection.

3.3 Multiple Projects (MP)

3.3.1. Environment

In the third iteration, the environment considered was the same as in the previous iterations. The

problem was described both in the inter-and-intra municipal context of ABC, presented in the

section 3.2.

3.3.2. Knowledge base

Knowledge management, project management and coordination of multiple projects are all

important theoretical foundations for collaboration model (Discussed in chapter 1). It also

became clear from the evaluation of 2nd iteration that there was a need to develop the tool in a

broader context.

The knowledge base of this iteration was conceived as project management and project

coordination. Evaristo and van Fenema (1999) propose a typology of project management where

they claim that “[the] proposed categorization of project management goes beyond the standard

categorization of single and multiple project management. It becomes clear that for each

category a whole different set of problems and potential project management techniques may be

applied”. They further propose that the potential synergies between projects were clear. A

downside was an increased need for resources to handle coordination and communication.

Furthermore Elbana (ibid) claims that ‘project scout’ is an important role in organization

operating in multiple projects within each project to avoid redundant work, sub-optimization and

to search for collaboration opportunities. The concept of project scout is similar to that of a

project coordinator in the ABC context. Although project coordinator is not necessarily a

participant in specific projects rather a somewhat permanent role in the ABC. The coordinator

need to stay informed about all the activities in the project as well as the responsibilities and

opportunities to collaborate with others. So there is clearly a need for creating value for the

project coordinator.

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While inviting additional stakeholders to project, there is a need to address another conflict of

issues. Elbanna (2008) states that “Mechanisms for spanning and scanning the project landscape

need to be incorporated into project management practices and awareness needs to be increased

that an information systems project is no longer a local matter that can be treated as a closed

innovation isolated from the rest of the organization. It should be noted that the inclusion of

partnerships and alliances in the project does not always mean collaboration, but could bring

rivalry that needs to be recognized and accounted for”. According to the author’s point of view

this is not an argument to keep stakeholders out of the development process although this may

bring complexity. Postponing problems for later on essentially reduces the feasibility of any

project. While on the divergent, there is huge evidence that conflicts should be addressed as early

as possible (A number of reasons for this were listed in the chapter 1).

3.3.3. Design

In this iteration, a lot of refined model of roles in the municipal development process were

implemented in the system, e.g. different views of project news, articles, documents and version

handling of the documents and articles. Furthermore the concepts for project coordination and

follow-up were implemented, based on flexible project model template (defined by ABC). A

feature to control the visibility of documents, articles (figure 4) and news empowers were also

implemented. In this iteration the tool also provided the facility to invite different stakeholders to

review and discuss project artefacts.

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Figure 5: screen shot of iteration 3 of collaboration tool.

Furthermore a new feature of live search for documents and articles was introduced in this

iteration.

3.3.4. Evaluation

In this iteration, a system was presented at a seminar at Linkoping University to six business-

oriented researchers interested in “use qualities of the information system”; the researchers had

advanced technical skills and adequate awareness of other similar systems and thus were in a

position to evaluate this system. Simulation technique (execution of artefact with artificial data)

was used in this iteration (Hevner et al, 2004). One of the scenarios was document sharing

(Shown in figure 5) and discussing. Among the six researchers, two considered adapting the tool.

They considered using the tool in an ongoing action research project to discuss a design

prototype for a municipal e-service. To this end they needed some convenient way of exposing

their design prototype to get feedback on it. The prototype was demonstrated with artificial data,

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which triggered discussions based on the actual needs in the project. An existing prototype, that

needed to be discussed in that project group, was discussed, and it was argued that ‘our’

prototype needed to be developed in a manner to make it possible to discuss ‘their’ prototype

using ‘our’ prototype. During demonstration they figured out that ‘our prototype’ does not

completely suit their needs. This was because ‘our system’ only provided the facility to discuss

the documents as a whole rather than in parts. So they pointed out the need of discussing

documents in parts as well. One argument was that if the document is big and contains more

pages then it is difficult to specify the relation of received comments to the part of document.

They also suggested that the tool should be in Swedish language for this particular project. The

empirical data collected from this iteration is included in Appendix III.

3.2.5. Reflections and inputs for future design

The feedback generated from the seminar was discussed and analyzed by considering the current

design of tool and two important conclusions were reached:

a) It was felt that there was a need to structure big documents in the tool.

b) The language of the system tool needed to be changed from English to Swedish. This

would encourage participants whose first language is Swedish to contribute more in terms

of feedback.

Thus, the idea generation that took place in seminar was valuable for continued conceptual

development, as discussed in the next subsection.

3.4 Distributed Prototyping (DP)

3.4.1. Environment

In the fourth iteration, the environment was a bit different from the previous three iterations. In

this iteration the problem was described to researcher community who were the part of these

municipalities and aiming to improving the business in municipalities and bridging the gap

between stakeholders and governments.

3.4.2. Knowledge base

The experiences and feedback from the third iteration indicated that there was a need for

structuring information. According to Lokuge et al (1996) structured information is easily

understandable as compared to scattered information or sliced information (Andrews and

Heidegger, 1998). They further explained that information structuring means an arrangement of

pieces of information and that arrangement might be 1-D ordering, 2-D array or information

nodes with connecting association links. The visualization of that information is important while

retrieving the information there are two main ways of retrieving the on-line information,

querying and browsing (Salton, 1989). Querying technique retrieves the information on given

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parameters while browsing assumes that information has been already organized in hierarchical

structure, table of contents or in hyperlinks. Browsing technique was used in this iteration for

information visualization and easy accessing of related documents / articles because users want

to know which document / article belongs to which category.

3.4.3. Design

In this iteration, a lot of features were refined and incorporated e.g. communication action issues,

navigation issues, use of design space, layout issues and feedback messages. Furthermore a new

feature, slicing the information and presenting information in hierarchal structure to increase the

visualization of documents, was incorporated (figure 5).

