designing experiences

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desig ning experiences [email protected]

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Page 1: Designing experiences

designing experiences [email protected]

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what is experience?

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perceptions and reactions

derived from using

or expectations

regarding using

a product, service

or a system

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before, during and after interacting with them

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ZERO POINT

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functionality

ZERO POINT

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ZERO POINT

functionality

accessibility

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usability

ZERO POINT

functionality

accessibility

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ZERO POINT

functionality

accessibility

usability

aestetics

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engagement

ZERO POINT

functionality

accessibility

usability

aestetics

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ZERO POINT

functionality

accessibility

usability

aestetics

engagement

exceeding expectations

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ZERO POINT

functionality

accessibility

usability

aestetics

engagement

exceeding expectations

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accessibility

aestetics

exceeding expectations

ZERO POINT

functionality

usability

engagement

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HCI quite naturally focuses on the interactive product, the “thing” rather than the experience resulting from interacting with that thing

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if the pragmatic qualities were the most important why would any women ever wanted to wear high heels?

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emotion is closely linked to action and motivation

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experience emerges from the intertwined works of perception, action, motivation, emotion and cognition in the dialog with the world: place, time, people and objects

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experiences are: subjective (versus objective) holistic (versus partial) situated (versus abstract) dynamic (versus static) positive (aka worthwhile)

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experiences make us happier

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everyone wants to be happy

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Abraham Maslow

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Mark Hassenzahl

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autonomy

I can do what I want and how I want it

independence freedom

ideals

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competency

I am good in what I do

control challenge

talent knowledge

results

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relations

I feel close to those I care about

participation presence

family friends

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security

I feel free from danger and uncertainty

order tranquillity quietness

rituals

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stimulation

I experience new things

curiosity mystery

serendipity magic

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competition

I am better than others

victory success position

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popularity

I have influence over what others do

power status

recognition mentoring

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well being

I feel healthy and active

physical activity mental activity

stability

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meaning

my actions have deeper sense

values motivations

trace

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memory

I hold on to my past

memorabilia photographs

stories souvenirs

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MEANS-END theory developed by Gutman (1982) helps to understand the emotional underpinnings that drive people’s decisions

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-  individuals base their decisions on factors that are likely to lead to desired consequences (Gutman, 1982)

-  people will make a selection that reinforces what they have deemed valuable (Klenosky, Templin and Troutman, 2001).

-  what a person deems as valuable is what is the end

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-  personal values influence individual behavior -  personal values are defined as motivating, end states of existence, which

people strive for -  each individual has their own values which are the ends they seek -  means are the things that people use to reach those ends

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creation of means-end chains is, in fact, exploring the interconnections between different attributes, the anticipated consequences that arise from these attributes and the personal value being reinforced

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ATTRIBUTE CONSEQUENCES VALUES

attending a course

obtaining a positive grade

good student

successful designer

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physical well-being experience aka how to eat healthy?

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physical well-being experience aka how to regularly exercise your spine?

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competition experience aka how to be on time?

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Pieter Desmet

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usable product pleasurable product meaningful product

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usable product

usable activity

pleasurable product meaningful product

pleasurable activity meaningful activity

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usable product

usable activity

I am usable

pleasurable product meaningful product

pleasurable activity meaningful activity

I bring pleasure I act meaningfully

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usable product

usable activity

I am usable

pleasurable product meaningful product

pleasurable activity meaningful activity

I bring pleasure I act meaningfully

desired solutions

delightful solutions

inspirational solutions

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is it possible to design for it?

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dental clinic today’s experience: professionalism scarying patients off with coldness, sterile environment, difficult language and prices

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dental clinic ideal experience: delivering psychological well-being by making a place where people feel taken care of and willing to preventively care about their teeth

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without a clear understanding of experience the interactive products you design will never be able to properly shape experiences let alone create new ones

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if you are interested in experience workshops and design projects , drop me a line at: [email protected]