FifFigure 6: screen shot of iteration 4 of collaboration tool .

3.4.4. Evaluation

The evaluation of this iteration was done using simulation technique in which the artefact was

executed with artificial data (Hevner et al, 2004. The artefact was demonstrated to the researcher

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(the one who was interested in using this system), with artificial data in the system (figure 6).

One positive feedback was that the hierarchical structure looked great and it was easy to access

documents and navigates among them. During system development the author posed a lot of

questions to researcher that inspired the researcher to further investigate the document

decomposition feature (in practice and theory); the “ideal” trait of the tool. This is the

emblematic situation in system development where a lot of details are needed to implement

technical solutions such as database design.

3.4.5. Reflections and inputs for future design

After four design and evaluation cycles, we had an ideal design at that point which amalgamated

views and experiences from the four iterations.

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CHAPTER 4: DESIGN SCIENCE ARTEFACTS

This chapter aims to provide important insights into the outcomes of design science research.

Design science research results in four types of artefacts: Constructs, Models, Methods and

Instantiations (March and Smith 1995, Hevner et al. 2004). To date, four iterations of design

cycle have been completed. The results of these iterations are presented below.

4.1 Constructs

Constructs constitute the ‘language’ to specify problems and their solutions (Robert 2008).

Construct artefacts are in the form of symbol and vocabulary (March and Smith, 1995).

According to Schon (1993, cited in Hevner et al 2004), constructs provide the language in which

problem and solution are communicated. It has significant impact on conceiving the tasks and

problems (Schon 1993, Bolan 2002) and also enables the construction of model.

The constructs developed in this research are in the form of conceptualization that was used to

describe the problems and its solutions within the domain (March and Smith, 1995).

Conceptualization defined the terms that were used in describing and thinking about the tasks.

Table 2 contains the conceptualization and its description developed in this research.

Table 2: Conceptualization and description

Conceptualization Description

Social transparency Transparency in communication between projects such as

“who uploaded documents/articles?” and “who made a

comment?”

Tag clouds Tag clouds are used to filter and present the tagged

information (e.g. tagging by capricious keywords).

Technological give-offs Usage of IT system leads to “technological give-offs” from

the user that may be used to retrieve information and

present information such as “most downloaded documents/

Articles”.

Open innovation Invites external stakeholders (e.g. Citizens) to discuss the

documents and articles. Furthermore they have access to

bulk of projects.

Managing big documents/articles Slicing the big documents/articles into smaller parts and

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displaying those in a way so that readers could easily

identify the relation among them (e.g. hierarchal

structuring in the form of table of contents).

Knowledge management A central repository for knowledge facilitates the

maintenance of a shared environment and also improves

the means of investigation for knowledge

Project management, project

coordination

Refined model of roles in the municipal development

process were implemented in the system. Furthermore the

concepts for project coordination and follow-up were

implemented, based on flexible project model template

(defined by ABC).

4.2 Models

Models use constructs to represent problems and their solutions (Robert 2008; Simon 1996).

Model artefacts are in the form of abstractions and representations (March and Smith, 1995). The

three models, which were developed from this research, are:

1. Collaboration Model

2. Documents - Parts – Versions - Comments (DPVC) Model

3. Entity Relationship Model

4. Process Flow Model

4.2.1Collaboration Model

The collaboration model developed is shown in the figure 9, where a number of stakeholders

with major influence e.g. senior management, project coordinators, project managers, project

members and external stakeholders (such as citizens or representatives of companies or the

media) were included. It should be noted that organizational belongings were not explicitly

concerned here: everyone would belong to any organization (or none). The model only

represents the collaboration of people, not who they are or why they are in the project. Therefore,

the model should be understood in the light of existing stakeholders’ management strategy.

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Figure 7: Collaboration Model (Originally published by Sjöström. J & Iqbal. I at SWEG 2010)

In the above figure, the author has represented the abstracted ‘core communication needs’ for

each stakeholder.

4.2.1.1 Project Coordinators

Project coordinators contribute to project management by designing project models, initiating

projects, setting up vision and goals and assigning project leaders. They are always aware of the

status of a project and take part in the project news, documents and articles that are directed

towards them. Project coordinators are expected to report back to the top management, thus they

need an executive view of project activity with the option to look into it in more detail.

4.2.1.2 Project Leaders

Project leaders are able to update information about the project, change the project status and

assign a deputy project leader. Further, as an ordinary project participant, they may add project

news, documents, and articles (or new versions of documents and articles). While doing so, they

can target certain audiences who have access. For instance, project leaders may choose to make a

document “public” which immediately makes the document available to citizens and other

external stakeholders for reading and discussing. Project members could also be assigned the role

of moderator; which would enable them to moderate the received comments. Further, project

leaders are supported in their roles by a collaboration tool that is based on the model which

supports actions and the way they communicate.

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4.2.1.3 Project Members

Project members are able to access project news, documents and articles that are directed

towards them, and discuss those artefacts with others. They can also get involved by adding

news, documents and articles and control the target groups in the same way as the project

leaders. The idea was to improve the document management and collaboration between the

project members in distributed projects.

4.2.1.3 Citizens and other external stakeholders

Citizens and other external stakeholders have a point to access to a large number of projects;

with the possibility to search for documents, articles, news and discuss them with other

stakeholders. This way citizen and other external stakeholders get involved in the discussion and

will be made aware of ongoing projects.

4.2.2 DPVC Model

The Document, Parts, Versions and Comments (DPVC) model developed is shown in Figure 8.

It represents the different types of relations between different types of documents along with

document discussion. The documents can be shared, improved and discussed as a single

document or can be broken down into several smaller documents before they are shared. It

should be noted that the intent here was to show the relations among documents, their parts,

versions and comments, not their types and the ways to share them. Thus the model needs to be

understood as document sharing, improving, discussing and dividing the document into smaller

parts.

Figure 8: DPVC model for documents sharing and discussions

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4.2.2.1 Information sharing

The available information in the form of articles, files and images etc. can be shared between the

project coordinators, project leaders, project members and external stakeholders mentioned in the

collaboration model. In addition to that, the documents can be further divided into small parts

and improved while creating versions of the documents. These smaller documents can also be

discussed among the actors.

4.2.2.2Depth in information

The shared information can be divided into smaller parts Pi {P1, P2…. Pn}, and these smaller

parts can be further divided into smaller parts and can be improved while creating versions of

each smaller part. The division of small parts depends upon the actors, how much depth they

want to create while dividing the document into parts. Each part of documents can also be

discussed among the actors.

4.2.2.3Improving information

The shared information can be improved while creating the versions Vi {V1, V2……Vn} of

each document and its parts. Versions can also be improved while creating the versions of

version. Along with documents and their parts, the versions can also be discussed among a

number of actors mentioned in the collaboration model.

4.2.2.4 Discussing information

All the shared information (files, articles, and images etc), their parts and versions can be

discussed among the actors. These actors can discuss the information while giving feedback or

comments Ci {C1, C2….. Cn} on the documents, their parts and versions. The feedback

messages are composed of textual descriptions which help improving the shared documents.

4.2.3 Entity Relationship Model (ERM)

Entity Relationship Model (ERM) developed in this research is shown in Figure 9 (Chen, 1976).

It is a set of constructs and a data modeling formalization. The representation of information

system’s data in the form of entity relationship is more appropriately termed as a model (March,

Smith, 1995). The entity relationship diagram was developed to facilitate the database design by

allowing the designer to express the logical properties of the database in an enterprise schema.

The word enterprise means the organization for which the database is kept. The items in the

figure represent ‘things’ in the real-world, and the relationships between the real-world ‘things’

are expressed by relationships in the model. Figure 9 describes the environment in terms of

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entities16, attributes17, and relationships18. Appendix contains the symbols for entity relationships

model.

Figure 9: Entity relationship model

16 The term entity means any object that exists and can be distinguished from other objects. It is a person, place, event, object or concept in the real world that we wish to represent in the database. 17 The attributes of an entity set define the properties or qualities of the entity type. 18 Relationships are connections or interactions between the entity instances.

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4.2.4 Process Flow Model (PFM)

The process flow diagram is shown in the Table 3, which shows the way the IT artefact may be

used by the people. Messages are transferred to artefacts by different actors or the other way

around. These actions can be communicative, consequential and automatic actions. A

communicative action is one in which actors can perform actions through and by support of the

system. Consequential actions are those which all the users can perform in reaction to retrieved

messages from the artefact. Automatic actions are system performed tasks in response to actor

input (Goldkuhl and Ågerfalk, 2002). Appendix 1 shows the symbol and the descriptions of the

symbol that are used while designing the process flow diagram.

The four columns in Table 3 capture the flow of information, actors, actions and remarks. The

first column shows the flow of information, the second shows the involvement of actors in

different steps and the third shows the type of actions preformed by actors on certain steps while

the fourth contains remarks about why these steps are important.

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Table 3: Process flow model

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No info for user

Cont

C

User

request for

infor

System check

user roleNot Exist

Process request

and retrieve the

required info

Check for

vulgarity

Exist

Wrong Info

Process and make

available for users

Information retrieval and discussion Actors

Top management, project

leaders, Deputy project

leader, project

coordinator, project

member, Citizens

Actions Remarks

communicative

automatic

automatic

Top management, project

leaders, Deputy project

leader, project

coordinator, project

member, Citizens

automatic

Correct Info

User input

their feeback

communicative

automatic

automatic

Remark 3

Remark 4

From

B

Displayed the info

Process and save

feedback

Discard the wrong

Info

communicative

communicative

automatic

Moderator

From

D

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Remarks

Table 4 shows the remarks and description of the steps used in the process flow diagram.

Table 4: Remarks that are used in the process flow diagram.

Remarks Descriptions

Remark 1 Only authorized user has the access of sharing (Articles, files, and images etc) and

retrieving the required information,

Remark 2 Shared information is validated against the set of defined rules before storing in

the system.

Remark 3 Shared information is filtered or retrieved according to rules. (e.g., project leaders,

project members and citizens etc.)

Remark 4 External stakeholders’ (such as citizens) comments are only visible, once they are

approved by the project moderators.

Remark 5 To keep track of all the activities going on in a certain time period.

Remark 6 Email notifications of all the previous activities can be sent to everyone.

4.3 Methods

Methods describe processes which provide guidance on how to solve problems. Method artefacts

are in the form of algorithms and practices and they define the process to solve the problems that

can range from formal and mathematical algorithms. They can provide guidance on how to solve

the problem e.g. through textual description and best practices or some combinations. (Hevner et

al, 2004)

The methods in this research are in the form of textual description and design principles that

were used as a guideline to solve the identified problems.

4.3.1 Textual description

The designed system contains a number of features and modules (included in Appendix 4).

Considering current research, the way information is shared and communicated among project

participants are two vital features.

First, information in the system is shared in terms of projects that include objectives and

information of the project. Information of project includes project phases, status, news, and

project members. Each project can have different type of articles, documents, image files and

video files. The articles in the system can be written in Wikipedia-style and HTML-editing with

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the possibility of editing them later on. Documents can be uploaded as doc, docx, ppt, pptx, and

pdf etc up to 10MB size. Same rule applies for image and video files. Articles/documents/files

are shared by authorized users of the system: articles, documents or files could be improved by

creating versions. Furthermore, information can be shared in the form of feedback generated

from the shared articles/documents/files.

Second, communication of shared information that is done with the help of Really Simple

Syndication (RSS), Weekly activity report, comments and tagging users. RSS feeds are used to

notify all project members about the events (uploads, comments, project status changes). Project

leaders communicate all the previous happened events to the participants of projects with the

help of a ‘weekly activity report’. The sharing of information in the form of documents/articles is

categorized according to the pre-defined categories and tagged using arbitrary keywords (top-

down and bottom-up tagging). The project participants can start the discussion while making

comments on the uploaded documents, files and written articles.

4.3.2 Design principles

Table 5 demonstrates the design principles that were drawn from the design as research process

(Chapter 3).

Table 5: Principles for designing proposed artefact

Principles Origins Justifications Examples

Principle of social transparency: People

should see who said what in the IT system.

Information Systems Actability Theory

Section 3.1.2 Figure 11

Principle of triangulated: Allows easy and

flexible information retrieval and full

utilization of this strategy provide powerful

searching and filtering features in an IT system.

knowledge

management,

Information

retrieval

Section 3.2.2 Figure 12,

13,14

Principle of stakeholder centric: Inviting

stakeholders for discussion and providing

feedback, a type of ‘one click open innovation’

feature in the system. And providing them a

point of access to retrieve information.

Open Innovation Section 3.2.4 Figure 15

Principle of Information communicator

(Pushed or broad caster): Information is

Actable

Requirement

Section 3.1 Figure 16,

17

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pushed in the system by different users and

availability of information is broadcasted to

everyone (e.g. activity report). Furthermore it

also allows you to stay informed by displaying

the latest information.

Elicitation,

knowledge

management

Principle of role oriented: Allows different

views and features for different roles in the IT

system. For instance, a view screen for the

coordinator is specifically suited to provide

him/her with an overview of all the activities in

the project.

project

management

Section 3.3.2 Figure 18

Principle of user supported actions: System

leads the user to navigate between different

screens within the system automatically to

complete a single action. e.g. ‘Save project and

add phases’ feature allow users to save project

information and navigate them to project phase

screen.

project

management,

Information

Systems

Actability

Theory

Section 3.3.2 Figure 19,

20

Principle of comment recipient: Users are

allowed to provide their feedbacks on shared

information.

Information

Systems

Actability

Theory, Open

Innovation

Section 3.2.4 Figure 21

Principle of comment approval/disapproval:

The received comments from external

stakeholders can be approved / disapproved

before displaying it to other stakeholders.

Information

Systems

Actability

Theory, Open

Innovation

Section 3.2.4 Figure 22

Apart from above mentioned design principles, the proposed artefact also inherits the usability

principles presented by Nielsen (1993).

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4.4 Instantiations

Instantiations are problem-specific. It operationalizes constructs, models, and methods (March

and Smith, 1995). Instantiations demonstrate the utility of artefact whether it is suitable to the

given or not.

Instantiation artefacts are in the form of final working system or solution of the identified

problem. An instantiation in this research is in the form of web-based tool that can be accessed

through web pages using web browsers, such as Google Chrome, Mozilla, Firefox and Microsoft

Internet Explorer etc. These web pages are methods for distributing information to a widely

distributed user base.

A web-based tool has been designed to assist in sharing information among multiple

stakeholders in multiple projects operating from various locations. The use of the tool is based on

assumptions (e.g. user profiles) created by project leader or deputy project leaders of the project.

The project participants could either have a single or multiple roles in multiple projects. The

roles include project member, project coordinator and project moderator etc. These roles are

responsible for performing different types of actions in the tool.

After designing and assigning of project roles to the participants, one could identify the assigned

project roles and given privileges in the assigned projects by logging onto the tool. According to

the assigned roles, participants can retrieve and share information (e.g. Article, Files, and Images

etc) from and into the system. Sharing and retrieving of information in the resultant artefact is

done using the following ways.

1. A master program, written in Server side language PHP, can be used to code a fixed type

of information sharing. These information sharing can be executed through system calls

or subroutines.

2. A master program, written in script language such as JavaScript and Ajax can be used to

code or retrieve the information from the artefact.

3. Graphic methods are used to link the sequence of process and to provide user more

flexibility to navigate in the artefact.

The resultant artefact presented here is designed using theoretical concepts from the field of

‘knowledge management’ (e.g. files, article, and images etc), ‘project management’ (e.g. project

management model and information of multiple projects), ‘open innovations’ (e.g. sharing of

information among external stakeholders like citizens) and pragmatic experiences collected from

each design iteration.

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CHAPTER 5: CONCLUDING DISCUSSION

This chapter comprises of the answers to the research question (Section 5.1). Section 5.2

describes the conclusion and section 5.3 contains the researcher’s reflections on this research.

Further implication for practice and research are presented in section 5.4 and 5.5.

5.1 Re-visiting the research questions

The purpose of this work was to develop an IT application that meets the collaboration needs

within ABC projects. Through four iterations of design and evaluation, the identification of

collaboration needs in this context has been developed as project coordination, project

management, intra and inter-project collaboration and open innovation in multiple stakeholders’

context. This is partial answer of the research question:

• How IT artefacts can be developed to support effective communication and share

knowledge management among multiple projects operating in distributed environment

having multiple stakeholders

The question has been further explored in chapter 3, where the adopted procedure of designing

artefact were presented, beginning from requirements engineering (section 3.1.2) and augmented

by knowledge management (section 3.2.2), project management (section 3.3.2), open innovations

(section 3.2.4), and distributed prototyping (section 3.4.2).

At the beginning of this research the purpose of designing a tool was to collect requirements

from distributed project participants. An emphasis was put on the transparency in

communication between project participants and intra-project collaboration around the

requirements collected. Later experiences and empirical data collected from the first iteration

indicated the problem as a challenge of knowledge management rather than just requirement

elicitation. So the theoretical knowledge management concepts were applied and a generic

centralized repository was developed. Furthermore, the collected experiences and discussion lead

to the inclusion of external stakeholders (a kind of open innovation) for the discussion of shared

information. The empirical data and feedback generated from the evaluation of knowledge

management iteration required project management features in the tool. Therefore the designing

of tool in this iteration includes theoretical concept from project management and the project

model from ABC. Pragmatic evaluation of tool in third iteration highlighted the needs for slicing

large information into smaller parts while maintaining the relations between smaller parts as well

as with the main part. So the concept of ‘parent-child’ relation was applied here to fulfill the

required need. Furthermore, the ‘parent-child’ relation assisted designer in easy navigation

among smaller parts under single umbrella of the main part. The concept of ‘parent-child’

relation provides the opportunity of discussing the information in depth.

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5.2 Conclusion

The present research aims to improve effective communication and information sharing among

multiple stakeholders in multiple projects operating from dispersed locations. Another important

aspect of this research is to provide a platform to stakeholders to discuss and share information

among each other as well as with participants who are coordinating business. This research was

conducted in ABC context, which has an active agenda in improving public administration,

coordinating businesses and introducing knowledge management culture among the Swedish

municipalities.

To improve the cooperation among these municipalities the author designed a web-based tool

that helps the municipalities to securely share and discuss the information among them. For the

purpose of developing the web-based tool, author decided to employ the design science research

methodology. Design science research comprises of three cyclic views; relevance cycle, design

cycle, and rigor cycle (Hevner et al, 2007). Among these cycles, design cycle is the most

important cycle which contains the activity of designing and evaluating the artefacts. The

relevance cycle provides the real-world environment where the actual artefacts are to be

operated. The rigor cycle supports the design cycle while providing theoretical knowledge of the

related problem that is to be addressed.

Design science research results in the form of Constructs, Models, Methods, and Instantiations

(March and Smith 1995, Hevner et al. 2004; Robert 2008). A web-based tool (Instantiations) was

developed to improve effective communication and information sharing. The development of

web-based tool was based on four design and evaluation iterations and includes pragmatic

experiences and theoretical concepts of requirement elicitation, knowledge management,

information system actability theory, project management, open innovation and information

browsing. Development of the tool relied on the constructs; vocabulary used in each design

iteration and process flow diagram describing the way people communicate with designed tool,

Methods; set of design principles and Textual description and Models; collaboration model,

documents–parts–versions-comments model and entity relationship model presented in chapter

4. The pragmatic evaluation of the tool was done using different evaluation techniques (e.g.

observational, optimization, simulation etc.) presented by Hevner et al (2004), with a diverse set

of stakeholders (business process developers, investigators, webmasters, researchers, project

managers, stakeholders etc.). Thoughts and reflections collected from every single design

iteration were incorporated in the design iteration which followed. Design science is recognized

as a valid research strategy to produce solid deliverables.

The design principles and proposed models: Collaboration model and DPVC model sprung from

practices in Knowledge Management (KM), Open Innovation (OI), Information System

Actability Theory (ISAT) and multiple project management in distributed environment. The

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models and design principles incorporate a number of important aspects that are considered

relevant in practice.

5.3 Reflections

One suggestion to similar other designers who would like to design application using design

science research is to keep the design as simple as possible so that post evaluation changes are

kept to a minimum. Simplicity of design encourages trial users to provide feedback and

eventually to use the final product. Another important aspect while doing design science research

project is the collection and management of empirical data from each design iteration and

applying that data into next design iteration. The author finds that these are important issues so

one should be careful when designing new iteration while keeping previous design in mind.

5.4 Implications for Practice

The IT application will be published under an open source license and thus will be available to

use for everyone. It supports basic but dynamic project management support so that it can meet

the needs of as many organizations and stakeholders as possible. According to action research

and pragmatism, the IT system should be tested in actual use so that in-depth experiences may be

collected. It is hoped that the new version of the system will be put in use in several projects in

the context of ABC, in order to facilitate more evaluations and further investigate the value of

this tool- the DPVC and the collaboration models, design principles and to bring this research

into practice.

5.5 Implications for Research

Implication of research is addressed here using the concept of theories of ‘social translucence’ by

Erickson et al (2002). He highlights three important building blocks for effective communication

and collaboration (Suh et al, 2008). First, making socially significant information visible and

salient, the proposed pragmatic view of design clearly embraces the value of significant

information visible and salient. Second, supporting awareness of the rules and constraints

governing the system is supported by the users’ roles and constraints used in the design of

application. Third, accountability of actions (Goldkuhl. 2003; Heritage, 1984; Aakhus, 2004) is

in line with the core features of system that is ‘who said what’ in the system. Furthermore, Suh et

al (2008) highlights the needs of richer social context and improved measurements for readers

and editors. These concepts were also aligned to the pragmatic view of design where it is

allowed ‘how much’ and ‘what’ information and with ‘whom’ they want to share. Moreover the

concepts of improved measurements were also associated here while presenting information such

as “most downloaded documents/ Articles”. Furthermore, Shneiderman (2000) mentions

disclosing patterns of past performance and providing rich feedback to the users for the sake of

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increasing trust in online systems and meaningful data could provide meaningful history to the

users and facilitate them to judge the trustworthiness of other users (Resnick, 2000). The

previous performance and meaningful history were provided to users using ‘weekly activity

report’ feature in the proposed pragmatic view of design.

5.6 Research Outlook

This work left a number of abstractions problem types and principles which may be refined and

presented in a more useful format. Future research may focus on the following points.

• Improving the design of the tool according to external stakeholders (Citizens) needs: a

responsive design should aim to capture the most diverse feedback from both internal and

external stakeholders. The tool developed in this research focused only on the needs of

internal stakeholders.

• This thesis focused on the major functions and implementation features of the web-based

tool, which left a lot of uncovered arguments, related to user interface related studies. The

usability of the tool could be researched with user trail.

• The design-oriented research process followed here may be further refined in relation to

‘Action Design Research’ (Sein et al, 2010).

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Appendix 1—Symbols used for designing process flow diagram

The following diagram describes the symbols used in designing process flow diagram.

Figure 10: Symbols for designing process flow diagram

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Appendix 2— Reflections and empirical data from knowledge

management design iteration.

This appendix includes the data and reflections collected during the demonstration of system.

one Municipal archiver (A) , one investigator/politician (B), IT security coordinator (C),

Controller ; Business process mapper (D), one Web site administrator (E), and two researchers

were participated(R).

Table 6: Reflections and data collection from knowledge management design iterations

# Actor Comment from

actor

Interpretation / design consequences Category

1 C Is it possible to

choose whether you

get a notification or

not?

Communication

Design

2 C Only PDF files?

Other files like JPG,

Wav, Doc et cetera?

General design

3 C What happens if I

forget my password?

Do I have to contact

an administrator?

Feature needed: Send email with

password to registered user who forgot

password. User has to provide their

email adress.

Communication

Design

4 C Search keyword

only, or also title,

filename et cetera?

Search Design

5 D This system is also

interesting for other

people than ABC

Reflection: Can be used in thesis

discussion? When is the design

applicable/useful?

6 E Comparable to

”ABC project place”,

but in the ABC

project place there

are lots of messages

and you can’t see

Positive response to the current design,

where it is visible what has been added

to the site.

Communication

Design

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what happened

7 E My first intuitive

feeling is that it

looks very good.

General Design

8 C There should be info

about the project

leader, project

members et cetera.

Metadata about the

project.

Project

Management

System wanted

9 A Living system Reflection: This system doesn’t appear

problematic from an archiving

perspective. See also #20, #21?

Archiving

functionality

10 D Hard for

organization to know

what projects we

have. We need to see

what projects are

running.

Design idea: The system should

support multiple projects. Project table

needed. Connection between users and

their roles in different projects. More

consequences?

Project

Management

System wanted

11 A, D There should be a

hierarchical structure

/ graphical image

showing the status of

all the projects

P1 75%

P2 20%

P3 15%

..Or based on the project model in the

municipality.

Note that this concerns communication

from project leaders to management /

project coordination / other

stakeholders

Project

Managament

System wanted

12 C FC (FirstClass) can

do many of these

thinkgs, but it is

structured in a

General Design

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strange way. FC is

an early bulletin

board system still in

use in many

municipalities.

13 E How about a

notification

circle/square

notifying the user.

Design idea: RSS feeds as an optional

way of communication what is going

on in the site.

Communication

Design

14 D Each report’s status

in our project model

should be visible

Project

Management

System wanted

15 C People want to be at

one place

Design thought: Possibly, ”Samplats

II” can be placed in a proxy portlet in

Sitevision – the CMS system used for

the ABC web site and Sandviken

kommun’s web site.

General Design

16 E FC has all these

features, but it is

messy.

Communication

Design/ General

Design?

17 A Is it possible to view

the file structure

(folders and files)

where the documents

are stored?

This data cannot be viewed as a single

hierarchical structure.

General Design?

18 … Long discussion

about search options

There needs to be a powerful way of

searching information. At the moment,

three different strategies to enable

searching are present in the system’s

design:

• Top down (posts relate to predefined categories)

• Bottom-up (users ”tag” posts) • User actions are recorded (e.g.

downloads)

Search Design

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There is a need to harness the

possibilities by the three strategies in

use.

There is a need for a flexible, powerful

search interface as well as predefined

reports (which are not known at the

moment)

19 R Why wouldn’t you

use this system?

… The IT department

might have

objections, such as:

• It hasn’t been used earlier

• Is it secure? • ”Yet another

system”

Reflection: These ”counterforces”

appear to be valid for Sandviken, but

not for ABC

Politics

20 E When we have the

final document,

should it be sent to

our document

system? When does

it have to be

uploaded to the

document system?

(Long discussion with no clear

answer)

Project

Management

System wanted

21 D Who is the owner of

the document?

Project

Management

System wanted

22 A There needs to be a

project owner.

(Long discussion)

Design idea: The system could support

project members with different roles

Project

Management

System wanted

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56

(e.g. project owner) in the

administrative workflow. Make people

aware of their obligations. E.g: The

first page could inform the project

leader that a finalized document has

been uploaded, and that it needs to be

put into the document system and/or

archive. The project leader can mark

the document as processed (when done

with it), and it will disappear from the

”to-do list”.

23 D Who initiates a

project, and what is

the assignment?

Reflection: If the development goes in

the direction of a project management

system, there is a need to study PM

literature to ensure that this issue, and

other PM issues, as well supported by

the system.

Note: It is not only about project

management within a project, it is

about the coordination and control

over all projects in the municipality.

Project

Management

System wanted

24 R What about

public/citizen

comments on

documents?

Another type of communication:

Project group communication with

citizens using the system.

Open innovation

25 E Moderation may be

needed to prevent

spam and abuse

Design thought: The first page after

login should include comments from

citizens that need to be approved (or

disapproved)

Open innovation

26 A This is in line with

our vision on a

citizen-centered

municipality

Open innovation

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Appendix 3— Reflections and empirical data from multiple projects

Design Iteration.

This appendix includes the data and reflections collected during the demonstration of system in

second iteration. Column 1 contains the number of comments, column 2 contains the comments,

column 3 contains the interpretation/ design consequences and column 4 contains the category.

Table 7: Reflection and data collection from multiple projects design iterations

# Comments Interpretation / design consequences Category

1 Latest

document

and child

should also

include child

documents

”Latest documents” and ”latest articles” should also

include child documents that have been uploaded/changed

(i.e. the way it used to be before the latest changes) –

people are supposed to be able to see activity here

Communication

design

2 Show latest

comments as

well

Previously, we have also discussed a ”latest comments”

feature in the tool showing user comments with links to the

document/article it concerns.

Communication

design

3 Two

separate link

for

approving

and

disapproving

comments

When ”approving” a public comment, the interface is

confusing

� Selecting”discard” and then clicking”approve” is a confusing design. There should rather be two distinct buttons: ”Approve comment” and ”Disapprove comment”.

� When a comment has been approved/disapproved, it should no longer be in the list (a decision has been made, don’t bother the user anymore). Otherwise, what happens when there are 500 public comments in the system?

Communication

design

4 News should

be presented

nicely

The news could be nicer formatted, e.g

Headline

This is the news text.

By ABC, 2010-04-17.

Communication

design

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58

5 Links to go

and add

comments or

view

comments

on each

document

When viewing a document, there should be

� links (before the image) to scroll down on the page to ”view comments” (Visa kommentarer) and ”add comment” (Kommentera) – we must make sure that the users find these features

� A link to go back to the ”overview” (Översikt), i.e. the hierarchical structure this document belongs to

Navigation

design

6 Latest

Parent

document

should also

be in

separate

category

Perhaps there should be a headline named ”Dokumentträd”

in the left menu, showing all the ”root” documents

(Designprototyp and test in the current situation) –

somehow, the user needs easy access to ’browse’ the

document structure

Navigation

design

7 Image can

be seen as

large

When showing a document that is an image, it’s probably

good if you can click the image to see it fully (just like you

can click the file name – my intuitive reaction was to try to

click the image)

Navigation

design

8 Remove

extra spaces

A lot of space is unused (e.g. in the top of the screen / title,

which is more than 150px high)

Design space

9 Width of

page is big

Content page could be wider (only 520px now) Design space

10 Preserve

same size of

image while

displaying

When stretching images: Preserve width-height ratio – right

now, some of the images are stretched strangely (e.g. 1.3)

� Alternatively or in addition: Make it possible to also put articles in the content hierarchy

Design space

11 There

should be

one link of

edit

information

per page

The hierarchy view is great, but the indentations are a bit

strange (maybe the ’edit information’ should be moved to

the page where you view the document?

Design Layout

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12 Remove the

“::” from all

pages

What’s the point with the double colons (”::”) everywhere? Design Layout

13 Align text to

left

A lot of stuff is still ’centered’ that should look better

justified to the left.

Design Layout

14 Special

Swedish

character

encode

strangely

Something strange happened in the character encoding; å ä

ö doesn’t show properly in the user interface.

Design Layout

15 Change text

in Swedish

language

There’s is still a lot of English mixed with the Swedish Design Layout

16 Feedback

messages

should be

visible

Feedback messages, e.g. when adding a comment to a

document, should be put so that it is clearly visible when

the page has been reloaded. In the current design, you

sometimes need to scroll down to see the feedback

message.

General Design

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Appendix 4—Features of Artefact

This appendix shows the feature of developed artefact.

Table 8: Features of Artefact 1 Create user(s)

2. Create new project, fill in objectives et cetera, assign project leader (existing user).

3. Monitor list of projects, including project phase and status (%, expected finish date).

4. Terminate and/or hibernate project (hibernation --> read-only – nothing new can be added).

5. Edit project info (public and internal view).

6. Add project news (public and internal view).

7. Assign user as project member.

8. See existing users when creating new users (alpha order)

9. Assign user as deputy project manager. A project can have only one deputy project

manager.

10. Assign user as public comment moderator. A project can have several moderators.

11. Set project status (phase, %) and comment project status. All comments & changes are

stored and accessible for project co-ordinator).

12. Project co-ordinators, (deputy and ordinary) project leaders, and project members must

login in order to access the system.

13. In case user forgets his password, for that system should provide the facility of getting their

username and password through email.

14. Single user can be member / Project leader/ Deputy Project leader of number of projects.

15. User can select a single project from number of available projects, for the purpose of

viewing details.

16. Once user has selected the certain project from the list of available projects then it is

necessary that design should display the login-in project, project role and current login-in

user.

17. User can change his/her password.

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18. User can hide/unhide the project news.

19. User can update the project and project phase status.

20. Project leader/Deputy project coordinator can approve/ disapprove the membership of the

project members.

21. Create categories for document/ articles.

22. Create conferences

23. Write articles (Wikipedia-style, HTML-editing).

24. Edit information of articles (Wikipedia-style, HTML-editing).

25. Upload documents (various file types).

26. Edit information of uploaded documents (various file types).

27. Articles and documents can be broken down into parts. e.g. one big document can have N

parts (Parent-child relationship).

28. Viewing screen displaying which part of document and article belongs to which document

and article.

29. Version handling of documents and articles and also for their parts.

30. Comment articles and documents and their parts as well.

31. While viewing document/ article, there should be a link to scroll down on the page to”view

comments” (Visa kommentarer) and”add comment” (Kommentera).

32. See who did what (e.g. uploaded, downloaded a document, wrote a comment, is responsible

for actions et cetera).

33. RSS support to notify all project members about the events (uploads, comments, project

status changes)

34. Weekly activity report (including all events during the last week) sent to the project

members.

35. View of previous weekly report that has been sent to the project members.

36. All uploads are clarified according to the pre-defined (project co-ordinator) categories,

AND tagged using arbitrary keywords (top-down and bottom-up tagging).

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37. Any uploaded article or document may be selected to be "public", i.e. open for citizens

(anyone) to view and comment.

38. See latest articles, documents, and comments (after login).

39. See latest child articles, documents and their comments.

40. Search articles, documents, and comments.

41. Design should provide hints to the user while searching the documents and articles.

42. Advanced search of articles, documents and comments on the basis of categories and

projects.

43. See which articles/documents/comments, he/she already watched or downloaded - Search

for unwatched articles/downloads/comments.

44. See public info about ongoing projects

45. See project news after login.

46. See public documents/articles and comments on them. Comments must be approved by

moderator, to avoid foul language, rudeness, unethical (or illegal) behavior, and pranks.

Comments that await approval will have the comment text replaced with”<Awaiting

approval>”.Comments that have been approved will be fully shown, and the

text”<Approved by (actor who approved comment)>” appended in the end. Comments that

have been disapproved will have comment text replaced with”<Disapproved by (actor who

disapproved comment)>”. -- It is important that there is a transparency in approval process,

in order to win and keep the trust among citizens.

47. Approve public comment for publishing (moderator)

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Appendix 5—Symbols for Entity relationship model

Table 2 contains the symbol that are used in designing entity relationship model and description

of those symbols

Table 9: Symbols for Entity relationships model.

Symbol Descriptions

Optional one

Mandatory one

Optional many

Mandatory many

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Appendix 6—Explanation of Design Principles

This appendix shows the screenshots and brief description and demonstrating the principles.

These design screenshots are taken from the final version of the system. Few of the screen shots

contain real-world data. In those cases information is crossed in order to avoid secrecy.

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Figure 11: Screen shot of principle of social transparency

Figure 13 contains the main menu, left menu which contains active project information, recent

article, files, and user feedback which in this case is ‘Add Comments’. Futhermore screen

illustrates who said what in the system that is visible in each given feedback e.g. under

‘Dokumentinformation’ the date and time and author name has shown who shared the document,

that is same in the ‘Comments by’ section.

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Figure 12: Screen shot 1 of principle of triangulated

Principle of triangulated tagging is shown in Figure 14 where project coordinators are allowed to

tag the users at the predefined categories based on project roles. Screen shot 14 contains the

‘News title’, ‘Detail’, and ‘Visibility’. The visibility section contains the predefined roles that

exists in the system e.g. project leader, project coordinator etc. The users are allowed to select

the user roles to display this project news.

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Figure 13: Screen shot 2 for principle of triangulated for searching

Figure 14 describes the searching of files for all the active users of the selected projects. ‘Visa

dokument’ section contains the ‘File Name’ that allows user to enter the name of file to be

searched.

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Figure 14: Screen shot 3 for principle of triangulated for searching

A screen shot 16 describes another way of searching articles from the system based on the

projects. ‘Article Search’ section contains ‘Project Name’ and ‘Article Name’. The users are

allowed to select project from the available projects (e.g. project name) in the system and can

enter the name of article (e.g. Article name) to be searched.

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Figure 15: Screen shot of principle of Stakeholder centric

This screen shot supports external stakeholders (e.g. citizens) to provide their feedback on the

shared articles, files and project news that are diverted towards them. ‘Föräldertest’ contains the

‘date and time’, ‘username’, and the details of the shared article. The external stakeholders (e.g.

citizens) are allowed to provide the feedback or to discuss the shared article with other

stakeholders by providing merely names.

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Figure 16: Screen shot of principle of Information communicator pushed case

This screen allows the user to share/push the information into the IT artefact based on the

predefined criteria. Furthermore this screen includes the information of document related to

conference, type and topics included in the document. This screen helps user to push/insert

information of the document and itself. These documents could be broadcasted later.

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Figure 17: Screen shot of principle of Information communicator broadcaster case

This screen supports project leaders or project coordinators to broadcast the available

information in the IT system. They are supported with the functionality of selecting information

during certain time period. In addition to that they are supported with their actions while

providing previous broadcasted information (e.g. from ‘which’ date to ‘which’ they broadcasted

the last information and ‘when’ and ‘who’ had done).

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Figure 18: Screen shot of principle of role oriented

Figure 20 illustrates that users are supported by their predefined roles. Different screens are

available for different type of user’ roles e.g. project leader, coordinator, moderator, and project

members etc. ‘Artikel träd’, ’Senaste artiklar’, ’Dokumentträd’, and ’Senaste dokument’

contrains the information of articles and documents that are diverted to project members.

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Figure 19: Example screen shot 1 of principle of user supported actions

This screen shows that users are supported in their actions e.g. users can fill the information of

project and then screen support them with the ‘action of further completing the task’ which in

this case is ‘save project and add phases’. Once the user filled in the information ‘Project Name’

and ‘Project Details’ and press the button ’Save project and add phases’ the screen redirects the

user to new screen (Figure 22) that contains ‘Project Phase Name’ and ‘Project Phase

Description’. The system assists users to perform different actions.

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Figure 20: Example screen shot 2 of principle of user supported actions

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Figure 21: Example screen shot of principle of comment recipient

This screen supports ‘active’ users of the project to give their feedback on the shared article. The

users need to login into the system before performing any action. Users are allowed to provide

feedback on any shared information. Furthermore the previously received feedback messages are

also displayed in reverse order to provide user with the information ‘who’ said ‘what’ about

‘what’ in the artefact.

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Figure 22: Example screen shot of principle of comment approve/disapprove

This screen supports the ‘project moderator’ to approve/disapprove the comments received from

external stakeholders (Citizens). The approved comments are available for both internal and

external stakeholders.